Codex Newb [Finesse]/Peace/Truth vs Dreamfire [Demon]/Balance/Anarchy

edit, tech 1 to 4hp from Haunt ping

"P2T3


Tech StartingHand Workers

TECH
overeager cadet
overeager cadet


STARTING HAND
flagstone mines
bloom
Older Brother


WORKERS
Granfalloon Flagbearer
Fruit Ninja
bloom


NextHand

Wither
fladstone mines
Spark
timely messenger


Discard

Older Brother
flagstone mines
overeager cadet
overeager cadet


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 2 peace - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: tenderfoot (1/2)
  • :pschip: [I]Technician[/I]: Oni, lvl 3, (3/2) +
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

well, i knew it was coming, just didnt get teh draw to counter it. oh well, here’s hoping i draw FSM next hand.

"

P1T4


Tech StartingHand Workers

TECH
Surprise Attack
Nature Reclaims


STARTING HAND
Skeletal Archery
Dark Pact
Circle of Life
Poisonblade Rogue


WORKERS
Jandra, the Negator
Thieving Imp
Summon Skeletons
Poisonblade Rogue


NextHand

Tiny Basilisk
Skeleton Javelineer
Deteriorate
Sacrifice the Weak


Discard

Circle of Life
Dark Pact
Skeletal Archery
Surprise Attack
Nature Reclaims


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Midori - ($5)
Basilisk trades with Oni, Midori to lvl 3
Exhaust Graveyard to replay Basilisk - ($3)
Circle of Life on Basilisk, fetch Wandering Mimic from codex - ($0)
Haunt pings your tech 2

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wandering Mimic (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Midori lvl 3 (2/3)

In Play:

  • Graveyard (3), holding Tiny Basilisk
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Hmm, codexnewb is willing to sacrifice Oni to rush to tech 2… but could he possibly be drawing into the right cards already?
I’m betting on that not being the case: the Haunt sets me up to break both his tech buildings next turn with maxband Midori + flying Mimic (and replay Tiny B or build HH for good measure).
Teching Nature Reclaims just in case codexnewb is cheeky enough to play Garrisons… and since I’m leaning quite heavily on Midori, I’ll tech a Zane spell to give me some options in case he dies a gruesome death.

"P2T4


Tech StartingHand Workers

TECH
dreamscape
drill sergeant


STARTING HAND
Spark
Wither
timely messenger
flagstone garrison
Brick Thief
Helpful Turtle
overeager cadet
dreamscape
drill sergeant


WORKERS
Granfalloon Flagbearer
Fruit Ninja
bloom
Wither


NextHand

overeager cadet
drill sergeant
Spark
flagstone garison
Older Brother


Tech 2 card(s)
Get Paid + float - ($10)
tech draw
Worker - ($9)
Flagstone garison - ($6)
timely messenger, draw 1 - ($5)
helpful turtle, reshuffle, draw 1 - ($3)
overeager cadet, draw 1
brick theif, your tech 1 to 4, my tech 2 heals, draw 1 - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Timely Messenger (1/1+A)
  • :psfist: [I]Elite[/I]: tenderfoot (2/2)
  • :ps_: [I]Scavenger[/I]: overeager cadet (2/2)
  • :pschip: [I]Technician[/I]: helfup turtle (1/2)
  • :target: [I]Lookout[/I]: Brick Thief (2/1)
    [B]In Play:[/B]
  • Flagstone Garison (4HP)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

well, that worked out nicely, even if he drops NR, ive got the second FSG ready to go.

after that, dreamscae and drill sergeants to snipe his heavy units.

