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[CAWS20] Round4: Unity [Present/Future]/Peace vs FrozenStorm [Demonology/Necromancy]/Finesse

No problem. It´s just that I cannot look into your Hand/Deck/Discard notes and I wanted to be sure about a particular card if it is potentially in your hand again or not. Please proceed.

1 Like

Peace: see Board Info. Will mention it also in my actions notes in the future.

2 Likes

NP I saw the Peace in the description, as long as it’s in your turn somewhere and isn’t conflicting w/ something else it’s nbd

CAWS20 Round4: Player 2, Turn 5

P2 Nightmare vs P1 Present/Future/Peace

Starting Hand

Discord
Summon Skeletons
Nimble Fencer
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (9+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Grounded Guide, Nimble Fencer
Doom Grasp, Maestro
Discord, Nimble Fencer
Dark Pact, Harmony


Main:

  • Discord, nullcraft dies, BK there gets a chip off the block, I get a dancer (8)
  • River kills BK, back to your hand
  • Maxband Garth, fetch Grounded Guide (2)
  • Nimble Fencer, kills Oni takes 4, River midbands and heals, you get 1g (0)
  • Garth and Skeleton break your tech2, your base to 16
Workers

Sacrifice the weak, Jandra, the Negator, Poisonblade Rogue, Skeleton Javelineer

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Grounded Guide (4/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Dancer (0/1)
  • :target: Lookout:

In Play:

  • River (3/5 lvl 3, +)
  • Garth (3/4 lvl 7)
  • Skeleton (2/1)
  • Nimble Fencer (4/1)
  • Harmony

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Doom Grasp
Maestro
Nimble Fencer
Deteriorate

End of Turn Discard
My Thoughts

Wipe the board, break the T2, I can skip Vandy for now no spells to use. Teching GG (I need that to wipe things) and another Fencer, we’ll work with what we draw next turn, should be able to spin it well regardless!


A very beautiful move :pray: :+1: :slightly_smiling_face:

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Lol thanks, feels pretty usual for this deck to me tbh though :wink: Fetching Guide or Maestro and blowing everything up is sort of standard operating procedure

Yes. But I don´t know about standard operating procedure. And standard or not, the setup is still beautiful.

My next: hand:
Flagstone Spy
Air Hammer
Unphase
Forgotten Fighter
Elite Training

This is what I would call a classical Knock out. Well done and thanks for the dance :slightly_smiling_face:

You should have a Brave Knight in that hand as well, but oof, I was debating killing the tech1 or the tech2, seems I chose well. I take it that’s GG WP then?

GG WP :wink: