[CAWS20] Round4: Unity [Present/Future]/Peace vs FrozenStorm [Demonology/Necromancy]/Finesse

@FrozenStorm

Wow, dreams come true, or should I say nightmares :laughing:
Looking forward to this match :pray:

Have to give this some thought before I make my first move :wink:

2 Likes

No sweat, take your time! GL HF

@FrozenStorm GL HF

P1T1


StartingHand Workers

STARTING HAND
Nullcraft
Battle Suits
Fading Argonaut
Time Spiral
Plasmodium


WORKERS
Plasmodium


NextHand

Tinkerer
Hardened Mox
Forgotten Fighter
Neo Plexus
Temporal Research


Discard

Time Spiral
Nullcraft
Battle Suits


Tech card(s)
Get Paid - ($4)
Worker - ($3)
Play Fading Argonaut - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (2/3)***
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Sacrifice the Weak: I don´t want it to hit me again like in the last game. It´s a very complicated card for me.

GL HF @Unity!

CAWS20 Round4: Player 2, Turn 1

P2 Nightmare vs P1 Present/Future/Peace

Starting Hand

Graveyard
Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer
Thieving Imp

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Vandy (3)
  • Hero’s Hall (1)
  • Pestering Haunt
  • Worker (0)
Workers

Skeleton Javelineer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Jandra, the Negator
Skeletal Archery
Deteriorate
Poisonblade Rogue
Summon Skeletons

End of Turn Discard
My Thoughts

Purple doesn’t want to operate on heroes early, so let’s just rush HH and maybe play for Harmony/DP, that’s a fun one


P1T2


Tech StartingHand Workers

TECH
Boot Camp
Elite Training


STARTING HAND
Neo Plexus
Forgotten Fighter
Tinkerer
Hardened Mox
Temporal Research


WORKERS
Plasmodium
Temporal Research


NextHand

Tinkerer
Time Spiral
Nullcraft
Hardened Mox
Boot Camp


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Play Neo Plexus - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fading Argonaut (2+1/3)**
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 6
Thoughts

As expected: Pressure from the very start. Did draw neither Elite Training nor my Battle Suits - bummer.

No tech1, just float 3?

1 Like

I suppose I will assume that was in fact the intention and play on, can always replay this turn if it was a mistake w/ nothing much revealed

CAWS20 Round4: Player 2, Turn 2

P2 Nightmare vs P1 Present/Future/Peace

Starting Hand

Jandra, the Negator
Skeletal Archery
Deteriorate
Poisonblade Rogue
Summon Skeletons

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dark Pact, Harmony


Main:

  • Deteriorate Fargo, Vandy kills, takes 2
  • Midband Vandy (4)
  • Haunt pings your base to 19
  • River (2)
  • Tech 1 (1)
  • Worker (0)
Workers

Poisonblade Rogue, Skeleton Javelineer

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: River (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Vandy (3/4 lvl 3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Jandra, the Negator
Summon Skeletons
Thieving Imp
Skeletal Archery
Sacrifice the Weak

End of Turn Discard
My Thoughts

I suspect Unphase was the tech for this situation, so I spose I play to allow the Nullc + Suits possibility (it’s 35% if I don’t give the techn) of a kill and make sure I don’t have a hero on 3hp for an unphase kill. It occurs to me that Lich’s Bargain would be amazing here and harmony requires a combo draw, but I will tech for it anyway; feels more fun.


P1T3


Tech StartingHand Workers

TECH
Brave Knight
Unphase


STARTING HAND
Hardened Mox
Boot Camp
Tinkerer
Nullcraft
Time Spiral
Elite Training


WORKERS
Plasmodium
Temporal Research
Time Spiral


NextHand

Forgotten Fighter
Fading Argonaut
Neo Plexus
Battle Suits


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon General Onimaru - ($6)
Play Nullcraft - ($4)
Boot Camp on River. I draw a card. - ($3)
Play Elite Training on Onimaru and Neo Plexus. - ($1)
Kill Vandy with Neo Plexus and Nullcraft. Onimaru to Level 3

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: General Onimaru (3/3+2A) - Level 3 - Elite Training
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I played the Fading Argonaut on the Elite Spot because I didn´t want Frozenstorm to play Sacrifice the Weak on him. But it was a poor choice, I think. As a Squad Leader he would have needed to commit and sacrifice his Pestering Haunt at least, who is quite annoying now because it will help him to kill Onimaru. It´s not a good start at all.

