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[CAWS20] Round1: Unity [Present/Future]/Peace vs CarpeGuitarrem MonoRed

I have a question: If I Peek at a card it will be moved from the Deck to the Top of the deck column. Do I just let it stay there if I want to take it with one of Vir´s abilities later or for the Discard and draw phase?

And if I could Stash: would I just move it from my hand to the Stash column and then press the Discard/Draw button?

Carpe has it correct here; SQL granting armor refreshes in between turns in multiplayer, but otherwise armor is a one-time grant. Elite Training will give armor but not refresh it when your turn ends.

I only use the spreadsheet for card management and not posting, so YMMV, but typically I will for Vir peek:

  1. Hit “draw 1”
  2. If I’m swapping it / playing it directly, keep it there, otherwise, manually cut/paste it back to the deck.
  3. On discard/draw, I will just press the button as normal, and if I don’t draw the peeked card, take my last card I drew and manually swap it via cut/paste with the peeked card

I do what you said for Stash; cut/paste it out of the hand area (anywhere really), discard/draw as normal, (take the last card drawn and put it back in deck if I discarded 3+ cards), and then move the stashed card back to hand.

Again, not sure how that plays with the generated post from the spreadsheet (@zhavier might know better), but you can always correct w/e the turn output is manually.

1 Like

@CarpeGuitarrem

P1T6


Tech StartingHand Workers

TECH
Hive
Now!


STARTING HAND
Hive
Argonaut
Nullcraft
Promise of Payment


WORKERS
Neo Plexus
Plasmodium
Tinkerer
Time Spiral
Temporal Research
Hive


NextHand

Forgotten Fighter
Overeager Cadet


Discard

Promise of Payment
Hive
Now!


Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Worker - ($10)
Repair Tech II
Vir to Level 5 - ($8)
Hardened Mox and Vir kill Jaina, Vir to Max Level and heals.
Play Nullcraft and kill Zane - ($6)
Play Argonaut with Promise of Payment
Build Surplus - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4+1A) - Readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Vir Garbarean (3/5) - Level 7
  • :exhaust: Hardened Mox (1/1)
  • Mech** (6/7) - Untargetable
  • :exhaust: Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

The razing of my Tech II delays me. We are both low on cards. I hope the Surplus pays off, not much else I can do with my money. Tower would have been an option. But I think I need more tempo.

P2T6


StartingHand Workers

STARTING HAND
Bloodlust
Bloodlust
Charge


WORKERS
Bloodburn
Bombaster
Pillage
Careless Musketeer
Gunpoint Taxman


NextHand

Lobber
Mad Man
Nautical Dog (frenzy 1) 1/1
Gunpoint Taxman (anti-air) 3/3
Bloodrage Ogre (must attack) 3/2


Discard

Bloodlust
Charge
Bloodlust


Tech 0 card(s)
Get Paid - ($10)
Summon Drakk - ($8)
Build Tech 3 - ($3)
Build Tower - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Drakk Ramhorn (Dies:*) 1/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (haste) 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

The kill on Zane, nightmarish. And I drew all my hasty spells in one go. Literal worst-case scenario. Hm, Drakk plus double BL is 6 gold, I can midband for 3. That gives me 4 ATK on both Drakk and Rambaster and that is a really obnoxious total for both. Having the Nullcraft in play was a HUGE swing, with a bloodlusted Zane I could’ve smacked through Argonaut and then busted up Tech 2 again. I don’t think I have a kill on anything meaningful here, but I hate to give up advantage like that. But I do think it comes down to hunkering down and tanking up. 2 gold on Drakk, 5 gold on Surplus, 1 gold on workering, draw up next turn and have lots of options including exploding Zane Sharks. Keep Drakk in SQL to make for an awkward attack split (nullcraft and Argo have to devote attacks to killing him, leaving just Vir and Mox to kill Tech 2) wait no I can threaten Tech 3 instead of Surplus that’s actually a good way to protect my Tech 2. And I can build a Tower to kill Nullcraft.

@Unity’s turn!

@CarpeGuitarrem

P1T7


Tech StartingHand Workers

TECH
Nebula


STARTING HAND
Forgotten Fighter
Overeager Cadet


WORKERS
Neo Plexus
Plasmodium
Tinkerer
Time Spiral
Temporal Research
Hive


NextHand

Void Star
Fading Argonaut
Argonaut
Nebula


Discard

Promise of Payment
Hive
Now!
Overeager Cadet
Forgotten Fighter
Nebula


Tech 1 card(s)
Get Paid + float + pay my debts - ($8)
No Worker
Draw a card via Surplus.
Vir looks at the top card of the deck.
Vir exchanges top card of draw pile with card from his hand. - ($7)
Play Battle Suits - ($5)
Build Tech III - ($0)
Argonaut takes down Drakk. Levels fizzle.
Vir and Mox take down your Tech III, 2 damage to your base.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/2+1A) - Readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nullcraft
  • :target: Lookout:

In Play:

  • :exhaust: Vir Garbarean (3/4) - Level 7
  • :exhaust: Hardened Mox (2/1)
  • Mech* (6/7) - Untargetable
  • Battle Suits (Non-token Soldiers and Mystics gain +1 ATK)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

What is coming now? Lizzo, Firehouse, Firebird? A pitty I couldn´t take down his Tech II also.

