Tech 0 card(s)
Get Paid + float - ($11)
bird’s nest gets a new bird #2
max grave - ($5)
Porcupine #2 trades with Sentry
Morningstar flagbearer trades with Fading Argonaut
Birds trade with Prynn, die to tower, Rook to lvl 7
max Rook ($4)
Diago, Rook, and Grave walk under Void Star to hit your base for 21 and the game. GG!
looking back, i lucked out hard getting the flagbearer right when you got void star. i was honestly expecting Undo before Now, but that was a very good strategy. i dont think that luck is going to hold out. want to run it back? ill go first this time if you’re down.
"P1T1
StartingHand Workers
STARTING HAND
Fox Primus
Grappling Hook
Aged Sensei
Snapback
Safe Attacking
WORKERS
Fox Primus
NextHand
Smoker
Fox Viper
Sensei’s Advice
Morningstar Flagbearer
Savior Monk
okay. i can handle mox. even suits and nullcraft. ill leave grave out there, heal him with savior monk, and hopefully drop SP and RT’s next turn…nice, got it! evens out from last game?
STARTING HAND
Forgotten Fighter
Stewardess of the Undone
Nullcraft
Argonaut
WORKERS
Time Spiral
Plasmodium
NextHand
Tinkerer
Neo Plexus
Temporal Research
Undo
Tech 2 card(s)
Get Paid + float - ($8)
No Worker
Stewardess of the Undone is summoned. - ($5)
Stewardess bounces Savior Monk, it costs 1 b/c of resist. - ($4)
Fading Argonaut 2/3 (2 Time Runes) hits Grave for 3 DMG taking 2 in return
Max Geiger arrives on the scene - ($2)
Nullcraft 1/1 - ($0)
Nullcraft 1/1 finishes off Grave
Geiger gains 2 levels - Midbands
Mox trades with Sparring Partner.
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Stewardess of the Undone 2/3 +A (3/4 with Suits and Armor)
Elite: Max Geiger L3 2/4 +1 ATK
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
Fading Argonaut 2/1 (2 Time Runes)
Hardened Mox 1/1
Nullcraft 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
I hate to go without a worker here, but this is the best defense I have against completely losing board control.
STARTING HAND
Tinkerer
Temporal Research
Neo Plexus
Undo
WORKERS
Time Spiral
Plasmodium
Tinkerer
NextHand
Seer
Argonaut
Neo Plexus
Temporal Research
Forgotten Fighter
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Stewardess eliminates Savior Monk taking 2 Damage
Geiger Maxbands flickers Stewardess - ($4)
Geiger kills Scavenger Twin sparkshot to Technician Twin
Nullcraft finishes off Technician
You get 1 gold and draw a card
FArgo and Mox break your Tech 2 (Base to 18)
Build Tech 2 Future - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Stewardess of the Undone 2/3
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
Hardened Mox 1/1
Max Geiger L5 3/1
Nullcraft 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Future)
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
Going Future with my Tech 2 and hoping to fly over the big bodies that Strength is liable to put on the board. I kept Forgotten Fighter in my deck just in case Ardra’s Boulder makes an appearance. I haven’t yet, but can Tech Assimilate to counter Mythmaking or Morningstar Pass.
STARTING HAND
Argonaut
Seer
Forgotten Fighter
Neo Plexus
Temporal Research
WORKERS
Time Spiral
Plasmodium
Tinkerer
Neo Plexus
NextHand
Now!
Void Star
Seer
Undo
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
FArgo fades away
Argonaut 3/4 - ($4)
Stewardess of the Undone 2/3 kills SL Sparring Partner takes 2 DMG in return
Max casts Forgotten Fighter on Scavenger Sparring Partner sending him back to your hand. - ($2)
Max and Mox Break your Tech 2 Your Base to 16
Nullcraft pings your Tech 1 for 1 DMG
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Argonaut 3/4 +A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
Max Geiger L5 3/1
Stewardess of the Undone 2/1
Hardened Mox 1/1
Nullcraft 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Future)
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 2
Workers: 9
Thoughts
Hopefully I can just keep the pressure on by destroying the Tech 2 building every turn while chipping away at the base.
WORKERS
Time Spiral
Plasmodium
Tinkerer
Neo Plexus
NextHand
Temporal Distortion
Forgotten Fighter
Origin Story
Discard
Stewardess of the Undone
Undo
Now!
Seer
Hive
Omegacron
Tech 2 card(s)
Get Paid + float - ($11)
No Worker
Stewardess of the Undone 2/1 trades with Savior Monk
Prynn Pasternaak L1 1/3 (4 Time Runes) - ($9)
Prynn casts Undo on your Flagbearer - ($6)
Argonaut 3/4 kills Sets taking 3 DMG. You draw a card.
Prynn gains 2 Levels
Mox trades with Sparring Partner you get 1 gold
Void Star 5/4 - ($1)
Hardened Mox bows out at the sight of a Tech 2 unit.
Geiger casts Now! on Void Star - ($0)
Geiger and Nullcraft break your Tech 1 Base to 14
Void Star breaks your Tech 2- Base to 12
Argonaut readies up
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Argonaut 3/1 +A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
Max Geiger L5 3/1
Nullcraft 1/1
Void Star 5/4
Prynn Pasternaak L3 1/3 (4 Time Runes)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Future)
Economy Info: Cards:
Hand: 3
Deck: 2
Disc: 6
Gold:
Gold: 0
Workers: 9
Thoughts
Hopefully I can just keep the pressure on by destroying the Tech 2 building every turn while chipping away at the base.
STARTING HAND
Forgotten Fighter
Origin Story
Temporal Distortion
WORKERS
Time Spiral
Plasmodium
Tinkerer
Neo Plexus
Forgotten Fighter
NextHand
Fading Argonaut
Temporal Research
Hive
Tech 0 card(s)
Get Paid - ($9)
Worker - ($8)
Prynn casts Origin Story on Rook (+1 gold due to resist) - ($4)
Void Star 5/4 hits SL Bird and Overpowers to take out Scavenger Bird
Geiger casts Temporal Distortion- Void Star to my hand. - ($2)
Void Star is replaced by Hyperion.
Hyperion 4/5, Geiger L5 3/1, Argonaut 3/1 Hit your Base for 12 Damage. Base to 0. GG!
Float ($2)
Discard 1, draw 2, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Argonaut 3/1 +A
Elite:
Scavenger: Nullcraft 1/1
Technician:
Lookout:
In Play:
Battle Suits
Max Geiger L5 3/1
Prynn Pasternaak L3 1/3 (4 Time Runes)
Hyperion 4/5
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Future)
Economy Info: Cards:
Hand: 3
Deck: 8
Disc: 0
Gold:
Gold: 2
Workers: 10
Thoughts
Hopefully I can just keep the pressure on by destroying the Tech 2 building every turn while chipping away at the base.