[details=P1; Turn 5]Ferocity
Centaur
Rampant Growth
Might of Leaf and Claw
Defenders: 4, 1 // 3, 4, 5 (plus tower)
Attackers: 0, 2, 1, 2, 1 - so, just trade off all 5 guys to get MoLaC active
tech Blooming Elm + Murkwood Allies
[/details]
8 + 2 gold (10)
Might of Leaf and Claw (7)
Centaur (4)
Rampant Growth on Wisp (2)
Wisp and Panda trade with Firebat
Arg kills Mad Man
Prospector and Galina trade with Jaina, Arg to L3, MoLaC active
Max Arg (0)
Discard 1, Draw 2, rs, Draw 1
Note: units have resist 1 from Cal midband
Squad Lead: Young Treant (5/7 +1)
Tech: Water Elemental (8/8)
Lookout: Centaur (8/9)
L5 Arg (6/10)
Might of Leaf and Claw - Active
Base - 18
Tech I - 5
Tech II - 5
Spec: Growth
[details=Summary]I have two options here - make a worker and tech Desperation, or skip the worker, and tech stuff that is immediately relevant. For illustration purposes, Iām going to do the second one, even though I think the first is more stable (hitting War Drums in a couple turns should end the game regardless of what Green does)
Careless Musketeer
Mad Man
Lobber
Lobber
Tech in Bloodlust (to get around Momentās Peace) and Kidnapping (to get around everything else)
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6 gold (7)
Drakk, mid-band (2)
Lobber (1)
Lobber (0)
First Lobber trades with Basilisk
Second Lobber kills Prospector, you reshuffle 4 cards and draw
Nautical Dog kills Young Treant
BRO trades with Ironbark
Rambaster hits your base for another 4, down to 13.
Discard 2, Draw 3, rs, Draw 1.
Scavenger - L4 Drakk (2/3) (literally the only way mono-green could make an attack here would be to have Circle of Life teched in, and re-draw the Basilisk off the Technician draw, and there is no spell that directly damages anything)
I find myself consistenyly outplayed by you, sir I admit, I was hoping you only had 1 lobber in hand, or maybe decided to do something with zane, or decide not to skip a workerā¦ but alas, here we are.
P2T3
Tech StartingHand Workers
TECH
Ferocity
Tiny Basilisk
STARTING HAND
Playful Panda
Rampant Growth
Ferocity
Tiger Cub
Tiny Basilisk
WORKERS
Spore Shambler
Rich Earth
NextHand
Merfolk Prospector
Forestās Favor
Verdant Tree
Ferocity
6 gold (6)
Bombaster (4)
Pillage your base for 2 damage (3)
Sac baster to kill tiger cub (1)
Mad man (0)
Rambaster, Dog, and Mad man attack past the tiny basilisk dealing 4 + 3 + 2 to your base
Lobber taps to ping your base down to 1
Drakk attacks tiny basilisk, dies to swift strike, deals the final point of damage.
Patrolling Cal would have maybe bought me a turn but it just meant losing next turn in my estimation. The following turn I would have feebly put out a unit and arg and still been killed.
I was pretty happy with my wall, until i remembered drakkās kidnapping, but yea, you had no problem getting around it.
P1T1
StartingHand Workers
STARTING HAND
Rich Earth
Spore Shambler
Merfolk Prospector
Young Treant
Rampant Growth
WORKERS
Rich Earth
NextHand
Verdant Tree
Forestās Favor
Ironbark Treant
Tiger Cub
Playful Panda