[Casual] Urbanvelevet mono Black vs Nopethebard mono Green

Okay, fixed!

Edit: sorry now fixed!

1 Like

P1t4

Hand

Rampant Growth
Tiger Cub
Forest’s Favor
Playful Panda
Ironbark Treant
Murkwood Allies

Worker

Ironbark Treant

Tech

Stampede + MoLaC

Get paid + scavenger ($7)
Worker ($6)
Cal receives the Forest’s Favor ($4)
Cal kills the javelineer
Arg Grows Rampantly ($2)
Arg kills Vandy. Levels to Cal
Hire Tiger Cub ($0)

Technician: Tiger Cub (2/2)
In play: Cal (2/3) Arg (1/4)

Base: 20
Tech 1: 5
Heroes Hall: 4
7 workers

Hand: 4
Deck: 1
Discard: 7

New Hand

Huntress
Merfolk Prospector
Verdant Tree
Young Treant

"P2T4


Tech StartingHand Workers

TECH
Terras Q, the Shackled
Carrion Curse


STARTING HAND
Poisonblade Rogue (2/1)
Graveyard
Bone Collector
Sickness


WORKERS
Skeletal Archery
Jandra, the Negator
Pestering Haunt (1/1) *unstoppable


NextHand

Thieving Imp
Summon Skeletons
Terras Q, the Shackled
Terras Q, the Shackled
Deteriorate


Tech 2 card(s)
Get Paid + float + technician - ($9)
Skip Worker
Sickness, tiger cub and calamandra. Extra 1g for resist on cub - ($6)
Orpal kills cub, you draw
Midband Orpal - ($3)
Garth and skele - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1)
  • :psfist: Elite:
  • :ps_: Scavenger: Garth (1/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Orpal (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Guess vandy not safe! He had both his spells, dang. Well he won’t have them this turn so he needs dinosize to do anything notable, and garth + skele should really limit that dmg potential. He could dinosize cal AND stealth, that would be brutal, but that’s also 3 cards and I think I could take advantage. Especially with thieving imp coming my way.

"

1 Like

P1t5

Hand

Young Treant
Merfolk Prospector
Huntress
Verdant Tree
SotP

Worker

Young Treant

Tech

Blooming Ancient + MoLaC

Get paid ($7)
Worker ($6)
Hire Huntress ($4)
Build Tech 2: Growth ($0)

Scavenger: Huntress (3/3)
Technician: Arg (1/4)
In play: Cal (1/2)

Base: 20
Tech 1: 5
Tech 2: 5
Heroes Hall: 4
8 workers

Hand: 5
Deck: 8
Discard: 0

New Hand

Verdant Tree
MoLaC
MoLaC
Tiger Cub
Murkwood Allies

"P2T5


Tech StartingHand Workers

TECH
Shrine of Forbidden Knowledge
Voidblocker


STARTING HAND
Thieving Imp
Terras Q, the Shackled
Terras Q, the Shackled
Summon Skeletons
Deteriorate


WORKERS
Skeletal Archery
Jandra, the Negator
Pestering Haunt (1/1) *unstoppable
Summon Skeletons


NextHand

Bone Collector
Carrion Curse
Skeleton Javelineer (1/1)
Poisonblade Rogue (2/1)


Discard

Deteriorate
Terras Q, the Shackled
Terras Q, the Shackled
Shrine of Forbidden Knowledge
Voidblocker


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Orpal hits huntress for. 2 -1 runes
Maxband Orpal - ($5)
Deteriorate huntress through resist, you get 1g - ($4)
Thieving Imp, you discard #3 - ($1)
Garth makes a skele - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 2 (1/1)
  • :pschip: Technician: Garth (1/3)
  • :target: Lookout:

In Play:

  • L4 Orpal (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Hmmm, he could molac it up and then it’s only a matter of time. Too bad I shifted the terra q entirely this shuffle. The only upside of that is I know I can wait to tech 2 now

"

1 Like

P1t6

Hand

Verdant Tree
MoLaC
Tiger Cub
Murkwood Allies

No worker

Tech

Blooming Ancient + Giant Panda

Get paid + scavenger ($9)
Research MoLaC ($6)
Maxband Cal ($4)
Cal kills the skeleton
Arg kills the other skeleton
Hire Tiger Cub ($2)
Hire Midori ($0)

