STARTING HAND
Graveyard
Sacrifice the Weak
Skeleton Javelineer
Skeletal Lord
WORKERS
Summon Skeletons
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
NextHand
Thieving Imp
Skeletal Lord
Bone Collector
Deteriorate
Discard
Sacrifice the Weak
Bone Collector
Skeletal Lord
Graveyard
Death Rites
Necromancer
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 Necro - ($2)
Sacrifice the Weak; choose SQL to Sac, I lose SK #2 - ($0)
BC trades w/ Tech NF; a new skel #2 is born
STARTING HAND
Deteriorate
Thieving Imp
Bone Collector
Skeletal Lord
WORKERS
Summon Skeletons
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
NextHand
Sacrifice the Weak
Death Rites
Death Rites
Deteriorate
Bone Collector
Tech 2 card(s)
Get Paid - ($8)
Scav Gold - ($9)
Skeletal Lord - ($6)
Max Garth; Skeletal Lord #2 into play - ($2)
Pestering Haunt runs into Oni, dies
Vandy - ($0)
Sk #1 long-range kills Oni, takes 1 dmg
Garth hits your Tech 2 for 3
okay, so i would like to showcase those reavers. thay are really cool. i think the best way is to go with time rune units then haev a nice wall come tech 2 time. that means fargo, plasmo, temp research, kotc, seers, etc…
STARTING HAND
Hardened Mox
Time Spiral
Fading Argonaut
Tinkerer
Temporal Research
WORKERS
Forgotten Fighter
Hardened Mox
NextHand
KOTC
Nullcraft
Neo Plexus
KOTC
Tech 2 card(s)
Get Paid + float - ($6)
discard #3 per random number generator
fade plasmo to 2
Worker - ($5)
fargo - ($3)
tech 1 - ($2)
prynn - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Prynn, (1/3+A) ****
Elite:
Scavenger:
Technician: Fading Argonaut (2/3)***
Lookout:
In Play:
Plasmodium (4/4) **
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
hmm, imp isnt too bad, and it only hit time spiral. prynn out front should be safe. fargo on tech in case of STW. but that’s unlikely. looks at 4 runes minimum next turn, maybe 6. but either way, ill m threatening a strong swing next turn. just need that TR…
STARTING HAND
Deteriorate
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak
Poisonblade Rogue
WORKERS
Jandra, the Negator
Poisonblade Rogue
NextHand
Graveyard
Summon Skeletons
Bone Collector
Sacrifice the Weak
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($5)
Garth - ($3)
Skelly - ($2)
Sk Jav - ($1)
Pestering Haunt
Float ($1)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Thieving Imp (2/2 + A)
Elite:
Scavenger: Skeleton (1/1)
Technician: Sk Jav (1/1)+
Lookout:
In Play:
Garth L1 (1/3)
Pestering Haunt (1/1 unstoppable)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
Gonna try skeleton game again for kicks, even though Stewardess is kind of a pain. Don't think it will be able to win against late game Present Tech 2 without Growth to make it explode but I suppose we'll find out
Gonna try skeleton game again for kicks, even though Stewardess is kind of a pain. Don't think it will be able to win against late game Present Tech 2 without Growth to make it explode but I suppose we'll find out
STARTING HAND
Pestering Haunt
Death Rites
Skeletal Lord
WORKERS
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Deteriorate
NextHand
Skeletal Lord
Sacrifice the Weak
Death Rites
Necromancer
Pestering Haunt
Tech 2 card(s)
Get Paid - ($9)
Garth Max; Necromancer into play - ($3)
BC 1 attacks, dies, 2 skels into play
Tap Graveyard, put BC1 back into play - ($1)
BC 2 attacks, dies, 2 skels into play
Garth creates Sk 5 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Sk 1 (1/1 + A)
Elite: Sk 2 (1/1 + Atk)
Scavenger: Sk 3 (1/1)
Technician: Sk 4 (1/1)
Lookout: Sk 5 (1/1)
In Play:
Garth L7 (3/4)
Graveyard (Sk Jav, Imp, BC2)
Skeletal Archery
Necromancer (3/3)
BC1 (3/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Necromancy)
Economy Info: Cards:
Hand: 5
Deck: 2
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Well, a Now! on a Xenostalker would suck at the moment…