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[Casual] tie [now MonoBlack] vs codexnewb [now MonoPurple]


#463

doh- screws up my draw since I reshuffled. will take a look


#464

ok should be cool now, made some changes


#465

"P1T6


Tech StartingHand Workers

TECH
Nebula
Omegacron


STARTING HAND
reaver
reaver
Nebula


WORKERS
Forgotten Fighter
Hardened Mox
Neo Plexus
Time Spiral
Tinkerer


NextHand

Omegacron
Temporal Research
Plasmodium


Discard

KOTC
Seer (2/1)
Seer (2/1)
Nebula
Nebula
Omegacron


Tech 2 card(s)
Get Paid - ($9)
Fade Prynn (2 runes)
prynn kills sql, gains a rune (3 runes)
geiger kills scav, sparkshot elite
Seers trade with lookout and tech skeleton
KOTC kills Garth, takes 3, prynn to lvl 6
max prynn, heals - ($8)
Prynn removeos 2 runes (1 remains) trash Necromancer.
nullcraft pings your tech 2
mid geiger, heals - ($6)
summon Reaver #1 - ($3)
summon Reaver #2 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)
  • Prynn, lvl 7, (3/5)* (trahsed necro)
  • Geiger, lvl 3, (2/4)
  • KOTC (4/1)
  • Reaver #1 (0/4)**
  • Reaver #2 (0/4)**

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmmm, all out i guess. not sure if this will work.

"


#466

P2T6


Tech StartingHand Workers

TECH
Lich's Bargain
Lich's Bargain


STARTING HAND
Sacrifice the Weak
Necromancer
Death Rites
Pestering Haunt
Skeletal Lord
Doom Grasp


WORKERS
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Deteriorate
Pestering Haunt


NextHand

Lich's Bargain
Death Rites
Sacrifice the Weak
Lich's Bargain
Skeletal Lord


Tech 2 card(s)
Get Paid - ($9)
Scav gold - ($10)
Tech Draw
Necromancer #2 - ($6)
BC 2 from Graveyard - ($4)
Skeletal Lord - ($1)
Worker - ($0)
BC 1 kills KOTC; 2 skeletons created
Prynn is going to fade out at start of your turn, so I'm going to un-trash the Necro now to represent board state currently on your turn

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: BC2 (3/3 + A)
  • :psfist: Elite:
  • :ps_: Scavenger: Sk1 (2/2)
  • :pschip: Technician: Sk2 (2/2)
  • :target: Lookout:

In Play:

  • Graveyard (Sk Jav, Imp, BC1)
  • Skeletal Archery
  • Necro 1 (3/3)
  • Necro 2 (3/3)
  • Skeletal Lord (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Necromancy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

#467

i think i have to throw in the towel here. tried playing out my turn and just couldnt make it work. you were right, reavers are pretty tough to prepare for. nicely played with max garth for the necro as well! GG!


#468

GG! I thought you might try reaver given the other thread :slight_smile:

And yeah - Reaver is difficult to make work as removing time runes is expensive, and even then you still gotta haste it somehow, and after all that it still isn’t an auto-win, as it can be overwhelmed by any of the blooming ancient / flagstone garrison style engines even if you’re able to snipe two things each turn.

Maybe if you combined it with red to get the haste, and had a couple of Seers in the deck, you could pull one of them off. Two seems challenging almost no matter what.

It would be cool if Purple had some other way of accelerating them, like an ultimate spell that insta-removed forecasted runes and added haste to something, or a hero ability to manipulate runes, or a spell to remove more than one at a time. Time Spiral is just so expensive to keep around all game in hopes you’ll get it for this one use.


#469

"P1T1


StartingHand Workers

STARTING HAND
Deteriorate
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Pestering Haunt


WORKERS
Poisonblade Rogue


NextHand

Summon Skeletons
Sacrifice the Weak
Graveyard
Skeletal Archery
Thieving Imp


Discard

Deteriorate
Pestering Haunt
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sk Jav (1/1 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vandy L1 (2/3)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

#470

"P2T1


StartingHand Workers

STARTING HAND
Hardened Mox
Neo Plexus
Fading Argonaut
Time Spiral
Nullcraft


WORKERS
Time Spiral


NextHand

Battle Suits
Tinkerer
Forgotten Fighter
Temporal Research


Discard

Neo Plexus
Hardened Mox


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
fargo - ($2)
nullcraft - ($0)
nullcraft pings vandy

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fargo (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmmm, lets try and swing hard with present this game.

"


#471

"P1T2


Tech StartingHand Workers

TECH
Metamorphosis
Bone Collector


STARTING HAND
Summon Skeletons
Graveyard
Skeletal Archery
Sacrifice the Weak
Thieving Imp


WORKERS
Poisonblade Rogue
Thieving Imp


NextHand

Jandra, the Negator
Summon Skeletons
Metamorphosis
Bone Collector
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Skeletal Archery - ($2)
Sk Jav removes FArgo armor from long range
Vandy mid; kill FArgo - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Sk Jav (1/1)+
  • Vandy L3 (3/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    "

#472

how does mid vandy kill fargo?


