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Codexnewb Ninjitsu/Fire/Law vs Persephone Peace/Discipline/Disease

@Persephone

GLHF!!!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Sensei’s Advice
Fox Primus
Safe Attacking
Grappling Hook
Snapback


WORKERS
Safe Attacking


NextHand

Aged Sensei
Smoker
Morningstar Flagbearer
Fox Viper
Savior Monk


Discard

Sensei’s Advice
Snapback
Grappling Hook


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
fox primus - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fox Primus (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

going ember sparks / ipn, then maybe tech 2 law with some glorious ninja’s?

1 Like

P1 @codexnewb [Ninjutsu] / Fire Law vs.
P2 @Persephone [Peace] / Discipline / Disease

Opening hand
  • Traffic Director
  • Building Inspector
  • Porkhand Magistrate
  • Bluecoat Musketeer
  • Manufactured Truth

Player 2, Turn 1


Workers make 5g. (5g)

Hire 6th worker. (4g, 4 cards)

Pay 2g to deploy :codexonimaru: General Onimaru. (2g)

Hire a Building Inspector for 1g. (1g, 3 cards)
Hire a Traffic Director for 1g. (1g, 2 cards)

Traffic Director patrols in Elite.

Discard 2, draw 4.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite: Traffic Director (2 :crossed_swords:, 1 :heart:, Untargetable, unstoppable vs. buildings)
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

:codexonimaru: General Onimaru (2 :crossed_swords:, 3 :heart:, Frenzy 1)
Building Inspector (1 :crossed_swords:, 1 :heart:, +1g for your first building/turn)

Base: 20 :heart:

:pspig: 0g banked, 6 workers.


4 cards in hand
  • Spectral Aven
  • Jail
  • Arrest
  • Reputable Newsman
1 card in deck
  • Lawful Search
0 cards in discard

Thoughts

Going down on cards isn’t great, but to opportunity to make P1 pay 3g for Tech I is too good to pass up.

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Flame Arrow
Flame Arrow


STARTING HAND
Savior Monk
Aged Sensei
Smoker
Fox Viper
Morningstar Flagbearer


WORKERS
Safe Attacking
Fox Viper


NextHand

Snapback
Grappling Hook
Flame Arrow
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
bigby - ($2)
aged sensei - ($1)
smoker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: bigby, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Fox Primus (2/2)
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Smoker (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmmmm, bummer he got building inspector right away. i think it’s best to not bring out a hero, and tech in some spells. flame arrow and ember sparks

ill try and bait the max oni.

just noticed I never specified what my worker was (and all my discards are missing.)

I’ll pick randomly from the three cards I didn’t play:

6th worker
  • Bluecoat Musketeer

which makes

2 discards
  • Porkhand Magistrate
  • Manufactured Truth
1 Like

no change for me. play on! im just experimenting here to learn some new things. interested to see where your codex goes.

P1 @codexnewb [Ninjutsu] / Fire Law vs.
P2 @Persephone [Peace] / Discipline / Disease

Tech 2 cards (4 discards)
  • Porkhand Magistrate
  • Manufactured Truth
  • :pspuzzle: Elite Training
  • :pspuzzle: Sickness

Player 2, Turn 2


Workers make 6g. (6g)

Hire 7th worker. (5g, 3 cards)
  • Reputable Newsman

Pay 4g to level Onimaru to midband. (1g)
He gains Readiness and becomes a 4/4.

:codexonimaru: General Onimaru attacks and kills :codexhayes: Bigby Hayes, dealing 3 damage after armor and taking 2. The general gains two levels, to 7.

Pay 1g to maxband :codexonimaru: Onimaru. (0g)
He summons three 1/1 Soldiers with Sparkshot.

Traffic Director patrols in Squad Leader, Building Inspector in Scavenger, and soldiers in Elite, Technician, and Lookout.

Discard 3, draw 1, shuffle 7, draw 4.