Technically you cannot Elite Training the Nullcraft as it is a targeted Buff.

You totally should Elite Training the Oni to keep him safer anyway, seeing as you don’t need the buff on Nullcraft to get the Vandy kill.

So I am going to play as if that is what you did and Oni is 2+1/3+2armor, that seem reasonable to you?

1 Like

Thank you Frozen Storm. You are right of course, my concentration is a little off at the moment. I also edit the damage on my base. Thanks for pointing it out!

1 Like

That’s okay, take your time w/ plays if you feel rushed

CAWS20 Round4: Player 2, Turn 3

P2 Nightmare vs P1 Present/Future/Peace

Starting Hand

Jandra, the Negator
Summon Skeletons
Thieving Imp
Skeletal Archery
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Discord, Nimble Fencer
Dark Pact, Harmony


Main:

  • Thieving Imp, discard #2 of 4 (4)
  • Haunt hits your base to 18
  • Garth (2)
  • Make a skeleton (1)
  • Worker (0)
Workers

Poisonblade Rogue, Skeleton Javelineer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Theiving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Garth (1/3 lvl 1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • River (3/4 lvl 1, +)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Graveyard
Harmony
Dark Pact
Deteriorate
Sacrifice the Weak

End of Turn Discard
My Thoughts

Oh BC + Elite eh? Okay then. Can’t counter kill then either (not unless I want to waste the levels, arguably worth given still no tech1…?) Naw, I will get Imp and play to earn the levels. I think playing this Boot Camp + Elite bully game is in my favor, I can Discord the soldiers to bits so I think I lay Garth out as bait. Go ahead and kill him Unity, it works for me XD


Is your Skeleton patroling? And Garth?

Yes, scav and techn, weird I thought I had written them in there…

No prob. I already thought that it looked too peaceful :slightly_smiling_face:

1 Like

P1T4


Tech StartingHand Workers

TECH
Flagstone Spy
Air Hammer


STARTING HAND
Battle Suits
Forgotten Fighter
Neo Plexus
Fading Argonaut


WORKERS
Plasmodium
Temporal Research
Time Spiral
Neo Plexus


NextHand

Brave Knight
Hardened Mox
Tinkerer
Unphase


Discard

Fading Argonaut
Battle Suits
Forgotten Fighter
Flagstone Spy
Air Hammer


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Discard card that got stolen by your despicable Thieving Imp.
Nullcraft kills your despicable Pestering Haunt.
Onimaru trains hard and is rewarded with his promotion to Level 5. - ($5)
Onimaru slices your despicable Thieving Imp, calling to mind that stealing is very, very bad.
Onimaru to Level 8 - ($2)
Build Tech I - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier Talfryn (1/1+1A) - Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier Cedric (1/1) - Sparkshot
  • :pschip: Technician: Soldier Royston (1/1) - Sparkshot
  • :target: Lookout:

In Play:

  • :exhaust: Nullcraft (1/1)
  • General Onimaru (4/5) Level 8

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I have to recover my hand, so making decisions this time is quite easy for me (that is not to say that they are the best :laughing:) If he has Discord, I have a problem. But at least I threaten Art of War which I hope he feels the need to answer. Nether Drain and Doom Graps come to mind. Nether Drain would be nice for me, I could get more soldiers. Doom Grasp is more likely but it costs him more. I hope he takes the bait of Art of War. If FrozenStorm allows it, I would prefer to go down a more sneaky path. The hardest decision to make this turn is what to worker: Neo Plexus or Forgotten Fighter? I would like to keep Neo Plexus for Sacrifice the Weak. But Forgotten Fighter can always come in handy in the late game. Onimaru stays off the grid: I fear Vandy´s Shadow Blade.
Drew neither Boot Camp nor Elite Training: Bummer.

