Pillage has been workered and Lobber is Tech 1.
woops, i was thinking of mad man for some reason.
im down to run it back if you are. feel free to post your T1.
No worries. Letâs go again:
"P1T1
StartingHand Workers
STARTING HAND
Skeleton Javelineer
Summon Skeletons
Pestering Haunt
Jandra, the Negator
Thieving Imp
WORKERS
Thieving Imp
NextHand
Sacrifice the Weak
Poisonblade Rogue
Graveyard
Deteriorate
Skeletal Archery
Discard
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Oni - ($1)
Pestering Haunt
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Onimaru (2/3A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Pestering Haunt (1/1)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
"
"P2T1
StartingHand Workers
STARTING HAND
Nautical Dog
Pillage
Charge
Bombaster
Scorch
WORKERS
Scorch
NextHand
Bloodrage Ogre
Mad Man
Careless Musketeer
Makeshift Rambaster
Discard
Pillage
Charge
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nautical Dog - ($3)
Bombaster - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Nautical Dog (1/1)
- [I]Technician[/I]: Bombaster (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 2
[B]Gold:[/B] - Gold: 1
- Workers: 6
Thoughts
darn it, didnt get brogre. oh well, floatteh gold to tech 1 next turn. rushing flagstone garrison if i can.
"
"P1T2
Tech StartingHand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Skeletal Archery
Poisonblade Rogue
Deteriorate
Graveyard
Sacrifice the Weak
WORKERS
Thieving Imp
Skeletal Archery
NextHand
Summon Skeletons
Sacrifice the Weak
Deteriorate
Poisonblade Rogue
Skeleton Javelineer
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Graveyard - ($1)
Haunt trades with Dog
Recast Haunt from graveyard
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Onimaru (2/3A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Graveyard (Pestering Haunt)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 6
"
no haste for graveyard
"P2T2
Tech StartingHand Workers
TECH
flagstone garrison
flagstone garrison
STARTING HAND
Mad Man
Careless Musketeer
Bloodrage Ogre
Makeshift Rambaster
WORKERS
Scorch
Careless Musketeer
NextHand
Bloodburn
Nautical Dog (1/1)
Makeshift Rambaster
flagstone garrison
Tech 2 card(s)
Get Paid + float - ($7)
scav gold - ($8)
Worker - ($7)
tech 1 - ($5)
mad man - ($4)
Float ($4)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Bombaster (3/2)
- [I]Scavenger[/I]: mad man (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
Tech 1: 5HP
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 4
- Workers: 7
Thoughts
not looking bad.
"
"P1T3
Tech StartingHand Workers
TECH
Sickness
Sickness
STARTING HAND
Skeleton Javelineer
Deteriorate
Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak
WORKERS
Thieving Imp
Skeletal Archery
Poisonblade Rogue
NextHand
Summon Skeletons
Overeager Cadet
Jandra, the Negator
Overeager Cadet
Skeleton Javelineer
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Pestering Haunt from GY
Oni trades with bombaster
Heroes Hall - ($4)
Orpal - ($2)
Deteriorate kills Mad man
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Orpal (1/3A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- GraveYard()
- Pestering Haunt (1/1)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 2
- Workers: 7
"
"P2T3
Tech StartingHand Workers
TECH
lobber
lobber
STARTING HAND
Bloodburn
flagstone garrison
Nautical Dog (1/1)
Makeshift Rambaster
WORKERS
Scorch
Careless Musketeer
Bloodburn
NextHand
Bloodrage Ogre
Charge
flagstone garrison
Pillage
Discard
Bombaster (3/2)
mad man (1/1)
flagstone garrison
Makeshift Rambaster
lobber
lobber
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
tech 2 peace - ($6)
Oni - ($4)
nautical Dog ($3)
Float ($3)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Oni (2/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Nautical Dog (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 3
- Workers: 8
Thoughts
heros hall huh? well, i can get at least one good turn out of flagstone. worst case scenario he drops theiving imp and discards my garrison. putting Dog in tech to get the card from haunt trading. teching lobbers to get the haste big turn.
