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[CAWS19] Round6 bolyarich [Demon/Necro]/Finesse vs dwarddd [Past/Present]/Peace

P1T1

GL HF!


StartingHand Workers

STARTING HAND
Pestering Haunt
Skeletal Archery
Deteriorate
Graveyard
Skeleton Javelineer


WORKERS
Jandra, the Negator


NextHand

Summon Skeletons
Deteriorate
Skeleton Javelineer
Sacrifice the Weak


Discard

Thieving Imp
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
graveyard and haunt - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt(1/1)
  • Graveyard 3hp ( )

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 5

@dwarddd’s turn!

@bolyarich rounnnndddd 2! …
Fight!

(Ignoring the fact that ‘round 1’ is still going)

P2T1


StartingHand Workers

STARTING HAND
Time Spiral
Battle Suits
Temporal Research
Nullcraft
Plasmodium


WORKERS
Plasmodium


NextHand

Neo Plexus
Tinkerer
Hardened Mox
Fading Argonaut
Forgotten Fighter


Discard

Time Spiral
Nullcraft
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
hire max - ($2)
Battlesuits - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Max(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

well i want to come out guns blazing against an opening like that, but im a bit short on guns… maybe try to research a few with battlesuits? a plasmodium will only arrive after any fencers so too late, yeh battlesuits means plexus and fargo can kill fencers

@FrozenStorm thks for topic name

1 Like

P1T2


Tech StartingHand Workers

TECH
Dark Pact
Nimble Fencer


STARTING HAND
Deteriorate
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer


WORKERS
Jandra, the Negator
Summon Skeletons


NextHand

Dark Pact
Poisonblade Rogue
Thieving Imp
Skeletal Archery
Deteriorate


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
T1 - ($4)
vandi - ($2)
haunt poke your base

Float ($2)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: vandy(2/3)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt(1/1)
  • Graveyard 3hp ( )

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 6

@dwarddd’s turn!

Sorry for slow reply, on trip

P2T2


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Hardened Mox
Fading Argonaut
Neo Plexus
Forgotten Fighter
Tinkerer


WORKERS
Plasmodium
Tinkerer


NextHand

Neo Plexus
Argonaut
Forgotten Fighter
Nullcraft
Time Spiral


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech1 - ($3)
Fargo ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • L1 Max(2/3a)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

ok, need to survive early Vandy aaaand fencers with a graveyard, then tech 2 fast could work, i have the one float to allow for an argonaut as well

P1T3


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Star-Crossed Starlet


STARTING HAND
Skeletal Archery
Deteriorate
Poisonblade Rogue
Dark Pact
Thieving Imp
Sacrifice the Weak(dp)
Nimble Fencer(dp)


WORKERS
Jandra, the Negator
Summon Skeletons
Skeletal Archery


NextHand

Skeleton Javelineer
Star-Crossed Starlet
Dark Pact
Star-Crossed Starlet


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
DP myself
STW argo - ($5)
Nimble Fencer, Vandy, haunt kills your T1, your base to 17 - ($3)
Imp: discard random.org #1 of 5 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Imp(3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt(1/1)
  • Graveyard 3hp ( )
  • Nimble Fencer(2/3)
  • Vandy(2/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

mass fencers, because NF almost likely would be alive next turn. Patrolling in elite coz danger of forgotten fighter.

@dwarddd’s turn!

Argghhhhh i k that it means nothing in a tournament but I had redone my turn on the spreadsheet patrolling max in lookout and forgot to regenerate post before posting :’(
I only know this because when I went and checked the spreadsheet to do my next turn there was Max sitting in the patrolling spot!
Sure you could still destroy t1 but ud be at least an imp and a fencer lower than you are now…

I’ll do my turn in the morning most likely

I thought that it was trap from you with now! Or ready or not like @codexnewb do in his MMM games.

