CodexNewb [Fire]/Peace/Balance vs Shamusj [Disease]/Peace/Balance

Pillage has been workered and Lobber is Tech 1.

woops, i was thinking of mad man for some reason.

im down to run it back if you are. feel free to post your T1.

No worries. Let’s go again:

"P1T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Summon Skeletons
Pestering Haunt
Jandra, the Negator
Thieving Imp


WORKERS
Thieving Imp


NextHand

Sacrifice the Weak
Poisonblade Rogue
Graveyard
Deteriorate
Skeletal Archery


Discard

Summon Skeletons
Skeleton Javelineer
Jandra, the Negator


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Oni - ($1)
Pestering Haunt

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
    "

"P2T1


StartingHand Workers

STARTING HAND
Nautical Dog
Pillage
Charge
Bombaster
Scorch


WORKERS
Scorch


NextHand

Bloodrage Ogre
Mad Man
Careless Musketeer
Makeshift Rambaster


Discard

Pillage
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nautical Dog - ($3)
Bombaster - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]: Bombaster (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

darn it, didnt get brogre. oh well, floatteh gold to tech 1 next turn. rushing flagstone garrison if i can.

"

"P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Skeletal Archery
Poisonblade Rogue
Deteriorate
Graveyard
Sacrifice the Weak


WORKERS
Thieving Imp
Skeletal Archery


NextHand

Summon Skeletons
Sacrifice the Weak
Deteriorate
Poisonblade Rogue
Skeleton Javelineer


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Graveyard - ($1)
Haunt trades with Dog
Recast Haunt from graveyard

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (Pestering Haunt)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
    "

no haste for graveyard

1 Like

now corrected above @codexnewb

"P2T2


Tech StartingHand Workers

TECH
flagstone garrison
flagstone garrison


STARTING HAND
Mad Man
Careless Musketeer
Bloodrage Ogre
Makeshift Rambaster


WORKERS
Scorch
Careless Musketeer


NextHand

Bloodburn
Nautical Dog (1/1)
Makeshift Rambaster
flagstone garrison


Tech 2 card(s)
Get Paid + float - ($7)
scav gold - ($8)
Worker - ($7)
tech 1 - ($5)
mad man - ($4)

Float ($4)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bombaster (3/2)
  • :ps_: [I]Scavenger[/I]: mad man (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
    Tech 1: 5HP

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 7
Thoughts

not looking bad.

"

"P1T3


Tech StartingHand Workers

TECH
Sickness
Sickness


STARTING HAND
Skeleton Javelineer
Deteriorate
Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak


WORKERS
Thieving Imp
Skeletal Archery
Poisonblade Rogue


NextHand

Summon Skeletons
Overeager Cadet
Jandra, the Negator
Overeager Cadet
Skeleton Javelineer


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Pestering Haunt from GY
Oni trades with bombaster
Heroes Hall - ($4)
Orpal - ($2)
Deteriorate kills Mad man

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • GraveYard()
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
    "

"P2T3


Tech StartingHand Workers

TECH
lobber
lobber


STARTING HAND
Bloodburn
flagstone garrison
Nautical Dog (1/1)
Makeshift Rambaster


WORKERS
Scorch
Careless Musketeer
Bloodburn


NextHand

Bloodrage Ogre
Charge
flagstone garrison
Pillage


Discard

Bombaster (3/2)
mad man (1/1)
flagstone garrison
Makeshift Rambaster
lobber
lobber


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
tech 2 peace - ($6)
Oni - ($4)
nautical Dog ($3)

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Oni (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8
Thoughts

heros hall huh? well, i can get at least one good turn out of flagstone. worst case scenario he drops theiving imp and discards my garrison. putting Dog in tech to get the card from haunt trading. teching lobbers to get the haste big turn.

