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[CAWS19] Round3 codexnewb [Anarchy]/Strength/Growth vs FrozenStorm [Future]/Peace/Necromancy

@FrozenStorm

GLHF!!

i dont think i’m very good at playing this deck. fingers crossed i do better than last round!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Makeshift Rambaster
Nautical Dog
Pillage
Scorch
Careless Musketeer


WORKERS
Scorch


NextHand

Bloodburn
Mad Man
Bombaster
Charge
Bloodrage Ogre


Discard

Pillage
Nautical Dog
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
musketeer - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Careless Musketeer (2/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

let’s see if i get lucky on the nullcraft…

holding on to pillage since i think the eace engine likes to float gold?

1 Like

Miracle Grow is tough to pilot. I can’t say I’ve had a ton of success with it either.

I also feel like I’m not making the most of my chosen deck here; EricF certainly made it look like a world-beater a couple years back but I’m no EricF :wink:

GL HF @codexnewb! Here’s to learning tricky decks

CAWS19 Round3 - Player 2, Turn 1

P2 [Future]/Peace/Necromancy vs P1 [Anarchy]/Strength/Growth

Starting Hand

Temporal Research
Plasmodium
Tinkerer
Nullcraft
Neo Plexus

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Neo Plexus (3)
  • Onimaru (1)
  • Worker (0)
Workers

Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (2/1+1armor)
  • :psfist: Elite: Onimaru (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Time Spiral
Fading Argonaut
Battle Suits
Forgotten Fighter
Hardened Mox

End of Turn Discard
My Thoughts

Joggermox is in play here, as is LB. Both might be viable to stop the BA setup (cn wouldn’t dare go MoLaC against Vir, right?), so we’ll see how this goes!


[b]P1T2[/b]
Tech StartingHand Workers

TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Mad Man
Bloodrage Ogre
Bloodburn
Charge
Bombaster


WORKERS
Scorch
Bloodburn


NextHand

Pillage
Mad Man
Makeshift Rambaster
Charge
Bombaster


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($3)
brogre - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Careless Musketeer (2/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

battles suilts or nullcraft will help him punch through. but i think this is best regardless.

just checking in. happy friday!

Sorry, been a busy end to the week and had taken a turn in my head but not actually written it up I guess lol. Unfortunately weekend is busy also, should have warned; my birthday and my daughter’s birthday are both around this weekend so lots of party planning and set up. I will try to write something up tonight!

No worries at all!

okay a day late, sorry about that; daughter’s bday party had a lot of prep work!

CAWS19 Round3 - Player 2, Turn 2

P2 [Future]/Peace/Necromancy vs P1 [Anarchy]/Strength/Growth

Starting Hand

Time Spiral
Fading Argonaut
Battle Suits
Forgotten Fighter
Hardened Mox

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Lich’s Bargain x2


Main:

  • Fading Argonaut (4)
  • Oni trades with SQL
  • Tech 1 (2)
  • Worker (1)
Workers

Hardened Mox, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor lvl 1)
  • :psfist: Elite: Neo Plexus (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nothing

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand
End of Turn Discard
My Thoughts

LB seems the better bet right now, so going for that. I expect birds here but wouldn’t be shocked by GPT + Charge, which would be a bummer but it’s manageable


[b]P1T3[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Pillage
Charge
Mad Man
Makeshift Rambaster
Bombaster


WORKERS
Scorch
Bloodburn
Pillage


NextHand

Nautical Dog
Careless Musketeer (2/1)
Blooming Ancient
Bird’s Nest
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float - ($7)
worker - ($6)
zane, he and musketeer trade with fargo - ($4)
rook - ($2)
bombaster - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook, lvl 1, (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmmm, given the oni rade, maybe i should expect liches bargain? or will he just rush tech 2 with cadets out front?

ill double tech ancients just in case, and put bombaster in scav.

CAWS19 Round3 - Player 2, Turn 3

P2 [Future]/Peace/Necromancy vs P1 [Anarchy]/Strength/Growth

Starting Hand

Nullcraft
Lich’s Bargain
Time Spiral
Temporal Research
Lich’s Bargain

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Overeager Cadet, Flagstone Garrison
Lich’s Bargain x2


Main:

  • Garth (6)
  • Lich’s Bargain (4)
  • Nullcraft, ping Rook (2)
  • Make a skeleton (1)
  • Worker (0)
Workers

Hardened Mox, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Zombie (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)
  • Neo Plexus (2/2)
  • Garth (1/3 lvl 1)
  • Horror (3/3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Plasmodium
Battle Suits
Forgotten Fighter
Flagstone Garrison

End of Turn Discard
My Thoughts

Would doing double LB be insane? I really can’t decide… I would be stacked to the 9s on the board, but Zane can erase that in a hurry and I only have a 1-turn break from him. Better to try and set up Peace engine? Or maybe go for Future? Void star could do a lot of damage…

I’m gonna do Peace Engine + one LB, feels the safest and most balanced option. OC + Garrison, likely to get them for turn 5 when I want em

Except if I, like, you know, hit that 20% that I draw the Garrison prematurely… dammit


Looks like a copy paste error with the discard draw? Should be discard 2, draw 4?

