okay, all updated. learned a lot this game.
This has been a crazy one
CAWS19 Round3 - Player 2, Turn 7
P2 [Future]/Peace/Necromancy vs P1 [Anarchy]/Strength/Growth
Starting Hand
Overeager Cadet
Flagstone Garrison
Temporal Research
Drill Sergeant
Neo Plexus (DS)
Flagstone Garrison (OC)
Overeager Cadet (Plexus, nice)
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
Knight of the Conclave, The Art of War
Drill Sergeant, Knight of the Conclave
Nether Drain, Drill Sergeant
Overeager Cadet, Flagstone Garrison
Overeager Cadet, Flagstone Garrison
Lich’s Bargain x2
Main:
- Flagstone Garrison (6)
- Drill Sergeant (new one will be Bilko, old one Sgt Pepper), DS+1, draw 1 (3)
- Overeager Cadet (new one Pyle, old one Joker), DS +2 draw 1
- Cadet Joker trades with GPT
- Neo Plexus, rs draw 1, DS +2 (1)
- Fargo trades with Zane, Oni midbands
- Oni kills Rook, you get 1g, pay one to max oni and heal him, ducks arrive (0)
- Overeager Cadet, DS+2, draw 1
- Pepper, an 8/7 with his 4 runes and battle suits which I always forget applies to the Sgts, kills BA, takes 6, you draw 1
- Garth and skeleton break your tech 2, your base to 18
- Bilko moves his 3 runes to nullcraft
Workers
Lich’s Bargain, Forgotten Fighter, Hardened Mox, Tinkerer
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 16
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
- Tower HP: 4
In Patrol:
- Squad Leader: Nullcraft (4/4+1armor)
- Elite:
- Scavenger: Neo Plexus (3/2)
- Technician: Overeager Cadet Joker (3/2)
- Lookout: Overeager Cadet Pyle (3/2)
In Play:
- Skeleton (1/1)
- Drill Sergeant Bilko (4/3)
- Drill Sergeant Pepper (8/1)
- 3x Soldier Token (1/1)
- Onimaru (4/5 lvl 8)
- Garth (3/4 lvl 7)
- Battle Suits
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Plasmodium
Nether Drain
Knight of the Conclave
The Art of War
Knight of the Conclave
End of Turn Discard
My Thoughts
This ought to be game, I’m super well set up now and felled the tech 2 building,
GG!! I learned a lot from this one. Bad timing on my tech choices.
GG WP! Ancients on turn 3 was perhaps a bit premature, but it was otherwise a pretty tight game I felt! Tough for your deck to contend with Lich’s Bargain early, I think.