Patrols:
:psblueshield: Squad Leader: Traffic Director (1 :crossed_swords:, 1 :heart:, 1 :psblueshield:, Untargetable, unstoppable vs. buildings)
:psfist: Elite: Soldier “Biggs” (2 :crossed_swords:, 1 :heart:, Sparkshot)
:ps_: Scavenger: Building Inspector (1 :crossed_swords:, 1 :heart:, +1g for your first building/turn)
:pspuzzle: Technician: Soldier “Wedge” (1 :crossed_swords:, 1 :heart:, Sparkshot)
:eye: Lookout: Soldier “Jesse” (1 :crossed_swords:, 1 :heart:, Sparkshot, Resist 1)

:codexonimaru: General Onimaru Lv. MAX (4 :crossed_swords:, 5 :heart:, Readiness, Frenzy 1)

Base: 20 :heart:

:pspig: 0g banked, 7 workers.


5 cards in hand
  • Lawful Search
  • Arrest
  • Spectral Aven
  • Sickness
  • Elite Training
3 card in deck
  • Jail
  • Porkhand Magistrate
  • Manufactured Truth
0 cards in discard

Thoughts

They say “Tower is the 11th card in the blue starter” and “If White has a good opening, build a Tower”. Not sure if this qualifies as a “good” opening for White but that’s certainly a lot of random little units. Question is if I’m killing Bigby or not.

Trading BI or TD + attacking with Oni leaves me with an exhausted 2/1 and 1/1 that can patrol. Sensei can’t buff Smoker, and TD can’t be grappling hook’d out of SQL so requires 2 ATK to get past. Sensei’s Advice on Sensei + Primus is enough to kill an x/2 and Oni at x/4, and I think that leaves enough gold to maxband Setsuki to recover all the cards? I could Arrest the Primus, but then I don’t have enough gold to get Oni to midband, unless I also skip Tech I. Is that reasonable? I could do a lot of damage with Elite Training + Soldier Tokens.

Will I get to see someone play Speed of the Fox in Codex?

Fire is one of my favorite specs, and I like the idea of Law for all that I have no idea what to do with its Tech II. Ninjutsu I don’t really understand – Setsuki can be really bad or really good, Fuzz Cuddles is either really bad or downright oppressive with big heroes on offense, Inverse Power Ninja seems like it should be amazing but never quite seems to work out for me. Outside of Setsuki’s ultimate, I don’t see what Ninjutsu is supposed to do mid/late game… so I’m looking forward to seeing how your specs play out too!

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Tax Collector
Tax Collector


STARTING HAND
Snapback
Grappling Hook
Flame Arrow
Morningstar Flagbearer


WORKERS
Safe Attacking
Fox Viper


NextHand

Flame Arrow
Grappling Hook
Snapback
savior monk (2/2)
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($6)
smoker runs into Oni
jaina - ($4)
flame arrow, kill oni, jaina to level 3 - ($0)
fox promis kills traffic director
aged sensei trades with building inspector

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina, lvl 3, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fox Primus (2/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

well that worked. i just didnt get the scav like i wanted. looks like i need to skip a worker. fingers crossed jaina survives and i can use tax collectors to catch up.

P1 @codexnewb [Ninjutsu] / Fire Law vs.
P2 @Persephone [Peace] / Discipline / Disease

Tech 2 cards + Traffic Director and Building Inspector (4 discards)
  • Traffic Director
  • Building Inspector
  • :pspuzzle: Carrion Curse
  • :pspuzzle: Carrion Crawler

Player 2, Turn 3


1g from Scavenger. (1g)
Workers make 7g. (8g)

Hire 8th worker. (7g, 4 cards)
  • Lawful Search

Begin construction of multicolor Tech I for 2g. (5g)

Summon :codexorpal: Orpal Gloor for 2g. (3g)
He pays 2g to cast a Sickness over Fox Primus and Jaina, killing Fox Primus. (1g, 3 cards, 5 discards)

All three soldier tokens attack and kill :codexjaina: Jaina Stormborne (now a 1/2A). The tokens die as well.
Orpal gains two levels from Jaina’s death.

Orpal patrols in Lookout.

Discard 3, draw 3, shuffle 8, draw 2.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout: :codexorpal: Orpal Gloor Lv. 3 (1 :crossed_swords:, 3 :heart:, deals plague damage, Resist 1)

Base: 20 :heart:
Tech I (5 :heart:)

:pspig: 1g banked, 8 workers.


