"P2T5
Tech StartingHand Workers
TECH
promise of payment
promise of payment
STARTING HAND
Fargo
temporal distortion
hyperion
Temporal Research
hyperion
Tinkerer
WORKERS
Time Spiral
Forgotten Fighter
Plasmodium
Hardened Mox
NextHand
Tinkerer
Now
Now
temporal distortion
Fargo
Tech 2 card(s)
Get Paid - ($9)
hyperion, hits your base to 15, draw 1 - ($4)
neo, nullcraft, prynn, hits your base to 10
geiger - ($2)
temporal distortion, hyperion to hand, tricycloid from codex into play - ($0)
Tricycloid pings your base to 7
Float ($0)
Discard 5, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Tricycloid (3/3+A)
Elite :
Scavenger :
Technician : Geiger (2/3)
Lookout :
In Play:
Battle Suits
Nullcraft (1/1)
Prynn (1/2)****
Neo Plexus (3/2)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
can i survive one more turn. i think so. teching double promis eof payment just in case.
"
tie
February 6, 2019, 11:50pm
484
Don’t think so; that was an error I realized later Also didn’t know you could use tower on your turn
tie
February 6, 2019, 11:56pm
485
"P1T6
Tech StartingHand Workers
TECH
Dark Pact
Dark Pact
STARTING HAND
Death and Decay
Nether Drain
Bone Collector
Bone Collector
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Thieving Imp
Jandra, the Negator
Graveyard
NextHand
Deteriorate
Metamorphosis
Pestering Haunt
Death and Decay
Metamorphosis
Discard
Death and Decay
Nether Drain
Sacrifice the Weak
Bone Collector
Bone Collector
Dark Pact
Dark Pact
Tech 2 card(s)
Get Paid - ($8)
Death and Decay; everything dies except Nullcraft. 3 dmg to all buildings. Tower is 1, base should be 15, everything else is 2 by my count - ($0)
Vandy destroys Tech 2, yb to 13
Orpal destroys Tech 1, yb to 11
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Skeletal Archery
Vandy L5 (6/4, invisible, readiness)
Orpal (4/6, invisible, readiness)
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 3
Economy Info:
Cards:
Gold:
tie
February 7, 2019, 1:26am
486
Actually I think Nullcraft would be affected, since D&D does not target, and Nullcraft’s fine print is “Can not be the @ of Buff or Debuff spells”
tie
February 7, 2019, 2:59pm
487
For the record… I think I failed to discard my Sk Jav and Pestering Haunt sometime a while ago, so put an asterisk next to this game Sorry about that.
I’ve started chipping away at a rules engine that will manage all this stuff for me, as a side project, modeling most of the interactions as stackable triggers that the user can re-order. Maybe someday these mistakes won’t be possible
nulllcraft would fie. i need to just GG it here. too many gieger spells in hand to do anything significant
tie
February 7, 2019, 3:38pm
489
gg, sorry about the errors - been busier and trying to play a bit faster to move turns forward in a reasonable timeframe
no worries. i think ill switch to mono green. edit: forgot i cant build tech 1 without 6 workers. just float a gold.
"P1T1
StartingHand Workers
STARTING HAND
Rampant Growth
Verdant Tree
Spore Shambler
Tiger Cub
Rich Earth
WORKERS
tiger cub
NextHand
Merfolk Prospector
Young Treant
Ironbark Treant
Playful Panda
Forest’s Favor
Discard
Spore Shambler
Verdant Tree
Rampant Growth
Tech 0 card(s)
Get Paid - ($4)
rich earth - ($1)
worker for free
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
hmmm, ive never played rich earth before, lets see how it goes.
"
tie
February 7, 2019, 8:12pm
491
"P2T1
StartingHand Workers
STARTING HAND
Skeleton Javelineer
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Graveyard
WORKERS
Skeletal Archery
NextHand
Deteriorate
Thieving Imp
Jandra, the Negator
Sacrifice the Weak
Discard
Skeleton Javelineer
Graveyard
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Pestering Haunt
Poisonblade Rogue - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Vandy L1 (2/3, spark)
Elite :
Scavenger : Poisonblade Rogue (2/1, armor piercing)
Technician :
Lookout :
In Play:
Pestering Haunt (1/1 unstoppable)
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Disease seems like it could be strong against a number of green strategies, so I’m leaning that direction. Also going after a very aggressive start here, in response to a passive Rich Earth econ play. Seems like the right thing to do against an opponent striving for economic superiority is to go hard at rushdown
"
P1T2
Tech StartingHand Workers
TECH
Giant Panda
Galina Glimmer
STARTING HAND
Young Treant
Ironbark Treant
Merfolk Prospector
Playful Panda
Forest's Favor
Verdant Tree
WORKERS
Tiger Cub
Forest's Favor
NextHand
Rampant Growth
Spore Shambler
Giant Panda
Ironbark Treant
Galina Glimmer
Tech 2 card(s)
Get Paid + float - ($6)
worker for free
young treant, reshuffle, draw 1 - ($4)
tech 1 - ($3)
merfolk - ($2)
Arg, wisp - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Merfolk Prospector (1/1+A)
Elite :
Scavenger : Wisp (0/1)
Technician : Young Treant (0/2)
Lookout :
In Play:
Rich Earth
Arg, lvl 1, (1/3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmmm, lets try something new. giant panda and galina.
