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[CAWS20] Round1: Unity [Present/Future]/Peace vs CarpeGuitarrem MonoRed

My first turn will come soon :wink:

GLHF! @CarpeGuitarrem

P1T1


StartingHand Workers

STARTING HAND
Battle Suits
Tinkerer
Fading Argonaut
Temporal Research
Neo Plexus


WORKERS
Neo Plexus


NextHand

Hardened Mox
Time Spiral
Forgotten Fighter
Nullcraft
Plasmodium


Discard

Temporal Research
Tinkerer
Fading Argonaut
Battle Suits


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Max Geiger - ($1)
Max Geiger to Level 2 - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Max Geiger - Level 2 (2/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 5

@CarpeGuitarrem
Anyone there?

1 Like

Here, sorry! I’ll get my turn up ASAP

glhf!

P2T1


StartingHand Workers

STARTING HAND
Charge
Bloodrage Ogre
Pillage
Bloodburn
Careless Musketeer


WORKERS
Bloodburn


NextHand

Makeshift Rambaster
Scorch
Mad Man
Nautical Dog
Bombaster


Discard

Careless Musketeer
Pillage
Charge


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Bloodrage Ogre from hand - ($2)
Summon Drakk Ramhorn - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bloodrage Ogre (must attack) 3/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Drakk Ramhorn (Dies*) 1/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Giving the typical quick consideration to Bloodburn. The main relevance here is that it kills Nullcraft for free. However, that’s not super relevant after the early game because endgame Purple Peace drops Nullcraft from hand. The other consideration is Mox, but honestly dropping BB is itself a tempo loss like Mox and Mox doesn’t even put runes on. Cool, that’s settled. In that case, BRO plus hero is the way to go here. I have a lot of ways to explode the patrol zone and want to make sure I’m burning down tech buildings. Next turn, I have a few ways to use 6 gold, so I’ll just stick BRO in scav to make Geiger + Nullcraft redundant. Tech plan is GPT into Lobber/Fire Dart into Firebirds.

@Unity’s turn!

P1T2


Tech StartingHand Workers

TECH
Elite Training
Promise of Payment


STARTING HAND
Forgotten Fighter
Hardened Mox
Plasmodium
Time Spiral
Nullcraft


WORKERS
Neo Plexus
Plasmodium


NextHand

Fading Argonaut
Nullcraft
Tinkerer
Temporal Research
Elite Training


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Hardened Mox - ($1)
Geiger to Level 3 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Max Geiger - Level 3 (2/4+1A)
  • :psfist: Elite: Hardened Mox (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I gambled that he doesn´t have his Bloodrage Ogre. Played Geiger to avoid Pillage, now I pay double for this risk as I can´t save him.

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Nautical Dog
Mad Man
Bombaster
Makeshift Rambaster
Scorch


WORKERS
Bloodburn
Bombaster


NextHand

Makeshift Rambaster
Pillage
Gunpoint Taxman
Mad Man


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloodrage Ogre attacks Geiger, dealing 2 damage after armor
Drakk casts Scorch on Geiger, killing Geiger and gaining 2 levels - ($2)
Play Nautical Dog from hand - ($1)
Build Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Drakk Ramhorn (Dies*) 1/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (frenzy 1) 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 1

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

3 for Scorch, Ogre trades. Drakk disables Mox and 1 to midband. Nah, Mox disable isn’t needed because there’s no Tech 1 to break down. I can instead throw down Rambaster and then build Tech 1 of my own…hmm no it has to be Naughty Dog.

@Unity’s turn!

@CarpeGuitarrem: I think your Tech I has 5 HP :wink:

P1T3


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Elite Training
Temporal Research
Fading Argonaut
Nullcraft
Tinkerer


WORKERS
Neo Plexus
Plasmodium
Tinkerer


NextHand

Argonaut
Battle Suits
Forgotten Fighter
Promise of Payment
Time Spiral


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Tech I - ($3)
Play Fading Argonaut - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1A)***
  • :psfist: Elite: Hardened Mox (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Pressure is on. Would like to put my Argonaut at the Technichian or Scavenger Slot, but if he levels Drakk one level more he could finish him off with just his dog.

1 Like
Question for carpe for after the match:

why not mid drakk, so frenzied ogre hits geiger for 3+A, Drakk kills geiger, maxb and heals, then Ndog from hand? You would have obtained the same effect, left a patroller and gained Maxb drakk while saving yourself a card.

2 Likes

P2T3


Tech StartingHand Workers

TECH
Molting Firebird
Molting Firebird


STARTING HAND
Mad Man
Pillage
Makeshift Rambaster
Gunpoint Taxman


WORKERS
Bloodburn
Bombaster
Pillage


NextHand

Careless Musketeer
Bloodrage Ogre (must attack) 3/2
Charge


Discard

Nautical Dog (frenzy 1) 1/1
Mad Man
Molting Firebird
Molting Firebird


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Drakk attacks Fading Argonaut, takes 2 damage.
Midband Drakk, he heals up - ($5)
Nautical Dog trades with Fading Argonaut
Play Gunpoint Taxman and Makeshift Rambaster from hand - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (anti-air) 3/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L4 Drakk Ramhorn (Dies*, frenzy aura) 2/3
  • Makeshift Rambaster (haste) 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Drakk bops Fargo for 1, midband to allow Naughty Dog trade. 5 gold remaining. 2 to GPT. Rambaster?

@Unity’s turn!

