Game 1, MonoRed vs MonoGreen @EricF
P1T1
StartingHand Workers
STARTING HAND
Makeshift Rambaster
Mad Man
Nautical Dog
Bloodburn
Scorch
WORKERS
Scorch
NextHand
NEXT HAND
Pillage
Charge
Bombaster
Bloodrage Ogre
Get Paid - ($4)
Worker - ($3)
Makeshift Rambaster - ($1)
Makeshift Rambaster Hits your base for 3 - ($1)
Nautical Dog - ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Nautical Dog 1/1
[I]Lookout[/I]:
[B]In Play:[/B]
Makeshift Rambaster 1/2
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 2
[B]Gold:[/B]
Gold: 0
Workers: 5
1 Like
EricF
August 31, 2016, 4:53pm
2
[details=Player 2, Turn 1]Merfolk Prospector
Ironbark Treant
Verdant Tree
Rich Earth -> Worker
Tiger Cub[/details]
Good luck, have fun!
5 gold (5)
Ironbark Treant (2)
Worker (1)
Tech I (0)
Discard 3, Draw 5.
SQL - Ironbark Treant (1/2 +3)
Base - 17
Tech I - 5
6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3
zhavier
September 1, 2016, 8:49pm
3
P1T2
Tech StartingHand Workers
TECH
Lobber
Gunpoint Taxman
STARTING HAND
Pillage
Charge
Bombaster
Bloodrage Ogre
WORKERS
Scorch
Bombaster
NextHand
NEXT HAND
Careless Musketeer
Charge
Mad Man
Bloodburn
Pillage
Get Paid - ($5)
Worker - ($4)
Zane - ($2)
Tech 1 - ($1)
Nautical Dog, Rambaster and Zane run into Ironbark Treant, Dog dies - ($1)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Makeshift Rambaster 1/1
Zane 2/1
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 6
EricF
September 1, 2016, 9:00pm
4
[details=Player 2, Turn 2]Hand: Young Treant, Playful Panda, Spore Shambler -> Worker, Rampant Growth, Forest’s Favor
Tech Basilisk x2
Draw: Merfolk Prospector
[/details]
6 gold
Young Treant (4), reshuffle and draw
Worker (3)
Merfolk Prospector (2)
Playful Panda (0)
Discard 2, Draw 4
SQL - Young Treant (0/2 +1)
Tech - Wisp (0/1)
Merfolk Prospector (1/1)
Playful Panda (2/2)
Base - 17
Tech I - 5
7 workers, 0 gold
Hand: 4
Deck: 1
Discard: 2
zhavier
September 2, 2016, 1:17pm
5
P1T3
Tech StartingHand Workers
TECH
Lobber
Chaos Mirror
STARTING HAND
Careless Musketeer
Charge
Mad Man
Bloodburn
Pillage
WORKERS
Scorch
Bombaster
Careless Musketeer
NextHand
NEXT HAND
Gunpoint Taxman
Lobber
Bloodrage Ogre
Nautical Dog
Get Paid + float - ($7)
Worker - ($6)
Zane to Lvl 6 - ($1)
Zane’s Maxband moves Wisp to Scav and kill it, we both gain 1g - ($2)
Pillage to steal your 1g and base to 16 - ($2)
Mad Man - ($1)
Zane Kills Young Treant - ($1)
Makeshift Rambaster deals 3 to Tech 1 - ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Mad Man 1/1+A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Makeshift Rambaster 1/1
Zane 4/4
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 5
[B]Gold:[/B]
Gold: 1
Workers: 7
EricF
September 2, 2016, 5:05pm
6
[details=P2, turn 3]Ironbark Treant
Tiger Cub -> Worker
Tiny Basilisk
Tiny Basilisk
Tech in stuff that draws cards… that’s basically nothing. So let’s grab some high gold, low commitment effects.
Murkwood Allies + Spirit of the Panda
[/details]
7 gold (7)
Prospect (8)
Panda kills Mad Man
Tiny Basilisk (6)
Tiny Basilisk (4)
Argagarg (2)
Worker (1)
Discard 1, Draw 1, rs, Draw 2. Float 1 gold.
