[CAWS20] Round4: CarpeGuitarrem MonoRed vs Steve44 [Necromancy/Disease]/Discipline

GLHF @Steve44!
P1T1


StartingHand Workers

STARTING HAND
Mad Man
Makeshift Rambaster
Charge
Nautical Dog
Bloodburn


WORKERS
Bloodburn


NextHand

Scorch
Bloodrage Ogre
Bombaster
Pillage


Discard

Mad Man
Charge


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Makeshift Rambaster from hand - ($1)
Play Nautical Dog from hand - ($0)
Rambaster hits your base for 3 (down to 17)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Nautical Dog (frenzy 1) 1/1

In Play:

  • Makeshift Rambaster (haste) 1*/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

In terms of an aggressive opening, Steve’s codex is limited. There’s no Vandy; the only 2/3 hero is Grave (who has a multicolor penalty). I’m mostly going to have to watch for Rambasas, I think. My plan is going to be Crash Bombers to trade favorably against Rambasas, followed up with Ember Sparks.

Steve44’s turn!

1 Like

@CarpeGuitarrem GLHF! Here is my Turn1!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Summon Skeletons
Sacrifice the Weak
Thieving Imp
Graveyard
Skeleton Javelineer


WORKERS
Graveyard


NextHand

Jandra, the Negator
Pestering Haunt
Deteriorate
Skeletal Archery
Poisonblade Rogue


Discard

Sacrifice the Weak
Skeleton Javelineer
Thieving Imp
Summon Skeletons


Tech card(s)
Get Paid - ($5)
Worker - ($4)
Summon Orpal Gloor - ($2)
Cast Sacrifice the Weak on Makshift Rambaster - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal Gloor (1/3a) Level1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Lobber
Crash Bomber


STARTING HAND
Bombaster
Scorch
Bloodrage Ogre
Pillage


WORKERS
Bloodburn
Pillage


NextHand

Makeshift Rambaster (haste) 1*/2
Scorch
Careless Musketeer
Crash Bomber


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Bloodrage Ogre - ($2)
Tech 1 - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Nautical Dog (frenzy 1) 1/1

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

I want to just go in on Zane and Dog trade, but that’s a little too rich for me unless I just go all-in on spells. Let’s keep Zane in reserve then, keep up Dog and deploy a Brogre. Next turn I have the option of bringing in Zane to swing or bringing in Drakk for frenzy.

@Steve44’s turn!

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Bone Collector
Nether Drain


STARTING HAND
Deteriorate
Pestering Haunt
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue


WORKERS
Graveyard
Poisonblade Rogue


NextHand

Sacrifice the Weak
Nether Drain
Bone Collector
Thieving Imp
Pestering Haunt


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build expensive Tech 1 - ($3)
Hire Jandra - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3a) Overpower
  • :psfist: Elite:
  • :ps_: Scavenger: Orpal Gloor (1/3) Level1, Plague touch
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I have to make some hard decisions already in Turn2…If I kill Ogre with Deteriorate and Orpal I lose my Hero and have to pay 1 gold…too expensive…if I kill Nautical Dog and weaken Ogre with Orpal I have a bad defense and Ogre can attack next turn…so…I think I try to defend with Jandra as Squad leader and Orpal as Scavenger…I hope I can engage him while I try to bring my Skeleton army to life…

P1T3


Tech StartingHand Workers

TECH
Kidnapping
Molting Firebird


STARTING HAND
Careless Musketeer
Scorch
Crash Bomber
Makeshift Rambaster (haste) 1*/2


WORKERS
Bloodburn
Pillage
Careless Musketeer


NextHand

Mad Man
Lobber
Bombaster
Charge


Discard

Nautical Dog (frenzy 1) 1/1
Bloodrage Ogre 3/2+a
Scorch
Makeshift Rambaster (haste) 1*/2
Kidnapping
Molting Firebird


Tech 2 card(s)
Get Paid + float - ($7)
Summon Drakk Ramhorn - ($5)
Level Drakk to 4 - ($2)
Frenzied Bloodrage Ogre trades with Jandra
Frenzied Nautical Dog trades with Orpal, Drakk hits max level
Play Crash Bomber from hand, it gains haste from Drakk’s maxband - ($1)
Frenzied Crash Bomber hits your Tech 1 for 3 damage (down to 2 HP)
Make a worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 MAX Drakk Ramhorn (Dies:*, frenzy aura) 3/4
  • Crash Bomber (Dies:*) 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Brogre and Dog trade, Midband Zane gives me another gold, leaving me with 2 gold after worker. I can Crash Bomber, or I can Rambaster for 3 more building damage. Alternate line, I could Zane and fizzle the Orpal levels for 7 gold, shoving Jandra into Technician after I deal 2 to her with Brogre. Mehhh that doesn’t let me do anything like Rambaster. I could instead deploy Drakk for 5 gold, frenzied BRO kills Jandra and frenzied dog kills Orpal, free maxband. I worker and then Crash Bomber with my last gold. That’s pretty good! I can throw Kidnapping and a Tech 2 in there this turn, then. This lets me set up a Tech 1 kill, too. (Crash Bomber trade plus Lobber) Well, if StW doesn’t come out; it probably will. But I have a ton of haste next turn to make stuff happen.

