"P2T4
Tech StartingHand Workers
TECH
Dark Pact
Hooded Executioner
STARTING HAND
Twilight Baron
Jandra, the Negator
Soul Stone
WORKERS
Pestering Haunt
Skeletal Archery
Summon Skeletons
NextHand
Gorgon
Poisonblade Rogue
Deteriorate
Tech 2 card(s)
Get Paid - ($8)
Imp knocks Mox back, takes 1
Midband Vandy, she taps and discards to pull shadowblade - ($7)
Shadowblade Tinkerer, you discard #5 and draw 1 - ($4)
Twilight Baron - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Twilight Baron (4/4+a)
-
Elite:
-
Scavenger:
-
Technician: Skeleton Javelineer (1/1)
-
Lookout:
In Play:
- Graveyard (3)
- L3 Vandy (3/4)
- Thieving Imp (2/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
Economy Info:
Cards:
Gold:
Thoughts
Skipping a worker this turn is no bueno, but I think it must be done. Past is brutal, not sure know the best way to shut it down. Hopefully he invests heavily in cards and I can punish him for that
"
1 Like
P1t5
Hand
Time Spiral
Battle Suits
Origin Story
Temporal Research
Argonaut
Worker
Battle Suits
Tech
Rememberer + Stewardess
Get paid ($8)
Worker ($7)
Mox pings Baron
Plasmodium trades with the Baron
Prynn kills the Javelineer and regains a time rune
Vandy is sent back to relive her origin story ($3)
Hire Argonaut ($0)
Technician: Argonaut (3/4)
In play: Prynn (1/2)*** Hardened Mox (1/1)
Base: 20
Tech 1: 5
Tech 2: 5
9 workers
Hand: 4
Deck: 7
Discard: 0
New Hand
Rememberer
Rememberer
Seer
Shimmer Ray
"P2T5
Tech StartingHand Workers
TECH
Cursed Crow
Cursed Crow
STARTING HAND
Poisonblade Rogue
Gorgon
Deteriorate
Dark Pact
Hooded Executioner
Jandra, the Negator
WORKERS
Pestering Haunt
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
NextHand
Soul Stone
Sacrifice the Weak
Gorgon
Shadowblade
Deteriorate
Tech 2 card(s)
Get Paid + technician draw - ($8)
Vandy - ($6)
Dark Pact, 2 dmg to my base and I draw 2
Hooded Executioner + boost to destroy argonaut, you draw (bypasses indestructible) - ($1)
Worker - ($0)
Imp trades with prynn, vandy midbands
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: L3 Vandy (3/4+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Hooded Executioner (3/3)
In Play:
- Graveyard (3) *Thieving Imp
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
Economy Info:
Cards:
Gold:
Thoughts
Origin story was an interesting choice all things considered. It didnât do as much as it could go set me back. Executioner the luckiest draw too.
"
1 Like
P1t6
Hand
Temporal Research
Seer
Rememberer
Rememberer
Shimmer Ray
Worker
Temporal Research
Tech
Yesterdayâs Golgort + Second Chances
Get paid ($10)
Worker ($9)
Hire Rememberer ($4)
Hire Seer ($3) Rememberer loses a time rune and remembers Yesterdayâs Golgort
Hardened Mox explodes
Float 3 gold
Squad leader: Golgort (6/4)**
Technician: Seer (2/1)
In play: Rememberer (3/3)**
Base: 20
Tech 1: 5
Tech 2: 5
10 workers
Hand: 4
Deck: 2
Discard: 4
New Hand
Origin Story
Plasmodium
Seer
Time Spiral
Thoughts
If the Rememberer lives, I think I win. If not, weâll see.
