[Casual] Urbanvelevet mono Black vs Nopethebard mono Green

"P2T4


Tech StartingHand Workers

TECH
Dark Pact
Hooded Executioner


STARTING HAND
Twilight Baron
Jandra, the Negator
Soul Stone


WORKERS
Pestering Haunt
Skeletal Archery
Summon Skeletons


NextHand

Gorgon
Poisonblade Rogue
Deteriorate


Tech 2 card(s)
Get Paid - ($8)
Imp knocks Mox back, takes 1
Midband Vandy, she taps and discards to pull shadowblade - ($7)
Shadowblade Tinkerer, you discard #5 and draw 1 - ($4)
Twilight Baron - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron (4/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L3 Vandy (3/4)
  • Thieving Imp (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Skipping a worker this turn is no bueno, but I think it must be done. Past is brutal, not sure know the best way to shut it down. Hopefully he invests heavily in cards and I can punish him for that

"

1 Like

P1t5

Hand

Time Spiral
Battle Suits
Origin Story
Temporal Research
Argonaut

Worker

Battle Suits

Tech

Rememberer + Stewardess

Get paid ($8)
Worker ($7)
Mox pings Baron
Plasmodium trades with the Baron
Prynn kills the Javelineer and regains a time rune
Vandy is sent back to relive her origin story ($3)
Hire Argonaut ($0)

Technician: Argonaut (3/4)
In play: Prynn (1/2)*** Hardened Mox (1/1)

Base: 20
Tech 1: 5
Tech 2: 5
9 workers

Hand: 4
Deck: 7
Discard: 0

New Hand

Rememberer
Rememberer
Seer
Shimmer Ray

"P2T5


Tech StartingHand Workers

TECH
Cursed Crow
Cursed Crow


STARTING HAND
Poisonblade Rogue
Gorgon
Deteriorate
Dark Pact
Hooded Executioner
Jandra, the Negator


WORKERS
Pestering Haunt
Skeletal Archery
Summon Skeletons
Poisonblade Rogue


NextHand

Soul Stone
Sacrifice the Weak
Gorgon
Shadowblade
Deteriorate


Tech 2 card(s)
Get Paid + technician draw - ($8)
Vandy - ($6)
Dark Pact, 2 dmg to my base and I draw 2
Hooded Executioner + boost to destroy argonaut, you draw (bypasses indestructible) - ($1)
Worker - ($0)
Imp trades with prynn, vandy midbands

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Vandy (3/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hooded Executioner (3/3)

In Play:

  • Graveyard (3) *Thieving Imp

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Origin story was an interesting choice all things considered. It didn’t do as much as it could go set me back. Executioner the luckiest draw too.

"

1 Like

P1t6

Hand

Temporal Research
Seer
Rememberer
Rememberer
Shimmer Ray

Worker

Temporal Research

Tech

Yesterday’s Golgort + Second Chances

Get paid ($10)
Worker ($9)
Hire Rememberer ($4)
Hire Seer ($3) Rememberer loses a time rune and remembers Yesterday’s Golgort
Hardened Mox explodes
Float 3 gold

Squad leader: Golgort (6/4)**
Technician: Seer (2/1)
In play: Rememberer (3/3)**

Base: 20
Tech 1: 5
Tech 2: 5
10 workers

Hand: 4
Deck: 2
Discard: 4

New Hand

Origin Story
Plasmodium
Seer
Time Spiral

Thoughts

If the Rememberer lives, I think I win. If not, we’ll see.

Past is a mean tech choice. Luckily I can buy some time for now anyway

"P2T6


Tech StartingHand Workers

TECH
Cursed Ghoul
Plague Lord


STARTING HAND
Soul Stone
Shadowblade
Gorgon
Sacrifice the Weak
Deteriorate


WORKERS
Pestering Haunt
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Soul Stone


NextHand

Skeleton Javelineer (1/1)
Twilight Baron (4/4+a)
Gorgon
Dark Pact


Discard

Shadowblade
Gorgon
Cursed Ghoul
Plague Lord


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Deteriorate seer, you draw
Sacrifice the Weak, rememberer and executioner dies - ($6)
Tap graveyard to bring out executioner + boost. Golgort dies - ($1)
Vandy hits your tech 2 for 3 dmg

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3) *Thieving Imp
  • L3 Vandy (3/4+a)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

I got really lucky with my ability to counter this turn, but I don’t want to get too excited because he has 6 cards to play around with now

"

1 Like

Time to regain Board Presence!
P1t7

Hand

Time Spiral
Tinkerer
Plasmodium
Origin Story
Seer

No worker

Tech

Archon 2X

Tech 2 cards
Get paid ($10)
Hire Geiger ($8)
Hire Tinkerer ($6)
Hire Seer ($5)
Build Tech 3 ($0)

Squad leader: Tinkerer (1/2)
Scavenger: Geiger (2/3)
Technician: Seer (2/1)

Base: 20
Tech 1: 5
Tech 2: 2
Tech 3: 5
10 workers

Hand: 5
Deck: 8
Discard: 0

New Hand

Rememberer
Rememberer
Stewardess of the Undone
Argonaut
Ebbflow Archon

Thoughts

In the unlikely event that he doesn’t attack, I’ll Have Geiger discard Archon, Play Rememberer, and have the rememberer remember the Archon. Otherwise I’ll just play the Archon and bounce everything.