Squad leader: Tiger Cub (2/2)
Technician: Midori (2/3)
In play: Cal (2/2) Arg (1/3) MoLaC**

Hand: 4
Deck: 4
Discard: 5

New Hand

Blooming Ancient
Forest’s Favor
Merfolk Prospector
Playful Panda

Ahhhh, molac out, now I just need to make sure it doesn’t activate

"P2T6


Tech StartingHand Workers

TECH
Death and Decay
Twilight Baron


STARTING HAND
Skeleton Javelineer (1/1)
Poisonblade Rogue (2/1)
Bone Collector
Carrion Curse
Sickness


WORKERS
Skeletal Archery
Jandra, the Negator
Pestering Haunt (1/1) *unstoppable
Summon Skeletons
Poisonblade Rogue (2/1)


NextHand

Graveyard
Terras Q, the Shackled
Sickness
Sacrifice the Weak


Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
Garth makes a skele - ($8)
Midband Garth, sacrifice skele to draw - ($5)
Sickness Midori and Cub (1 for resist) - ($2)
Skeleton Javelineer, Orpal sacrifices (paying resist) to kill cub - ($0)
Orpal kills Midori, takes 1. You draw and Garth levels to 6
Garth kills Calamandra, maxbands off levels. Twilight Baron comes into play

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Twilight Baron (4/4) *overpower
  • :target: Lookout:

In Play:

  • L4 Orpal (2/4)
  • L7 Garth (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I’m running off very little since I still don’t have tech 2 up. Next turn I need to make sure to finish high on cards and have tech 2 built

"

1 Like

P1t7

Hand

Forest’s favor
Playful Panda
Stampede
Blooming Ancient
Merfolk Prospector

Worker

Stampede

Tech

Tiny Basilisk 2X

Get paid ($8)
Hire Blooming Ancient ($4)
Hire Playful Panda ($2)
Hire Merfolk Prospector ($1)
Worker ($0)
Blooming Ancient gives 3 runes to prospector

Squad leader: Merfolk Prospector (4/4)
Scavenger: Wisp (0/1)
Technician: Arg (1/3)
In play: Blooming Ancient (2/4) Playful Panda (2/2) MoLaC**

Base: 20
Tech 1: 5
Tech 2: 5
9 workers

Hand: 3
Deck: 0
Discard: 10

New Hand

Rampant Growth
Huntress
SotP

Thoughts

If I can activate MoLaC, I probably win. If not I’m dead.

"P2T7


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Graveyard
Sickness
Terras Q, the Shackled


WORKERS
Skeletal Archery
Jandra, the Negator
Pestering Haunt (1/1) *unstoppable
Summon Skeletons
Poisonblade Rogue (2/1)


NextHand

Deteriorate
Voidblocker
Sickness
Terras Q, the Shackled


Discard

Twilight Baron (4/4) *overpower
Terras Q, the Shackled
Graveyard


Tech 0 card(s)
Get Paid - ($10)
Tech 2 (Demonology) - ($6)
Maxband Orpal - ($4)
Sickness, wisp and playful panda get runes. Wisp dies and the plague spreads to panda and Prospector. Panda dies and Prospector 3/3+a - ($2)
Twilight baron kills prospector
Sacrifice the Weak, baron and ancient die - ($0)
Orpal hits Arg for 2 -1 runes and takes 1

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L7 Garth (3/4)
  • :target: Lookout:

In Play:

  • L6 Orpal (2/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

That went extremely well. Can actually probably hold him off!

"

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GG. That went very badly for me

GG! I’ll admit it did line up nicely for me towards the end.

1 Like

I’d like to play Purple some

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Go ahead and post t1!

1 Like

GLHF
P1t1

Hand

Tinkerer
Battle Suits
Neo plexus
Fading Argonaut
Forgotten Fighter

Worker

Forgotten Fighter

Get paid ($4)
Worker ($3)
Hire Tinkerer ($1)
Float 1 gold

Scavenger: Tinkerer (1/2)

Base: 20
5 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Time Spiral
Nullcraft
Plasmodium
Temporal Research
Hardened Mox

Thoughts

Tinkerer is potentially a big threat.