Past is a mean tech choice. Luckily I can buy some time for now anyway
"P2T6
Tech StartingHand Workers
TECH
Cursed Ghoul
Plague Lord
STARTING HAND
Soul Stone
Shadowblade
Gorgon
Sacrifice the Weak
Deteriorate
WORKERS
Pestering Haunt
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Soul Stone
NextHand
Skeleton Javelineer (1/1)
Twilight Baron (4/4+a)
Gorgon
Dark Pact
Discard
Shadowblade
Gorgon
Cursed Ghoul
Plague Lord
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Deteriorate seer, you draw
Sacrifice the Weak, rememberer and executioner dies - ($6)
Tap graveyard to bring out executioner + boost. Golgort dies - ($1)
Vandy hits your tech 2 for 3 dmg
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Hooded Executioner (3/3+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Graveyard (3) *Thieving Imp
- L3 Vandy (3/4+a)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
Economy Info:
Cards:
Gold:
Thoughts
I got really lucky with my ability to counter this turn, but I donât want to get too excited because he has 6 cards to play around with now
"
1 Like
Time to regain Board Presence!
P1t7
Hand
Time Spiral
Tinkerer
Plasmodium
Origin Story
Seer
No worker
Tech
Archon 2X
Tech 2 cards
Get paid ($10)
Hire Geiger ($8)
Hire Tinkerer ($6)
Hire Seer ($5)
Build Tech 3 ($0)
Squad leader: Tinkerer (1/2)
Scavenger: Geiger (2/3)
Technician: Seer (2/1)
Base: 20
Tech 1: 5
Tech 2: 2
Tech 3: 5
10 workers
Hand: 5
Deck: 8
Discard: 0
New Hand
Rememberer
Rememberer
Stewardess of the Undone
Argonaut
Ebbflow Archon
Thoughts
In the unlikely event that he doesnât attack, Iâll Have Geiger discard Archon, Play Rememberer, and have the rememberer remember the Archon. Otherwise Iâll just play the Archon and bounce everything.
Sorry, I needed to take a few days off to decompress from an abundance of losses. This game is pretty much a guaranteed loss for me now too.
If you want to play another I will post t1 this weekend.
1 Like
Sorry to hear things arenât going well for you. Anyway, GG my friend. Iâll stay Purple.
All right, GL HF!
"P1T1
StartingHand Workers
STARTING HAND
Jandra, the Negator
Sacrifice the Weak
Skeleton Javelineer
Skeletal Archery
Thieving Imp
WORKERS
Jandra, the Negator
NextHand
Pestering Haunt
Poisonblade Rogue
Summon Skeletons
Deteriorate
Graveyard
Discard
Sacrifice the Weak
Skeletal Archery
Skeleton Javelineer
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, you discard #4 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp (2/2+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
1 Like
GLHF
P1t1
New Hand
Plasmodium
Nullcraft
Forgotten Fighter
Neo Plexus
Worker
Neo Plexus
Get paid ($5)
Worker ($4)
Hire Vir ($2)
Float 2 gold
Squad leader: Vir (2/3)
Base: 20
6 workers
Hand: 5
Deck: 0
Discard: 4
New Hand
Tinkerer
Time Spiral
Battle Suits
Temporal Research
Hardened Mox
Thoughts
The mech isnât very good in general but it should be pretty scary on turn 3. Especially if itâs invisible.
1 Like
"P1T2
Tech StartingHand Workers
TECH
Plague Spitter
Plague Spitter
STARTING HAND
Summon Skeletons
Deteriorate
Graveyard
Poisonblade Rogue
Pestering Haunt
WORKERS
Jandra, the Negator
Summon Skeletons
NextHand
Plague Spitter
Skeleton Javelineer
Poisonblade Rogue
Plague Spitter
Deteriorate
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Pestering Haunt
Float ($3)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp (2/2+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
1 Like
P2t2
Hand
Tinkerer
Time Spiral
Battle Suits
Temporal Research
Hardened Mox
Worker
Hardened Mox
Tech
Promise of Payment + Double Time
Get paid + float ($8)
Worker ($7)
Midband Vir ($3)
Vir kills the Imp
Maxband Vir ($1) a mech is scheduled to arrive
Cast Time Spiral ($0) the mech will come sooner than expected
In play: Vir (3/5)
Forecast: Mech (6/7)*
Base: 20
7 workers
Hand: 5
Deck: 5
Discard: 0
New Hand
Promise of Payment
Battle Suits
Temporal Research
Fading Argonaut
Tinkerer
Thoughts
I didnât draw Double Time. Too bad. Maybe I can peek to get to it.
