I checked Alhazard’s turn 9 hand, and I think his best play can prevent me from dealing 10 base damage on my turn 9, but no play he can make (given that hand, and how much damage I’ll do to his board position on my turn 9) can prevent a turn 10 win via 2x Drill Sergeant + Nullcraft.
yes, according to his hand he has nothing to prevent a double just teched sarge summon, and then letting hell go lose. I wanted ur new hand to see how dire the situation was
This match is called for EricF based on board position.
@Alhazard this was a really tough match, well fought to the end. I was actually assuming you would eventually win, right up until I managed to find enough room to build my Tech II before you. gg!