OK good spot. Turn modified slightly below:
"P1T7
Tech StartingHand Workers
TECH
Plague Lab
Nature Reclaims
STARTING HAND
Sickness
Sickness
Carrion Curse
Death and Decay
Spreading Plague
Death and Decay
WORKERS
Thieving Imp
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons
NextHand
Final Showdown
Skeleton Javelineer
Carrion Curse
Overeager Cadet #2
Nature Reclaims
Tech 2 card(s)
Get Paid + float + scav - ($12)
tech draw
Orpal - ($10)
sickness on Midori and DS #1 (pay extra for lookout) - ($7)
Orpal to L3 for free
sickness on DS #1 and DS #2 killing DS #2 - ($5)
spreading plague, kills Midori and DS #1 - ($1)
rebuild tech II
Level Orpal once to L4 - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Orpal L4 (2/4A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
-
Heroes’ Hall HP: 3
Economy Info:
Cards:
Gold:
"P2T7
Tech StartingHand Workers
TECH
gemscout owl
gemscout owl
STARTING HAND
Makeshift Rambaster
flagstone garrison (4HP)
Bombaster (2/2)
Makeshift Rambaster
WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage
Charge
Bloodrage Ogre (3/2)
NextHand
Overager Cadet
flagstone garrison (4HP)
Nautical Dog (1/1)
Discard
Drill Sergeant
Drill Sergeant #2
Mad Man
Bombaster (2/2)
gemscout owl
gemscout owl
Tech 2 card(s)
Get Paid + float - ($12)
Jaina - ($10)
Mad Man trades with Orpal, Jaina to lvl 3
Lobber and Cadet Break your tech 2, your base to 16
Makeshift Rambaster, breaks your hero’s hall, your base to 14 - ($8)
surplus - ($3)
Float ($3)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Jaina, lvl 3, (2/3)
[B]In Play:[/B]
- Lobber (4/1)+2
- Overeager Cadet (2/2)
- Makeshift Rambaster (1/2)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Surplus HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 2
- Disc: 6
[B]Gold:[/B]
- Gold: 3
- Workers: 11
"
"P1T8
Tech StartingHand Workers
TECH
Plague Lord
Plague Lord
STARTING HAND
Nature Reclaims
Final Showdown
Overeager Cadet #2
Carrion Curse
Skeleton Javelineer
WORKERS
Thieving Imp
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons
NextHand
Death and Decay
Plague Lab
Overeager Cadet #1
Sickness
Spreading Plague
Discard
Nature Reclaims
Carrion Curse
Final Showdown
Plague Lord
Plague Lord
Tech 2 card(s)
Get Paid - ($10)
Oni max band - ($1)
rebuild tech II
Skeleton Javelineer - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet (2/2)
-
Elite: Skeleton Javelineer
-
Scavenger: soldier (1/1)
-
Technician: soldier (1/1)
-
Lookout: soldier (1/1)
In Play:
Buildings:
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
Economy Info:
Cards:
Gold:
"P2T8
Tech StartingHand Workers
TECH
Burning Volley
Burning Volley
STARTING HAND
Nautical Dog (1/1)
Overager Cadet
flagstone garrison (4HP)
Lobber #2 (2/2)
flagstone garrison (4HP)
Drill Sergeant #2
Bombaster (2/2)
Lobber #1 (4/1)+2
gemscout owl
Bombaster (2/2)
gemscout owl
Overeager Cadet (2/2)
Drill Sergeant #2
Mad Man
Drill Sergeant
WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage
Charge
Bloodrage Ogre (3/2)
NextHand
Burning Volley
Burning Volley
Drill Sergeant #2
Drill Sergeant (3/3)
Bombaster (2/2)
Tech 2 card(s)
Get Paid + float - ($14)
surplus draw
Flagstone Garrison - ($11)
new Overeager Cadet, D1
Flagstone garrison #2 - ($8)
Lobber trades with your Cadet
my old Cadet trades with your Sk Jav
new Lobber, rs, d2 - ($7)
Lobber #2, d2 - ($6)
Gemscout Owl, d2 - ($5)
Overeager Cadet #2, d2, deck empty
Nautical Dog - ($4)
rambaster kills lookout soldier
max Jaina - ($0)
tap Jaina, Lobbers, break your tech 2, your base to 12
Float ($0)
Discard 5, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Overager Cadet #1 (2/2+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Overeager Cadet #2 (2/2)
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Nautical Dog (1/1)
[B]In Play:[/B]
- flagstone garrison (4HP)
- flagstone garrison (4HP)
- Makeshift Rambaster (1/1)
- Gemscout Owl #1 (0/1)
- Lobber #1 (2/2)
- Lobber #2 (2/2)
- Jaina, lvl 7, (4/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Surplus HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 11
"
Thats GG, well done. I should have tried to stop the garrison earlier by teching nature reclaims a turn earlier.
1 Like
im down to join you in the random deck madness. i got [strength], fire, law. let me know if you want to switch it up or need a break.
Sure, are you happy to set up another channel if you’re changing your spec as it will help viewers track it? I’ll stick with the same spec. Let’s roll again to see who plays first.