"P1T3
Tech StartingHand Workers
TECH
Dark Pact
Soul Stone
STARTING HAND
Skeleton Javelineer
Poisonblade Rogue
Deteriorate
Plague Spitter
Plague Spitter
WORKERS
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer
NextHand
Sacrifice the Weak
Dark Pact
Graveyard
Skeletal Archery
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Plague Spitter - ($5)
Plague Spitter - ($2)
Vandy - ($0)
Haunt pings your base
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Plague Spitter 1 (3/3+a) *anti-air
-
Elite:
-
Scavenger:
-
Technician: Plague Spitter 2 (3/3) *anti-air
-
Lookout:
In Play:
- Pestering Haunt (1/1)
- L1 Vandy (2/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
1 Like
P2t3
Hand
Promise of Payment
Battle Suits
Temporal Research
Fading Argonaut
Tinkerer
Worker
Plasmodium
Tech
Seer 2X
Get paid ($7)
Mech arrives
Peek at top of deck
Hire Fading Argonaut ($5)
Cast Temporal Research ($3) I draw 2
Cast Promise of Payment ($3) my next spell is free
Tap Vir to play the top card of my deck for free. Itâs Double Time
Worker ($2)
Build Tech 1 ($1)
Float 1 gold
Squad leader: Mech (6/7) untargetable
Scavenger: Fading Argonaut (2/3)***
In play: Vir (3/5)
Forecast: Double Time***
Base: 19
Tech 1: 5
8 workers
Hand: 5
Deck: 4
Discard: 0
New Hand
Seer
Forgotten Fighter
Time Spiral
Promise of Payment
Nullcraft
Thoughts
Vir is pulling his weight this game. If things go as planned, Double Time may be immediately about to land. If it does, All the Void Rays and Hives!
"P1T4
Tech StartingHand Workers
TECH
Nether Drain
Blackhand Dozer
STARTING HAND
Sacrifice the Weak
Skeletal Archery
Graveyard
Dark Pact
Deteriorate
Soul Stone
WORKERS
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
NextHand
Graveyard
Dark Pact
Poisonblade Rogue
Blackhand Dozer
Thieving Imp (2/2+a)
Tech 2 card(s)
Get Paid - ($7)
Dark Pact
Soul Stone spitter 1 - ($5)
Worker - ($4)
Tech 2 (Demonology) - ($0)
Haunt pings your tech 1 for 1 dmg
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Plague Spitter 1 (4/4+a) *anti-air *Soul Stone
-
Elite:
-
Scavenger: Plague Spitter 2 (3/3) *anti-air
-
Technician:
-
Lookout:
In Play:
- Pestering Haunt (1/1)
- L1 Vandy (2/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
1 Like
P2t4
Hand
Seer
Forgotten Fighter
Time Spiral
Promise of Payment
Nullcraft
Worker
Forgotten Fighter
Tech
Void Star 2X
Get paid + float ($9)
Pay my Debts ($3)
Worker ($2)
Hire Seer ($1) Double Time is coming sooner.
