I broke your Tech 1 and tech 2, so no centaur.
Ah, missed that. I won’t be playing that then. Rebuilding tech 1 instead and discarding 4. Fixed the post.
P2T7
StartingHand Workers
STARTING HAND
Plague Spitter
Sickness
Crashbarrow
WORKERS
Verdant Tree
Rich Earth
Spore Shambler
Sickness
Tiger Cub
NextHand
Crashbarrow
Shoddy Glider
Forest’s Favor
Discard
Shoddy Glider
Plague Spitter
Crashbarrow
Sickness
Tech 0 card(s)
Get Paid - ($10)
Plague Spitter, gets haste from drakk - ($7)
Plague Spitter trades with Water Elemental, triggers Orpal maxband, pay 1 to kill wisp - ($6)
Crashbarrow trades with Arg, overpower 2 onto base to 7 - ($3)
Merfolk, Drakk and Orpal finish your base, GG!
Thanks for the match, I wasn’t sure how the green starter would work out. I think I might switch back to red, but I should give black a try at some point. If you are game for another match let me know.
GG. The green starter was definitely interesting with the Blood tech 2. I imagine the red starter would give more raw damage output, but that merfolk prospector was so good that entire game. I just could never find a good line to take it out.
I’m game for another match. Feel free to go first since I started the last one. I’ll stay mono-green.
P1T1
StartingHand Workers
STARTING HAND
Playful Panda
Merfolk Prospector
Verdant Tree
Spore Shambler
Rampant Growth
WORKERS
Verdant Tree
NextHand
Forest’s Favor
Tiger Cub
Ironbark Treant
Young Treant
Discard
Spore Shambler
Rampant Growth
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Playful Panda - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp 0/1
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Merfolk Prospector 1/1
- Playful Panda 2/2
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 2
[B]Gold:[/B] - Gold: 0
- Workers: 5