Okay, fixed!
Edit: sorry now fixed!
Okay, fixed!
Edit: sorry now fixed!
P1t4
Rampant Growth
Tiger Cub
Forestâs Favor
Playful Panda
Ironbark Treant
Murkwood Allies
Ironbark Treant
Stampede + MoLaC
Get paid + scavenger ($7)
Worker ($6)
Cal receives the Forestâs Favor ($4)
Cal kills the javelineer
Arg Grows Rampantly ($2)
Arg kills Vandy. Levels to Cal
Hire Tiger Cub ($0)
Technician: Tiger Cub (2/2)
In play: Cal (2/3) Arg (1/4)
Base: 20
Tech 1: 5
Heroes Hall: 4
7 workers
Hand: 4
Deck: 1
Discard: 7
Huntress
Merfolk Prospector
Verdant Tree
Young Treant
"P2T4
TECH
Terras Q, the Shackled
Carrion Curse
STARTING HAND
Poisonblade Rogue (2/1)
Graveyard
Bone Collector
Sickness
WORKERS
Skeletal Archery
Jandra, the Negator
Pestering Haunt (1/1) *unstoppable
Thieving Imp
Summon Skeletons
Terras Q, the Shackled
Terras Q, the Shackled
Deteriorate
Tech 2 card(s)
Get Paid + float + technician - ($9)
Skip Worker
Sickness, tiger cub and calamandra. Extra 1g for resist on cub - ($6)
Orpal kills cub, you draw
Midband Orpal - ($3)
Garth and skele - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Guess vandy not safe! He had both his spells, dang. Well he wonât have them this turn so he needs dinosize to do anything notable, and garth + skele should really limit that dmg potential. He could dinosize cal AND stealth, that would be brutal, but thatâs also 3 cards and I think I could take advantage. Especially with thieving imp coming my way.
"
P1t5
Young Treant
Merfolk Prospector
Huntress
Verdant Tree
SotP
Young Treant
Blooming Ancient + MoLaC
Get paid ($7)
Worker ($6)
Hire Huntress ($4)
Build Tech 2: Growth ($0)
Scavenger: Huntress (3/3)
Technician: Arg (1/4)
In play: Cal (1/2)
Base: 20
Tech 1: 5
Tech 2: 5
Heroes Hall: 4
8 workers
Hand: 5
Deck: 8
Discard: 0
Verdant Tree
MoLaC
MoLaC
Tiger Cub
Murkwood Allies
"P2T5
TECH
Shrine of Forbidden Knowledge
Voidblocker
STARTING HAND
Thieving Imp
Terras Q, the Shackled
Terras Q, the Shackled
Summon Skeletons
Deteriorate
WORKERS
Skeletal Archery
Jandra, the Negator
Pestering Haunt (1/1) *unstoppable
Summon Skeletons
Bone Collector
Carrion Curse
Skeleton Javelineer (1/1)
Poisonblade Rogue (2/1)
Deteriorate
Terras Q, the Shackled
Terras Q, the Shackled
Shrine of Forbidden Knowledge
Voidblocker
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Orpal hits huntress for. 2 -1 runes
Maxband Orpal - ($5)
Deteriorate huntress through resist, you get 1g - ($4)
Thieving Imp, you discard #3 - ($1)
Garth makes a skele - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Hmmm, he could molac it up and then itâs only a matter of time. Too bad I shifted the terra q entirely this shuffle. The only upside of that is I know I can wait to tech 2 now
"
P1t6
Verdant Tree
MoLaC
Tiger Cub
Murkwood Allies
No worker
Blooming Ancient + Giant Panda
Get paid + scavenger ($9)
Research MoLaC ($6)
Maxband Cal ($4)
Cal kills the skeleton
Arg kills the other skeleton
Hire Tiger Cub ($2)
Hire Midori ($0)
Squad leader: Tiger Cub (2/2)
Technician: Midori (2/3)
In play: Cal (2/2) Arg (1/3) MoLaC**
Hand: 4
Deck: 4
Discard: 5
Blooming Ancient
Forestâs Favor
Merfolk Prospector
Playful Panda
Ahhhh, molac out, now I just need to make sure it doesnât activate
"P2T6
TECH
Death and Decay
Twilight Baron
STARTING HAND
Skeleton Javelineer (1/1)
Poisonblade Rogue (2/1)
Bone Collector
Carrion Curse
Sickness
WORKERS
Skeletal Archery
Jandra, the Negator
Pestering Haunt (1/1) *unstoppable
Summon Skeletons
Poisonblade Rogue (2/1)
Graveyard
Terras Q, the Shackled
Sickness
Sacrifice the Weak
Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
Garth makes a skele - ($8)
Midband Garth, sacrifice skele to draw - ($5)
Sickness Midori and Cub (1 for resist) - ($2)
Skeleton Javelineer, Orpal sacrifices (paying resist) to kill cub - ($0)
Orpal kills Midori, takes 1. You draw and Garth levels to 6
Garth kills Calamandra, maxbands off levels. Twilight Baron comes into play
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Iâm running off very little since I still donât have tech 2 up. Next turn I need to make sure to finish high on cards and have tech 2 built
"
P1t7
Forestâs favor
Playful Panda
Stampede
Blooming Ancient
Merfolk Prospector
Stampede
Tiny Basilisk 2X
Get paid ($8)
Hire Blooming Ancient ($4)
Hire Playful Panda ($2)
Hire Merfolk Prospector ($1)
Worker ($0)
Blooming Ancient gives 3 runes to prospector
Squad leader: Merfolk Prospector (4/4)
Scavenger: Wisp (0/1)
Technician: Arg (1/3)
In play: Blooming Ancient (2/4) Playful Panda (2/2) MoLaC**
Base: 20
Tech 1: 5
Tech 2: 5
9 workers
Hand: 3
Deck: 0
Discard: 10
Rampant Growth
Huntress
SotP
If I can activate MoLaC, I probably win. If not Iâm dead.