"

"P1T4


Tech StartingHand Workers

TECH
Carrion Curse
Spreading Plague


STARTING HAND
Overeager Cadet
Jandra, the Negator
Overeager Cadet
Skeleton Javelineer
Summon Skeletons


WORKERS
Thieving Imp
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator


NextHand

Sacrifice the Weak
Carrion Curse
Sickness
Sickness


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Haunt trades with Dog
recast Haunt from Graveyard
Midori - ($6)
Level Midori to Midband - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (3/3)
  • :pschip: Technician: Overeager Cadet (3/3)
  • :target: Lookout:

In Play:

  • GraveYard()
  • Pestering Haunt (1/1)
  • Orpal L1 (1/3A)
  • Midori L5 (3/4)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
    "

"P2T4


Tech StartingHand Workers

TECH
drill sergeant
drill sergeant


STARTING HAND
Charge
Pillage
Bloodrage Ogre
flagstone garrison
Nautical Dog (1/1)
lobber
mad man (1/1)
Bombaster (3/2)
Makeshift Rambaster


WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage
Charge


NextHand

flagstone garrison
drill sergeant
lobber


Tech 2 card(s)
Get Paid + float - ($11)
tech draw with dog in discard, but prior to teching
Worker - ($10)
flagstone garrison - ($7)
Nautical Dog, d1 - ($6)
Lobber, d1 - ($5)
Mad Man, d1 - ($4)
Bloodrage Ogre - ($2)
Bombaster - ($0)
tap lobber, 1 to your hero’s hall

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]: Bloodrage Ogre (3/2)
  • :target: [I]Lookout[/I]: mad man (1/1)
    [B]In Play:[/B]
  • Oni, lvl 1, (2/3)
  • flagstone garrison (4HP)
  • Lobber (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

Nice turn. This is going to be tricky.

"P1T5


Tech StartingHand Workers

TECH
Death and Decay
Death and Decay


STARTING HAND
Sickness
Sacrifice the Weak
Sickness
Carrion Curse


WORKERS
Thieving Imp
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak


NextHand

Summon Skeletons
Spreading Plague
Death and Decay
Skeleton Javelineer


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Max band Midori (4/5) - ($6)
Midori flies into Oni (dies)
Orpal levels to 3
Orpal to L4 (2/4) - ($5)
Orpal attacks SQL bringing him to 1/1
Max band Orpal (heals) - ($3)
Sickness on SQL (dies) and Lobber (now 1/1) - ($1)
triggers Orpal maxband -> add -1/-1 to Madman (pay extra gold) and Nautical Dog killing them - ($0)
Cadet #1 trades with Ogre
Cadet #2 and P Haunt destroys Flagstone Garrison
Recast O Cadet #1 from Graveyard

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet #1 (3/3)
  • :target: Lookout:

In Play:

  • GraveYard()
  • Pestering Haunt (1/1)
  • Orpal L6 (2/5)
  • Midori L8 (4/5)
  • Overeager Cadet #2 (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "

same to you. this is pretty interesting.

"P2T5


Tech StartingHand Workers

TECH
gemscout owl
gemscout owl


STARTING HAND
flagstone garrison
lobber
drill sergeant
Makeshift Rambaster
drill sergeant
overeager cadet
Nautical Dog (1/1)
flagstone garrison (4HP)


WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage
Charge


NextHand

Bloodrage Ogre (3/2)
mad man (1/1)
overeager cadet
Bombaster (1/1)


Discard

Lobber #2 (2/2)
Makeshift Rambaster
flagstone garrison (4HP)


Tech 2 card(s)
Get Paid - ($10)
scav gold - ($11)
tech draw
flagstone garrison - ($8)
drill sergeant, d1 - ($5)
Lobber #2, d1, +1 rune to DS (1 total) - ($4)
drill sergeant #2, d1, +1 rune to DS1 (2 total) - ($1)
overeager cadet, d1, DS +1r (3 total), DS2 +1r (1 total)
nautical dog, d1, DS1 +1r (4 total), DS2 +1r (2 total) ($0)
DS #2 moves 1 rune to Lobber #2, Lobber trades with Cadet
Both DS’s move remaining 4 runes to Lobber #1, clears negative rune, has 3 + runes and is 5/5
Lobber #1 kills Orpal, removes 2 + runes from Lobber

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drill Sergeant #2 (3/3)
  • :target: [I]Lookout[/I]: Nautical Dog (1/1)
    [B]In Play:[/B]
  • flagstone garrison (4HP)
  • Lobber (3/3)+
  • Drill Sergeant #1 (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

hmmm, interesting. let’s hope that was enough to start making a comeback. i actually think he is ahead at this point. im tempted to worker, but i need to trigger a redraw on technician in case he takes out flagstone garrison.