"

P1T5


Tech StartingHand Workers

TECH
Detonate
Dothram Horselord


STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Deteriorate
Tiny Basilisk


WORKERS
Jandra, the Negator
Thieving Imp
Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak


NextHand

Nature Reclaims
Tiny Basilisk
Dothram Horselord
Circle of Life


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Midori kills Messenger
Mimic kills Tenderfoot
Haunt trades with Brick Thief
Skeleton Javelineer - ($6)
Exhaust Graveyard to replay Basilisk - ($4)
Tech 2 (Balance) - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3), holding Pestering Haunt
  • Midori lvl 3 (2/2)
  • Wandering Mimic (4/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

What do you know, his very first techs included a Garrison… I could break it and one of the tech buildings, but all I’ll have for defense is Jav/Basilisk against 3 to 5 weenies, which could wreak havoc on my board.
Better to clear most of his guys (even though he’ll probably just replay them) and tech up, if only to let me add a 2nd hero and replay Mimic from Graveyard. I’m a bit concerned about losing Midori, so I’ll tech a Detonate to make sure I can deal with the Garrison. I’m tempted to tech another Mimic for the haste, but I’ll go with Horselord, who’s cheaper and can give me some much needed overpower.

"P2T5


Tech StartingHand Workers

TECH
spectral flagbearer
spectral flagbearer


STARTING HAND
Older Brother
flagstone mines
overeager cadet
Spark
drill sergeant
dreamscape
spectral flagbearer
Brick Thief


WORKERS
Granfalloon Flagbearer
Fruit Ninja
bloom
Wither
W - Spark


NextHand

flagstone mines
Brick Thief
tenderfoot
Timely Messenger
spectral flagbearer


Tech 2 card(s)
Get Paid + float - ($10)
worker - ($9)
drill sergeant, draw 1 - ($6)
qiunce - ($4)
dreamscape - ($1)
over eager cadet #2, draw 1, +1 rune
spectral flagbearer, draw 1, +1 rune - ($0)
Drill Sergant moves 2 runes, pops Mimc and Tiny basilisk, both to your Graveyard
Turtle kills Skeleton Javlineer, takes 1, your Graveyard busts
Overeager Cadet #1 trades with midori, Qunice to lvl 3

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Illusion Token (0/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: spectral flagbearer (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: overeager cadet (2/2)
    [B]In Play:[/B]
  • Flagstone Garrison (4HP)
  • helfup turtle (1/1)
  • drill sergeant (3/3)
  • Quince, lvl 3 (1/4): Dreamscape
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

well, lets hope this works. my final tech will be double spectral flagbearer, but gryphon’s to follow soon. , cause Merica! and spectral flagbeaer to help with deteriorate in case i do indeed drop

the plan is obviously to surprise him with FSG, then dreamscape to snipe his bulky blockers that he thinks will keep him safe (hoping for no Potent Basilisk

griffin is my backup since i will most likely have the gold for it.

"

??? do u mean Flagstone garrison?

lol, woops, yeah. Updated to Garrison. @Legion, how do you check all the posts on this whole forum so quickly?

1 Like

I’m pretty sure that would do it, but let’s give it another turn.

P1T6


Tech StartingHand Workers

TECH
Potent Basilisk
T-Rex


STARTING HAND
Dothram Horselord
Circle of Life
Nature Reclaims
Tiny Basilisk


WORKERS
Jandra, the Negator
Thieving Imp
Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak
Dothram Horselord


NextHand

Deteriorate
Surprise Attack
Skeletal Archery
Dark Pact
Detonate


Discard

Graveyard
Pestering Haunt
Tiny Basilisk
Skeleton Javelineer
Wandering Mimic
Circle of Life
Tiny Basilisk
Nature Reclaims
Potent Basilisk
T-Rex


Tech 2 card(s)
Get Paid - ($9)
Scav gold - ($10)
Worker - ($9)
Vandy, to maxband, doom-pops Flagbearer - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy lvl 5 (4/5)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Ouch. I shouldn’t have played Jav, at least I would’ve kept my Graveyard…

okay, i think i tracked this correctly.