"P2T7
STARTING HAND
Sacrifice the Weak
Graveyard
Sickness
Terras Q, the Shackled
WORKERS
Skeletal Archery
Jandra, the Negator
Pestering Haunt (1/1) *unstoppable
Summon Skeletons
Poisonblade Rogue (2/1)
Deteriorate
Voidblocker
Sickness
Terras Q, the Shackled
Twilight Baron (4/4) *overpower
Terras Q, the Shackled
Graveyard
Tech 0 card(s)
Get Paid - ($10)
Tech 2 (Demonology) - ($6)
Maxband Orpal - ($4)
Sickness, wisp and playful panda get runes. Wisp dies and the plague spreads to panda and Prospector. Panda dies and Prospector 3/3+a - ($2)
Twilight baron kills prospector
Sacrifice the Weak, baron and ancient die - ($0)
Orpal hits Arg for 2 -1 runes and takes 1
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
That went extremely well. Can actually probably hold him off!
"
GG. That went very badly for me
GG! Iâll admit it did line up nicely for me towards the end.
Iâd like to play Purple some
Go ahead and post t1!
GLHF
P1t1
Tinkerer
Battle Suits
Neo plexus
Fading Argonaut
Forgotten Fighter
Forgotten Fighter
Get paid ($4)
Worker ($3)
Hire Tinkerer ($1)
Float 1 gold
Scavenger: Tinkerer (1/2)
Base: 20
5 workers
Hand: 5
Deck: 0
Discard: 3
Time Spiral
Nullcraft
Plasmodium
Temporal Research
Hardened Mox
Tinkerer is potentially a big threat.
GL HF!
"P2T1
STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Graveyard
Pestering Haunt
Jandra, the Negator
WORKERS
Pestering Haunt
Deteriorate
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Thieving Imp
Sacrifice the Weak
Graveyard
Jandra, the Negator
Skeleton Javelineer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Sacrifice the Weak, tinkerer dies - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
Vandy ready and he has nothing? Great for me!
"
P1t2
Time Spiral
Nullcraft
Plasmodium
Temporal Research
Hardened Mox
Nullcraft
Argonaut + Seer
Get paid + float ($7)
Worker ($6)
Build Tech 1 ($5)
Hire Plasmodium ($3)
Hire Hardened Mox ($0)
Elite: Hardened Mox (1/1)
Forecast: Plasmodium (4/4)***
Base: 20
Tech 1: 5
6 workers
Hand: 4
Deck: 4
Discard: 0
Temporal Research
Neo plexus
Fading Argonaut
Argonaut
Should probably tech Origin Story next turn to be safe. Metamorphosis is a beast of a card. Vandy is pretty beastly overall actually
"P2T2
TECH
Twilight Baron
Soul Stone
STARTING HAND
Summon Skeletons
Thieving Imp
Poisonblade Rogue
Deteriorate
Skeletal Archery
WORKERS
Pestering Haunt
Skeletal Archery
Graveyard
Summon Skeletons
Sacrifice the Weak
Deteriorate
Skeleton Javelineer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Thieving Imp, you discard #2 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
And he is now low on cards. Perfect. I love this setup so far
"
P1t3
Temporal Research
Fading Argonaut
Argonaut
Fading Argonaut
Origin Story + Seer
Get paid ($6)
Hire Prynn ($4)
Cast Temporal Research ($2) I draw 2.
Hire Seer ($1) Plasmodium will arrive a bit ahead of schedule
Worker ($0)
Squad leader: Hardened Mox (1/1)
Technician: Seer (2/1)
In play: Prynn (1/3)****
Forecast: Plasmodium (4/4)*
Base: 20
Tech 1: 5
7 workers
Hand: 4
Deck: 4
Discard: 0
Neo Plexus
Battle Suits
Tinkerer
Time Spiral
That was an explosive turn. I should tech in Rememberer next turn.
"P2T3
TECH
Gorgon
Gorgon
STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Graveyard
Deteriorate
Summon Skeletons
WORKERS
Pestering Haunt
Skeletal Archery
Summon Skeletons
Twilight Baron
Jandra, the Negator
Soul Stone
Deteriorate
Sacrifice the Weak
Gorgon
Gorgon
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Graveyard - ($5)
Tech 2 (Disease) - ($1)
Deteriorate Seer, you draw
Skeleton Javelineer - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Okay, I donât think he can kill vandy. Will need to use Plasmodium to get past imp, at least I think. Stewardess would mess this up though, as would forgotten fighter. Hmmm. Iâll stick with this anyway
"
P1t4
Tinkerer
Time Spiral
Neo Plexus
Seer
Battle Suits
Neo Plexus
Rememberer + Second Chances
Get paid ($7)
Worker ($6)
Build Tech 2: Past ($2)
Hire Tinkerer ($0)
Squad leader: Hardened Mox (1/1)
Scavenger: Plasmodium (4/4)
Technician: Tinkerer (1/2)
In play: Prynn (1/3)***
Base: 20
Tech 1: 5
Tech 2: 5
8 workers
Hand: 5
Deck: 4
Discard: 0
Battle Suits
Temporal Research
Origin Story
Argonaut
Seer
Temporal Research will hopefully reveal the rememberer. If so, the rememberer will remember Yesterdayâs Golgort.