[CAWS20] Round4: CarpeGuitarrem MonoRed vs Steve44 [Necromancy/Disease]/Discipline

I’m not sure I understand; you should be able to rollback your turn and replay it w/ a different line (one where you don’t try to -1/-1 Drakk with an Orpal midband).

Would you kindly either edit your past turn w/ a new, legal line of play, or report the turn?

I edited my last turn…is it ok?

Sorry, Sparring Partner enters the field ‘ready’ as it were, but all things still have “summoning sickness” for lack of a better term, that prevent them from using (their own) exhaust abilities.

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see bomber’s answer. TL/DR: no, it’s not ok.

Sorry about my ignorance of my own deck, I delete my T10 and make a new one…

[b]P2T10[/b]
StartingHand Workers

STARTING HAND
Lich’s Bargain
Skeletal Lord
Jandra the Negator
Summon Skeletons


WORKERS
Graveyard
Poisonblade Rogue
Thieving Imp
Sacrifice the Weak
Pestering Haunt


NextHand

Corpse Catapult
Summon Skeletons
Necromancer
Skeleton Javelineer


Tech 0 card(s)
Get Paid + float - ($12)
No Worker
Summon Garth Torken - ($10)
Cast Summon Skeletons - ($7)
Sacrifice a Skeleton: Put a -1/-1 rune on my other Skeleton: both die, 2 corpse runes to my corpse catapult, Wight and Bone Collector gets a -1/-1 rune
Tap Copse Catapult: Break your Tech2, 2 damage to your Base
Hire Skeletal Lord - ($4)

Float ($4)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal Gloor :codexorpal: (2/5a) Plague Touch Level6
  • :psfist: Elite:
  • :ps_: Scavenger: Wight (3/3) (-) Unstoppable and deathtouch when attacking heroes
  • :pschip: Technician: Bone Collector (2/2) (-) attacks: Summon a Skeleton
  • :target: Lookout:

In Play:

  • Corpse Catapult (1/4) :exhaust:
  • Grave Stormborne :codexgrave: (4/3) Level7 Sparkshot, Readiness
  • Skeletal Lord 3/3 Skeletons +1/+1
  • Garth Torken :codextorken: 1/3 Level1

Buildings:

  • :heart: Base HP: 5
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10

@CarpeGuitarrem Sorry about my incorrect turn…hope it gets better… Here is my (correct??) turn.

Not quite there, I’m afraid. If your other Skeleton dies with that - rune, Orpal’s maxband will spread - runes to two of your other units.

It´s not my day…

'Fraid not :frowning: You can’t spread a rune to Skeleton Lord, since if he’s in play the Skeleton wouldn’t die from just a rune.

:worried: :worried: :worried: :worried: :worried: :worried: :worried: :worried:

@CarpeGuitarrem action to you, very close and entertaining game!

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P1T11


StartingHand Workers

STARTING HAND
Desperation
Bloodlust
Nautical Dog (frenzy 1) 1/1
Scorch
Lobber (haste) 2/1
Mad Man
Bombaster 2/1


WORKERS
Bloodburn
Pillage
Careless Musketeer
Charge
Kidnapping
Molting Firebird
Makeshift Rambaster (haste) 1*/2
Ember Sparks


NextHand
Discard

Bamstamper Lizzo 5/3+a
Kidnapping
Crash Bomber
Bloodrage Ogre 3/2+a
Chaos Mirror
Ember Sparks
Scorch
Nautical Dog (frenzy 1) 1/1
Bloodlust
Mad Man
Bombaster 2/1


Tech 0 card(s)
Get Paid + float - ($20)
Drakk casts Scorch on your base, down to 3 HP - ($17)
Play Nautical Dog from hand, it gains Haste from Drakk - ($16)
Drakk casts Bloodlust on Nautical Dog and Wight, they gain +1 ATK and haste - ($14)
Drakk casts and trashes Desperation, drawing 3 cards
Play Mad Man from hand - ($13)
Play Bombaster from hand - ($12)
Play Lobber from hand - ($11)
Frenzied Mad Man and Frenzied Bloodlusted Nautical Dog kill Orpal, levels fizzle
Drakk trades with Wight, your base takes 1 damage, down to 2 HP
Sac Bombaster to deal 2 damage to Bone Collector - ($10)
Lobber hits your base for 2 damage, GG!

Float ($10)
Skipping Discard/Draw phase


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Lobber (haste) 2/2

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 0
  • Deck: 0
  • Disc: 11

Gold:

  • Gold: 10
  • Workers: 12
Thoughts

Okay. This is…so so close to checkmate. aaaaaaaaaaa. Drakk and Dog can clear out Orpal…actually, Mad Man plus Bloodlusted Dog can do it. Drakk clears out Wight, Bombaster kills Bone Collector, Lobber hits base down to 1, and I can guarantee Drakk death with Bloodlust on Wight! Nice.

Tight stuff! Smart plays keeping Drakk alive, but I had juuuuust enough juice to push through lethal.

I don’t think attacking a 3/3 Wight with a 3/4 Drakk will get him killed here; Wight has deathtouch when ATTACKING, not patrolling. EDIT Wight is a 4/3 with bloodlust on him, I wasn’t thinking clearly

However, since you could have Lusted Drakk (instead of Wight), and died for lethal at END OF TURN, I think we still call it GG. You had just the right things left in your deck to pull that off, nice!

2 Likes

He casted Bloodlust on Wight giving him +1 ATK

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DURRRR I’m out to lunch clearly, ty for the correction

It has occurred to me that this also could have gotten done w/ Lobber killing Wight, and Drakk dealing the base damage.

So yea, there were many ways for red to close out that last 5 damage :wink:

This also doesn’t factor in bringing Zane down with all that surplus gold! GG!

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GGWP!!! Congrats! Good luck for the rest of the tournament!

Where do the - runes spread to here?

If you’re concerned.about lobber not having enough damage, note that it’s simple to play lobber after orpal dies

2 Likes

what a crazy game, i chewed up all my fingernails even as a spectator…