"
"P1T4
Tech StartingHand Workers
TECH
Carrion Curse
Spreading Plague
STARTING HAND
Overeager Cadet
Jandra, the Negator
Overeager Cadet
Skeleton Javelineer
Summon Skeletons
WORKERS
Thieving Imp
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
NextHand
Sacrifice the Weak
Carrion Curse
Sickness
Sickness
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Haunt trades with Dog
recast Haunt from Graveyard
Midori - ($6)
Level Midori to Midband - ($2)
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Overeager Cadet (3/3)
- Technician: Overeager Cadet (3/3)
- Lookout:
In Play:
- GraveYard()
- Pestering Haunt (1/1)
- Orpal L1 (1/3A)
- Midori L5 (3/4)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 2
- Workers: 8
"
"P2T4
Tech StartingHand Workers
TECH
drill sergeant
drill sergeant
STARTING HAND
Charge
Pillage
Bloodrage Ogre
flagstone garrison
Nautical Dog (1/1)
lobber
mad man (1/1)
Bombaster (3/2)
Makeshift Rambaster
WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage
Charge
NextHand
flagstone garrison
drill sergeant
lobber
Tech 2 card(s)
Get Paid + float - ($11)
tech draw with dog in discard, but prior to teching
Worker - ($10)
flagstone garrison - ($7)
Nautical Dog, d1 - ($6)
Lobber, d1 - ($5)
Mad Man, d1 - ($4)
Bloodrage Ogre - ($2)
Bombaster - ($0)
tap lobber, 1 to your heroâs hall
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bombaster (2/2+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Nautical Dog (1/1)
- [I]Technician[/I]: Bloodrage Ogre (3/2)
-
[I]Lookout[/I]: mad man (1/1)
[B]In Play:[/B] - Oni, lvl 1, (2/3)
- flagstone garrison (4HP)
- Lobber (2/2)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 2
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
"
Nice turn. This is going to be tricky.
"P1T5
Tech StartingHand Workers
TECH
Death and Decay
Death and Decay
STARTING HAND
Sickness
Sacrifice the Weak
Sickness
Carrion Curse
WORKERS
Thieving Imp
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
NextHand
Summon Skeletons
Spreading Plague
Death and Decay
Skeleton Javelineer
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Max band Midori (4/5) - ($6)
Midori flies into Oni (dies)
Orpal levels to 3
Orpal to L4 (2/4) - ($5)
Orpal attacks SQL bringing him to 1/1
Max band Orpal (heals) - ($3)
Sickness on SQL (dies) and Lobber (now 1/1) - ($1)
triggers Orpal maxband -> add -1/-1 to Madman (pay extra gold) and Nautical Dog killing them - ($0)
Cadet #1 trades with Ogre
Cadet #2 and P Haunt destroys Flagstone Garrison
Recast O Cadet #1 from Graveyard
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Overeager Cadet #1 (3/3)
- Lookout:
In Play:
- GraveYard()
- Pestering Haunt (1/1)
- Orpal L6 (2/5)
- Midori L8 (4/5)
- Overeager Cadet #2 (3/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroesâ Hall HP: 3
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
"
same to you. this is pretty interesting.
"P2T5
Tech StartingHand Workers
TECH
gemscout owl
gemscout owl
STARTING HAND
flagstone garrison
lobber
drill sergeant
Makeshift Rambaster
drill sergeant
overeager cadet
Nautical Dog (1/1)
flagstone garrison (4HP)
WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage
Charge
NextHand
Bloodrage Ogre (3/2)
mad man (1/1)
overeager cadet
Bombaster (1/1)
Discard
Lobber #2 (2/2)
Makeshift Rambaster
flagstone garrison (4HP)
Tech 2 card(s)
Get Paid - ($10)
scav gold - ($11)
tech draw
flagstone garrison - ($8)
drill sergeant, d1 - ($5)
Lobber #2, d1, +1 rune to DS (1 total) - ($4)
drill sergeant #2, d1, +1 rune to DS1 (2 total) - ($1)
overeager cadet, d1, DS +1r (3 total), DS2 +1r (1 total)
nautical dog, d1, DS1 +1r (4 total), DS2 +1r (2 total) ($0)
DS #2 moves 1 rune to Lobber #2, Lobber trades with Cadet
Both DSâs move remaining 4 runes to Lobber #1, clears negative rune, has 3 + runes and is 5/5
Lobber #1 kills Orpal, removes 2 + runes from Lobber
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Overeager Cadet (2/2+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Drill Sergeant #2 (3/3)
-
[I]Lookout[/I]: Nautical Dog (1/1)
[B]In Play:[/B] - flagstone garrison (4HP)
- Lobber (3/3)+
- Drill Sergeant #1 (3/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 10
Thoughts
hmmm, interesting. letâs hope that was enough to start making a comeback. i actually think he is ahead at this point. im tempted to worker, but i need to trigger a redraw on technician in case he takes out flagstone garrison.
