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[CAWS20] Round2: hardy83 [Discipline]/Anarchy/Finesse vs Nekoatl [Demonology/Disease]/Truth

Heya @Nekoatl! :smiley: good to fight you again

glhf

P1T1


StartingHand Workers

STARTING HAND
Savior Monk
Safe Attacking
Sensei’s Advice
Aged Sensei
Morningstar Flagbearer


WORKERS
Safe Attacking


NextHand

Smoker
Snapback
Fox Viper
Grappling Hook
Fox Primus


Discard

Savior Monk
Sensei’s Advice
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Aged Sensei - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Stormborne, L1 (2/3a) - sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
1 Like

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Graveyard
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer


WORKERS
Skeletal Archery


NextHand

Pestering Haunt
Jandra, the Negator
Deteriorate
Thieving Imp
Sacrifice the Weak


Discard

Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Orpal Gloor - ($2)
Graveyard - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Orpal Gloor (2/3) Plauge touch
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Would have much preferred to have Deteriorate, this is a rather awkward opening hand. Well, at least Orpal is able to punish him if he takes the kill, though sadly with reduced effectiveness, but there’s no way I avoid taking a loss here unless I can scare him off.

deja vu… hope I can change the outcome

"P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Snapback
Smoker
Fox Primus
Fox Viper
Grappling Hook


WORKERS
Safe Attacking
Fox Viper


NextHand

Fox Primus
Snapback
Grappling Hook
Nimble Fencer
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
hook orpal to lookout
Sensei buffs grave, grave hits orpal and levels
tech 1 - ($2)
heroes hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave Stormborne, L3 (3/4) - sparkshot, readiness :exhaust:
  • Aged Sensei (1/1) :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Stars aligned well… no deteriorate in his first hand and hook in my second… hope I can make something out of this good start

"

P2T2


Tech StartingHand Workers

TECH
Dark Pact
Dark Pact


STARTING HAND
Sacrifice the Weak
Deteriorate
Thieving Imp
Pestering Haunt
Jandra, the Negator


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Poisonblade Rogue
Skeleton Javelineer
Dark Pact


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vandy Anadrose - ($3)
Deteriorate kills Aged Sensei.
Thieving Imp, discard #1 of 5. - ($0)
Pestering Haunt

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L1 Vandy Anadrose (2/3) Sparkshot
  • Pestering Haunt (1/1) Unstoppable, incorporeal

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Okay, that was worse than I’d hoped, but I can still make this work. Gotta use Dark Pact to recover my hand size, I’ve learned my lesson on that point!

P1T3


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Martial Mastery


STARTING HAND
Grappling Hook
Nimble Fencer
Fox Primus
Snapback
Sensei’s Advice


WORKERS
Safe Attacking
Fox Viper
Snapback


NextHand

Morningstar Flagbearer
Savior Monk
Smoker
Nimble Fencer


Discard

Fox Primus
Aged Sensei (1/1) :exhaust:
Sensei’s Advice
Grappling Hook
Star-Crossed Starlet
Martial Mastery


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
hire Fencer - ($3)
summon Zane - ($1)
Fencer runs into Imp, you draw
Grave hits Vandy, Zane to lvl 3
Zane to lvl 4 - ($0)
Zane breaks the Graveyard

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Stormborne, L3 (3/2a) - sparkshot, readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/1) :exhaust:
  • Captain Zane, L4 (3/3) :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

discard went well… still got my fencer and a heroes hall. so i can really make some pressure. question is what i tech? i guess, if i manage to kill off his technicians with zane, i won’t need martial mastery right now. i could go for starlets and tech into finesse later… martial mastery really helps with my cycle on the other hand, so i’ll go for one copy…

Things certainly seem to be going in your favor so far!

P2T3


Tech StartingHand Workers

TECH
Plague Spitter
Plague Spitter


STARTING HAND
Dark Pact
Skeleton Javelineer
Poisonblade Rogue
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer


NextHand

Dark Pact
Dark Pact
Summon Skeletons
Deteriorate


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Pestering Haunt trades with Nimble Fencer.
Tech I - ($4)
Orpal Gloor - ($2)
Poisonblade Rogue - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Orpal Gloor (2/3) Plague touch
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Poisonblade Rogue (2/1) Assassin

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Could have been worse, at least I got the technician draw, and Zane didn’t copy it. No point in patrolling a unit here, as he’d just use Zane’s maxband to torch it, better to prepare backline retaliation to draw an attack. Guess I should go with Plague Spitters, for now, as Shadow Blade will be of little utility while he’s running haste.

