Codexnewb Ninjitsu/Fire/Law vs Persephone Peace/Discipline/Disease

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Aged Sensei
Safe Attacking
Smoker
Grappling Hook
Fox Viper


WORKERS
Fox Viper


NextHand

Sensei’s Advice
Snapback
Morningstar Flagbearer
Savior Monk
Fox Primus


Discard

Grappling Hook
Safe Attacking
Smoker


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
aged sensei - ($3)
grave - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: aged sensei (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Grave, lvl 1, (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

hmmm, he can arrest / MFT/Aven, but both require him to skip tech 1. fortunately i have the tech 3 advantage.

P1 @Persephone [Peace] / Discipline / Disease vs.
P2 @codexnewb [Discipline] / Anarchy / Law

Tech 2 cards. (5 discards)
  • Traffic Director
  • Bluecoat Musketeer
  • Manufactured Truth
  • :pspuzzle: Brave Knight
  • :pspuzzle: Sparring Partner

Player 1, Turn 2 (Game 2)


Workers make 5g. (5g)

Hire 6th worker for 1g. (4g, 4 cards)
  • Jail

:codexgrave: Grave Stormborne attacks and kills Aged Sensei,
taking 1 damage.

Recruit a Reputable Newsman for 2g. (2g, 3 cards)
He prevents you from casting spells that cost 3g.

Begin construction of multicolor Tech I for 2g. (0g)

Discard 3, shuffle 8, draw 5.


Patrols:
:psblueshield: Squad Leader: Reputable Newsman (0 :crossed_swords:, 3 :heart:, 1 :psblueshield:, blocks 3g spells)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

Building Inspector (1 :crossed_swords:, 1 :heart:, +1g for first building/turn)
:exhaust: :codexgrave: Grave Stormborne (2 :crossed_swords:, 2 of 3 :heart:, 1 :psblueshield:, Sparkshot)

Base: 20 :heart:
Tech I (5 :heart:)

:pspig: 0g banked, 6 workers.


5 cards in hand
  • Arrest
  • Traffic Director
  • Bluecoat Musketeer
  • Sparring Partner
  • Manufactured Truth
3 cards in deck
  • Brave Knight
  • Porkhand Magistrate
  • Spectral Aven
0 cards in discard

Thoughts

Hmm… don’t want to take 6g of units but also not had much success with Sparring Partner. Sparring Partner is much better if I can float gold turn to turn.

Bah. Should have gone with Martial Mastery maybe?

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Reversal
Reversal


STARTING HAND
Savior Monk
Sensei’s Advice
Morningstar Flagbearer
Snapback
Fox Primus


WORKERS
Fox Viper
fix primus


NextHand

Snapback
aged sensei
Safe Attacking
Grappling Hook
Smoker


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
max grave - ($0)
grave readily kills newsman
tap grave, sword rune your grave, levels fizzle

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave, lvl 7, (4/5)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmmm, let’s just shake things up here. that BI is quite annoying. teching double reversal to avoid running inot (most likely) orpal.

P1 @Persephone [Peace] / Discipline / Disease vs.
P2 @codexnewb [Discipline] / Anarchy / Law

Tech 2 cards. (5 discards)
  • Traffic Director
  • Bluecoat Musketeer
  • Manufactured Truth
  • :pspuzzle: Carrion Curse
  • :pspuzzle: Focus Master

Player 1, Turn 3 (Game 2)


Workers make 6g. (6g)

Hire 7th worker for 1g. (5g, 4 cards)
  • Bluecoat Musketeer

Hire a Traffic Director and train a Sparring Partner for 1g each. (3g, 2 cards)

Summon :codexorpal: Orpal Gloor for 2g. (1g)

Building Inspector attacks inspects your base for 1 damage, to 19 :heart:.

Traffic Director patrols in Technician.

Discard 2, draw 3, shuffle 5, draw 1.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Traffic Director (1 :crossed_swords:, 1 :heart:, Untargetable, unstoppable vs. buildings)
:eye: Lookout:

:exhaust: Building Inspector (1 :crossed_swords:, 1 :heart:, +1g for first building/turn)
:codexorpal: Orpal Gloor (1 :crossed_swords:, 3 :heart:, deals plague damage)
Sparring Partner (2 :crossed_swords:, 2 :heart:, spars, readies)

Base: 20 :heart:
Tech I (5 :heart:)

:pspig: 1g banked, 7 workers.