"P2T6


Tech StartingHand Workers

TECH
Liperty Gryphon
Liberty Gryphon


STARTING HAND
tenderfoot
Timely Messenger
spectral flagbearer
Brick Thief
flagstone mines
Older Brother
overeager cadet (2/2)
Liberty Gryphon
Liperty Gryphon
spectral flagbearer


WORKERS
Granfalloon Flagbearer
Fruit Ninja
bloom
Wither
W - Spark


NextHand

Timely Messenger (1/1)
Liperty Gryphon
spectral flagbearer
flagstone mines
Brick Thief


Tech 2 card(s)
Get Paid - ($10)
turtle heals 1
scav gold - ($11)
tech lab truth - ($10)
tech 3 - ($5)
Timely Messenger, d1, +1r - ($4)
tenderfoot, d1, +1r - ($3)
overeager cadet, d1, +!r
Spectral Flagbearer, d1, +1r - ($2)
Drill Sergeant kills Vandy, takes 5, Quince maxbands
make an illusion - ($0)
older brother, both illusions copy, d1, +1 r
Timely Messenger, Older Bro Illusion #1, Turtle, break your tower, your base to 18
Overeager Cadet #1, Quince hit your base to 15

Float ($0)
Discard 5, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot (1/2+A)
  • :psfist: [I]Elite[/I]: Overeager Cadet #2 (3/2)
  • :ps_: [I]Scavenger[/I]: Specral Flagbearer (2/2)
  • :pschip: [I]Technician[/I]: Older Bro Illusion #2 (2/2+A)
  • :target: [I]Lookout[/I]: Older Bro (2/2)
    [B]In Play:[/B]
  • Flagstone Mines (4HP)
  • helfup turtle (1/1)
  • drill sergeant (8/3) +++++ (5 damage)
  • Quince, lvl 5 (1/5): Dreamscape
  • overeager cadet #1 (2/2)
  • Older Bro Illusion #1 (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

dang…worked out better than i thought.

"

P1T7


StartingHand Workers

STARTING HAND
Deteriorate
Skeletal Archery
Surprise Attack
Detonate
Dark Pact
Wandering Mimic


WORKERS
Jandra, the Negator
Thieving Imp
Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak
Dothram Horselord


NextHand

Graveyard
Potent Basilisk
Skeleton Javelineer
Tiny Basilisk
Circle of Life


Discard

Deteriorate
Dark Pact
Wandering Mimic
Surprise Attack
Skeletal Archery


Tech 0 card(s)
Get Paid - ($10)
Technician draw
Zane, to maxband, pops Flagbearer, we both get 1 gold - ($4)
Detonate Garrison, both to trash - ($1)
Deteriorate pops Drill Sergeant - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Zane lvl 6 (4/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

"P2T7


StartingHand Workers

STARTING HAND
Liperty Gryphon
flagstone mines
Brick Thief
spectral flagbearer
Timely Messenger (1/1)


WORKERS
Granfalloon Flagbearer
Fruit Ninja
bloom
Wither
W - Spark


NextHand

spectral flagbearer
drill sergeant
Timely Messenger (1/1)
Liberty Gryphon
flagstone mines


Tech 0 card(s)
Get Paid - ($10)
turtle heals
Older Brother illusions trades with zane
make 2 new illusions - ($6)
Liberty Gryphon, illusinos copy, 3 liberty gryphons hits your base for 15 and the game. - ($3)

Float ($3)
Discard 4, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Quince, lvl 5 (1/5): Dreamscape
  • overeager cadet (2/2)
  • Older Bro (2/2)
  • tenderfoot (1/2+A)
  • Overeager Cadet #2 (3/2)
  • helfup turtle (1/2)
  • Liperty Gryphon (5/5)
  • Illusion Gryphon (5/5)
  • Illusion Gryphon (5/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10
Thoughts

dang…worked out better than i thought.

"

GG man! i rolled the dice hard, and it paid off. i dont imagine that will happen again. ill be afk for the evening, but here is T1 for the next one when you have time.

"P1T1


StartingHand Workers

STARTING HAND
Tenderfoot
Helpful Turtle
Granfalloon Flagbearer
Older Brother
Spark


WORKERS
Granfalloon Flagbearer


NextHand

Brick Thief
Wither
Bloom
Timely Messenger
Fruit Ninja


Discard

Helpful Turtle
Spark
Older Brother


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Oni - ($1)
tenderfoot - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tenderfoot (1/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Oni, lvl 1, (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

much better opening split this time.