yeah, i got a good start. you not being able to deteriorate sensei in t1 also helped. but i won’t make the mistake to feel save… so i’m going to throw my sword, even if it might seem a bit exaggerated

P1T4


Tech StartingHand Workers

TECH
Martial Mastery
Star-Crossed Starlet


STARTING HAND
Nimble Fencer
Smoker
Savior Monk
Morningstar Flagbearer


WORKERS
Safe Attacking
Fox Viper
Snapback
Smoker


NextHand

Fox Primus
Morningstar Flagbearer
Savior Monk
Star-Crossed Starlet


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
hire another Fencer - ($4)
max Zane, shove Orpal to lookout and deal 1 dmg - ($2)
Fencer runs into Orpal, lvls to Grave
Grave and Zane break your Tech 1
Grave to max, exhaust to throw brand new sword at Rogue - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer (1/2) (-)
  • Captain Zane, L6 (4/4) :exhaust:
  • Grave Stormborne, L7 (4/5) - sparkshot, readiness :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

so, this might seem a bit expensive. but i got the momentum and i might have to face a copied fencer next turn. don’t want to add the rogue to that…

1 Like

P2T4


Tech StartingHand Workers

TECH
Sickness
Spreading Plague


STARTING HAND
Dark Pact
Deteriorate
Summon Skeletons
Dark Pact
Pestering Haunt
Sacrifice the Weak
Plague Spitter
Thieving Imp


WORKERS
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
Pestering Haunt


NextHand

Deteriorate
Sickness
Plague Spitter
Sacrifice the Weak
Graveyard


Tech 2 card(s)
Get Paid - ($8)
Rebuild Tech I
Vandy Anadrose - ($6)
Dark Pact my base
Dark Pact my base
Sacrifice the Weak, Fencer dies. - ($4)
Thieving Imp, discard #2 of 4. - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Vandy Anadrose (2/3) Sparkshot
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Okay, I can use Dark Pact to accelerate now, and I’d damn well better, or I can’t catch up. That means whatever I tech now, I may draw next turn. I won’t have access to Tech II cards, and very well may not have access to Tech I, either, which suggests spells, but… I guess Sickness and Spreading Plague might help, guess I couldl try those… though they really only work when used together, and my chances of getting both in hand next turn are atrocious… 1/55 if I didn’t screw up, and don’t get a technician bonus… but what if I do? Hmm, better than 1/20. Alternatively, I could go for Carrion Curse, but if he’s aiming for Virtuosos, that’s likely to result in a whiff. Guess I’d better try for the Orpal spells.

P1T5


Tech StartingHand Workers

TECH
Maestro
Maestro


STARTING HAND
Savior Monk
Morningstar Flagbearer
Fox Primus
Star-Crossed Starlet
Aged Sensei (1/1) :exhaust:


WORKERS
Safe Attacking
Fox Viper
Snapback
Smoker
Fox Primus


NextHand

Sensei’s Advice
Martial Mastery
Martial Mastery
Nimble Fencer (2/1) :exhaust:


Discard

Nimble Fencer (1/2) (-)
Morningstar Flagbearer
Maestro
Maestro
Star-Crossed Starlet
Aged Sensei (1/1) :exhaust:


Tech 2 card(s)
Get Paid - ($8)
Grave kills the imp
Zane goes for Vandy, we both draw
Savior Monk - ($6)
Tech 2 - Finesse - ($2)
Worker - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave Stormborne, L7 (4/3) - sparkshot, readiness
  • :target: Lookout:

In Play:

  • Captain Zane, L6 (4/2) :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

ok, i’ll try to go for vandy with zane to draw into a fencer (or martial mastery). fencer and starlet could break his tech 1 again, which seems a good option. i can also patrol with grave as i don’t have to fear shadowblade next turn

no luck here. so i’ll tech up and go for a savior monk to heal my heroes. starlet seems a bit risky in case he has sickness. hope he has no carrion curse to strip me of my spells which i will definitely draw

@hardy83 Did you play Starlet or Monk? Conflicting info.