Sorry for slow reply, back from holiday now so should be better
@bolyarich 's turn

P2T3


Tech StartingHand Workers

TECH
Elite Training
Boot Camp


STARTING HAND
Forgotten Fighter
Neo Plexus
Nullcraft
Argonaut
Time Spiral


WORKERS
Plasmodium
Tinkerer
Time Spiral


NextHand

Hardened Mox
Argonaut
Boot Camp
Temporal Research


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire Nullcraft - ($5)
Nullcraft hits imp
Maxband max and flicker nc - ($1)
nc finishes off imp
max destroys graveyard
Start rebuilding tech 1

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • L5 Max(3/4)
  • Nullcraft(1/1)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

do i destroy graveyard or vandy? killing vandy means harder for them to get free levels out of max, killing graveyard keeps max on good health and stops them just reloading fencers at will, gonna have to be graveyard i think

P1T4


Tech StartingHand Workers

TECH
Gargoyle
Dark Pact


STARTING HAND
Skeleton Javelineer
Dark Pact
Star-Crossed Starlet
Star-Crossed Starlet
Poisonblade Rogue (dp)
Deteriorate (dp)


WORKERS
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Poisonblade Rogue


NextHand

Dark Pact
Skeleton Javelineer
Sacrifice the Weak
Imp(3/2)


Tech 2 card(s)
Get Paid - ($7)
dp myself
2x Starlet - ($3)
midband vandy - ($1)
Worker - ($0)
starlet and fencer destroy your t1, your base to 15
starlet and haunt deals 4 to your base, your base at 11 hp

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy(3/4) 1 resist
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt(1/1)
  • Nimble Fencer(2/3)
  • starlet(3/2)
  • starlet(3/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

the problem is: is it a trap with now/ RoN this time?

@dwarddd’s turn!

Ah i lost this on ur turn 3, gg
Ive come far enough in this tournament to be satisfied anyway
@FrozenStorm they win

However, partly for my pride and partly out of interest to see how much difference it makes, @bolyarich i challenge you to a match using these decks but I am p1 instead, you up for it?

2 Likes

let’s go ^_^(I’m up for it. @dwarddd)

Here goes nothing! @bolyarich

P1T1


StartingHand Workers

STARTING HAND
Plasmodium
Battle Suits
Neo Plexus
Forgotten Fighter
Tinkerer


WORKERS
Plasmodium


NextHand

Hardened Mox
Temporal Research
Time Spiral
Fading Argonaut
Nullcraft


Discard

Battle Suits
Tinkerer
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Neo plexus - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus(2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

dare i go for the plasmodium play? battlesuited seers do trade favourably with fencers but are weak to discord, argonauts are strong against finesse t1, but gotta remember they do also have 2 other specs

1 Like

P2T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Summon Skeletons
Jandra, the Negator
Skeleton Javelineer
Pestering Haunt


WORKERS
Jandra, the Negator


NextHand

Deteriorate
Graveyard
Poisonblade Rogue
Thieving Imp
Skeletal Archery


Discard

Sacrifice the Weak
Summon Skeletons
Pestering Haunt


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Javiliner - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy(2/3)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Javiliner(1/1), rune
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

No free levels

@dwarddd’s turn!

@bolyarich yo turn

P1T2


Tech StartingHand Workers

TECH
Argonaut
Overeager Cadet


STARTING HAND
Hardened Mox
Nullcraft
Fading Argonaut
Time Spiral
Temporal Research


WORKERS
Hardened Mox
Plasmodium


NextHand

Overeager Cadet
Argonaut
Battle Suits
Temporal Research
Time Spiral


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($3)
Hire Nullcraft - ($1)
Nullcraft kills jav, you draw