"

Not that it matters for this game, but for future reference: Quince’s maxband reads “you may make one of your Mirrors an Illusion copy”

For sure. I guess in that case I would have just ran the other units in as well.

interesting, as ive seen it played to play one unit, and have both illusions copy it, but your reading does indeed make sense.

Yeah well, it’s a strong enough effect as it is :wink:

Anyway, that was an awesome, superbly cheeky gameplan! I suppose I could’ve done some things differently - letting you overload my Graveyard was definitely a mistake - but I think I need to reconsider my side of the equation. So no rush.

P2T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Skeletal Archery
Thieving Imp
Sacrifice the Weak
Graveyard


WORKERS
Skeletal Archery


NextHand

Pestering Haunt
Deteriorate
Skeleton Javelineer
Summon Skeletons
Poisonblade Rogue


Discard

Thieving Imp
Graveyard
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

I’ll stay off early Vandy this time around, to keep Zane as an option. I like Jandra better than Imp here (and I should keep her Overpower in mind).

He did the same with the OB (copying it twice). It still does not matter since i do not think it influenced the endgame.

1 Like

"P1T2


Tech StartingHand Workers

TECH
art of war
art of war


STARTING HAND
Wither
Brick Thief
Timely Messenger
Fruit Ninja
Bloom


WORKERS
Granfalloon Flagbearer
Fruit Ninja


NextHand

Bloom
Older Brother
art of war
Brick Thief
Wither


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
mid oni - ($0)
oni kills jandra, takes 3

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: tenderfoot (1/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Oni, lvl 4, (3/1)

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

well, with jandra, to keep some pace here, i can max oni on T3. however, i will need to bring in art of war in order to avoid TB’s.

game plan, max oni, art of war / tech 1, art of war / tech 2, air hammers, hopefully his base is low enough by then.

"

P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Deteriorate
Pestering Haunt
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer


WORKERS
Skeletal Archery
Poisonblade Rogue


NextHand

Tiny Basilisk
Jandra, the Negator
Thieving Imp
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($4)
Tower - ($1)
Skeleton Javelineer - ($0)
Pestering Haunt

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Skipping tech 1 probably means incoming Boot Camps? That means I can’t rely on a hero surviving, so I’ll play defensively and maintain the Zane threat.

"P1T3


Tech StartingHand Workers

TECH
grounded guide
grounded guide


STARTING HAND
Bloom
Wither
art of war
Brick Thief
Older Brother


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Older Brother


NextHand

Timely Messenger
Helpful Turtle
art of war
Spark
grounded guide


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
max oni, heals, summon 3 soldiers - ($1)
tenderfoot trades with skeleton Jav
Oni readily breaks your tech 1, your base to 18, takes 1 from tower

Float ($1)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Soldier (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Soldier (1/1)
  • :pschip: [I]Technician[/I]: Soldier (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Oni, lvl 8, (4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

well, that worked out better than i expected. let the AOW cycle begin. teching in nimble fencers if im able to keep the pressure up. major weakness here is obviously chaos mirror, but based on his prior play, i dont anticipate that’s coming right away.

nimble fencers with grounded guides. that’s my play. im actually teching in teh Guides first, because i want them in my hand turn 5. odds are likely for that. fencers come after with haste and boosted stats.

"

P2T3


Tech StartingHand Workers

TECH
Moment’s Peace
Soul Stone


STARTING HAND
Sacrifice the Weak
Tiny Basilisk
Thieving Imp
Jandra, the Negator


WORKERS
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak


NextHand

Pestering Haunt
Summon Skeletons
Tiny Basilisk
Graveyard


Tech 2 card(s)
Get Paid - ($7)
Technician draw
Rebuild tech 1
Worker - ($6)
Pestering Haunt runs into Oni
Jandra, the Negator - ($3)
Thieving Imp - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Jandra, the Negator (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8