4 cards in hand
  • Brave Knight
  • Porkhand Magistrate
  • Spectral Aven
  • Arrest
Possible technician draw
  • Reputable Newsman
4 cards in deck
  • Reputable Newsman
  • Focus Master
  • Carrion Curse
  • Manufactured Truth
0 cards in discard

Thoughts

Skipping Tech I again, think that calls for another Carrion Curse? Reversal is nasty and can properly kill/disable my Brave Knights (not to mention TPoS).

edit: remove errant grave face, correct turn count, name summoned hero

grave is dead tho

woops, looks like i forgot to move a worker over that i paid for turn 2. rolled back, moved the worker (7 total starting turn 3) and updated the hand.

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Steam Tank
Steam Tank


STARTING HAND
Safe Attacking
Grappling Hook
Snapback
Smoker
aged sensei
Smoker
Snapback
aged sensei
Reversal
Sensei’s Advice


WORKERS
Fox Viper
Fox Primus
Sensei’s Advice


NextHand

Reversal
Morningstar Flagbearer
Safe Attacking
Grappling Hook
Savior Monk


Discard

Snapback
Reversal
Smoker
Steam Tank
Steam Tank


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 1 - ($3)
hero’s hall - ($1)
aged sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: aged sensei (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Grave, lvl 7, (4/5)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

okay, just need to rush tech 3 at this point. teching the steamtanks.

P1 @Persephone [Peace] / Discipline / Disease vs.
P2 @codexnewb [Discipline] / Anarchy / Law

Tech 2 cards. (2 discards)
  • :pspuzzle: Training Grounds
  • :pspuzzle: Mind-Parry Monk

Player 1, Turn 4 (Game 2)


1g from last turn. (1g)
Workers make 7g. (8g)

Hire 8th worker for 1g. (7g, 3 cards)
  • Arrest

Begin construction of Tech II – :cloud_with_lightning: Discipline for 4g. (3g)

Recruit a Brave Knight for 3g. (0g)

Exhaust Sparring Partner to put a +1/+1 rune on Orpal Gloor.
:codexorpal: Orpal Gloor attacks and kills Aged Sensei, taking 1 damage.

Traffic Director patrols in Technician again.

Discard 2, draw 4.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Traffic Director (1 :crossed_swords:, 1 :heart:, Untargetable, unstoppable vs. buildings)
:eye: Lookout:

:exhaust: :codexorpal: +1/+1 Orpal Gloor (2 :crossed_swords:, 3 of 4 :heart:, deals plague damage)
:exhaust: Sparring Partner (2 :crossed_swords:, 2 :heart:, spars, readies)

Building Inspector (1 :crossed_swords:, 1 :heart:, +1g for first building/turn)
Brave Knight (3 :crossed_swords:, 3 :heart:, Readiness, runs away from combat)

Base: 20 :heart:
Tech I (5 :heart:)
Tech II – :cloud_with_lightning: Discipline (5 :heart:)

:pspig: 0g banked, 8 workers.


4 cards in hand
  • Reputable Newsman
  • Focus Master
  • Carrion Curse
  • Manufactured Truth
Possible technician draw (out of discard + Traffic Director)
  • Porkhand Magistrate
0 cards in deck
4 cards in discard
  • Training Grounds
  • Mind-Parry Monk
  • Porkhand Magistrate
  • Spectral Aven

Thoughts

Play turn as planned, I can catch up on cards by bouncing Brave Knight later. Hate to give up Arrest, but with Mind-Parry Monks potentially in play on both sides Aven is much better and Arrest is useless.

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Grappling Hook
Morningstar Flagbearer
Reversal
Safe Attacking
Savior Monk


WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Reversal


NextHand

aged sensei
Savior Monk
Pirate Gunship
Reversal
Smoker


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 anarchy - ($2)
zane, kills traffic director - ($0)
grave readily kills orpal, zane to lvl 3

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Grave, lvl 7, (2/3) [-2r]
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane, lvl 3, (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmm, okay, kills orpal, because that will force him to come at zane with his leftover units. expecting him to drop a new hero here to counter.

oh, right, I keep thinking you have Blood for some reason. (frenzy administrators is fun~}

