[details=Options]single garrison, play as many units as possible (likely 4-5), patrol in 3-4 slots
double garrison, play 3 units, reshuffle and play another 2 units. Assured 5 patrollers (vs 4 attacks plus any Haste)
However, the above lines are very weak to 2x Discord…
Max Zane, have 4 gold left over. This is enough to clear the patrol zone, and I can even play garrison + nullcraft (kills haunt), and patrol with 1 Cadet (vandy gets to hit whatever she wants, since he can probably remove the cadet with something)
Max Zane, Nullcraft, Chaos Mirror, break Hero’s Hall is also an option. It means the Craft will survive to next turn.
Board is zane dies to haunt, cadet patrols alone vs Vandy
Or non-max zane, garrison, craft, mirror, plus 2 more gold for a Taxman
Problem: any plan that doesn’t max zane is vulnerable to getting run over by Discord and 2 3/3 attackers. I can dodge that by breaking HH, which means his board is:
2× 3/3
4/5 vandy
Haunt
Base at 8
Vs my patrol zone of:
Cadet, taxman, zane protecting:
Garrison, nullcraft, mox. Any haste attack/spell lets vandy break garrison
Max zane & kill haunt with craft leaves him with just Vandy vs a patrol zone of Cadet protecting Garrison, or cadet + other thing. The first isn’t any better than breaking HH. The seond doesn’t leave me in a great position.
And I have to make sure whatever line I take can beat Metamorphosis.
[/details]
[details=P2, Turn 7]Nullcraft
Chaos Mirror
Overeager Cadet
Flagstone Garrison
Flagstone Garrison
+Temporal Research
Tech in 1x Maximum Anarchy as my answer to Metamorphosis.
Draw Origin Story and Surprise Attack //heh, good thing I didn’t go for a unit spam plan![/details]
Tech 1 card
10 gold (11)
Max Zane (4)
Move doomed guy to Lookout, where he can perish on your turn
Zane kills Scavenger (5)
Mox kills Technician
Garrison (2)
Nullcraft, draw a card (0)
Overeager Cadet, draw a card (0)
Nullcraft kills Pestering Haunt
Discard 5, Draw 3, rs, Draw 2
Technician - Overeager Cadet (3/2)
L6 Zane (4/1)
Hardened Mox (2/1)
Nullcraft (1/1)
Base - 20
Tech 1 - 5
Tech 2 - 5
Spec: Peace
Flagstone Garrison - 4
Battle Suits
10 workers, 0 gold
Hand: 5
Deck: 6
Discard: 0
[details=Next Hand]Chaos Mirror
Flagstone Garrison
Gunpoint Taxman
Fading Argonaut
Gunpoint Taxman
[/details]