Correct, yes; I’ve been neglecting that line in games recently, my apologies!

1 Like
[b]P1T4[/b]
Tech StartingHand Workers

TECH
Spirit of the Panda
Chaos Mirror


STARTING HAND
Nautical Dog
Bird’s Nest
Gunpoint Taxman
Careless Musketeer (2/1)
Blooming Ancient


WORKERS
Scorch
Bloodburn
Pillage
Careless Musketeer (2/1)


NextHand

Blooming Ancient
Charge
Makeshift Rambaster


Discard

Blooming Ancient
Spirit of the Panda
Chaos Mirror


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Taxman - ($4)
birds nest - ($2)
nautical dog - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: GPT (3/3+A)
  • :psfist: Elite: Rook, lvl 1, (3/3)
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician: Bird (1/1)
  • :target: Lookout: Bombaster (2/2)

In Play:

  • Bird’s Nest
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Well, there it is. Doesn’t make it easy to counter though. No good trades for me here, so probably wall up.

bring in SotP/CM to assist birds or mad man for some hero snipes.

CAWS19 Round3 - Player 2, Turn 4

P2 [Future]/Peace/Necromancy vs P1 [Anarchy]/Strength/Growth

Starting Hand

Plasmodium
Battle Suits
Forgotten Fighter
Flagstone Garrison

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Overeager Cadet, Flagstone Garrison
Overeager Cadet, Flagstone Garrison
Lich’s Bargain x2


Main:

  • Horror trades with SQL
  • Battle Suits, Plexus trades with Rook, Garth to level 3, bird’s nest falls away (5)
  • Garth kills Dog, you get 1g
  • Make a skeleton (4)
  • Tower (1)
  • Worker (0)
Workers

Forgotten Fighter, Hardened Mox, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite: Skeleton (1+1/1)
  • :pspig: Scavenger: Zombie (2/2+1armor)
  • :exhaust: Technician: Nullcraft (1/1)
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Garth (1/2 lvl 3)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Fading Argonaut
Overeager Cadet
Lich’s Bargain
Lich’s Bargain

End of Turn Discard
My Thoughts

Okay, let’s try to keep Garth alive, kill as much stuff as possible, and hope to tech up next turn (no sense in doing it this turn…) I’ll grab a tower to deal with the Birds, and forego the heal on Garth (he can kill garth either way). I’m hoping by staying ahead on board and cards, I get my engine rolling before he does. Fingers crossed XD


[b]P1T5[/b]
Tech StartingHand Workers

TECH
Might of Leaf and Claw
Surprise Attack


STARTING HAND
Charge
Makeshift Rambaster
Blooming Ancient


WORKERS
Scorch
Bloodburn
Pillage
Careless Musketeer (2/1)


NextHand

Mad Man
Bloodrage Ogre
Makeshift Rambaster
Nautical Dog (1/1)


Tech 2 card(s)
Get Paid + float - ($9)
scav gold - ($10)
zane - ($8)
charge bird - ($6)
regular bird trades with nullcraft
charged bird trades with garth, zane to lvl 3
mid zane - ($5)
zane kills sql skeleton, takes 2
bombaster trades with zombie, you get a gold
max zane, heals - ($3)
…shove elite skeleton to scav, we both get a gold - ($4)
tech 2 growth - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane, lvl 6, (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

okay, thought about this a lot. i think teching up here makes sense, trade everything, and go for molac. BA’s are support at this point. if i have to choose, ill choose molac.

surprised i didnt see more tech 1 or liches bargain? maybe bottom decked?

