[Casual] tie [now MonoBlack] vs codexnewb [now MonoPurple]

"P2T5


Tech StartingHand Workers

TECH
promise of payment
promise of payment


STARTING HAND
Fargo
temporal distortion
hyperion
Temporal Research
hyperion
Tinkerer


WORKERS
Time Spiral
Forgotten Fighter
Plasmodium
Hardened Mox


NextHand

Tinkerer
Now
Now
temporal distortion
Fargo


Tech 2 card(s)
Get Paid - ($9)
hyperion, hits your base to 15, draw 1 - ($4)
neo, nullcraft, prynn, hits your base to 10
geiger - ($2)
temporal distortion, hyperion to hand, tricycloid from codex into play - ($0)
Tricycloid pings your base to 7

Float ($0)
Discard 5, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger (2/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1)
  • Prynn (1/2)****
  • Neo Plexus (3/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

can i survive one more turn. i think so. teching double promis eof payment just in case.

"

Don’t think so; that was an error I realized later :slight_smile: Also didn’t know you could use tower on your turn

"P1T6


Tech StartingHand Workers

TECH
Dark Pact
Dark Pact


STARTING HAND
Death and Decay
Nether Drain
Bone Collector
Bone Collector
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Thieving Imp
Jandra, the Negator
Graveyard


NextHand

Deteriorate
Metamorphosis
Pestering Haunt
Death and Decay
Metamorphosis


Discard

Death and Decay
Nether Drain
Sacrifice the Weak
Bone Collector
Bone Collector
Dark Pact
Dark Pact


Tech 2 card(s)
Get Paid - ($8)
Death and Decay; everything dies except Nullcraft. 3 dmg to all buildings. Tower is 1, base should be 15, everything else is 2 by my count - ($0)
Vandy destroys Tech 2, yb to 13
Orpal destroys Tech 1, yb to 11

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Vandy L5 (6/4, invisible, readiness)
  • Orpal (4/6, invisible, readiness)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 3

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
    "

Actually I think Nullcraft would be affected, since D&D does not target, and Nullcraft’s fine print is “Can not be the @ of Buff or Debuff spells”

For the record… I think I failed to discard my Sk Jav and Pestering Haunt sometime a while ago, so put an asterisk next to this game :confused: Sorry about that.

I’ve started chipping away at a rules engine that will manage all this stuff for me, as a side project, modeling most of the interactions as stackable triggers that the user can re-order. Maybe someday these mistakes won’t be possible

nulllcraft would fie. i need to just GG it here. too many gieger spells in hand to do anything significant

gg, sorry about the errors - been busier and trying to play a bit faster to move turns forward in a reasonable timeframe

no worries. i think ill switch to mono green. edit: forgot i cant build tech 1 without 6 workers. just float a gold.

"P1T1


StartingHand Workers

STARTING HAND
Rampant Growth
Verdant Tree
Spore Shambler
Tiger Cub
Rich Earth


WORKERS
tiger cub


NextHand

Merfolk Prospector
Young Treant
Ironbark Treant
Playful Panda
Forest’s Favor


Discard

Spore Shambler
Verdant Tree
Rampant Growth


Tech 0 card(s)
Get Paid - ($4)
rich earth - ($1)
worker for free

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

hmmm, ive never played rich earth before, lets see how it goes.

"

"P2T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Graveyard


WORKERS
Skeletal Archery


NextHand

Deteriorate
Thieving Imp
Jandra, the Negator
Sacrifice the Weak


Discard

Skeleton Javelineer
Graveyard


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Pestering Haunt
Poisonblade Rogue - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy L1 (2/3, spark)
  • :psfist: Elite:
  • :ps_: Scavenger: Poisonblade Rogue (2/1, armor piercing)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1 unstoppable)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Disease seems like it could be strong against a number of green strategies, so I’m leaning that direction. Also going after a very aggressive start here, in response to a passive Rich Earth econ play. Seems like the right thing to do against an opponent striving for economic superiority is to go hard at rushdown

"