#473

ah forgot the armor. i’ll tap FArgo w/ long-range Sk Jav and Nullcraft can live another turn


#474

"P2T2


Tech StartingHand Workers

TECH
hyperion
hyperion


STARTING HAND
Tinkerer
Battle Suits
Forgotten Fighter
Temporal Research


WORKERS
Time Spiral
Forgotten Fighter


NextHand

Fargo
Plasmodium
hyperion
hyperion


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vir - ($3)
tech 1 - ($2)
tinkerer - ($0)
nullcraft pings vandy

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tinkerer 1/2
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

rushing tech 2… vir should help me get there…damnit, drew both hyperions.

"


#475

P1T3


Tech StartingHand Workers

TECH
Metamorphosis
Bone Collector


STARTING HAND
Bone Collector
Metamorphosis
Summon Skeletons
Sacrifice the Weak
Jandra, the Negator


WORKERS
Poisonblade Rogue
Thieving Imp
Jandra, the Negator


NextHand

Pestering Haunt
Sacrifice the Weak
Graveyard
Deteriorate
Metamorphosis


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Max Vandy; SkJav and Tinkerer are beefy - ($3)
Vandy kills Vir
Tech 1 - ($2)
Heroes Hall - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Sk Jav (3/3, anti-air, doomed)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Vandy L5 (4/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

This probably doesn't work b/c I'll be short a gold if he doesn't take out the Sk Jav, but it's fun anyway :o


#476

"P2T3


Tech StartingHand Workers

TECH
temporal distortion
temporal distortion


STARTING HAND
Plasmodium
Fargo
hyperion
hyperion


WORKERS
Time Spiral
Forgotten Fighter
Plasmodium


NextHand

Battle Suits
Temporal Research
temporal distortion
Neo Plexus
Hardened Mox


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
prynn - ($4)
tech 2 present - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Prynn (1/3)****
  • :pschip: Technician: Tinkerer 3/4, doomed (dies immediately on your upkeep with Sk Jav)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmm, didnt expect that. bummer, oh well. tinkerer to tech for the draw.

"


#477

P1T4


Tech StartingHand Workers

TECH
Nether Drain
Twilight Baron


STARTING HAND
Graveyard
Deteriorate
Pestering Haunt
Metamorphosis
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Thieving Imp
Jandra, the Negator
Graveyard


NextHand

Bone Collector
Bone Collector
Metamorphosis
Summon Skeletons


Discard

Metamorphosis
Deteriorate
Sacrifice the Weak
Nether Drain
Twilight Baron


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Metamorphosis - ($0)
Vandy destroys Tech 2, yb to 18
Pestering Haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Vandy L5 (6/5, invisible, readiness)
  • Pestering Haunt (1/1 unstoppable)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I don't really want this Pestering Haunt, but I don't want to draw a 5th card either


#478

"P2T4


Tech StartingHand Workers

TECH
Now
Now


STARTING HAND
Temporal Research
Hardened Mox
Battle Suits
Neo Plexus
temporal distortion
hyperion


WORKERS
Time Spiral
Forgotten Fighter
Plasmodium
Hardened Mox


NextHand

hyperion
hyperion
Fargo
Temporal Research
temporal distortion


Tech 2 card(s)
Get Paid - ($8)
prynn fades (3)
tech draw
rebuild tech 2, base to 18
worker - ($7)
tower - ($4)
neo plexus - ($2)
battle suits - ($0)
Prynn pings hero’s hall (4 runes)
nullcraft kills haunt

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1)
  • Prynn (1/2)****

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmmm, well, that’s not too bad. just kick the can down the road.

"


#479

Tower wouldn’t be built yet, right?


#480

oh right. nullcraft will kill haunt, prynn will ping hero’s hall.


#481

"P1T5


Tech StartingHand Workers

TECH
Death and Decay
Death and Decay


STARTING HAND
Summon Skeletons
Bone Collector
Bone Collector
Metamorphosis


WORKERS
Poisonblade Rogue
Thieving Imp
Jandra, the Negator
Graveyard


NextHand

Bone Collector
Bone Collector
Death and Decay
Sacrifice the Weak
Nether Drain


Tech 2 card(s)
Get Paid - ($8)
Orpal - ($6)
Metamorphosis, max Orpal - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Vandy L5 (6/5, invisible, readiness)
  • Orpal (4/7, invisible, readiness)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 3

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Totally picked the wrong hero to tech for, and didn’t realize tower worked on his turn as well as mine. Couple of unforced errors there. Will be good to try this strategy again someday without the issues

"


#482

i believe vandy also gets 2 more runes?