Casual Witspur MonoPurple vs Codexnewb MonoWhite

no worries dude. happens all the time. we sort of check those things for each other too.

GG man!

"P2T7


StartingHand Workers

STARTING HAND
Fox Viper (2/1)
Grappling Hook
Fox Primus
Jade Fox


WORKERS
Smoker
Snapback
Aged Sensei
Senseiā€™s Advice
Safe Attacking


NextHand

Grappling Hook
mythmaking
Savior Monk (2/2)
entangling vines
Porcupine #1 (2/2)


Tech 0 card(s)
Get Paid + float - ($11)
birdā€™s nest gets a new bird #2
max grave - ($5)
Porcupine #2 trades with Sentry
Morningstar flagbearer trades with Fading Argonaut
Birds trade with Prynn, die to tower, Rook to lvl 7
max Rook ($4)
Diago, Rook, and Grave walk under Void Star to hit your base for 21 and the game. GG!

Float ($4)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Heroā€™s Monument: 6HP
  • Diago Stormborn (8/8)
  • Rook lvl 8, (6/8) +1 rune: birds nest
  • Sparring Partner (2/2)
  • Grave, lvl 7, (5/6)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10
    "

looking back, i lucked out hard getting the flagbearer right when you got void star. i was honestly expecting Undo before Now, but that was a very good strategy. i dont think that luck is going to hold out. want to run it back? ill go first this time if youā€™re down.

"P1T1


StartingHand Workers

STARTING HAND
Fox Primus
Grappling Hook
Aged Sensei
Snapback
Safe Attacking


WORKERS
Fox Primus


NextHand

Smoker
Fox Viper
Senseiā€™s Advice
Morningstar Flagbearer
Savior Monk


Discard

Aged Sensei (1/1+A)
Snapback
Grappling Hook


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
safe attacking - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

this game, im going for rambasa and sparring partner. trying to get more value out of them. hopefully draw sparring partner first.

"

"P2T1


StartingHand Workers

STARTING HAND
Hardened Mox
Time Spiral
Temporal Research
Neo Plexus
Tinkerer


WORKERS
Time Spiral


NextHand

Forgotten Fighter
Plasmodium
Nullcraft
Fading Argonaut
Battle Suits


Discard

Temporal Research
Tinkerer
Neo Plexus


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hardened Mox - ($1)
Build Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox 1/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
    "

"P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Rambasa Twin


STARTING HAND
Senseiā€™s Advice
Savior Monk
Morningstar Flagbearer
Smoker
Fox Viper


WORKERS
Fox Primus
Smoker


NextHand

Sparring Partner
Morningstar Flagbearer
Rambasa Twin
Senseiā€™s Advice
Aged Sensei (1/1+A)


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
savior monk - ($2)
tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Savior Monk (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

okay. i can handle mox. even suits and nullcraft. ill leave grave out there, heal him with savior monk, and hopefully drop SP and RTā€™s next turnā€¦nice, got it! evens out from last game?

"

"P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Fading Argonaut
Battle Suits
Nullcraft
Plasmodium
Forgotten Fighter


WORKERS
Time Spiral
Plasmodium


NextHand

Forgotten Fighter
Stewardess of the Undone
Argonaut
Nullcraft


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Battle Suits - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 2/3 (3 Time Runes)
  • :psfist: Elite: Hardened Mox 1/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
    "

"P1T3


Tech StartingHand Workers

TECH
Doubling Barbarbarian
Doubling Barbarbarian


STARTING HAND
Rambasa Twin
Aged Sensei (1/1+A)
Morningstar Flagbearer
Senseiā€™s Advice
Sparring Partner


WORKERS
Fox Primus
Smoker
Aged Sensei


NextHand

Grappling Hook
Snapback
Doubling Barbarbarian
Fox Viper


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Rambasa Twins - ($2)
sparring partner - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Savior Monk (2/2)

In Play:

  • Safe Attacking
  • Rambasa Twin (3/2)
  • Rambasa Twin (3/2)
  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

okay, putting grave as fodder for the fargo and mox. big swing next turn.tech 2 teching double barbarian, rush tech 2.

"

"P2T3


Tech StartingHand Workers

TECH
Seer
Undo


STARTING HAND
Forgotten Fighter
Stewardess of the Undone
Nullcraft
Argonaut


WORKERS
Time Spiral
Plasmodium


NextHand

Tinkerer
Neo Plexus
Temporal Research
Undo


Tech 2 card(s)
Get Paid + float - ($8)
No Worker
Stewardess of the Undone is summoned. - ($5)
Stewardess bounces Savior Monk, it costs 1 b/c of resist. - ($4)
Fading Argonaut 2/3 (2 Time Runes) hits Grave for 3 DMG taking 2 in return
Max Geiger arrives on the scene - ($2)
Nullcraft 1/1 - ($0)
Nullcraft 1/1 finishes off Grave
Geiger gains 2 levels - Midbands
Mox trades with Sparring Partner.