Not exactly going to plan for either of us at the moment I think

CAWS20 Round4: Player 2, Turn 4

P2 Nightmare vs P1 Present/Future/Peace

Starting Hand

Graveyard
Harmony
Dark Pact
Deteriorate
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Doom Grasp, Maestro
Discord, Nimble Fencer
Dark Pact, Harmony


Main:

  • Harmony (6)
  • Deteriorate SQL, I get a dancer
  • Garth kills scav, you get 1g
  • River kills techn, you draw 1
  • Make a skeleton (5)
  • Worker (4)
  • Tech 2 Finesse (0)
Workers

Sacrifice the weak, Jandra, the Negator, Poisonblade Rogue, Skeleton Javelineer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Dancer (0/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • River (3/3 lvl 1, +)
  • Garth (1/2 lvl 1)
  • Harmony

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Discord
Summon Skeletons
Nimble Fencer
Skeletal Archery

End of Turn Discard

Thieving Imp
Pestering Haunt
Maestro
Doom Grasp
Deteriorate
Dark Pact
Graveyard

My Thoughts

Well he didn’t take the bait and I didn’t get Discord or Fencer on the RS, so this is actually a bit of a mess… I could try to suicide garth into Oni and get the kill, but that’d leave me with a very hurt River primed for a counter-kill. I think I’m better off to tech in a Doom Grasp and just allow the maxband oni for a bit. I don’t think he expected Oni to survive right away, so if there is AoW it probably is still in discard.

Discord is coming up so I spose we let Nullcraft live one more turn too, as StW ditches a skeleton from me as well. All right then, Harmony + Det gets me a dancer, another skeleton and I’m pretty safe, next turn Discord + Vandy + maybe max out garth and bring the fencer for free? Something like that? Sure. I can worker StW I think, it’s not terribly useful to me at this point in the game.


P1T5


Tech StartingHand Workers

TECH
Air Hammer
Unphase


STARTING HAND
Hardened Mox
Unphase
Tinkerer
Brave Knight
Boot Camp


WORKERS
Plasmodium
Temporal Research
Time Spiral
Neo Plexus
Hardened Mox


NextHand

Flagstone Spy
Air Hammer
Unphase
Forgotten Fighter
Elite Training


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Play Brave Knight - ($5)
Build Tech II - ($1)
Nullcraft lets your dancer dance. You get 1 gold.
Onimaru kills your Squad Leader and takes 1 damage.

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3+1A) - Readiness - If dying from combat damage, back to my hand
  • :psfist: Elite:
  • :ps_: Scavenger: General Onimaru (4/4) Level 8
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Onimaru stays off the grid - away of a potential Shadow Blade. I wished he had built his Tech II one turn earlier. I had a different plan in case he’d go Finesse. Now I think I´m well adviced to build a Tech Lab. Wanted to go mainly Airborne but Leaping Lizard and Cloud Sprite make this too dangerous now? Also I have to find a way to deal with his Skeletons and Dancers. A Xenostalker could be helpful. But still: I try to postpone the Tech Lab one turn. If I could get 2 Air Hammers up the Air maybe I could catch him off guard. But if he gets his Dancers and Skeletons dancing before…it could become a Nightmare. Back to Onimaru: What if he tries to rush me with Nimble Fencers? He didn´t play Tech I units yet? What is more dangerous: Shadow Blade or Fencers? To patrol or not to patrol…

Shouldn´t your Discard Pile be empty?

No, I apologize my DC Draw statement was off, I had 5 w/ 4 deck, played 2, workered 1, so my last turn I dc’d 2 and drew 4, leaving deck empty and discard stacked.

Generally speaking if there is a discrepancy in my card state, the end of turn Hand/Deck/Discard is the one I make more certain is correct. Apologies again, I’ve now corrected it.

Does that change your play or shall I proceed?

1 Like

tech II what?

1 Like