Cast Time Spiral ($0) I get another turn
Base: 18
Tech 1: 5
9 workers
Hand: 4
Deck: 0
Discard: 5
P2t5
Hand
Tinkerer
Temporal Research
Seer
Battle Suits
Tech
Xenostalker + Unphase
Get paid ($9)
Build Tech 2: Future ($5)
Hire Seer ($3) Fading Argonaut gets a rune
Float 3 gold
Squad leader: Mech (6/7)
Elite: Fading Argonaut (2/3)**
Scavenger: Seer (2/1)
Technician: Seer (2/1)
In play: Vir (3/5)
Base: 18
Tech 1: 5
Tech 2: 5
9 workers
Hand: 5
Deck: 5
Discard: 0
New Hand
Temporal Research
Promise of Payment
Void Star
Void Star
Xenostalker
Thoughts
Double Time did a lot of work, though not as much as Iâd hoped. Nevertheless, I should be able to set up a doom army. Hopefully they donât mess me up in the meantime.
1 Like
"P1T5
Tech StartingHand Workers
TECH
Zarramonde, the Obliterator
Zarramonde, the Obliterator
STARTING HAND
Poisonblade Rogue
Thieving Imp (2/2+a)
Dark Pact
Graveyard
Blackhand Dozer
WORKERS
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Graveyard
NextHand
Poisonblade Rogue
Nether Drain
Sacrifice the Weak
Deteriorate
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Blackhand Dozer - ($3)
Thieving Imp, you discard #4 - ($0)
Haunt brings your tech 2 to 4. (both tech at 4)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Plague Spitter 1 (4/4+a) *anti-air *Soul Stone
-
Elite: Thieving Imp (2+1/2)
-
Scavenger: Plague Spitter 2 (3/3) *anti-air
-
Technician:
-
Lookout:
In Play:
- Pestering Haunt (1/1)
- L1 Vandy (2/3)
- Blackhand Dozer (7/6)
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
Economy Info:
Cards:
Gold:
1 Like
P2t6
Hand
Temporal Research
Promise of Payment
Void Star
Xenostalker
No worker
Tech
Unphase + Promise of Payment
Get paid + float ($12)
Hire Xenostalker ($8)
Cast Promise of Payment ($8)
Hire Void Star ($8)
Hire Prynn ($6)
Cast Temporal Research ($4) I draw 2
Midband Prynn ($1)
Float 1 gold
Squad leader: Mech (6/7)
Elite: Fading Argonaut (2/3)*
Scavenger: Seer (2/1)
Technician: Seer (2/1)
Lookout: Prynn (2/4)
In play: Vir (3/5) Xenostalker (3/6) Void Star (5/4)
Base: 18
Tech 1: 4
Tech 2: 4
9 workers
Hand: 4
Deck: 6
Discard: 0
New Hand
Battle Suits
Nullcraft
Promise of Payment
Unphase
1 Like
"P1T6
Tech StartingHand Workers
TECH
Metamorphosis
Hooded Executioner
STARTING HAND
Nether Drain
Sacrifice the Weak
Deteriorate
Poisonblade Rogue
WORKERS
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Graveyard
Poisonblade Rogue
NextHand
Zarramonde, the Obliterator
Zarramonde, the Obliterator
Dark Pact
Discard
Soul Stone
Deteriorate
Pestering Haunt (1/1)
Plague Spitter 2 (3/3) *anti-air
Thieving Imp (2+1/2)
Sacrifice the Weak
Nether Drain
Metamorphosis
Hooded Executioner
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Haunt Suicides into SQL
Spitter 1 hits SQL for 4 -1 tunes. Now a 2/3.soulstone discards
Dozer kills SQL, takes 2 and overpower kills Prynn. Levels to Vandy
Vandy kills elite, sparkshot kills scav. You get 1g
Deteriorate technician, you draw
Maxband Vandy, spitter 2 and xenostalker are doomed - ($6)
Imp hits your tech 2 for 2 dmg. At 2 health
Spitter 2 trades with voidstar
Sacrifice the Weak, imp and xenostalker die - ($4)
Heroes Hall - ($2)
Orpal - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: L1 Orpal (1/3+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Plague Spitter 1 (3/3) *anti-air
- L5 Vandy (4/5)
- Blackhand Dozer (7/4)
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
-
Heroesâ Hall HP: 4
Economy Info:
Cards:
Gold:
1 Like