How’s this for using the darn cards i end up drawing?
P1T5
Tech StartingHand Workers
TECH
Research & Development
Ready or Not
STARTING HAND
Fading Argonaut
Temporal Distortion
Battle Suits
Tinkerer
Now!
WORKERS
Hardened Mox
Plasmodium
Time Spiral
Forgotten Fighter
NextHand
Overeager Cadet(2/2)
Temporal Research
Hyperion
Discard
Fading Argonaut
Neo Plexus(2/2)
Tinkerer
Research & Development
Ready or Not
Now!
Temporal Distortion
Battle Suits
Tech 2 card(s)
Get Paid + float - ($9)
tap max to discard and draw
argonaut kills imp, nullcraft hits graveyard to 1hp
temporal distortion argonaut to a stewardess of the undone, return NC to my hand - ($7)
hire a random argonaut (i wonder where i got this) - ($4)
hire nullcraft - ($2)
nullcraft destroys graveyard
Now! argonaut, argonaut kills fencer - ($1)
STARTING HAND
Hyperion
Temporal Research
Overeager Cadet(2/2)
Neo Plexus(2/2)
Argonaut(3/1)readiness
WORKERS
Hardened Mox
Plasmodium
Time Spiral
Forgotten Fighter
NextHand
Immortal
Ready or Not
Research & Development
Tinkerer
Battle Suits
Discard
Temporal Research
Hyperion
Argonaut(3/1)readiness
Neo Plexus(2/2)
Tech 2 card(s)
Get Paid + float, tech draw - ($9)
Hire Tricycloid - ($4)
Temporal research reshuffle draw 2 - ($2)
Max kills Zombie, takes 2
Hire Overeager cadet
kill skeleton with time rune
Hire onimaru - ($0)
remove two time runes to shoot down cloud sprite
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Overeager Cadet(2/2a)
Elite: stewardess(2/3)
Scavenger: Onimaru(2/3) frenzy
Technician: Tricycloid(3/3)
Lookout:
In Play:
L5 Max(3/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 4
Gold:
Gold: 0
Workers: 8
Thoughts
hmmm lich’s bargain with 9 workers already is really quite cost efficient, hopefully i can push through to garth before they play it again; at this rate they are winning on efficiency so gonna tech an immortal (what i think would be fun is drawing a temporal distortion and a now! and warp gating in an immortal, decent value as is and if they can’t discord the warper it get’s ludicrous)
Woah time flies when youre stuck on a codex turn and dont wanna think about the horrors ur opponent has lined up against you, sorry i took so long! @bolyarich your turn
P1T7
Tech StartingHand Workers
TECH
Overeager Cadet
Tricycloid
STARTING HAND
Research & Development
Ready or Not
Tinkerer
Immortal
Battle Suits
Temporal Distortion
Fading Argonaut
Now!
Temporal Distortion
Nullcraft(1/1) flying
Tricycloid
WORKERS
Hardened Mox
Plasmodium
Time Spiral
Forgotten Fighter
Tinkerer
NextHand
Argonaut(3/1)readiness
Overeager Cadet
Neo Plexus(2/2)
Temporal Research
Tricycloid(3/3)
Discard
stewardess(2/3)
Research & Development
Tricycloid
Now!
Nullcraft(1/1) flying
Temporal Distortion
Immortal
Temporal Distortion
Ready or Not
Battle Suits
Fading Argonaut
Tech 2 card(s)
Get Paid+ scav - ($9)
R&D draw 4 reshuffle draw 1 - ($7)
Hire Tricycloid - ($2)
Tricycloid shoots ur heroes, they both die
Now! Tricycloid into Zombie - ($1)
Max trades with horror, Stewardess trades with other horror
worker - ($0)
Float ($0)
Discard 7, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 2
Disc: 11
Gold:
Gold: 0
Workers: 9
Thoughts
Theyve got so much momentum at this point I dont think immortal woupd gain its worth before i lost. can try temporal distortioning stewardess around to kill horror but, after much thinking, no way i can guarentee tech 2 survival… RnD is it, get rid of what wouldve been a crappy next hand and reshuffle one card, hopefully a t2 of some decription
Javiliner(1/1), rune
Sacrifice the Weak
Discord
Leaping Lizard
Maestro
Soul Stone
Two Step
Shadow Blade
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Vandy - ($5)
Cloud Sprite - ($3)
Haunt
GG deal 4 to your T2
Float ($3)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Vandy(2/3)A
Elite:
Scavenger:
Technician:
Lookout: Cloud Sprite(4/2), resist 1
In Play:
Haunt(1/1)
Grounded Guide(4/4)
Buildings:
Base HP: 10
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 8
Gold:
Gold: 3
Workers: 9
Thoughts
pity for having no way to make additional damage to his T2, but lets see, what we can do now: setup for T2 destroy next turn? looks like very good idea. Only way to prevent it - to shoot down my flier - but the cost of this thing is high… Let’s give him much more targets - lay down a haunt.
STARTING HAND
Nimble Fencer(3/3)
Cloud Sprite(3/2)
Nimble Fencer
Graveyard 2hp(Haunt)
WORKERS
Jandra, the Negator
Deteriorate
Poisonblade Rogue
Imp(2/2)A
Graveyard 2hp(Haunt)
NextHand
Soul Stone
Two Step
Tech 2 card(s)
Get Paid + float - ($12)
max garth, fetcch Maestro - ($4)
2xNimble Fencer for free #1, #2
GG kills sql, takes 2
Nimble Fencer #2 kills your Prynn, you get gold, vandy midbands
Nimble Fencer #1 ping your T2 for 2, your base to 18
Vandy fetch Soul Stone from codex(i discard 1) - ($3)
Soul stone Sprite
Sprite kills your Tricicloid - NO T2 creatures next turn - ($1)
Worker - ($0)
Float ($0)
Discard 0, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Maestro(3/5)A
Elite:
Scavenger:
Technician: Garth(3/4)
Lookout:
In Play:
Grounded Guide(4/2)
Nimble Fencer#1(4/4)
Nimble Fencer#2(4/2)
Cloud Sprite(5/3), soulstone
Vandy(3/4), resist 1
Buildings:
Base HP: 10
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info: Cards:
Hand: 2
Deck: 10
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Hard to choise: T1/tricicloid AND worker/skeleton/draw
i have a problem with my deck - one cards count is wrong. should i just delete it from deck - i didn’t draw excess example? i guess yes. if you think^ that i should redo my draw - so i will. @dwarddd
Its all good, i think u mightve guessed but i really wanted a tech 2 available (have a look at that hand i drew!)… i forfeit, but i hold to the fact that it was a much closer match with me going first, GG and really well played @bolyarich
I think i shouldve gone Past in retrospect (and tbh i was even very close to doing it anyway) but present was just so tempting, i also had an option of an immortal turn 7 but it was too late to get the value i think… what do u think?
the immortal would hit me too strong. I’m totally scared of him at all. after looking at hand, wow - not hitting your T1 was much stronger, that i thought - you could max max + double temporal distortion for … 4 + 4 + 5 + 2 + 6 + 3 dmg at all!
Yeah with tricycloid still alive i wouldve dealt some big dmg, unfortunately not as much as youve added up there as only one hype and no tric still in codex…
Thanks for the advice though, i appreciate it.
Also, every time i lose to one Im leaning towards thinking X/X/finesse decks deserve multicolour penalth xd