Squad Lead - Basilisk (1/2 +1)
Elite - Wisp (1/1)
Tech - Basilisk (1/2)
L1 Arg (1/3)
Merfolk Prospector (1/1)
Playful Panda (2/1)
Base - 16
Tech I - 2
8 workers, 1 gold
Hand: 3
Deck: 4
Discard: 0
zhavier
September 2, 2016, 5:48pm
7
I may have overextended…
P1T4
Tech StartingHand Workers
TECH
Crashbarrow
Crashbarrow
STARTING HAND
Gunpoint Taxman
Lobber
Bloodrage Ogre
Nautical Dog
WORKERS
Scorch
Bombaster
Careless Musketeer
Nautical Dog
NextHand
NEXT HAND
Lobber
Bloodburn
Crashbarrow
Get Paid + float - ($8)
Worker - ($7)
Gunpoint Taxman - ($5)
Lobber - ($4)
Tech 2 (Blood) - ($0)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Lobber 2/2+A
[I]Elite[/I]:
[I]Scavenger[/I]: Zane 4/4
[I]Technician[/I]: Gunpoint Taxman 3/3
[I]Lookout[/I]:
[B]In Play:[/B]
Makeshift Rambaster 1/1
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech 2 HP: 5 (Blood)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
EricF
September 2, 2016, 6:28pm
8
[details=P2, Turn 4]Forest’s Favor
Spirit of the Panda
Verdant Tree -> Worker
Defense: 3, 4, 3 // 5, 1
Attack, B, B, 2, 1, +1; +1, +2 - so I for sure can’t break the Tech II
Tech in 2x Might of Leaf and Claw
[/details]
8 gold (9)
Spirit of the Panda on a Basilisk (5)
Spiritual Basilisk kills Lobber (6)
Second Basilisk trades with Zane, Arg to L3
Arg gives Panda a boost
Panda trades with Taxman
Prospect (7)
Worker (6)
Max Arg (4)
Tech II Growth (0)
Discard 1, Draw 3.
Squad Lead - Water Elemental (3/3 +1)
Tech - Wisp (0/1)
L5 Arg (1/5)
Merfolk Prospector (1/1)
Panda Basilisk (3/2)
Base - 16
Tech I - 2
Tech II Growth - 5
9 workers, 0 gold
Hand: 3
Deck: 1
Discard: 4
zhavier
September 2, 2016, 10:05pm
9
Might of Leaf and Claw is kinda terrifying but I guess a lot of Tech two plans are…
P1T5
Tech StartingHand Workers
TECH
Ogre Recruiter
Ember Sparks
STARTING HAND
Lobber
Bloodburn
Crashbarrow
Crashbarrow
WORKERS
Scorch
Bombaster
Careless Musketeer
Nautical Dog
Bloodburn
NextHand
NEXT HAND
Bloodrage Ogre
Chaos Mirror
Pillage
Technician Draw 1 card - ($0)
Get Paid + Scavenger - ($9)
Worker - ($8)
Crashbarrow #1 and #2 - ($2)
Crashbarrow #1 Kills water elemental and Wisp, you draw 1 card - ($2)
Crashbarrow #2 breaks Tech 2, Base to 14 - ($2)
Makeshift Rambaster breaks Tech 1, Base to 12 - ($2)
Jaina - ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Jaina 2/3
[I]Lookout[/I]:
[B]In Play:[/B]
Makeshift Rambaster 1/1
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 2
Disc: 7
[B]Gold:[/B]
Gold: 0
Workers: 9
EricF
September 2, 2016, 10:30pm
10
[details=P2; Turn 5]Ironbark Treant
Young Treant
Murkwood Allies -> Worker
+Rampant Growth
Tech in Giant Panda + Moment’s Peace
Draw: Playful Panda
[/details]
9 gold (9)
Heal Panda Basilisk
Panda Basilisk kills Jaina (10)
Arg kills the Rambaster
Prospect (11)
Re-build Tech I
Young Treant, reshuffle and draw 1 (9)
Playful Panda (7)
Hero’s Hall (5)
Ironbark Treant (2)
Worker (1)
Discard 1, Draw 3. Float 1 gold.
SQL - Young Treant (0/2 +1)
Scavenger - Wisp (0/1)
Tech - Ironbark (1/2 +2)
L5 Arg (1/4)
Merfolk Prospector (1/1)
Panda Basilisk (3/1)
Playful Panda (2/2)
Base - 12
Tech I - 5
Tech II Growth - in disrepair
Hero’s Hall - 4
10 workers, 1 gold
Hand: 3
Deck: 3
Discard: 1
zhavier
September 2, 2016, 11:11pm
11
P1T6
Tech StartingHand Workers
TECH
Shoddy Glider
Firebat
STARTING HAND
Bloodrage Ogre
Chaos Mirror
Pillage
Mad Man
WORKERS
Scorch
Bombaster
Careless Musketeer
Nautical Dog
Bloodburn
Pillage
NextHand
NEXT HAND
Charge
Firebat
Ogre Recruiter
Lobber
Technician Draw 1 - ($0)
Get Paid - ($9)
Worker - ($8)
Zane - ($6)
Mad Man - ($5)
Drakk - ($3)
Tower - ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Drakk 1/3+A
[I]Elite[/I]:
[I]Scavenger[/I]: Mad Man 1/1
[I]Technician[/I]: Zane 2/2
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 9
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
EricF
September 3, 2016, 3:01am
12
Everything heals
Tech 2 cards
10 gold (11)
Forest’s Favor on Ironbark (9)
Midori (7)
Ironbark kills Drakk, by base takes 1, midori L3
Panda trades with Zane, midori L5
Arg kills mad man
Wisp and panda basilisk break Tower (8)
Prospector hits your base for 1
Max midori (5)
Moment’s Peace (3)
Rebuild Tech 2
Discard 1, draw 3. Float 3 gold.