tie
February 7, 2019, 9:40pm
493
P2T2
Tech StartingHand Workers
TECH
Metamorphosis
Metamorphosis
STARTING HAND
Thieving Imp
Deteriorate
Jandra, the Negator
Sacrifice the Weak
WORKERS
Skeletal Archery
Jandra, the Negator
NextHand
Metamorphosis
Graveyard
Poisonblade Rogue
Summon Skeletons
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deteriorate SQL
Vandy kills Tech and sparks to Scav
Poisonblade Rogue & Pestering Haunt kill Arg, Vandy is lvl 3
Max Vandy - ($3)
Heroes Hall - ($1)
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Heroes' Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Well… wasn't my game plan initially but the opportunity arose, so let's go for it
"P1T3
Tech StartingHand Workers
TECH
Potent Basilisk
Potent Basilisk
STARTING HAND
Giant Panda
Rampant Growth
Spore Shambler
Galina Glimmer
Ironbark Treant
Playful Panda (2/2)
WORKERS
Tiger Cub
Forest’s Favor
Ironbark Treant
NextHand
Spore Shambler
Playful Panda (2/2)
Verdant Tree
Potent Basilisk
Merfolk Prospector
Tech 2 card(s)
Get Paid - ($6)
scav gold, tech draw - ($7)
Worker for free
tower - ($4)
giant panda, wisp - ($1)
galina glimmer - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Wisp (0/1+A)
Elite :
Scavenger : Galina Glimmer (2/2)
Technician :
Lookout :
In Play:
Rich Earth
Giant Panda (2/4)
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
teching basilisks since ill most likely be going balance this match.
"
tie
February 7, 2019, 10:46pm
495
"P2T3
Tech StartingHand Workers
TECH
Death and Decay
Death and Decay
STARTING HAND
Summon Skeletons
Poisonblade Rogue
Metamorphosis
Graveyard
WORKERS
Skeletal Archery
Jandra, the Negator
NextHand
Pestering Haunt
Thieving Imp
Metamorphosis
Sacrifice the Weak
Deteriorate
Discard
Metamorphosis
Summon Skeletons
Poisonblade Rogue
Graveyard
Death and Decay
Death and Decay
Tech 2 card(s)
Get Paid + float - ($8)
Orpal - ($6)
Metamorphosis - ($0)
Vandy kills Wisp
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Orpal L6 (4/7, readiness, invis)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Vandy L5 (6/6, spark, readiness, invis)
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Vandy can’t slip by blockers yet, so slight change of plan…
"
tie
February 7, 2019, 10:47pm
496
ah sorry - just noticed tower will detect the first attacker. will fix that
"P1T4
Tech StartingHand Workers
TECH
Mirkwood Allies
Molac
STARTING HAND
Verdant Tree
Potent Basilisk
Playful Panda (2/2)
Merfolk Prospector
Spore Shambler
WORKERS
Tiger Cub
Forest’s Favor
Ironbark Treant
Merfolk Prospector
NextHand
Rampant Growth
Young Treant
Molac
Spore Shambler
Potent Basilisk
Tech 2 card(s)
Get Paid - ($7)
galina extra gold - ($8)
worker for free
verdant tree - ($6)
tech 2 balance - ($2)
Calamandra - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Giant Panda (2/4+A)
Elite :
Scavenger : Galina Glimmer (2/2)
Technician :
Lookout :
In Play:
Rich Earth
Verdant Tree 3HP
Cal, lvl 1, (2/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
hmmm, okay, verdant tree to hopefully get the tech 2 out next turn. probably going to try and tech lab molac if i can get the right split here.