Checking in

Sorry, I needed to take a few days off to decompress from an abundance of losses. This game is pretty much a guaranteed loss for me now too.

If you want to play another I will post t1 this weekend.

1 Like

Sorry to hear things aren’t going well for you. Anyway, GG my friend. I’ll stay Purple.

All right, GL HF!

"P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Sacrifice the Weak
Skeleton Javelineer
Skeletal Archery
Thieving Imp


WORKERS
Jandra, the Negator


NextHand

Pestering Haunt
Poisonblade Rogue
Summon Skeletons
Deteriorate
Graveyard


Discard

Sacrifice the Weak
Skeletal Archery
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, you discard #4 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "
1 Like

GLHF
P1t1

New Hand

Plasmodium
Nullcraft
Forgotten Fighter
Neo Plexus

Worker

Neo Plexus

Get paid ($5)
Worker ($4)
Hire Vir ($2)
Float 2 gold

Squad leader: Vir (2/3)

Base: 20
6 workers

Hand: 5
Deck: 0
Discard: 4

New Hand

Tinkerer
Time Spiral
Battle Suits
Temporal Research
Hardened Mox

Thoughts

The mech isn’t very good in general but it should be pretty scary on turn 3. Especially if it’s invisible.

1 Like

"P1T2


Tech StartingHand Workers

TECH
Plague Spitter
Plague Spitter


STARTING HAND
Summon Skeletons
Deteriorate
Graveyard
Poisonblade Rogue
Pestering Haunt


WORKERS
Jandra, the Negator
Summon Skeletons


NextHand

Plague Spitter
Skeleton Javelineer
Poisonblade Rogue
Plague Spitter
Deteriorate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Pestering Haunt

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 6
    "
1 Like

P2t2

Hand

Tinkerer
Time Spiral
Battle Suits
Temporal Research
Hardened Mox

Worker

Hardened Mox

Tech

Promise of Payment + Double Time

Get paid + float ($8)
Worker ($7)
Midband Vir ($3)
Vir kills the Imp
Maxband Vir ($1) a mech is scheduled to arrive
Cast Time Spiral ($0) the mech will come sooner than expected

In play: Vir (3/5)
Forecast: Mech (6/7)*

Base: 20
7 workers

Hand: 5
Deck: 5
Discard: 0

New Hand

Promise of Payment
Battle Suits
Temporal Research
Fading Argonaut
Tinkerer

Thoughts

I didn’t draw Double Time. Too bad. Maybe I can peek to get to it.

"P1T3


Tech StartingHand Workers

TECH
Dark Pact
Soul Stone


STARTING HAND
Skeleton Javelineer
Poisonblade Rogue
Deteriorate
Plague Spitter
Plague Spitter


WORKERS
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer


NextHand

Sacrifice the Weak
Dark Pact
Graveyard
Skeletal Archery


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Plague Spitter - ($5)
Plague Spitter - ($2)
Vandy - ($0)
Haunt pings your base

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter 1 (3/3+a) *anti-air
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Plague Spitter 2 (3/3) *anti-air
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • L1 Vandy (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
    "
1 Like

P2t3

Hand

Promise of Payment
Battle Suits
Temporal Research
Fading Argonaut
Tinkerer

Worker

Plasmodium

Tech

Seer 2X

Get paid ($7)
Mech arrives
Peek at top of deck
Hire Fading Argonaut ($5)
Cast Temporal Research ($3) I draw 2
Cast Promise of Payment ($3) my next spell is free
Tap Vir to play the top card of my deck for free. It’s Double Time
Worker ($2)
Build Tech 1 ($1)
Float 1 gold

Squad leader: Mech (6/7) untargetable
Scavenger: Fading Argonaut (2/3)***
In play: Vir (3/5)
Forecast: Double Time***

Base: 19
Tech 1: 5
8 workers

Hand: 5
Deck: 4
Discard: 0

New Hand

Seer
Forgotten Fighter
Time Spiral
Promise of Payment
Nullcraft

Thoughts

Vir is pulling his weight this game. If things go as planned, Double Time may be immediately about to land. If it does, All the Void Rays and Hives!