@Steve44’s turn!

1 Like
[b]P2T3[/b]
Tech StartingHand Workers

TECH
Doom Grasp
Bone Collector


STARTING HAND
Pestering Haunt
Nether Drain
Bone Collector
Sacrifice the Weak
Thieving Imp


WORKERS
Graveyard
Poisonblade Rogue
Thieving Imp


NextHand

Skeleton Javelineer
Skeletal Archery


Discard

Sacrifice the Weak
Nether Drain
Jandra, the Negator
Doom Grasp
Bone Collector


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Summon Garth - ($5)
Cast Nether Drain: Drakk loses 2 Levels, Garth gains 2 Levels - ($4)
Cast Sacrifice the Weak: you sacrifice Crash Bomber, my base takes 1 damage - ($2)
Hire Bone Collector - ($0)
Hire Pestering Haunt

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Garth Torken (1/3) Level3
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 2

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

It´s really hard to survive against MonoRed, especially if Red is Player1…

@CarpeGuitarrem´s turn!

P1T4


Tech StartingHand Workers

TECH
Bamstamper Lizzo
Chaos Mirror


STARTING HAND
Bombaster
Charge
Mad Man
Lobber


WORKERS
Bloodburn
Pillage
Careless Musketeer
Charge


NextHand

Kidnapping
Bloodrage Ogre 3/2+a


Tech 2 card(s)
Get Paid - ($7)
Maxband Drakk again - ($5)
Play Bombaster, it gains haste - ($3)
Play Lobber - ($2)
Play Mad Man - ($1)
Drakk and Mad Man kill Bone Collector
Frenzied Bombaster kills Garth, levels fizzle
Lobber breaks your Tech 1, your base takes 2 (down to 14)
Worker - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 MAX Drakk Ramhorn (Dies:*, frenzy aura) 3/1
  • Bombaster 2/1
  • Lobber (haste) 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

A good response. I can do better. Re-maxing Drakk for 2, I can summon Bombaster, Lobber, Mad Man for 4, 1 for a worker. I unfortunately have to burn both Lobber and Mad Man against Bone Collector here, but Bombaster kills Garth and Drakk breaks Tech 1. Teching in Chaos Mirror as a utility spell to break a good SQL in the future.

@Steve44’s turn!

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Skeletal Lord
Lich’s Bargain


STARTING HAND
Skeleton Javelineer
Skeletal Archery
Deteriorate


WORKERS
Graveyard
Poisonblade Rogue
Thieving Imp
Skeletal Archery


NextHand

Sacrifice the Weak
Summon Skeletons


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Grave Stormborn - ($5)
Cast Deteriorate on Bombaster - ($4)
Hire Skeleton Javelineer - ($3)
Pestering Haunt deals with Drakk Levels fizzle, Grave to Level3, my base takes 1 damage
Build Heroes Hall - ($1)
Rebuild Tech1

Float ($1)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Stormborne (3/4a) Sparkshot, Readiness Level3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1) Javelin Rune
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

It´s really hard to survive against MonoRed, especially if Red is Player1…

P1T5


Tech StartingHand Workers

TECH
Bloodlust
Kidnapping


STARTING HAND
Bloodrage Ogre 3/2+a
Kidnapping


WORKERS
Bloodburn
Pillage
Careless Musketeer
Charge
Kidnapping


NextHand

Molting Firebird
Mad Man


Discard

Bombaster 2/1
Bloodlust
Kidnapping


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Bloodrage Ogre from hand - ($5)
Summon Jaina - ($3)
Build a Tower - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+a
  • :psfist: Elite:
  • :ps_: Scavenger: Lobber (haste) 2/2
  • :pschip: Technician: L1 Jaina Stormborne (sparkshot) 2/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Gonna be kinda a slow turn here but it’s time to tech up, I think. I need to be able to threaten Molting Firebird. 11 gold to Max Drakk + Bird outta nowhere, so I won’t be threatening it next turn. However, Steve doesn’t have much in the way of offense here, so that’s good. Thinking on it, I probably wanna just drop a hero instead. Setting up to punish a Tech 2 here.

Blast, I didn’t want that firebird yet.

@Steve44’s turn!

