I’m not sure I understand; you should be able to rollback your turn and replay it w/ a different line (one where you don’t try to -1/-1 Drakk with an Orpal midband).
Would you kindly either edit your past turn w/ a new, legal line of play, or report the turn?
Sorry, Sparring Partner enters the field ‘ready’ as it were, but all things still have “summoning sickness” for lack of a better term, that prevent them from using (their own) exhaust abilities.
Corpse Catapult
Summon Skeletons
Necromancer
Skeleton Javelineer
Tech 0 card(s)
Get Paid + float - ($12)
No Worker
Summon Garth Torken - ($10)
Cast Summon Skeletons - ($7)
Sacrifice a Skeleton: Put a -1/-1 rune on my other Skeleton: both die, 2 corpse runes to my corpse catapult, Wight and Bone Collector gets a -1/-1 rune
Tap Copse Catapult: Break your Tech2, 2 damage to your Base
Hire Skeletal Lord - ($4)
Bamstamper Lizzo 5/3+a
Kidnapping
Crash Bomber
Bloodrage Ogre 3/2+a
Chaos Mirror
Ember Sparks
Scorch
Nautical Dog (frenzy 1) 1/1
Bloodlust
Mad Man
Bombaster 2/1
Tech 0 card(s)
Get Paid + float - ($20)
Drakk casts Scorch on your base, down to 3 HP - ($17)
Play Nautical Dog from hand, it gains Haste from Drakk - ($16)
Drakk casts Bloodlust on Nautical Dog and Wight, they gain +1 ATK and haste - ($14)
Drakk casts and trashes Desperation, drawing 3 cards
Play Mad Man from hand - ($13)
Play Bombaster from hand - ($12)
Play Lobber from hand - ($11)
Frenzied Mad Man and Frenzied Bloodlusted Nautical Dog kill Orpal, levels fizzle
Drakk trades with Wight, your base takes 1 damage, down to 2 HP
Sac Bombaster to deal 2 damage to Bone Collector - ($10)
Lobber hits your base for 2 damage, GG!
Float ($10)
Skipping Discard/Draw phase
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Lobber (haste) 2/2
Buildings:
Base HP: 18
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 0
Deck: 0
Disc: 11
Gold:
Gold: 10
Workers: 12
Thoughts
Okay. This is…so so close to checkmate. aaaaaaaaaaa. Drakk and Dog can clear out Orpal…actually, Mad Man plus Bloodlusted Dog can do it. Drakk clears out Wight, Bombaster kills Bone Collector, Lobber hits base down to 1, and I can guarantee Drakk death with Bloodlust on Wight! Nice.
Tight stuff! Smart plays keeping Drakk alive, but I had juuuuust enough juice to push through lethal.
I don’t think attacking a 3/3 Wight with a 3/4 Drakk will get him killed here; Wight has deathtouch when ATTACKING, not patrolling. EDIT Wight is a 4/3 with bloodlust on him, I wasn’t thinking clearly
However, since you could have Lusted Drakk (instead of Wight), and died for lethal at END OF TURN, I think we still call it GG. You had just the right things left in your deck to pull that off, nice!