P1 @Persephone [Peace] / Discipline / Disease vs.
P2 @codexnewb [Discipline] / Anarchy / Law

Traffic director dies, shuffle 5, draw 1. (5 cards, 4 in deck)
  • Porkhand Magistrate
Tech 2 cards. (2 discards)
  • :pspuzzle: General’s Hammer
  • :pspuzzle: General’s Hammer

Player 1, Turn 5 (Game 2)


Workers make 8g. (8g)

Hire 9th worker for 1g. (7g, 4 cards)
  • Carrion Curse

Train a Focus Master for 3g. (4g, 3 cards)

Summon :codexonimaru: General Onimaru for 2g. (2g)
Summon :codexgrave: Grave Stormborne for 2g. (0g)

Brave Knight attacks and kills :codexgrave: Grave Stormborne, dealing 3 and taking 2 damage. You get a gold.
Onimaru gains two levels, to 3.

Sparring Partner attacks and kills :codexzane: Captain Zane, dealing 2 damage. Focus Master spends a focus rune to prevent Sparring Partner from taking exactly lethal damage. (2 runes left)
Onimaru gains two levels, to 5, midband.

Building Inspector attacks inspects your Tech II for 1 damage, to 4 :heart:.

Discard 3, draw 4, shuffle 5, draw 1.


Patrols:
:psblueshield: Squad Leader: Brave Knight (3 :crossed_swords:, 1 of 3 :heart:, Readiness, runs away from combat)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Focus Master (4 :crossed_swords:, 3 :heart:, saves lives, 2 focus runes)
:eye: Lookout: :codexonimaru: General Onimaru Lv. 5 (3 :crossed_swords:, 4 :heart:, Frenzy I, Readiness)

:exhaust: Sparring Partner (2 :crossed_swords:, 1 of 2 :heart:, spars, readies)
:exhaust: Building Inspector (1 :crossed_swords:, 1 :heart:, +1g for first building/turn)
:codexgrave: Grave Stormborne (2 :crossed_swords:, 3 :heart:, Sparkshot)

Base: 20 :heart:
Tech I (5 :heart:)
Tech II – :cloud_with_lightning: Discipline (5 :heart:)

:pspig: 0g banked, 9 workers.


5 cards in hand
  • Training Grounds
  • Mind-Parry Monk
  • Traffic Director
  • Spectral Aven
  • Reputable Newsman
Possible tech draw
  • Manufactured Truth
4 cards in deck
  • Manufactured Truth
  • General’s Hammer
  • Porkhand Magistrate
  • General’s Hammer
0 cards in discard

Thoughts

Think I’m okay with risking the theft of Mind-Parry Monk (again) as it means not hitting Tech III – Airship is maybe the one thing that can really mess me up here.

4/3 stealth/haste + 4/3 haste + 3/3 stealth is really obnoxious to patrol against. Let’s hope Focus Master is equally annoying to attack against.

C’mon, hammers!!!

edit: correct # of cards in hand

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Injunction
Disguised Monkey


STARTING HAND
aged sensei
Savior Monk
Reversal
Smoker
Pirate Gunship


WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Reversal
Smoker


NextHand

Steam Tank
Snapback
Morningstar Flagbearer
Safe Attacking
Steam Tank


Discard

Reversal
Pirate Gunship
Savior Monk
Injunction
Disguised Monkey


Tech 2 card(s)
Get Paid - ($9)
scav gold - ($10)
Worker - ($9)
tech 3 - ($3)
bigby - ($1)
aged sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: bigby (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: aged sensei (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

lol, im dead.

P1 @Persephone [Peace] / Discipline / Disease vs.
P2 @codexnewb [Discipline] / Anarchy / Law

Tech 2 cards. (2 discards)
  • :pspuzzle: True Power of Storms
  • :pspuzzle: True Power of Storms

Player 1, Turn 6 (Game 2)


Workers make 9g. (9g)

Construct Training Grounds for 1g. (8g, 4 cards)
It grants my heroes +1 attack.

Pay 2g to level Grave to 3, midband. (4/4, Sparkshot, Readiness) (6g)
:codexgrave: Grave Stormborne attacks and kills :codexhayes: Bigby Hayes, dealing 3 after armor and taking 2.
Onimaru gains two levels, to 7.

Building Inspector attacks and kills Aged Sensei, dealing 1 damage. Focus Master spends a focus rune to prevent Sensei from killing him. You get a gold.