No Patrol
Young Treant (0/2)
Ironbark (4/1)
Wisp (1/1)
L8 Midori (4/5)
L5 Arg (1/3)
Merfolk Prospector (1/1)
Panda Basilisk (3/1)
Base - 11
Tech I - 5
Tech II Growth - 5
Hero’s Hall - 4
10 workers, 3 gold
Hand: 3
Deck: 0
Discard: 5
zhavier
September 3, 2016, 3:57pm
13
I don’t think I can recover from this, but I guess we shall see. Im curious if you would have played my turn 6 differently.
P1T7
Tech StartingHand Workers
TECH
Fire Dart
Pirate Gunship
STARTING HAND
Charge
Shoddy Glider
Chaos Mirror
Lobber
Makeshift Rambaster - Technician Draw
WORKERS
Scorch
Bombaster
Careless Musketeer
Nautical Dog
Bloodburn
Pillage
NextHand
NEXT HAND
Crashbarrow
Bloodrage Ogre
Chaos Mirror
Shoddy Glider
Lobber
Technician Draw 1, then Tech 2 - ($0)
Get Paid + Scavenger - ($11)
Lobber - ($10)
Ogre Recruiter - ($5)
Tech 3 - ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Ogre Recruiter 5/4+A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Lobber 2/2
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Blood)
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 6
[B]Gold:[/B]
Gold: 0
Workers: 10
EricF
September 3, 2016, 4:11pm
14
Tech nothing
10 gold (13)
Stuff heals
Might of Leaf and Claw (10)
Panda basilisk trades with Ogre (11)
Arg + prospector attack lobber
Wisp + Midori break tech 3, MOLC now active
Ironbark breaks tech 2
Giant Panda (8)
Tiny Basilisk (6)
Discard 0, rs, draw 2. Float 6.
SQL - Young Treant (5/7 +1)
Tech - wisp (6/7)
Lookout - Basilisk (6/7)
All these guys ha e +5/+5 too
Ironbark (4/2)
Wisp (1/2)
L8 Midori (4/5)
L5 Arg (1/2)
Might of Leaf and Claw - active
Base - 11
Tech I - 5
Tech II Growth - 5
Hero’s Hall - 4
10 workers, 6 gold
Hand: 2
Deck: 6
Discard: 0
zhavier
September 3, 2016, 4:19pm
15
Nope, I’m dead. There is no way to survive next turn. GG!
Have any suggestions for things I might have done differently?
Your turn to play first.
EricF
September 3, 2016, 4:49pm
16
I wont be able to re-start until I get back to a computer, at some point.
I think the turn you maxed Zane was an inefficient use of gold, and then you used double crashbarrow to knock down my tech, but left yourself without a board. If you had ignored my tech, you could have had my base at 3, and then hoped to finish it off with direct burn of some sort.
EricF
September 6, 2016, 3:50pm
17
Game 2:
[details=Player 1; Turn 1]Rich Earth -> Worker
Playful Panda
Rampant Growth
Verdant Tree
Spore Shambler[/details]
4 gold (4)
Worker (3)
Playful Panda (1)
Discard 3, Draw 5. Float 1 gold.
Tech: Wisp (0/1)
Playful Panda (2/2)
5 workers, 1 gold
Hand: 5
Deck: 0
Discard: 3
zhavier
September 6, 2016, 5:15pm
18
P2T1
StartingHand Workers
STARTING HAND
Nautical Dog
Pillage
Bombaster
Scorch
Careless Musketeer
WORKERS
Scorch
NextHand
NEXT HAND
Makeshift Rambaster
Bloodburn
Charge
Mad Man
Get Paid - ($5)
Bombaster - ($3)
Jaina - ($1)
Pillage, steal your 1 float, deal 2 to your base - ($1)
Worker - ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Bombaster 2/2
[I]Lookout[/I]:
[B]In Play:[/B]
Jaina 2/3
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 6
EricF
September 6, 2016, 5:29pm
19
[details=Player 2, Turn 2]Tiger Cub
Merfolk Prospector
Ironbark Treant -> Worker
Young Treant
Forest’s Favor
Tech for Tiny Basilisk + Galina
[/details]
5 gold (5)
Worker (4)
Tech I (3)
Merfolk Prospector (2)
Calamadra (0)
Discard 3, rs, Draw 5.
SQL: Panda (2/2 +1)
Tech: Wisp (0/1)
Calamadra (2/3)
Prospector (1/1)
Base - 18
Tech I - 5
6 workers, 0 gold
Hand: 5
Deck: 3
Discard: 0
zhavier
September 6, 2016, 6:06pm
20
P2T2
Tech StartingHand Workers
TECH
Flame Arrow
Firebat
STARTING HAND
Makeshift Rambaster
Bloodburn
Charge
Mad Man
WORKERS
Scorch
Bloodburn
NextHand
NEXT HAND
Bloodrage Ogre
Makeshift Rambaster
Flame Arrow
Careless Musketeer
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Tower - ($1)
Mad Man - ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bombaster 2/2+A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Mad Man 1/1
[I]Lookout[/I]:
[B]In Play:[/B]
Jaina 2/3
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7