2 Likes

oops, sorry. accidentally gave away some info about my tech choices… at least after building my tech 2… :wink:

@Nekoatl

Nothing that I hadn’t already guessed. :wink:

P2T5


Tech StartingHand Workers

TECH
Sickness
Spreading Plague


STARTING HAND
Graveyard
Plague Spitter
Sacrifice the Weak
Deteriorate
Sickness
Poisonblade Rogue


WORKERS
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
Pestering Haunt
Poisonblade Rogue


NextHand

Plague Spitter
Summon Skeletons
Dark Pact
Dark Pact


Discard

Thieving Imp
Deteriorate
Sickness
Graveyard
Sacrifice the Weak
Sickness
Spreading Plague


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Orpal Gloor - ($6)
Deteriorate
Sickness kills Savior Monk and infects Grave. - ($4)
Plague Spitter - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3A) Plauge touch, anti-air
  • :psfist: Elite: L1 Orpal Gloor (2/3) Plague touch
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10

Thoughts

No luck on the draw, I’ll have to improvise. Looks like he is indeed going for Virtuosos, so I shouldn’t bother going for Eyes, however, there is a chance he’ll go for Leaping Lizards, which could seriously interfere with Crow usage. Briefly considering respecing into Demonology… and, rejected. They tend to be awkward and expensive, making them a difficult choice to engineer a comeback with, plus I already workered Jandra. Well, let’s see what I can afford to do this turn before thinking more about what to spec into. I’ll probably never have the chance to attack with the Rogue, and even if I could keep a Mirror in play, I’d likely have a better unit to copy. Guess I should double down on trying to get Spreading Plague to do work for me, since I’m already invested and even if Orpal dies this turn, he’ll be available to resummon by the time my teched cards cycle in. Now, the question is to play a Spitter, or build a Tech II… and I think the Spitter is the better choice, at least it hits back.

P1T6


Tech StartingHand Workers

TECH
Grounded Guide
Two Step


STARTING HAND
Martial Mastery
Nimble Fencer (2/1) :exhaust:
Martial Mastery
Sensei’s Advice
Star-Crossed Starlet
Grappling Hook
Maestro
Maestro
Sensei’s Advice


WORKERS
Safe Attacking
Fox Viper
Snapback
Smoker
Fox Primus
Sensei’s Advice


NextHand

Martial Mastery
Grappling Hook
Grounded Guide
Nimble Fencer (1/2) (-)


Discard

Star-Crossed Starlet
Maestro
Maestro


Tech 2 card(s)
Get Paid + float - ($10)
Martial Mastery, discard, draw 2, look at your hand - ($9)
River - ($7)
hire Fencer and Starlet - ($3)
hook your Spitter to Technician
cast another Martial Mastery, can’t discard, draw twice - ($2)
Zane trades with your Spitter, we both draw, Orpal lvls
worker - ($1)
Starlet trades with Orpal, River lvls
Grave and Fencer break your Tech 1

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave Stormborne, L7 (3/2) - sparkshot, readiness (-)
  • River Montoya, L3 (2/4)
  • Nimble Fencer (2/3) :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

not sure if that was a good move, hope it doesn’t matter anymore…

Well, at least I don’t have to worry about Zane this turn. Hopefully you don’t have the other Fencer in hand, either.

P2T6


StartingHand Workers

STARTING HAND
Plague Spitter
Dark Pact
Summon Skeletons
Dark Pact
Spreading Plague
Graveyard
Sickness
Deteriorate
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
Pestering Haunt
Poisonblade Rogue


NextHand

Sacrifice the Weak
Spreading Plague
Plague Spitter
Thieving Imp
Sickness


Tech 0 card(s)
Get Paid + float - ($11)
Rebuild Tech I
Vandy Anadrose - ($9)
Dark Pact my base
Dark Pact my base
Sacrifice the Weak, Nimble Fencer dies. - ($7)
Summon Skeletons - ($4)
Midband Vandy - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 5, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L3 Vandy Anadrose (4/4) Sparkshot, resist 1
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Okay, I have some desirable starter cards I could dig for, though I’m running low on base HP. The chance to StW that Fencer is tempting, though, and if I can’t manage to halt his aggression, I’ll only be delaying the inevitable. There are no immediately useful cards for me to tech, but I’m also not required to tech anymore, so I’ll pass on that for this turn, which means I can directly to planning my turn. Supposing I choose not to Dark Pact, the best I can do is summon Vandy and cast Summon Skeletons, which, best case scenario, could protect my buildings, but unless I pay to maxband Vandy and buff/doom the Fencer, he wouldn’t lose any of his attack power in the process, and it’s a good bet he’ll be able to play more Fencers and do some more building damage, so it’s better that I damage my own building and maybe limit his deployment a bit. No help from the first casting, let’s try again. That’s a little better, got StW at least, shame to whiff on the Imp, though. Actually, on further consideration, I guess Soul Stone could have helped a little, though using it on a Skeleton feels very wasteful. Still, I guess it’s worth keeping in mind for the future.

I’m going to kill the Technician and play martial mastery afterwards. so I’m curious about your tech draw… ?