"

"P1T6


Tech StartingHand Workers

TECH
Final Showdown
Nature Reclaims


STARTING HAND
Skeleton Javelineer
Spreading Plague
Summon Skeletons
Death and Decay
Death and Decay


WORKERS
Thieving Imp
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons


NextHand

Carrion Curse
Sickness
Sickness
Spreading Plague
Death and Decay


Tech 2 card(s)
tech draw
Get Paid - ($9)
Worker - ($8)
recast Cadet from Graveyard
Oni - ($6)
Midori flies into Garrison (destroyed)
Tower - ($3)
Haunt kills Nautical dog
Skel Javelineer - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet #2 (3/3A)
  • :psfist: Elite: Skeleton Javelineer (2/1)
  • :ps_: Scavenger: Onimaru (2/3)
  • :pschip: Technician: Overeager Cadet #1 (3/3)
  • :target: Lookout:

In Play:

  • GraveYard(P Haunt)
  • Midori L8 (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 3
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
    "

You’ll need to break your HH to put up tower, and take 2 base damage.

Good spot, thanks. OK no tower, build Tech II - Disease (no change in my tech choice), @codexnewb you’re free to continue. 1G carried over.

sounds good.

edit: forgot to put cadet in discard when he traded into yours. added him and redrew.

"P2T6


StartingHand Workers

STARTING HAND
overeager cadet
Bloodrage Ogre (3/2)
Bombaster (1/1)
mad man (1/1)


WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage
Charge
Bloodrage Ogre (3/2)


NextHand

Makeshift Rambaster
bombaster


Tech 0 card(s)
Get Paid + float - ($11)
Worker - ($10)
mad man, 2 runes - ($9)
overeager cadet, 2 runes
Bombaster, 2 runes - ($7)
midori - ($5)
sacrifice Bombaster, kills your Sk Jav - ($4)
DS#1 ((6/6) moves 1 rune to Lobber
Lobber (4/4) kills SQL Cadet, takes 3
DS #2 (6/6) kills your Oni, takes 2, Midori to lvl 3
midband Midori - ($2)
my Cadet trades with yours, breaks your graveyard
DS #1 (5/5) breaks your tech 2
DS#1 moves 1 rune to Mad Man (2/2)
DS #2 moves 3 runes to Mad Man (5/5)
Mad Man kills your Midori, takes 4, my Midori to lvl 7
max my Midori - ($1)

Float ($1)
Discard 0, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Overeager Cadet (3/3)
  • :target: [I]Lookout[/I]: Midori, lvl 8, (4/5)
    [B]In Play:[/B]
  • Mad Man (5/1) +4
  • Lobber (4/1)+2
  • Drill Sergeant #1 (4/4)+1
  • Drill Sergeant #2 (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
Thoughts

hmmm, such an interesting game. im patrolling midori in lookout to guard against sickness, and cadet in tech because i have no cards. but at least i was able to leave quite the board presence. that didnt last long last time though, so im preparing myself.

"

I’m hanging by a thread! :sweat_smile:

"P1T7


Tech StartingHand Workers

TECH
Plague Lab
Nature Reclaims


STARTING HAND
Sickness
Sickness
Carrion Curse
Death and Decay
Spreading Plague
Death and Decay


WORKERS
Thieving Imp
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons


NextHand

Nature Reclaims
Nature Reclaims
Spreading Plague
Plague Lab
Final Showdown


Tech 2 card(s)
Get Paid + float + scav - ($12)
tech draw
Orpal - ($10)
sickness on Midori and DS #1 (pay extra for lookout) - ($7)
spreading plague, kills them both - ($3)
Orpal to L3 for free
sickness on Madman and DS #2 killing them - ($1)
rebuild tech II
Orpal to L4 - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal L3 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 3

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

sickness doesnt place a negative rune on DS#1, it just removes the positive rune from him.

so spreading plague wouldnt kill him.