P1T4


Tech StartingHand Workers

TECH
Void Star
Hive


STARTING HAND
Time Spiral
Battle Suits
Promise of Payment
Forgotten Fighter
Argonaut


WORKERS
Neo Plexus
Plasmodium
Tinkerer
Time Spiral


NextHand

Nullcraft
Elite Training
Argonaut
Temporal Research


Discard

Fading Argonaut
Promise of Payment
Forgotten Fighter
Battle Suits
Void Star
Hive


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Summon Vir Garbarean - ($5)
Build Tech II - ($1)
Bring an Argonaut with Promise of Payment: A Vortoss always pays his debts.

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4+1A) - Readiness
  • :psfist: Elite: Hardened Mox (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vir Garbarean (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I have to make a decision: I was tending towards Tech II Present. But I would also like to try to consolidate the defensive line with overeager Cades and try to gain air superiority thereafter. Hmmm, let´s see…

P2T4


Tech StartingHand Workers

TECH
Surprise Attack
Lobber


STARTING HAND
Charge
Careless Musketeer
Bloodrage Ogre (must attack) 3/2


WORKERS
Bloodburn
Bombaster
Pillage
Careless Musketeer


NextHand

Scorch
Gunpoint Taxman


Discard

Nautical Dog (frenzy 1) 1/1
Mad Man
Molting Firebird
Molting Firebird
Bloodrage Ogre (must attack) 3/2
Charge
Surprise Attack
Lobber


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Play Bloodrage Ogre from hand - ($6)
Drakk casts Charge on Bloodrage Ogre, it gains +1 ATK and haste - ($4)
Frenzied Bloodrage Ogre trades with Argonaut
Drakk hits Mox for 2, exhausts it and takes 2 damage
Frenzied Rambaster deals 4 to your Tech 2
Build Tech 2 – Fire - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman (anti-air) 3/3
  • :target: Lookout:

In Play:

  • L4 Drakk Ramhorn (Dies*, frenzy aura) 2/1
  • Makeshift Rambaster (haste) 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I can use hasted Careless plus Rambaster to break Tech 2. That means I need to use Drakk plus GPT to hmm. That doesn’t leave me with enough unless I also Charge BRO. 4 gold to BRO charge, that kills Argo, Drakk bumps Mox and Rambaster deals 4 to Tech 2. Leave GPT up and build Tech 2 with 4 gold. Next turn I’ll have lots of tempo to play with thanks to Promise of Payment. This doesn’t break Tech 2 but I doubt Unity has a Tech 2 unit ready to go. Sticking GPT in Technician on the off chance that I can draw a Firebird there, and by my read there’s no clear way for a kill on Drakk or anything important through GPT, I guess unless Unity pre-teched Now!

@Unity’s turn!

@CarpeGuitarrem

P1T5


Tech StartingHand Workers

TECH
Nebula
Overeager Cadet


STARTING HAND
Nullcraft
Temporal Research
Elite Training
Argonaut


WORKERS
Neo Plexus
Plasmodium
Tinkerer
Time Spiral
Temporal Research


NextHand

Hive
Argonaut
Promise of Payment
Nullcraft


Tech 2 card(s)
Get Paid + float+paying my debts - ($6)
Worker - ($5)
Play General Onimaru - ($3)
Play Elite Training on Vir Garbarean and General Onimaru. - ($1)
Vir kills your Taxman, you draw a card.
Hardened Mox kills Drakk Ramhorn, Vir to Level 3, 1 damage to my base.

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: General Onimaru Level 1 (3/3+2A) Anti Air
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Vir Garbarean (3/1+1A+Anti-Air) - Level 3
  • :exhaust: Hardened Mox (1/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Tech choice: In case he razes my Tech II, I tech an Overeager Cadet. In case it survives, a Nebula would be tempting…

Actually, to be correct: I repay my debts in the Upgrade phase :wink: Will edit.

Oh, no: I have to change my turn: can´t play Elite Training without Onimaru…
I guess I have to do a new discard/draw, is that correct?

1 Like

I hope it is correct now. Sorry for that!

I think Vir should be at 3/1, no armor after killing GPT?

I thought armor refreshes at the beginning of every turn and Elite training lasts until my next Upkeep so the armor is refreshed at the beginning of your turn.

@FrozenStorm Could you please help?

That’s just Squad Leader armor, which refreshes during multiplayer in between player turns. One-time armor goes away after a hit. (That said, not relevant to my turn I think, but good to have on hand for the future.)

P2T5


Tech StartingHand Workers

TECH
Bloodlust
Bloodlust


STARTING HAND
Scorch
Gunpoint Taxman


WORKERS
Bloodburn
Bombaster
Pillage
Careless Musketeer
Gunpoint Taxman


NextHand

Bloodlust
Charge
Bloodlust


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Zane - ($6)
Maxband Zane, bump Onimaru into Scavenger and deal 1 damage to him, removing the last point of armor - ($1)
Zane kills Onimaru, we both get a gold, levels fizzle - ($2)
Summon Jaina - ($0)
Rambaster breaks your Tech 2, your base takes 2 damage

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Jaina Stormborne (sparkshot) 2/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Captain Zane (haste) 4/1
  • Makeshift Rambaster (haste) 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I guess either way I want to crash Tech 2 down. Max Zane and draw a card by bumping Oni into Technician. Flame Arrow double tech? Or maybe Ember Sparks to potentially deal with a Mox nah wait we want Bloodlust to potentially get Firebirds out there.

@Unity’s turn!

Ouch, that hurt. Nice move, didn´t see that coming.