CodexNewb [Fire]/Peace/Balance vs Shamusj [Disease]/Peace/Balance

OK good spot. Turn modified slightly below:

"P1T7


Tech StartingHand Workers

TECH
Plague Lab
Nature Reclaims


STARTING HAND
Sickness
Sickness
Carrion Curse
Death and Decay
Spreading Plague
Death and Decay


WORKERS
Thieving Imp
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons


NextHand

Final Showdown
Skeleton Javelineer
Carrion Curse
Overeager Cadet #2
Nature Reclaims


Tech 2 card(s)
Get Paid + float + scav - ($12)
tech draw
Orpal - ($10)
sickness on Midori and DS #1 (pay extra for lookout) - ($7)
Orpal to L3 for free
sickness on DS #1 and DS #2 killing DS #2 - ($5)
spreading plague, kills Midori and DS #1 - ($1)
rebuild tech II
Level Orpal once to L4 - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal L4 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 3

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

"P2T7


Tech StartingHand Workers

TECH
gemscout owl
gemscout owl


STARTING HAND
Makeshift Rambaster
flagstone garrison (4HP)
Bombaster (2/2)
Makeshift Rambaster


WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage
Charge
Bloodrage Ogre (3/2)


NextHand

Overager Cadet
flagstone garrison (4HP)
Nautical Dog (1/1)


Discard

Drill Sergeant
Drill Sergeant #2
Mad Man
Bombaster (2/2)
gemscout owl
gemscout owl


Tech 2 card(s)
Get Paid + float - ($12)
Jaina - ($10)
Mad Man trades with Orpal, Jaina to lvl 3
Lobber and Cadet Break your tech 2, your base to 16
Makeshift Rambaster, breaks your hero’s hall, your base to 14 - ($8)
surplus - ($3)

Float ($3)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Jaina, lvl 3, (2/3)
    [B]In Play:[/B]
  • Lobber (4/1)+2
  • Overeager Cadet (2/2)
  • Makeshift Rambaster (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 11
    "

"P1T8


Tech StartingHand Workers

TECH
Plague Lord
Plague Lord


STARTING HAND
Nature Reclaims
Final Showdown
Overeager Cadet #2
Carrion Curse
Skeleton Javelineer


WORKERS
Thieving Imp
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons


NextHand

Death and Decay
Plague Lab
Overeager Cadet #1
Sickness
Spreading Plague


Discard

Nature Reclaims
Carrion Curse
Final Showdown
Plague Lord
Plague Lord


Tech 2 card(s)
Get Paid - ($10)
Oni max band - ($1)
rebuild tech II
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2)
  • :psfist: Elite: Skeleton Javelineer
  • :ps_: Scavenger: soldier (1/1)
  • :pschip: Technician: soldier (1/1)
  • :target: Lookout: soldier (1/1)

In Play:

  • Oni (4/5)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
    "

"P2T8


Tech StartingHand Workers

TECH
Burning Volley
Burning Volley


STARTING HAND
Nautical Dog (1/1)
Overager Cadet
flagstone garrison (4HP)
Lobber #2 (2/2)
flagstone garrison (4HP)
Drill Sergeant #2
Bombaster (2/2)
Lobber #1 (4/1)+2
gemscout owl
Bombaster (2/2)
gemscout owl
Overeager Cadet (2/2)
Drill Sergeant #2
Mad Man
Drill Sergeant


WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage
Charge
Bloodrage Ogre (3/2)


NextHand

Burning Volley
Burning Volley
Drill Sergeant #2
Drill Sergeant (3/3)
Bombaster (2/2)


Tech 2 card(s)
Get Paid + float - ($14)
surplus draw
Flagstone Garrison - ($11)
new Overeager Cadet, D1
Flagstone garrison #2 - ($8)
Lobber trades with your Cadet
my old Cadet trades with your Sk Jav
new Lobber, rs, d2 - ($7)
Lobber #2, d2 - ($6)
Gemscout Owl, d2 - ($5)
Overeager Cadet #2, d2, deck empty
Nautical Dog - ($4)
rambaster kills lookout soldier
max Jaina - ($0)
tap Jaina, Lobbers, break your tech 2, your base to 12

Float ($0)
Discard 5, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overager Cadet #1 (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet #2 (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Nautical Dog (1/1)
    [B]In Play:[/B]
  • flagstone garrison (4HP)
  • flagstone garrison (4HP)
  • Makeshift Rambaster (1/1)
  • Gemscout Owl #1 (0/1)
  • Lobber #1 (2/2)
  • Lobber #2 (2/2)
  • Jaina, lvl 7, (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
    "

Thats GG, well done. I should have tried to stop the garrison earlier by teching nature reclaims a turn earlier.

1 Like

im down to join you in the random deck madness. i got [strength], fire, law. let me know if you want to switch it up or need a break.

Sure, are you happy to set up another channel if you’re changing your spec as it will help viewers track it? I’ll stick with the same spec. Let’s roll again to see who plays first.

sounds good, rn=74