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Corpse Catapult
Wight


STARTING HAND
Summon Skeletons
Sacrifice the Weak
Lich’s Bargain
Pestering Haunt


WORKERS
Graveyard
Poisonblade Rogue
Thieving Imp
Sacrifice the Weak


NextHand

Jandra, the Negator
Doom Grasp
Skeletal Lord


Discard

Skeletal Archery
Lich’s Bargain
Skeleton Javelineer
Summon Skeletons
Corpse Catapult
Wight


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Grave to max - ($5)
Grave kills Ogre and takes 4 damage
Summon Garth Torken - ($3)
Grave throw his sword rune on Jaina, you draw, Garth to Level3
level Garth to Level4 - ($2)
Sacrifice Skeleton Javelineer: I draw a card
Cast Lich´s Bargain: my base takes 4 damage, I sacrifice a worker; Summon a 1/1 Skeleton, a 2/2 Zombie, a 3/3 Horror with deathtouch - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3a) Deathtouch
  • :psfist: Elite:
  • :ps_: Scavenger: Zombie (2/2)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Grave Stormborne (4/1) Sparkshot, Readiness Level7 :exhaust:
  • Garth Torken (2/4) Level 4

Buildings:

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

It´s really hard to survive against MonoRed, especially if Red is Player1…

1 Like

P1T6


Tech StartingHand Workers

TECH
Ember Sparks
Ember Sparks


STARTING HAND
Mad Man
Molting Firebird
Chaos Mirror


WORKERS
Bloodburn
Pillage
Careless Musketeer
Charge
Kidnapping
Molting Firebird


NextHand

Crash Bomber (Dies:*) 2/2
Nautical Dog (frenzy 1) 1/1


Discard

Bombaster 2/1
Bloodlust
Kidnapping
Bloodrage Ogre 3/2+a
Chaos Mirror
Mad Man
Ember Sparks
Ember Sparks


Tech 2 card(s)
Get Paid - ($9)
Play Mad Man from hand - ($8)
Summon Zane - ($6)
Zane casts Chaos Mirror; I swap Mad Man and Grave (Mad Man has 4 ATK, Grave has 1 ATK, until end of turn) - ($4)
Mad Man trades with Horror
Level Zane 3x to midband - ($1)
Zane kills Zombie, takes 2 damage, we both get a gold - ($2)
Maxband Zane, shove skeleton into scavenger, we both get a gold - ($1)
Lobber kills Grave, taking 1 damage, levels fizzle
Worker - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Lobber (haste) 2/1
  • L6 Captain Zane (haste) 4/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

With some savvy play, I can actually clear this out. Mad Man, Zane, Chaos Mirror is 5, CM to swap MM and Grave, MM kills Horror, midband Zane (8 total), Zane kills Zombie and gets a gold, maxband Zane to kill Skeleton into scavenger and get another gold, Lobber kills Grave and unfortunately levels fizzle but it leaves Lobber up. With Lich’s Bargain on the table, we should swap gears to Bugblatter/Crashbarrow/Shoddy Glider. On second thought, just Fire burn should be enough, and that’s easier to guarantee than Tech 2. Going tech 2 means we let up on the base burn pressure.

@Steve44’s turn!

1 Like
[b]P2T6[/b]
Tech StartingHand Workers

TECH
Lord of Shadows
Corpse Catapult


STARTING HAND
Skeletal Lord
Jandra, the Negator
Doom Grasp


WORKERS
Graveyard
Poisonblade Rogue
Thieving Imp
Sacrifice the Weak


NextHand

Deteriorate
Bone Collector
Pestering Haunt
Bone Collector


Discard

Skeletal Archery
Lich’s Bargain
Skeleton Javelineer
Summon Skeletons
Corpse Catapult
Wight
Doom Grasp
Skeletal Lord
Jandra, the Negator
Lord of Shadows
Corpse Catapult


Tech 2 card(s)
Get Paid + 2x Scavenger - ($11)
No Worker
Summon a Skeleton - ($10)
Cast Doom Grasp: Sacrifice Skeleton: Destroy Zane: Garth to Level6 - ($6)
Garth kills Lobber, takes 3 damage
Build Tech2 (Necromancy)- ($2)
Summon Orpal Gloor - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal Gloor :codexorpal: (1/3a) Plague Touch
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth Torken :codextorken: (2/1) Level 6 :exhaust:

Buildings:

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 11

Gold:

  • Gold: 0
  • Workers: 9

@CarpeGuitarrem Your turn!