5 cards in hand
  • Jail
  • Porkhand Magistrate
  • Manufactured Truth
  • Sickness
  • Carrion Curse
6 card in deck
  • Building Inspector
  • Arrest
  • Carrion Crawler
  • Traffic Director
  • Spectral Aven
  • Elite Training
0 cards in discard

Thoughts

Looks like we both read the hero removal correctly. XD
Skipping not only Tech I again but a worker is brutal. Early game Oni is scary.

Opting to start on the tech tree rather than go straight for Hero’s Hall. I can afford the extra gold for Plague Spitter over Carrion Crawler, but I don’t think I want to – looks like this is a game I want to win on economy. Probably not going for the TPoS ending either given the 2-cost spells I’ve teched. Think I’ll want Discipline – Mind-Parry Monk and Vigor Adept together counter anything they can throw at me, with the other picks all being generally good options.

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Insurance Agent
Insurance Agent


STARTING HAND
Flame Arrow
Sensei’s Advice
savior monk (2/2)
Snapback
Grappling Hook


WORKERS
Safe Attacking
Fox Viper
Flame Arrow


NextHand

Tax Collector
Morningstar Flagbearer
Tax Collector
Flame Arrow
Aged Sensei (1/1)


Discard

Fox Primus (2/1)
Sensei’s Advice
Snapback
Grappling Hook
Insurance Agent
Insurance Agent


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($3)
savior monk - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: savior monk (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

worker the flame arrow since it served it’s purpose. fingers corssed he floats some gold…

pretty sure i need to go with insurance agent route to just catch up on gold.

P1 @codexnewb [Ninjutsu] / Fire Law vs.
P2 @Persephone [Peace] / Discipline / Disease

Tech 2 cards (2 discards)
  • :pspuzzle: Mind-Parry Monk
  • :pspuzzle: Vigor Adept

Player 2, Turn 4


1g from last turn. (1g)
Workers make 8g. (9g)

:codexorpal: Orpal Gloor pays 3g to cast a Carrion Curse upon you! (6g, 4 cards, 3 discards)
I look at your hand: 2x Tax Collector, Morningstar Flagbearer, Aged Sensei, Flame Arrow.
You discard Flame Arrow.

Hire 9th worker. (5g, 3 cards)
  • Jail

Begin construction of Tech II – :cloud_with_lightning: Discipline for 4g. (1g)

Pay 1g to put a level on Orpal Gloor, bringing him to 4, midband. (1g)

2/4 Orpal Gloor attacks and kills Savior Monk, dealing and receiving 2 damage. You get a gold.

Discard 3, draw 5.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

:exhaust: :codexorpal: Orpal Gloor Lv. 4 (2 :crossed_swords:, 2 of 4 :heart:, deals plague damage, sacs units to curse units)

Base: 20 :heart:
Tech I (5 :heart:)
Tech II – :cloud_with_lightning: Discipline

:pspig: 0g banked, 9 workers.


5 cards in hand
  • Traffic Director
  • Elite Training
  • Building Inspector
  • Arrest
  • Spectral Aven
1 card in deck
  • Carrion Crawler
6 cards in discard
  • Carrion Curse
  • Mind-Parry Monk
  • Vigor Adept
  • Porkhand Magistrate
  • Manufactured Truth
  • Sickness

Thoughts

Looks like Vigor Adept was a good choice; I’ll take the other one next turn. Maybe Death & Decay? Want to be careful investing in ults vs Snapback / Flame Arrow. FA only deals 3 damage to buildings, and Training Grounds has 4 health… that’s maybe an option? I want beef on the ground to patrol and some other win condition. Young Lightning Dragon could work.

Bottomdecked the Carrion Crawler. I’m probably ahead by enough that that’s okay?

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Community Service
Community Service


STARTING HAND
Smoker (1/1)
savior monk (2/2)
Tax Collector
Insurance Agent
Snapback


WORKERS
Safe Attacking
Fox Viper
Flame Arrow
Aged Sensei (1/1)


NextHand

Insurance Agent
Insurance Agent
Smoker (1/1)
Tax Collector
Morningstar Flagbearer


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 2 law - ($3)
setsuki - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: setsuki, lvl 1, (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

who needs my own units when i can use his?!