P2T7


Tech StartingHand Workers

TECH
Cinderblast Dragon


STARTING HAND
Nautical Dog (frenzy 1) 1/1
Lobber
Gunpoint Taxman (anti-air) 3/3
Bloodrage Ogre (must attack) 3/2
Mad Man


WORKERS
Bloodburn
Bombaster
Pillage
Careless Musketeer
Gunpoint Taxman


NextHand

Scorch
Surprise Attack
Molting Firebird
Cinderblast Dragon
Molting Firebird


Tech 1 card(s)
Get Paid - ($10)
Summon and maxband Zane, shove Argonaut into Elite and it takes 1 damage - ($3)
Play Mad Man from hand, it trades with Argonaut - ($2)
Zane and Rambaster run under your Nullcraft and break your tech 2, your base takes 2 damage
Play Gunpoint Taxman from hand - ($0)
Rebuild Tech 3

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Gunpoint Taxman (anti-air) 4/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (haste) 1/2
  • L6 Captain Zane (haste) 4/4

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I have to kill Argo so that I can break Tech 2. Lobber, Mad Man, Zane, Rambaster does that. I can Mad Man plus Max Zane for 8 gold to kill Argo, then I have 1 gold to Lobber and Zane gets an attack. I can break one tech building and almost break another, or I can break a tech building and get a Vir kill. I can’t save Zane, RIP. But I can keep threatening Cinderblast. Nah, I’ll just break one tech building and be happy with that and play GPT. I’m assuming there is no way Unity teched Nebulas that far ahead of time.

@Unity’s turn!

P1T8


StartingHand Workers

STARTING HAND
Argonaut
Fading Argonaut
Nebula
Void Star
Elite Training


WORKERS
Neo Plexus
Plasmodium
Tinkerer
Time Spiral
Temporal Research
Hive


NextHand

Now!
Promise of Payment
Fading Argonaut
Argonaut
Nebula


Tech 0 card(s)
Get Paid - ($10)
No Worker
Draw a card for Surplus.
Repair Tech II
Play Nebula - ($3)
Destroy your Gunpoint Taxman with Nebula.
Vir and Mox destroy your Tech III. 2 Damage to your Base.
Play Argonaut - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mech (6/7+1A) - Untargetable
  • :psfist: Elite: Nullcraft
  • :ps_: Scavenger: Argonaut (4/4) - Readiness
  • :pschip: Technician:
  • :target: Lookout: Nebula (7/6)

In Play:

  • :exhaust: Vir Garbarean (3/3) - Level 7
  • :exhaust: Hardened Mox (2/1)
  • Battle Suits (Non-token Soldiers and Mystics gain +1 ATK)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Tech III or Zane? I hope he doesn´t have a Chaos Mirror at hand.

I was ready to deal with anything but a Nebula, gg @Unity!

1 Like

P1T9


StartingHand Workers

STARTING HAND
Promise of Payment
Now!
Nebula
Fading Argonaut
Argonaut


WORKERS
Neo Plexus
Plasmodium
Tinkerer
Time Spiral
Temporal Research
Hive


NextHand

Hive
Overeager Cadet
Void Star
Elite Training
Forgotten Fighter


Discard

Now!
Argonaut
Fading Argonaut
Promise of Payment


Tech 0 card(s)
Get Paid - ($10)
Worker
Play Max Geiger - ($8)
Play Nebula - ($1)
Play Now! on Nebula - ($0)
Argonaut distracts your Tower.
Nebulas deal 14 damage to your base, Mox crawls there to do the rest :wink:

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vir Garbarean (3/3) - Level 7
  • Max Geiger (2/3)
  • Battle Suits (Non-token Soldiers and Mystics gain +1 ATK)
  • Mech (6/7+1A) - Untargetable
  • Nullcraft
  • Argonaut (4/4) - Readiness
  • :exhaust: Nebula (7/6)
  • :exhaust: Nebula (7/6)
  • :exhaust: Hardened Mox (2/1)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Hooray!

@CarpeGuitarrem: Gg. Yes I was very happy (and lucky) that you chose to raze my Tech II. Wp!
@FrozenStorm

2 Likes

The Peek function actually does work, so all the things frozen did aren’t actually required. The top of deck cell works to alleviate the need for any extra manipulations post discard/draw

3 Likes

You are 100% correct, I missed this line entirely and I think that cost me a ton; my next turn would’ve played out completely differently if I had maxband Drakk online.

2 Likes