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone 2/3 +A (3/4 with Suits and Armor)
  • :psfist: Elite: Max Geiger L3 2/4 +1 ATK
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Fading Argonaut 2/1 (2 Time Runes)
  • Hardened Mox 1/1
  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I hate to go without a worker here, but this is the best defense I have against completely losing board control.

"

"P1T4


Tech StartingHand Workers

TECH
sparring partner
Whitestar Grappling


STARTING HAND
Snapback
Grappling Hook
Fox Viper
Doubling Barbarbarian


WORKERS
Fox Primus
Smoker
Aged Sensei
Fox Viper


NextHand

sparring partner
Senseiā€™s Advice
Sparring Partner (2/2)
Doubling Barbarbarian
Morningstar Flagbearer


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 2 strength - ($3)
savior monk - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin #1 (3/2)
  • :pschip: Technician: Rambasa Twin #2 (3/2)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

woops, did not notice the battle suitsā€¦

"

"P2T4


Tech StartingHand Workers

TECH
Void Star
Now!


STARTING HAND
Tinkerer
Temporal Research
Neo Plexus
Undo


WORKERS
Time Spiral
Plasmodium
Tinkerer


NextHand

Seer
Argonaut
Neo Plexus
Temporal Research
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Stewardess eliminates Savior Monk taking 2 Damage
Geiger Maxbands flickers Stewardess - ($4)
Geiger kills Scavenger Twin sparkshot to Technician Twin
Nullcraft finishes off Technician
You get 1 gold and draw a card
FArgo and Mox break your Tech 2 (Base to 18)
Build Tech 2 Future - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone 2/3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox 1/1
  • Max Geiger L5 3/1
  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Going Future with my Tech 2 and hoping to fly over the big bodies that Strength is liable to put on the board. I kept Forgotten Fighter in my deck just in case Ardraā€™s Boulder makes an appearance. I havenā€™t yet, but can Tech Assimilate to counter Mythmaking or Morningstar Pass.

"

"P1T5


Tech StartingHand Workers

TECH
Birds Nest
YLD


STARTING HAND
Doubling Barbarbarian
Morningstar Flagbearer
Senseiā€™s Advice
Sparring Partner (2/2)
sparring partner
Doubling Barbarbarian


WORKERS
Fox Primus
Smoker
Aged Sensei
Fox Viper
Doubling Barbarbarian


NextHand

Grappling Hook
YLD
Snapback
Whitestar Grappling
Morningstar Flagbearer


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
scav gold - ($9)
sparring partner 1 - ($8)
sparring partner 2 - ($7)
max sets - ($0)
rebuild tech 2, base to 18

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sp 1 (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: SP 2 (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Setsuki, lvl 6, (3/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

man, so many mistake. first the battle suits, now the patrol. gosh. lets see if i can recover.

"

"P2T5


Tech StartingHand Workers

TECH
Origin Story
Temporal Distortion


STARTING HAND
Argonaut
Seer
Forgotten Fighter
Neo Plexus
Temporal Research


WORKERS
Time Spiral
Plasmodium
Tinkerer
Neo Plexus


NextHand

Now!
Void Star
Seer
Undo


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
FArgo fades away
Argonaut 3/4 - ($4)
Stewardess of the Undone 2/3 kills SL Sparring Partner takes 2 DMG in return
Max casts Forgotten Fighter on Scavenger Sparring Partner sending him back to your hand. - ($2)
Max and Mox Break your Tech 2 Your Base to 16
Nullcraft pings your Tech 1 for 1 DMG

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut 3/4 +A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Max Geiger L5 3/1
  • Stewardess of the Undone 2/1
  • Hardened Mox 1/1
  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Hopefully I can just keep the pressure on by destroying the Tech 2 building every turn while chipping away at the base.