Pay 1g to level Onimaru to 8, maxband. (6/5, Readiness, including frenzy) (5g)
He recruits three 1/1 Soldier tokens with Sparkshot.
:codexonimaru: General Onimaru attacks your base for 6, to 13 :heart:. (Building Inspector hit it for 1 on turn 3.)

Sparring Partner attacks your base for 2, to 11 :heart:.

Pay 2g to ready and exhaust Sparring Partner to put a +1/+1 rune on Brave Knight. (now 4/4 w/ 2 damage) (3g)
+1/+1 Brave Knight attacks and destroys your Tech II. Your base takes 2 damage, to 9 :heart:.

Pay 2g to ready and exhaust Sparring Partner to put a +1/+1 rune on Focus Master. (now 5/4) (1g)
+1/+1 Focus Master attacks and destroys your Tech III. Your base takes 2 damage, to 7.

Hire a Traffic Director for 1g. (0g, 3 cards)

Brave Knight patrols in Squad Leader, Soldier tokens in everything but Technician.

Discard 3, draw 4, shuffle 5, draw 1.


Patrols:
:psblueshield: Squad Leader: +1/+1 Brave Knight (4 :crossed_swords:, 2 of 4 :heart:, 1 :psblueshield: Readiness, runs away from combat)
:psfist: Elite: Soldier “Biggs” (2 :crossed_swords:, 1 :heart:, Sparkshot)
:ps_: Scavenger: Soldier “Wedge” (1 :crossed_swords:, 1 :heart:, Sparkshot)
:pspuzzle: Technician:
:eye: Lookout: Soldier “Jesse” (1 :crossed_swords:, 1 :heart:, Sparkshot, Resist 1)

:exhaust: Sparring Partner (2 :crossed_swords:, 1 of 2 :heart:, spars, readies)
:exhaust: Building Inspector (1 :crossed_swords:, 1 :heart:, +1g for first building/turn)
:exhaust: +1/+1 Focus Master (5 :crossed_swords:, 4 :heart:, saves lives, 1 focus rune)

Traffic Director (1 :crossed_swords:, 1 :heart:, Untargetable, unstoppable vs. buildings)
:codexgrave: Grave Stormborne Lv. 3 (4 :crossed_swords:, 2 of 4 :heart:, Sparkshot, Readiness)
:codexonimaru: General Onimaru Lv. MAX (5 :crossed_swords:, 5 :heart:, Frenzy I, Readiness)

Training Grounds (4 :heart:, heroes get +1 ATK, maxes heroes)

Base: 20 :heart:
Tech I (5 :heart:)
Tech II – :cloud_with_lightning: Discipline (5 :heart:)

:pspig: 0g banked, 9 workers.


5 cards in hand
  • Manufactured Truth
  • General’s Hammer
  • Porkhand Magistrate
  • General’s Hammer
  • True Power of Storms
4 cards in deck
  • Mind-Parry Monk
  • Spectral Aven
  • Reputable Newsman
  • True Power of Storms
0 cards in discard

Thoughts

Quick math: I have 3 + 4 + 4 + 1 + 2 = 14 attack on the board right now.

1g TG (8g)
2g mid grave -> kill bigby (6g)
bi -> kill sensei (-1 focus)
sparr -> hit base | +2 dmg
2g train knight -> kill tech II (4g) +2 dmg
2g train master -> kill tech III (2g) +2 dmg
1g -> max Oni -> hit base (1g) +6 dmg

1g TG (8g)
train knight -> kill bigby (-1 focus), mid grave
bi -> kill sensei (-1 focus)
grave -> kill tech II | +2 dmg
2g train master -> kill tech III (6g) +2 dmg
2g train + 3g max oni -> hit base (1g) +7 damage

I’m holding both General’s Hammers, and Traffic Director is unstoppable vs. your base at 7, which I believe is checkmate. Good game?

Yep! GG! I’ll post a turn 1 tomorrow once I think over my options to deal with building inspector.

1 Like

alright, one more time into the breach.

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Grappling Hook
Fox Viper
Snapback


WORKERS
Morningstar Flagbearer


NextHand

Fox Primus
Safe Attacking
Aged Sensei
Savior Monk
Smoker


Discard

Snapback
Grappling Hook
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
fox viper - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fox Viper (2/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

hmmm, bummer opening hand.