"
tie
February 8, 2019, 3:18am
498
"P2T4
Tech StartingHand Workers
TECH
Dark Pact
Dark Pact
STARTING HAND
Metamorphosis
Sacrifice the Weak
Thieving Imp
Deteriorate
Pestering Haunt
WORKERS
Skeletal Archery
Jandra, the Negator
Thieving Imp
NextHand
Summon Skeletons
Deteriorate
Skeleton Javelineer
Death and Decay
Death and Decay
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Sac the Weak; kill Panda - ($4)
Orpal kills Galina
Vandy hits base for 6
Tech 1 - ($3)
Float ($3)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Orpal L6 (4/4 + A, readiness, invis)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Vandy L5 (6/6, spark, readiness, invis)
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Not destroying Tech 2 is inviting a potent basilisk to the party, but if we can get some Death and Decay out there in time then maybe it doesn’t matter . (…post draw… D and D, cool. Got two of them but that might not be a bad outcome, assuming Orpal can survive another turn
"
"P1T5
Tech StartingHand Workers
TECH
T Rex
T Rex
STARTING HAND
Rampant Growth
Young Treant
Potent Basilisk
Molac
Spore Shambler
WORKERS
Tiger Cub
Forest’s Favor
Ironbark Treant
Merfolk Prospector
Spore Shambler
NextHand
Mirkwood Allies
Giant Panda (2/4+A)
Potent Basilisk
Playful Panda (2/2)
Tech 2 card(s)
Get Paid - ($8)
scav gold - ($9)
worker for free
potent basilisk - ($5)
mid Cal - ($3)
rampant growth Cal - ($1)
Cal 5/4+AA kills Orpal, takes -2 runes, maxbands
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Potent Basilisk (3/5)
Technician :
Lookout :
In Play:
Rich Earth
Verdant Tree 3HP
Cal, lvl 5, (2/3) [-2 runes]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
hmmm, i think i need to go down on cards to get orpal out of here. that will help me only draw 1. hopefully guarantee a t rex in 2 turns.
"
tie
February 8, 2019, 6:25pm
500
P2T5
Tech StartingHand Workers
TECH
Cursed Ghoul
Gorgon
STARTING HAND
Skeleton Javelineer
Summon Skeletons
Deteriorate
Death and Decay
Death and Decay
WORKERS
Skeletal Archery
Jandra, the Negator
Thieving Imp
Deteriorate
NextHand
Metamorphosis
Pestering Haunt
Metamorphosis
Graveyard
Discard
Summon Skeletons
Death and Decay
Death and Decay
Cursed Ghoul
Gorgon
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Summon Skeletons - ($7)
Tech 2 Disease - ($3)
Skeleton Javelineer - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite : Sk Jav (1/1 + 1 Atk)+
Scavenger : Skel (1/1)
Technician : Skel (1/1)
Lookout :
In Play:
Vandy L5 (6/6, spark, readiness, invis)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Disease)
Heroes' Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Orpal dying is pretty much the end, but I'll play it out anyhow…
"P1T6
Tech StartingHand Workers
TECH
feral strike
feral strike
STARTING HAND
Playful Panda (2/2)
Mirkwood Allies
Potent Basilisk
Giant Panda (2/4+A)
WORKERS
Tiger Cub
Forest’s Favor
Ironbark Treant
Merfolk Prospector
Spore Shambler
Playful Panda (2/2)
NextHand
T Rex
T Rex
Young Treant
Galina Glimmer (2/2)
Discard
Giant Panda
Mirkwood Allies
feral strike
feral strike
Tech 2 card(s)
Get Paid + float - ($10)
worker for free
tech 3 - ($5)
potent basilisk - ($1)
Cal kills scav
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Potent Basilisk (3/5)
Technician : Potent Basilisk (3/5)
Lookout :
In Play:
Rich Earth
Verdant Tree 3HP
Cal, lvl 5, (2/2) [-2 runes]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Tech III HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
use t rex next turn to get at potential maxband orpal. teching feral strike JUST in case Cal survives.
"
tie
February 8, 2019, 9:37pm
502
your base should be 14 btw, from a Vandy strike on T4
P2T6
Tech StartingHand Workers
TECH
Death Rites
Death Rites
STARTING HAND
Metamorphosis
Graveyard
Metamorphosis
Pestering Haunt
WORKERS
Skeletal Archery
Jandra, the Negator
Thieving Imp
Deteriorate
NextHand
Dark Pact
Poisonblade Rogue
Death Rites
Dark Pact
Tech 2 card(s)
Get Paid + float - ($11)
Scav Gold - ($12)
Orpal - ($10)
Garth - ($8)
Metamorphosis - ($2)
Garth brings Gorgon into play
Pestering Haunt
Garth makes a skeleton - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Gorgon (2/4 + A, deathtouch, draw on death)
Elite : Skel (1/1)
Scavenger : Skel (1/1)
Technician : Sk Jav (1/1 + 1 Atk)+
Lookout :
In Play:
Vandy L5 (6/6, spark, readiness, invis)
Garth Max (5/6, ready, invis)
Orpal Max (4/7, ready, invis)
Pestering Haunt (1/1 unstoppable)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Disease)
Heroes' Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Somehow managed to survive an uneventful turn and re-establish my demon heroes. If they survive this turn, it's GG