1 Like

P1T7


Tech StartingHand Workers

TECH
Desperation


STARTING HAND
Nautical Dog (frenzy 1) 1/1
Crash Bomber (Dies:*) 2/2


WORKERS
Bloodburn
Pillage
Careless Musketeer
Charge
Kidnapping
Molting Firebird


NextHand

Makeshift Rambaster (haste) 1*/2
Bamstamper Lizzo
Scorch


Discard

Bombaster 2/1
Bloodlust
Kidnapping
Bloodrage Ogre 3/2+a
Chaos Mirror
Mad Man
Ember Sparks
Ember Sparks
Lobber (haste) 2/1
Nautical Dog (frenzy 1) 1/1
Desperation


Tech 1 card(s)
Get Paid - ($10)
Play Crash Bomber from hand - ($9)
Summon Drakk Ramhorn - ($7)
Midband Drakk Ramhorn - ($4)
Build Tech 2 – Fire - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber (Dies:*) 2/2+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L4 Drakk Ramhorn (Dies:*) 2/3

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 11

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Max Drakk + Crash is 8 gold, leaving 2 gold left. I cooooooould also Tech 2 here to have Bamstamper online. That was a spicy Doom Grasp. Midband Drakk, Crash Bomber, Tech 2 lets me swing in next turn with a potential hasted frenzied Bamstamper. Tech 2 Necro doesn’t have much I’m scared of here.

@Steve44’s turn!

[b]P2T7[/b]
Tech StartingHand Workers

TECH
Skeletal Lord
Necromancer


STARTING HAND
Deteriorate
Bone Collector
Pestering Haunt
Bone Collector


WORKERS
Graveyard
Poisonblade Rogue
Thieving Imp
Sacrifice the Weak
Pestering Haunt


NextHand

Skeletal Lord
Nether Drain
Lord of Shadows


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Orpal Gloor to Level 4 - ($5)
Cast Deteriorate on Crash Bomber
Orpal Gloor kills Crash Bomber, takes 2 damage, 1 damage to my base
Garth Torken to Max, heals all damage, put Corpse Catapult from my discard pile into play - ($4)
Summon Grave Stormborne - ($2)
Garth kills Drakk, takes 3 damage, Grave to Level3, 1 damage to my base
Hire Bone Collector - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Stormborne :codexgrave: (3/4a) Level3 Sparkshot, Readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector (3/3) Attacks: Summon a Skeleton
  • :target: Lookout:

In Play:

  • Garth Torken :codextorken: (3/1) Level 7
  • Orpal Gloor :codexorpal: (2/2) Plague Touch Level4
  • Corpse Catapult (1/4) no corpse rune

Buildings:

  • :heart: Base HP: 7
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

@CarpeGuitarrem Your turn!

Orpal only takes 2 damage here, because of deteriorate

Thank you! I edit the damage.

P1T8


StartingHand Workers

STARTING HAND
Makeshift Rambaster (haste) 1*/2
Scorch
Bamstamper Lizzo


WORKERS
Bloodburn
Pillage
Careless Musketeer
Charge
Kidnapping
Molting Firebird
Makeshift Rambaster (haste) 1*/2


NextHand

Kidnapping
Crash Bomber (Dies:*) 2/2+a


Tech 0 card(s)
Get Paid - ($10)
Play Bamstamper Lizzo from hand, kill your Bone Collector, you draw a card and get a Corpse Catapult rune - ($6)
Summon Zane - ($4)
Zane casts Scorch, dealing 2 damage to your base - ($1)
Worker - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bamstamper Lizzo 5/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Captain Zane (haste) 2/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Getting tight, time to squeeze out every last bit of damage I can! Obnoxious that Garth makes a skeleton and eats it to empower Catapult, I would LOVE to Kidnapping that sucker.

@Steve44’s turn!

[b]P2T8[/b]
StartingHand Workers

STARTING HAND
Nether Drain
Skeletal Lord
Lord of Shadows
Doom Grasp


WORKERS
Graveyard
Poisonblade Rogue
Thieving Imp
Sacrifice the Weak
Pestering Haunt


NextHand

Wight
Skeletal Archery
Bone Collector
Deteriorate


Discard

Doom Grasp
Lord of Shadows
Nether Drain


Tech 0 card(s)
Get Paid - ($10)
No Worker
Summon a Skeleton - ($9)
Cast Doom Grasp: Sacrifice Skeleton, get a Corpse Rune: destroy your Lizzo - ($5)
Grave kills Zane, you draw a card, Grave to Level5, takes 3 damage
Tap Corpse Catapult: Break your Tech2, 2 Damage to your Base
Orpal and Garth break your Tech1, 2 Damage to your Base, Garth dies Levels fizzle; Orpal takes 1 damage
Level Garth to Max, heals all damage, get a sword rune - ($3)
Hire Skeletal Lord - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Stormborne :codexgrave: (4/5a) Level3 Sparkshot, Readiness, Sword rune
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Lord (3/3) Skeletons get +1/+1
  • Orpal Gloor :codexorpal: (2/1) Plague Touch Level4 :exhaust:
  • Corpse Catapult (1/4) :exhaust:

Buildings:

  • :heart: Base HP: 5
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10