-1 runes dealt as combat damage do not automatically pierce armor, otherwise poisonblade rogue would not need the ability. The end result of your order, which yes you get to choose as active player, is tower hits 1 armor, Spitter hits the other armor, and then -2 runes.
However for my turn it doesn’t matter the order, either it is a 3/2 or a 2/2.
"P2T5
Tech StartingHand Workers
TECH
Crashbarrow
Crashbarrow
STARTING HAND
Tiger Cub
Playful Panda
Forest’s Favor
Young Treant
Crashbarrow
WORKERS
Verdant Tree
Rich Earth
Spore Shambler
Sickness
Tiger Cub
NextHand
Shoddy Glider
Rampant Growth
Shoddy Glider
Crashbarrow
Discard
Crashbarrow
Ironbark Treant
Crash Bomber
Playful Panda
Forest’s Favor
Tech 2 card(s)
Get Paid + Scav - ($10)
Young Treant, I reshuffle and draw - ($8)
Worker - ($7)
Prospect - ($8)
Crash Bomber and Ironbark trade with SQL Tiger, Crashbomber hits tech 2 to 4
Crashbarrow, kills wisp, overpower 5 kills Calamandra, you draw 1, Orpal to lvl 3 - ($5)
Max Orpal - ($2)
Orpal midband sacrifices Crashbarrow, put a -1 on Tiger, now at x/1
Orpal attacks and kills Galina, triggering Maxband, which kills Tiger
Drakk - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Young Treant 0/2
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Merfolk Prospector 1/1
- Orpal 2/3, lvl 6
- Wisp 0/1
- Drakk 1/3
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 10