P1T5
Tech StartingHand Workers
TECH
Detonate
Dothram Horselord
STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Deteriorate
Tiny Basilisk
WORKERS
Jandra, the Negator
Thieving Imp
Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak
NextHand
Nature Reclaims
Tiny Basilisk
Dothram Horselord
Circle of Life
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Midori kills Messenger
Mimic kills Tenderfoot
Haunt trades with Brick Thief
Skeleton Javelineer - ($6)
Exhaust Graveyard to replay Basilisk - ($4)
Tech 2 (Balance) - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Tiny Basilisk (1/2A)
- Elite:
- Scavenger: Skeleton Javelineer (1/1)
- Technician:
- Lookout:
In Play:
- Graveyard (3), holding Pestering Haunt
- Midori lvl 3 (2/2)
- Wandering Mimic (4/2)
Buildings:
- Base HP: 20
- Tech I HP: 4
- Tech II HP: 5 (Balance)
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
What do you know, his very first techs included a Garrison… I could break it and one of the tech buildings, but all I’ll have for defense is Jav/Basilisk against 3 to 5 weenies, which could wreak havoc on my board.
Better to clear most of his guys (even though he’ll probably just replay them) and tech up, if only to let me add a 2nd hero and replay Mimic from Graveyard. I’m a bit concerned about losing Midori, so I’ll tech a Detonate to make sure I can deal with the Garrison. I’m tempted to tech another Mimic for the haste, but I’ll go with Horselord, who’s cheaper and can give me some much needed overpower.