"

"P1T6


Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Whitestar Grappling
Snapback
Grappling Hook
Morningstar Flagbearer
YLD
Senseiā€™s Advice
Savior Monk (2/2+A)


WORKERS
Fox Primus
Smoker
Aged Sensei
Fox Viper
Doubling Barbarbarian
Senseiā€™s Advice


NextHand

Rambasa Twin #2 (3/2)
Grappling Hook
Doubling Barbarbarian
Birds Nest
Whitestar Grapper


Tech 2 card(s)
Get Paid - ($9)
Sets maxband, draw 2
worker - ($8)
rebuild tech 2, my abse to 16
sparring partner - ($7)
savior monk - ($5)
morningstar flagbearer - ($2)
heroā€™s hall - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician: Setsuki, lvl 6, (3/4)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Morningstar Flagbearer (2/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

"P2T6


Tech StartingHand Workers

TECH
Hive
Omegacron


STARTING HAND
Void Star
Now!
Undo
Seer


WORKERS
Time Spiral
Plasmodium
Tinkerer
Neo Plexus


NextHand

Temporal Distortion
Forgotten Fighter
Origin Story


Discard

Stewardess of the Undone
Undo
Now!
Seer
Hive
Omegacron


Tech 2 card(s)
Get Paid + float - ($11)
No Worker
Stewardess of the Undone 2/1 trades with Savior Monk
Prynn Pasternaak L1 1/3 (4 Time Runes) - ($9)
Prynn casts Undo on your Flagbearer - ($6)
Argonaut 3/4 kills Sets taking 3 DMG. You draw a card.
Prynn gains 2 Levels
Mox trades with Sparring Partner you get 1 gold
Void Star 5/4 - ($1)
Hardened Mox bows out at the sight of a Tech 2 unit.
Geiger casts Now! on Void Star - ($0)
Geiger and Nullcraft break your Tech 1 Base to 14
Void Star breaks your Tech 2- Base to 12
Argonaut readies up

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut 3/1 +A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Max Geiger L5 3/1
  • Nullcraft 1/1
  • Void Star 5/4
  • Prynn Pasternaak L3 1/3 (4 Time Runes)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Hopefully I can just keep the pressure on by destroying the Tech 2 building every turn while chipping away at the base.

"

"P1T7


StartingHand Workers

STARTING HAND
Birds Nest
Doubling Barbarbarian
Rambasa Twin #2 (3/2)
Grappling Hook
Whitestar Grapper
Snapback


WORKERS
Fox Primus
Smoker
Aged Sensei
Fox Viper
Doubling Barbarbarian
Senseiā€™s Advice


NextHand

Savior Monk (2/2+A)
Earthquake
Sp 1 (2/2)
Earthquake
YLD


Tech 0 card(s)
Get Paid - ($10)
rebuild tech 1, base to 12
tech draw
scav gold - ($11)
max rook - ($2)
birds nest - ($0)

Float ($0)
Discard 6, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bird (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bird (1/1)
  • :pschip: Technician:
  • :target: Lookout: Rook, lvl 8, (4/6)

In Play:

  • Safe Attacking
  • Birds Nest

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

"P2T7


StartingHand Workers

STARTING HAND
Forgotten Fighter
Origin Story
Temporal Distortion


WORKERS
Time Spiral
Plasmodium
Tinkerer
Neo Plexus
Forgotten Fighter


NextHand

Fading Argonaut
Temporal Research
Hive


Tech 0 card(s)
Get Paid - ($9)
Worker - ($8)
Prynn casts Origin Story on Rook (+1 gold due to resist) - ($4)
Void Star 5/4 hits SL Bird and Overpowers to take out Scavenger Bird
Geiger casts Temporal Distortion- Void Star to my hand. - ($2)
Void Star is replaced by Hyperion.
Hyperion 4/5, Geiger L5 3/1, Argonaut 3/1 Hit your Base for 12 Damage. Base to 0. GG!

Float ($2)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut 3/1 +A
  • :psfist: Elite:
  • :ps_: Scavenger: Nullcraft 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Max Geiger L5 3/1
  • Prynn Pasternaak L3 1/3 (4 Time Runes)
  • Hyperion 4/5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Hopefully I can just keep the pressure on by destroying the Tech 2 building every turn while chipping away at the base.

"

nice one man! want to run it back? i think i learned my lesson that time around.

Iā€™m game. But I want to try a different color. Iā€™m thinking of going Red/white or something along those lines. Maybe even throw in a Black. Iā€™ll give you a headā€™s up on what Iā€™m taking into the game so that you can adjust fire if you care to. Want to randomize for the start?

Iā€™m going to go Anarchy/Blood/Finesse. Random was a 33.

I really wanted to fit Strength in there, Rook is such a good hero, but Iā€™d rather avoid the multi-color penalty.

i think ill try my hand at mono-purple.

"P1T1


StartingHand Workers

STARTING HAND
Temporal Research
Hardened Mox
Nullcraft
Tinkerer
Fading Argonaut


WORKERS
Hardened Mox


NextHand

Time Spiral
Plasmodium
Neo Plexus
Battle Suits
Forgotten Fighter


Discard

Temporal Research
Nullcraft
Fading Argonaut


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
tinkerer - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tinkerer (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

going for time runes, deck cycle, seers, and then past.

"