P1 @codexnewb [Ninjutsu] / Fire Law vs.
P2 @Persephone [Peace] / Discipline / Disease

Tech 2 cards (8 discards)
  • Carrion Curse
  • Mind-Parry Monk
  • Vigor Adept
  • Porkhand Magistrate
  • Manufactured Truth
  • Sickness
  • :pspuzzle: Hero’s Monument
  • :pspuzzle: Vigor Adept

Player 2, Turn 5


Workers make 9g. (9g)

Hire 10th worker. (8g, 4 cards)
  • Traffic Director

Hire a Building Inspector for 1g. (7g, 3 cards)

:codexorpal: Orpal Gloor attacks :codexsetsuki: Setsuki Hiruki, taking 1 damage and dealing one -1/-1 rune.

Pay 2g to maxband Orpal Gloor. (5g)

Begin construction of Tech III for 5g. (0g)

Building Inspector patrols in Technician.

Discard 3, draw 1, shuffle 11, draw 4.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Building Inspector (1 :crossed_swords:, 1 :heart:, first building/turn +1g)
:eye: Lookout:

:exhaust: :codexorpal: Orpal Gloor Lv. MAX (2 :crossed_swords:, 5 :heart:, deals and spreads plague damage, sacs units to curse units)

Base: 20 :heart:
Tech I (5 :heart:)
Tech II – :cloud_with_lightning: Discipline
Tech III

:pspig: 0g banked, 10 workers.


5 cards in hand
  • Carrion Crawler
  • Arrest
  • Vigor Adept
  • Carrion Curse
  • Manufactured Truth
7 card in deck
  • Spectral Aven
  • Mind-Parry Monk
  • Sickness
  • Hero’s Monument
  • Elite Training
  • Vigor Adept
  • Porkhand Magistrate
0 cards in discard

Thoughts

No immediate reason not to go to Tech III. A pair of Vigor Adepts should be able to provide enough patrol zone muscle to protect it, and it deals with every Law II unit one way or another.

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Injunction
Injunction


STARTING HAND
Smoker (1/1)
Insurance Agent
Tax Collector
Morningstar Flagbearer
Insurance Agent
Sensei’s Advice
Fox Primus (2/1)
Insurance Agent (2/2)
Insurance Agent (2/2)


WORKERS
Safe Attacking
Fox Viper
Flame Arrow
Aged Sensei (1/1)
Smoker (1/1)


NextHand

savior monk (2/2)
Tax Collector
Community Service


Discard

Tax Collector
Injunction
Injunction


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
morningstar flagbearer - ($5)
insurance agent x2, insure flagbearer - ($3)
midband sets - ($0)
sets swift strike kills building inspector, you draw

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Morningstar Flagbearer (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Insurance Agent (2/2)
  • :pschip: Technician: Insurance Agent (2/2)
  • :target: Lookout:

In Play:

  • setsuki, lvl 4, (1/2) [-1r]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

tech 3 discipline. not TOO scared i suppose since he doesnt have mythmaking, but still, not looking good for me.

clearing his BI since i can CS whatever he has anyways. fingers crossed no diago stormborne just yet.

P1 @codexnewb [Ninjutsu] / Fire Law vs.
P2 @Persephone [Peace] / Discipline / Disease

Draw a card when Technician dies. (6 cards, 6 in deck, 1 discard)
  • Elite Training

(no techs)

Player 2, Turn 6


Workers make 10g. (10g)

Hire 11th worker. (9g, 5 cards)
  • Manufactured Truth

Orpal Gloor Arrests Morningstar Flagbearer, paying 2g + 1g multicolor penalty. (6g, 4 cards, 2 discards)
Unfortunately, their insurance policy doesn’t cover bail money.

:codexorpal: Orpal Gloor attacks and kills Scavenger Insurance Agent, dealing two -1/-1 runes and taking 2 damage.
When the agent dies of -1/-1 runes, Orpal spreads the plague to the Flagbearer and the other Agent, making them both -1/-1s.

