[details=Player 2; Turn 2]Bloodburn -> Worker
Pillage
Bloodrage Ogre
Careless Musketeer
Mad Man
Sure, let’s just be absurd and do Option 1 below, after teching for Maximum Anarchy and Kidnapping (since I don’t want to play anything else, just put this in my deck for Turn 4 or 5)
Bonus Draw: Charge
[/details]
[details=Option 1]
6 gold (8)
Bombaster attacks Ironbark for 2
Mad Man, suicide into Ironbark for 1 (7)
Sac Bombaster to finish off Ironbark (6)
Zane, Mid-band (1)
Zane kills Arg, I reshuffle and we both draw 1
Zane max-bands, pays 1 to push Wisp to Scavenger, kills it, we both gain 1 (1)
Pillage your gold, dealing 1 to your base (1)
Worker OR Tech I[/details]
[details=Option 2]6 gold (8)
Worker (7)
Tech I (6)
BRO (4)
Zane (2)
Zane, Bombaster, and sac Bombaster kill Ironbark (1)
Mad Man, kill off the Wisp (0)[/details]
[details=Option 3]6 gold (8)
Bombaster attacks Ironbark, sacrifice it to deal another 2 (7)
Max-band Zane (0), pushing Ironbark to Scavenger and killing it (1)
Pillage your gold, dealing 1 to your base (1)
Zane kills Arg, we both draw (or patrol Zane)
Worker OR Tech I[/details]
6 gold (8)
Bombaster attacks Ironbark for 2
Mad Man, suicide into Ironbark for 1 (7)
Sac Bombaster to finish off Ironbark (6)
Zane, Mid-band (1)
Zane kills Arg, I reshuffle and we both draw 1
Zane max-bands, pays 1 to push Wisp to Scavenger, kills it, we both gain 1 (1)
Pillage your gold, dealing 1 to your base (1)
Worker (0)
Discard 3, Draw 5
No patrol
L6 Zane (4/4)
7 workers, 0 gold
Hand: 5
Deck: 1
Discard: 4