1 Like

It’s the other Plague Spitter.

oh wow, that upcoming turn is going to hurt :scream:

[b]P1T7[/b]
StartingHand Workers

STARTING HAND
Grounded Guide
Nimble Fencer (1/2) (-)
Grappling Hook
Martial Mastery
Two Step
Morningstar Flagbearer


WORKERS
Safe Attacking
Fox Viper
Snapback
Smoker
Fox Primus
Sensei’s Advice


NextHand

Star-Crossed Starlet
Martial Mastery
Aged Sensei (1/1) :exhaust:


Discard

Star-Crossed Starlet
Maestro
Maestro
Nimble Fencer (2/3) :exhaust:
Grappling Hook
Martial Mastery
Two Step


Tech 0 card(s)
Get Paid + float - ($11)
hire Grounded Guide and the second Fencer - ($4)
hook Vandy to lookout
Grave hits scav and sparkshots technician
Martial Mastery, no discard, draw two, look - ($3)
Fencer runs into Vandy, River to max
River deals 3dmg to your base
hire discounted Flagbearer - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Morningstar Flagbearer (2/2)
  • :pschip: Technician: Grave Stormborne, L7 (3/1) - sparkshot, readiness (-)
  • :target: Lookout: Grounded Guide (4/4)

In Play:

  • River Montoya, L5 (3/4) :exhaust:
  • Nimble Fencer (4/1) :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

ouch, that next turn will hurt. hope i can recuperate fast enough from that blow. he’ll probably spend 8g to clean the board of GG, my two heroes AND fencer in the process… that leaves him with enough gold to hire a plague spitter (or maxband orpal, but i don’t think so). anyways it will be tough to deal with his spitter and orpal next turn. hope he doesn’t turn that match around… oh, guess i’ll patrol gg in lookout. at least he’ll lack 1g for the spitter. so he’ll stw or summon quince… guess i’ll hire a discounted flagbearer, too. so he has to target it with sickness… or just stw it out of the way… sigh guess i won’t find a better solution. he’ll wipe my board completely but at least won’t have resources left to maxband orpal or protect him. that’s probably the best i’ll get.

there are of course other lines of play, but i’ll try to defend as good as i can against the one described above…

I suppose so, though I can just barely afford it.

P2T7


StartingHand Workers

STARTING HAND
Thieving Imp
Sickness
Plague Spitter
Spreading Plague
Sacrifice the Weak
Plague Spitter


WORKERS
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
Pestering Haunt
Poisonblade Rogue
???


NextHand

Summon Skeletons
Graveyard
Dark Pact
Sickness
Deteriorate


Discard

Sacrifice the Weak
Sickness
Spreading Plague
Plague Spitter
Plague Spitter
Thieving Imp


Tech 0 card(s)
Get Paid + Scavenger - ($11)
Orpal Gloor - ($9)
Sacrifice the Weak, Morningstar Flagbearer dies, you draw. - ($7)
Expensive Sickness infects Grounded Guide and River Montoya. - ($4)
Spreading Plague kills Grave, River, and Grounded Guide. - ($0)
Nimble Fencer dies from previous damage.

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Orpal Gloor (2/4A) Plague touch, sacrifice
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 5
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

Well, at least I don’t have to worry about him breaking my tech buildings anymore, lulz. I can clear his board, too, but it’ll cost all my gold to do it, which means best case scenario I might have access to Tech II for next cycle, but not Tech III. Hmm… there’s a good chance I’ll have my hands full with whatever he plays next turn, though, so I’ll hold off for now.

[b]P1T8[/b]
Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Martial Mastery
Aged Sensei (1/1) :exhaust:
Star-Crossed Starlet
Savior Monk (2/2a)
Star-Crossed Starlet


WORKERS
Safe Attacking
Fox Viper
Snapback
Smoker
Fox Primus
Sensei’s Advice


NextHand

Nimble Fencer (4/1) :exhaust:
Surprise Attack
Maestro
Nimble Fencer (2/3) :exhaust:
Two Step


Discard

Savior Monk (2/2a)
Martial Mastery
Aged Sensei (1/1) :exhaust:


Tech 2 card(s)
Get Paid + float + scav - ($12)
max Zane, shove Orpal to Technician - ($5)
hit Orpal and draw… wrong card
hire two Starlets - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Star-Crossed Starlet
  • Star-Crossed Starlet
  • Captain Zane, L6 (2/2) :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

scav + float + workers is enough for max lvl Zane + sharks. so it’s another 1 in 3 draw for gg (considering fencers), like last turn when i fished for starlet with martial mastery… :crossed_fingers:

That’ll leave Zane at 2/2, I’m assuming this is fine?

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