CAWS19 Round3 - Player 2, Turn 5

P2 [Future]/Peace/Necromancy vs P1 [Anarchy]/Strength/Growth

Starting Hand

Fading Argonaut
Overeager Cadet
Lich’s Bargain
Lich’s Bargain
Temporal Research (techn)

Events of Turn:


Upkeep:

  • Get Gold (8+2scav, Zane things…)
  • Draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nether Drain, Drill Sergeant
Overeager Cadet, Flagstone Garrison
Overeager Cadet, Flagstone Garrison
Lich’s Bargain x2


Main:

  • Skeleton hits your tech2 to 4hp
  • Onimaru (8)
  • Fading Argonaut (6)
  • Overeager Cadet
  • Tech 2 Peace (2)
  • Worker (1)
Workers

Lich’s Bargain, Forgotten Fighter, Hardened Mox, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/2+1armor)
  • :psfist: Elite: Onimaru (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Fading Argonaut (3/3)
  • :target: Lookout:

In Play:

  • Skeleton (1/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Nether Drain
Nullcraft
Lich’s Bargain
Plasmodium

End of Turn Discard
My Thoughts

Well here it comes, guess we’ll see if I can beat Sharks and Ancients. He skipped worker, which certainly helps, and his deck’s P H A T so that helps too.


[b]P1T6[/b]
Tech StartingHand Workers

TECH
Surprise Attack
Thunderclap


STARTING HAND
Mad Man
Bloodrage Ogre
Makeshift Rambaster
Nautical Dog (1/1)


WORKERS
Scorch
Bloodburn
Pillage
Careless Musketeer (2/1)
Bloodrage Ogre


NextHand

Blooming Ancient
Blooming Ancient
GPT
Bird’s Nest


Discard

Makeshift Rambaster
Mad Man
Surprise Attack
Thunderclap


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
max arg - ($1)
nautical dog - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3+A)
  • :psfist: Elite: Wisp (1/1)
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician: Arg (1/5)
  • :target: Lookout:

In Play:

  • Zane, lvl 6, (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

ugh, im not qualified to play this codex. ive messed this up pretty bad.

CAWS19 Round3 - Player 2, Turn 6

P2 [Future]/Peace/Necromancy vs P1 [Anarchy]/Strength/Growth

Starting Hand

Nether Drain
Nullcraft
Lich’s Bargain
Plasmodium

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Drill Sergeant, Knight of the Conclave
Nether Drain, Drill Sergeant
Overeager Cadet, Flagstone Garrison
Overeager Cadet, Flagstone Garrison
Lich’s Bargain x2


Main:

  • Garth + lvl 5 (4)
  • Nether Drain Arg, Garth maxbands and fetches a Drill Sergeant (3)
  • Nullcraft, DS +1 (1)
  • Lend Fargo the rune, it kills WE and takes 3
  • Oni and Nullcraft take out Arg, Oni to level 3, you draw 1
  • OC kills Dog, takes 1, you get a gold
  • Skeleton trades with Wisp
  • Garth makes a skeleton (0)
  • skip worker
Workers

Lich’s Bargain, Forgotten Fighter, Hardened Mox, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Garth (3/4+1armor lvl 7)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Drill Sergeant (3/3)
  • :target: Lookout:

In Play:

  • Fading Argonaut (4/1 +, fade 2)
  • Overeager Cadet (3/1)
  • Onimaru (2/2 lvl 3)
  • Nullcraft (1/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Overeager Cadet
Flagstone Garrison
Temporal Research
Drill Sergeant

End of Turn Discard
My Thoughts

No sharks or ancients yet… lucky me. Certainly coming next turn, or potentially a try for MoLaC rush? Better clear shit out, I can make really good trades so that’ll work nicely


okay, updated. i dont have much hope. i really messed this up back on turn 3.

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Dinosize
Spirit of the Panda


STARTING HAND
Bird’s Nest
Blooming Ancient
GPT
Blooming Ancient
Chaos Mirror


WORKERS
Scorch
Bloodburn
Pillage
Careless Musketeer (2/1)
Bloodrage Ogre


NextHand

Surprise Attack
Bombaster (2/2)
Spirit of the Panda
Might of Leaf and Claw


Discard

Makeshift Rambaster
Mad Man
Surprise Attack
Thunderclap
Nautical Dog (1/1)
Chaos Mirror
Blooming Ancient
Dinosize
Spirit of the Panda


Tech 2 card(s)
Get Paid - ($9)
scav gold, tech draw - ($10)
blooming ancient - ($6)
rook - ($4)
birds nest - ($2)
gunpoint taxman - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bird (1/1+A)
  • :psfist: Elite: GPT (4/3)
  • :ps_: Scavenger: Rook (2/4)
  • :pschip: Technician: BA (6/8)+4
  • :target: Lookout: Zane, lvl 6, (4/4)

In Play:

  • Birds Nest
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

ugh, im not qualified to play this codex. ive messed this up pretty bad.

I killed the wisp with my skeleton, you should only have Zane on the board at the start of your turn

Woops. I’ll have to rethink and redo. My bad.

1 Like