Summon :codexgrave: Grave Stormborne for 2g. (4g)
Deploy :codexonimaru: General Onimaru for 2g. (2g)

Hatch a Crypt Crawler for 2g. (0g, 3 cards)

Crypt Crawler patrols in Squad Leader, Grave in Scavenger, Onimaru in Technician.

Discard 3, draw 5.


Patrols:
:psblueshield: Squad Leader: Crypt Crawler (3 :crossed_swords:, 3 :heart:, 1 :psblueshield:, grounds fliers)
:psfist: Elite:
:ps_: Scavenger: :codexgrave: Grave Stormborne (2 :crossed_swords:, 3 :heart:, Sparkshot)
:pspuzzle: Technician: :codexonimaru: General Onimaru (2 :crossed_swords:, 3 :heart:, Frenzy I)
:eye: Lookout:

:exhaust: :codexorpal: Orpal Gloor Lv. MAX (2 :crossed_swords:, 3 of 5 :heart:, deals and spreads plague damage, sacs units to curse units)

Base: 20 :heart:
Tech I (5 :heart:)
Tech II – :cloud_with_lightning: Discipline
Tech III

:pspig: 0g banked, 11 workers.


5 cards in hand
  • Sickness
  • Hero’s Monument
  • Spectral Aven
  • Mind-Parry Monk
  • Vigor Adept
1 card in deck
  • Porkhand Magistrate
5 cards in discard
  • Building Inspector
  • Arrest
  • Vigor Adept
  • Carrion Curse
  • Elite Training

Thoughts

Ideally I’d play a worker + 2 cards + both heroes, which leaves 4g for two cards. That could be Arrest + Carrion Crypt Crawler, which leaves 1g for tax collectors. Oh, unless I pay the cross-color penalty. That’s probably fine~

Vigor Adept vs. Grave + Carrion Crawler – hmmmmmm, yeah, Grave + CC are 5/6 before levels, so better to get my heros out now & draw a Hero’s Monument next turn.

(btw, you’re a turn ahead on counts, went straight from P1T4 to P1T6.)

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Hidden Ninja
Shuriken Hail


STARTING HAND
Community Service
Tax Collector
savior monk (2/2)


WORKERS
Safe Attacking
Fox Viper
Flame Arrow
Aged Sensei (1/1)
Smoker (1/1)
savior monk (2/2)


NextHand

Flame Arrow
Grappling Hook
Fox Primus (2/1)


Discard

Tax Collector
Injunction
Injunction
Insurance Agent (2/2)
Community Service
Tax Collector
Hidden Ninja
Shuriken Hail


Tech 2 card(s)
Get Paid - ($9)
Scav gold - ($10)
Worker - ($9)
bigby - ($7)
community service, look at your hand, summon your mind parry monk to my field - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Insurance Agent (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: setsuki, lvl 4, (1/2) [-1r]
  • :pschip: Technician: mind parry monk 5/4
  • :target: Lookout:

In Play:

  • Bigby, lvl 1, (2/3)
  • Morningstar Flagbearer (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 8

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

that’s probabl it. let’s see if i can turn this around. but most likely not.

P1 @codexnewb [Ninjutsu] / Fire / Law vs.
P2 @Persephone [Peace] / Discipline / Disease

(no techs)

Player 2, Turn 7


Workers make 11g. (11g)

Erect a Hero’s Monument to Daigo’s 8/8 ghost for 5g. (6g, 3 cards)
My heroes get +1/+1.

Crypt Crawler attacks and kills Insurance Agent, taking 1 damage.
Orpal’s maxband triggers and fizzles due to Mind-Parry Monk.

:codexgrave: Grave Stormborne attacks and kills :codexsetsuki: Setsuki Hiruki, taking 1 damage and dealing 3 to her plus 1 to Mind-Parry Monk via Sparkshot. You get a gold.
Grave gains two levels, to level 3, midband, and heals.

:codexorpal: Orpal Gloor attacks and trades with Mind-Parry Monk, dealing 3 damage and taking 5. You draw a card. (6 discards)
Bigby Hayes gains two levels, to level 3.