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus(2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft(1/1) flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

any hero will be vulnerable as stw could get through patroller. mox is unlikely to get its worth, fargo is playing too defensive, NC however, protects plexus from stw, can kill jav and therefore force an early reshuffle meaning he’s less likely to get early t1s so let’s go that way, let patrolling Vandys lie; he can midband Vandy through plexus in elite or SQL so might as well get patroller bonus i reckon; ideal next turn: includes temporal research and them killing my scav

for teching: overeager is good i think, trades well with a lot of his stuff; whether to go argonaut against fencers or sentry against garg is a hard choice, but if i’m temporal researching can always get sentry in t4 if it looks that way; other thing issss sentry can be researched into even if he doesn’t kill scav…

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Shadow Blade


STARTING HAND
Skeletal Archery
Graveyard
Poisonblade Rogue
Thieving Imp
Deteriorate
Summon Skeletons


WORKERS
Jandra, the Negator
Skeletal Archery


NextHand

Poisonblade Rogue
Deteriorate
Pestering Haunt
Javiliner(1/1), rune
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
T1 - ($5)
geaveyard - ($3)
imp, discard something like #3 of 5 - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Imp(2+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • vandy(2/3)
  • Graveyard 3hp

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

No free levels

@dwarddd’s turn!

1 Like

P1T3


Tech StartingHand Workers

TECH
Temporal Distortion
Now!


STARTING HAND
Temporal Research
Argonaut
Overeager Cadet
Battle Suits
Time Spiral


WORKERS
Hardened Mox
Plasmodium
Time Spiral


NextHand

Tinkerer
Forgotten Fighter
Fading Argonaut


Discard

Battle Suits
Temporal Research
Temporal Distortion
Now!


Tech 2 card(s)
Get Paid + float, discard #3 - ($7)
Worker - ($6)
Overeaged cadet
Argonaut - ($3)
max geiger - ($1)
NC hits graveyard for 1

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(3/4a)readiness
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus(2/2)
  • :pschip: Technician:
  • :target: Lookout: Overeager Cadet(2/2)

In Play:

  • Nullcraft(1/1) flying
  • L1 Max(2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

damn thought he’d take the easy kill with vandy, shouldve gone sentry so i could temporal research too! ive decided an argonaut is worth going down a further card instead of temporal researching into (hopefully) a fargo. gonna go for the tech break next turn with hiring oni. chsnged my mind, he is too expensive

i will have enough time to play tomorrow(monday), don;t miss me

1 Like

P2T3


Tech StartingHand Workers

TECH
Lich’s Bargain
Discord


STARTING HAND
Pestering Haunt
Sacrifice the Weak
Javiliner(1/1), rune
Deteriorate
Poisonblade Rogue


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue


NextHand

Nimble Fencer
Summon Skeletons
Shadow Blade
Sacrifice the Weak
Deteriorate


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
mid vandy - ($4)
T2 Finesse - ($0)
haunt(1/1)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Imp(2+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician: vandy(3/4), resist 1
  • :target: Lookout:

In Play:

  • haunt(1/1)
  • Graveyard 2hp

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

would be hard for me to recover, but will see

@dwarddd’s turn!

P1T4


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Tinkerer
Forgotten Fighter
Fading Argonaut


WORKERS
Hardened Mox
Plasmodium
Time Spiral
Forgotten Fighter


NextHand

Battle Suits
Tinkerer
Temporal Distortion
Fading Argonaut


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 present - ($3)
overeager trades with imp
Argonaut and NC kill vandy, max midbands
Maxband max to flicker argonaut - ($1)
Max and neo plexus destroy your tech 2

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(3/4a)readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft(1/1) flying
  • L5 Max(3/4)
  • Neo Plexus(2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

actually quite a tough choice between destroying tech 1 or 2, but seeing as i have a decently sized patroller i am more scared of flyers and him setting up than i am of pesky fencers. as for my tech choice, id say past is the counter to finesse but present is more agressive: might be able to keep breaking buildings. i think for now present, but past if the game goes on. i would build a spec lab now, apart from it cuts me off from prynn-> research-> 5cost t2