"P1T4


Tech StartingHand Workers

TECH
Nether Drain
Blackhand Dozer


STARTING HAND
Sacrifice the Weak
Skeletal Archery
Graveyard
Dark Pact
Deteriorate
Soul Stone


WORKERS
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer
Skeletal Archery


NextHand

Graveyard
Dark Pact
Poisonblade Rogue
Blackhand Dozer
Thieving Imp (2/2+a)


Tech 2 card(s)
Get Paid - ($7)
Dark Pact
Soul Stone spitter 1 - ($5)
Worker - ($4)
Tech 2 (Demonology) - ($0)
Haunt pings your tech 1 for 1 dmg

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter 1 (4/4+a) *anti-air *Soul Stone
  • :psfist: Elite:
  • :ps_: Scavenger: Plague Spitter 2 (3/3) *anti-air
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • L1 Vandy (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
    "
1 Like

P2t4

Hand

Seer
Forgotten Fighter
Time Spiral
Promise of Payment
Nullcraft

Worker

Forgotten Fighter

Tech

Void Star 2X

Get paid + float ($9)
Pay my Debts ($3)
Worker ($2)
Hire Seer ($1) Double Time is coming sooner.
Cast Time Spiral ($0) I get another turn

Base: 18
Tech 1: 5
9 workers

Hand: 4
Deck: 0
Discard: 5

P2t5

Hand

Tinkerer
Temporal Research
Seer
Battle Suits

Tech

Xenostalker + Unphase

Get paid ($9)
Build Tech 2: Future ($5)
Hire Seer ($3) Fading Argonaut gets a rune
Float 3 gold

Squad leader: Mech (6/7)
Elite: Fading Argonaut (2/3)**
Scavenger: Seer (2/1)
Technician: Seer (2/1)
In play: Vir (3/5)

Base: 18
Tech 1: 5
Tech 2: 5
9 workers

Hand: 5
Deck: 5
Discard: 0

New Hand

Temporal Research
Promise of Payment
Void Star
Void Star
Xenostalker

Thoughts

Double Time did a lot of work, though not as much as I’d hoped. Nevertheless, I should be able to set up a doom army. Hopefully they don’t mess me up in the meantime.

1 Like

"P1T5


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator
Zarramonde, the Obliterator


STARTING HAND
Poisonblade Rogue
Thieving Imp (2/2+a)
Dark Pact
Graveyard
Blackhand Dozer


WORKERS
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Graveyard


NextHand

Poisonblade Rogue
Nether Drain
Sacrifice the Weak
Deteriorate


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Blackhand Dozer - ($3)
Thieving Imp, you discard #4 - ($0)
Haunt brings your tech 2 to 4. (both tech at 4)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter 1 (4/4+a) *anti-air *Soul Stone
  • :psfist: Elite: Thieving Imp (2+1/2)
  • :ps_: Scavenger: Plague Spitter 2 (3/3) *anti-air
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • L1 Vandy (2/3)
  • Blackhand Dozer (7/6)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "
1 Like

P2t6

Hand

Temporal Research
Promise of Payment
Void Star
Xenostalker

No worker

Tech

Unphase + Promise of Payment

Get paid + float ($12)
Hire Xenostalker ($8)
Cast Promise of Payment ($8)
Hire Void Star ($8)
Hire Prynn ($6)
Cast Temporal Research ($4) I draw 2
Midband Prynn ($1)
Float 1 gold

Squad leader: Mech (6/7)
Elite: Fading Argonaut (2/3)*
Scavenger: Seer (2/1)
Technician: Seer (2/1)
Lookout: Prynn (2/4)
In play: Vir (3/5) Xenostalker (3/6) Void Star (5/4)

Base: 18
Tech 1: 4
Tech 2: 4
9 workers

Hand: 4
Deck: 6
Discard: 0

New Hand

Battle Suits
Nullcraft
Promise of Payment
Unphase

1 Like

"P1T6


Tech StartingHand Workers

TECH
Metamorphosis
Hooded Executioner


STARTING HAND
Nether Drain
Sacrifice the Weak
Deteriorate
Poisonblade Rogue


WORKERS
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Graveyard
Poisonblade Rogue


NextHand

Zarramonde, the Obliterator
Zarramonde, the Obliterator
Dark Pact


Discard

Soul Stone
Deteriorate
Pestering Haunt (1/1)
Plague Spitter 2 (3/3) *anti-air
Thieving Imp (2+1/2)
Sacrifice the Weak
Nether Drain
Metamorphosis
Hooded Executioner


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Haunt Suicides into SQL
Spitter 1 hits SQL for 4 -1 tunes. Now a 2/3.soulstone discards
Dozer kills SQL, takes 2 and overpower kills Prynn. Levels to Vandy
Vandy kills elite, sparkshot kills scav. You get 1g
Deteriorate technician, you draw
Maxband Vandy, spitter 2 and xenostalker are doomed - ($6)
Imp hits your tech 2 for 2 dmg. At 2 health
Spitter 2 trades with voidstar
Sacrifice the Weak, imp and xenostalker die - ($4)
Heroes Hall - ($2)
Orpal - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Orpal (1/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plague Spitter 1 (3/3) *anti-air
  • L5 Vandy (4/5)
  • Blackhand Dozer (7/4)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10
    "
1 Like