:codexonimaru: General Onimaru attacks and kills :codexhayes: Bigby Hayes, dealing 4 damage and taking 2.
Onimaru gains two levels, to level 3.

Pay 2g to raise Onimaru to level 5, midband. He heals. (4g)

Train a Vigor Adept for 4g. (0g, 2 cards)
He patrols in Squad Leader.

Discard 2, draw 1, shuffle 8, draw 3.


Patrols:
:psblueshield: Squad Leader: Vigor Adept (5 :crossed_swords:, 5 :heart:, 1 :psblueshield:, Frenzy I, Readiness)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

:exhaust: Crypt Crawler (3 :crossed_swords:, 2 of 3 :heart:, grounds fliers)
Daigo Stormborne (8 :crossed_swords:, 8 :heart:, Indestructible, Unstoppable, Untargetable)

Hero’s Monument (6 :heart:, Untargetable, grants heroes +1/+1)
:exhaust: :codexgrave: Grave Stormborne Lv. 3 (4 :crossed_swords:, 5 :heart:, Sparkshot, Readiness)
:exhaust: :codexonimaru: General Onimaru Lv. 5 (4 :crossed_swords:, 5 :heart:, Frenzy I, Readiness)

Base: 20 :heart:
Tech I (5 :heart:)
Tech II – :cloud_with_lightning: Discipline
Tech III

:pspig: 0g banked, 11 workers.


4 cards in hand
  • Porkhand Magistrate
  • Spectral Aven
  • Mind-Parry Monk
  • Elite Training
5 card in deck
  • Carrion Curse
  • Vigor Adept
  • Building Inspector
  • Arrest
  • Sickness
0 cards in discard

On cooldown until P2T9: :codexorpal: Orpal Gloor


Thoughts

Losing Orpal hurts, but he can’t do much with Mind-Parry Monk on the field anyway.

i think that will do it. GG!! i risked it going for Oni T3, and you were ready with Orpal spells as a backup.

i think i’ll switch to discipline/anarchy/law if you don’t mind. Turn 1 to you when you’re ready!

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GG! Yeah, we both read the hero kills — I had Sickness when Oni died, you had Flame Arrow when Bigby bit it. Difference is, one of those spells costs a lot more than the other. Feel like the game started to spiral out of control when Building Inspector all but locked you out of hitting Tech I on time. I don’t know what White’s supposed to do against the possibility of Aven, their only answer to it costing 3g leaves them very vulnerable to econ disruption.

I’ll have a 1st turn later tonight, small neighborhood shindig this evening.

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Oh wow that was a rough T1 split. I thought something like that might have happened given how risky Primus is.

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P1 @Persephone [Peace] / Discipline / Disease vs.
P2 @codexnewb [Discipline] / Anarchy / Law

Opening hand
  • Traffic Director
  • Building Inspector
  • Lawful Search
  • Bluecoat Musketeer
  • Manufactured Truth

Player 1, Turn 1 (Game 2)


Workers make 4g. (4g)

Hire 5th worker for 1g. (3g, 4 cards)
  • Lawful Search

Hire a Building Inspector for 1g. (2g, 3 cards)

Summon :codexgrave: Grave Stormborne for 2g. (0g)
He patrols in Squad Leader.

Discard 3, draw 5.


Patrols:
:psblueshield: Squad Leader: :codexgrave: Grave Stormborne (2 :crossed_swords:, 3 :heart:, 1 :psblueshield:, Sparkshot)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

Building Inspector (1 :crossed_swords:, 1 :heart:, +1g for first building/turn)

Base: 20 :heart:

:pspig: 0g banked, 5 workers.


5 cards in hand
  • Jail
  • Reputable Newsman
  • Porkhand Magistrate
  • Arrest
  • Spectral Aven
0 cards in deck
3 cards in discard
  • Traffic Director
  • Bluecoat Musketeer
  • Manufactured Truth

Thoughts

Heck, this is very nearly the same hand as last game.

Trying to come up with a reason to play the Musketeer & not finding it. Boo.