"
"P1T6
Tech StartingHand Workers
TECH
Final Showdown
Nature Reclaims
STARTING HAND
Skeleton Javelineer
Spreading Plague
Summon Skeletons
Death and Decay
Death and Decay
WORKERS
Thieving Imp
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons
NextHand
Carrion Curse
Sickness
Sickness
Spreading Plague
Death and Decay
Tech 2 card(s)
tech draw
Get Paid - ($9)
Worker - ($8)
recast Cadet from Graveyard
Oni - ($6)
Midori flies into Garrison (destroyed)
Tower - ($3)
Haunt kills Nautical dog
Skel Javelineer - ($2)
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Overeager Cadet #2 (3/3A)
- Elite: Skeleton Javelineer (2/1)
- Scavenger: Onimaru (2/3)
- Technician: Overeager Cadet #1 (3/3)
- Lookout:
In Play:
- GraveYard(P Haunt)
- Midori L8 (4/5)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroesâ Hall HP: 3
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 2
- Workers: 10
"
Youâll need to break your HH to put up tower, and take 2 base damage.
Good spot, thanks. OK no tower, build Tech II - Disease (no change in my tech choice), @codexnewb youâre free to continue. 1G carried over.
sounds good.
edit: forgot to put cadet in discard when he traded into yours. added him and redrew.
"P2T6
StartingHand Workers
STARTING HAND
overeager cadet
Bloodrage Ogre (3/2)
Bombaster (1/1)
mad man (1/1)
WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage
Charge
Bloodrage Ogre (3/2)
NextHand
Makeshift Rambaster
bombaster
Tech 0 card(s)
Get Paid + float - ($11)
Worker - ($10)
mad man, 2 runes - ($9)
overeager cadet, 2 runes
Bombaster, 2 runes - ($7)
midori - ($5)
sacrifice Bombaster, kills your Sk Jav - ($4)
DS#1 ((6/6) moves 1 rune to Lobber
Lobber (4/4) kills SQL Cadet, takes 3
DS #2 (6/6) kills your Oni, takes 2, Midori to lvl 3
midband Midori - ($2)
my Cadet trades with yours, breaks your graveyard
DS #1 (5/5) breaks your tech 2
DS#1 moves 1 rune to Mad Man (2/2)
DS #2 moves 3 runes to Mad Man (5/5)
Mad Man kills your Midori, takes 4, my Midori to lvl 7
max my Midori - ($1)
Float ($1)
Discard 0, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Overeager Cadet (3/3)
-
[I]Lookout[/I]: Midori, lvl 8, (4/5)
[B]In Play:[/B] - Mad Man (5/1) +4
- Lobber (4/1)+2
- Drill Sergeant #1 (4/4)+1
- Drill Sergeant #2 (3/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 11
Thoughts
hmmm, such an interesting game. im patrolling midori in lookout to guard against sickness, and cadet in tech because i have no cards. but at least i was able to leave quite the board presence. that didnt last long last time though, so im preparing myself.
"
Iâm hanging by a thread!
"P1T7
Tech StartingHand Workers
TECH
Plague Lab
Nature Reclaims
STARTING HAND
Sickness
Sickness
Carrion Curse
Death and Decay
Spreading Plague
Death and Decay
WORKERS
Thieving Imp
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons
NextHand
Nature Reclaims
Nature Reclaims
Spreading Plague
Plague Lab
Final Showdown
Tech 2 card(s)
Get Paid + float + scav - ($12)
tech draw
Orpal - ($10)
sickness on Midori and DS #1 (pay extra for lookout) - ($7)
spreading plague, kills them both - ($3)
Orpal to L3 for free
sickness on Madman and DS #2 killing them - ($1)
rebuild tech II
Orpal to L4 - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Orpal L3 (2/4A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Disease)
- Heroesâ Hall HP: 3
Economy Info:
Cards:
- Hand: 5
- Deck: 10
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
"
sickness doesnt place a negative rune on DS#1, it just removes the positive rune from him.
so spreading plague wouldnt kill him.