1 Like

P1 @Persephone [Peace] / Discipline / Disease vs.
P2 @codexnewb [Discipline] / Anarchy / Law

Opening hand
  • Bluecoat Musketeer
  • Manufactured Truth
  • Reputable Newsman
  • Lawful Search
  • Arrest

Player 2, Turn 1 (Game 3)


Workers make 5g. (5g)

Hire 6th worker for 1g. (4g, 4 cards)
  • Bluecoat Musketeer

Hire a Reputable Newsman for 2g. (2g, 3 cards)
Newsman blocks spells and upgrades that cost 3g.

Summon :codexonimaru: General Onimaru for 2g. (0g)

Newsman patrols in Squad Leader.

Discard 3, draw 5.


Patrols:
:psblueshield: Squad Leader: Reputable Newsman (0 :crossed_swords:, 3 :heart:, 1 :psblueshield:, blocks 3-cost spells and upgrades)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

:codexonimaru: General Onimaru (2 :crossed_swords:, 3 :heart:, Frenzy I)

Base: 20 :heart:

:pspig: 0g banked, 6 workers.


5 cards in hand
  • Traffic Director
  • Building Inspector
  • Spectral Aven
  • Porkhand Magistrate
  • Jail
0 cards in deck
3 cards in discard
  • Lawful Search
  • Manufactured Truth
  • Arrest

Thoughts

“Humbug.”

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Gunpoint Taxman
Rambasa Twin


STARTING HAND
Savior Monk
Aged Sensei
Fox Primus
Smoker
Safe Attacking


WORKERS
Morningstar Flagbearer
Fox Primus


NextHand

Sensei’s Advice
Smoker
Savior Monk
Grappling Hook
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Aged sensei - ($4)
tech 1 - ($2)
Zane - ($0)
Zane and viper kill newsman

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Fox Viper (2/1)
  • Zane, lvl 1 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

lets go for value right now, prepare for zane’s death should he go with the arrest.

P1 @Persephone [Peace] / Discipline / Disease vs.
P2 @codexnewb [Discipline] / Anarchy / Law

Tech 2 cards + Newsman (6 discards)
  • :pspuzzle: Brave Knight
  • :pspuzzle: Brave Knight

Player 2, Turn 2 (Game 3)


Workers make 6g. (6g)

Hire 7th worker for 1g. (5g, 4 cards)
  • Building Inspector

Hire a Porkhand Magistrate for 3g. (2g, 3 cards)
Begin construction of multicolor Tech I for 2g. (0g)

:codexonimaru: General Onimaru attacks and kills Aged Sensei, taking 1 damage. You draw a card.

Porkhand patrols in Lookout.

Discard 3, shuffle 9, draw 5.


Patrols:
:psblueshield: Squad Leader: )
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout: Porkhand Magistrate (2 :crossed_swords:, 3 :heart:, disables things, Resist 1

:exhaust: :codexonimaru: General Onimaru (2 :crossed_swords:, 2 of 3 :heart:, Frenzy I)

Base: 20 :heart:
Tech I (5 :heart:)

:pspig: 0g banked, 7 workers.


5 cards in hand
  • Reputable Newsman
  • Traffic Director
  • Spectral Aven
  • Jail
  • Arrest
4 cards in deck
  • Manufactured Truth
  • Brave Knight
  • Lawful Search
  • Brave Knight
0 cards in discard

Thoughts

There’s no combination of plays that will protect Onimaru 100%, but this makes it most expensive.

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Insurance Agent
Insurance Agent


STARTING HAND
Gunpoint Taxman
Savior Monk
Grappling Hook
Smoker
Sensei’s Advice
Safe Attacking


WORKERS
Morningstar Flagbearer
Fox Primus
Savior Monk


NextHand

Grappling Hook
Snapback
Fox Viper (2/1)
Sensei’s Advice
Rambasa Twin


Tech 2 card(s)
Get Paid - ($6)
tech draw
Worker - ($5)
gunpoint taxman - ($3)
Sensei’s advise viper - ($2)
Viper trades with porky
Zane trades with oni

Float ($2)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Gunpoint Taxman (3/3)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

since i know what i want to play next turn, lets tech stuff ill use in 2 turns.

Zane’s advice costs an extra gold! (starting my turn, I assume you float one less?)