GL HF!

"P2T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Graveyard
Pestering Haunt
Jandra, the Negator


WORKERS
Pestering Haunt


NextHand

Deteriorate
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Thieving Imp


Discard

Sacrifice the Weak
Graveyard
Jandra, the Negator
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Sacrifice the Weak, tinkerer dies - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vandy (2/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Vandy ready and he has nothing? Great for me!

"

1 Like

P1t2

Hand

Time Spiral
Nullcraft
Plasmodium
Temporal Research
Hardened Mox

Worker

Nullcraft

Tech

Argonaut + Seer

Get paid + float ($7)
Worker ($6)
Build Tech 1 ($5)
Hire Plasmodium ($3)
Hire Hardened Mox ($0)

Elite: Hardened Mox (1/1)
Forecast: Plasmodium (4/4)***

Base: 20
Tech 1: 5
6 workers

Hand: 4
Deck: 4
Discard: 0

New Hand

Temporal Research
Neo plexus
Fading Argonaut
Argonaut

Thoughts

Should probably tech Origin Story next turn to be safe. Metamorphosis is a beast of a card. Vandy is pretty beastly overall actually

"P2T2


Tech StartingHand Workers

TECH
Twilight Baron
Soul Stone


STARTING HAND
Summon Skeletons
Thieving Imp
Poisonblade Rogue
Deteriorate
Skeletal Archery


WORKERS
Pestering Haunt
Skeletal Archery


NextHand

Graveyard
Summon Skeletons
Sacrifice the Weak
Deteriorate
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Thieving Imp, you discard #2 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Vandy (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

And he is now low on cards. Perfect. I love this setup so far

"

1 Like

P1t3

Hand

Temporal Research
Fading Argonaut
Argonaut

Worker

Fading Argonaut

Tech

Origin Story + Seer

Get paid ($6)
Hire Prynn ($4)
Cast Temporal Research ($2) I draw 2.
Hire Seer ($1) Plasmodium will arrive a bit ahead of schedule
Worker ($0)

Squad leader: Hardened Mox (1/1)
Technician: Seer (2/1)
In play: Prynn (1/3)****
Forecast: Plasmodium (4/4)*

Base: 20
Tech 1: 5
7 workers

Hand: 4
Deck: 4
Discard: 0

New Hand

Neo Plexus
Battle Suits
Tinkerer
Time Spiral

Thoughts

That was an explosive turn. I should tech in Rememberer next turn.

"P2T3


Tech StartingHand Workers

TECH
Gorgon
Gorgon


STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Graveyard
Deteriorate
Summon Skeletons


WORKERS
Pestering Haunt
Skeletal Archery
Summon Skeletons


NextHand

Twilight Baron
Jandra, the Negator
Soul Stone


Discard

Deteriorate
Sacrifice the Weak
Gorgon
Gorgon


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Graveyard - ($5)
Tech 2 (Disease) - ($1)
Deteriorate Seer, you draw
Skeleton Javelineer - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Graveyard (3/3)
  • L1 Vandy (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Okay, I don’t think he can kill vandy. Will need to use Plasmodium to get past imp, at least I think. Stewardess would mess this up though, as would forgotten fighter. Hmmm. I’ll stick with this anyway

"

1 Like

P1t4

Hand

Tinkerer
Time Spiral
Neo Plexus
Seer
Battle Suits

Worker

Neo Plexus

Tech

Rememberer + Second Chances

Get paid ($7)
Worker ($6)
Build Tech 2: Past ($2)
Hire Tinkerer ($0)

Squad leader: Hardened Mox (1/1)
Scavenger: Plasmodium (4/4)
Technician: Tinkerer (1/2)
In play: Prynn (1/3)***

Base: 20
Tech 1: 5
Tech 2: 5
8 workers

Hand: 5
Deck: 4
Discard: 0

New Hand

Battle Suits
Temporal Research
Origin Story
Argonaut
Seer

Thoughts

Temporal Research will hopefully reveal the rememberer. If so, the rememberer will remember Yesterday’s Golgort.

1 Like