P1T2


Tech StartingHand Workers

TECH
Giant Panda
Galina Glimmer


STARTING HAND
Young Treant
Ironbark Treant
Merfolk Prospector
Playful Panda
Forest's Favor
Verdant Tree


WORKERS
Tiger Cub
Forest's Favor


NextHand

Rampant Growth
Spore Shambler
Giant Panda
Ironbark Treant
Galina Glimmer


Tech 2 card(s)
Get Paid + float - ($6)
worker for free
young treant, reshuffle, draw 1 - ($4)
tech 1 - ($3)
merfolk - ($2)
Arg, wisp - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Arg, lvl 1, (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmmm, lets try something new. giant panda and galina.

P2T2


Tech StartingHand Workers

TECH
Metamorphosis
Metamorphosis


STARTING HAND
Thieving Imp
Deteriorate
Jandra, the Negator
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Metamorphosis
Graveyard
Poisonblade Rogue
Summon Skeletons


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deteriorate SQL
Vandy kills Tech and sparks to Scav
Poisonblade Rogue & Pestering Haunt kill Arg, Vandy is lvl 3
Max Vandy - ($3)
Heroes Hall - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy L5 (4/5, spark)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Well… wasn't my game plan initially but the opportunity arose, so let's go for it

"P1T3


Tech StartingHand Workers

TECH
Potent Basilisk
Potent Basilisk


STARTING HAND
Giant Panda
Rampant Growth
Spore Shambler
Galina Glimmer
Ironbark Treant
Playful Panda (2/2)


WORKERS
Tiger Cub
Forest’s Favor
Ironbark Treant


NextHand

Spore Shambler
Playful Panda (2/2)
Verdant Tree
Potent Basilisk
Merfolk Prospector


Tech 2 card(s)
Get Paid - ($6)
scav gold, tech draw - ($7)
Worker for free
tower - ($4)
giant panda, wisp - ($1)
galina glimmer - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Galina Glimmer (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Giant Panda (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

teching basilisks since ill most likely be going balance this match.

"

"P2T3


Tech StartingHand Workers

TECH
Death and Decay
Death and Decay


STARTING HAND
Summon Skeletons
Poisonblade Rogue
Metamorphosis
Graveyard


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Pestering Haunt
Thieving Imp
Metamorphosis
Sacrifice the Weak
Deteriorate


Discard

Metamorphosis
Summon Skeletons
Poisonblade Rogue
Graveyard
Death and Decay
Death and Decay


Tech 2 card(s)
Get Paid + float - ($8)
Orpal - ($6)
Metamorphosis - ($0)
Vandy kills Wisp

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal L6 (4/7, readiness, invis)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy L5 (6/6, spark, readiness, invis)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Vandy can’t slip by blockers yet, so slight change of plan…

"

ah sorry - just noticed tower will detect the first attacker. will fix that

"P1T4


Tech StartingHand Workers

TECH
Mirkwood Allies
Molac


STARTING HAND
Verdant Tree
Potent Basilisk
Playful Panda (2/2)
Merfolk Prospector
Spore Shambler


WORKERS
Tiger Cub
Forest’s Favor
Ironbark Treant
Merfolk Prospector


NextHand

Rampant Growth
Young Treant
Molac
Spore Shambler
Potent Basilisk


Tech 2 card(s)
Get Paid - ($7)
galina extra gold - ($8)
worker for free
verdant tree - ($6)
tech 2 balance - ($2)
Calamandra - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Giant Panda (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Galina Glimmer (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree 3HP
  • Cal, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmmm, okay, verdant tree to hopefully get the tech 2 out next turn. probably going to try and tech lab molac if i can get the right split here.

"

"P2T4


Tech StartingHand Workers

TECH
Dark Pact
Dark Pact


STARTING HAND
Metamorphosis
Sacrifice the Weak
Thieving Imp
Deteriorate
Pestering Haunt


WORKERS
Skeletal Archery
Jandra, the Negator
Thieving Imp


NextHand

Summon Skeletons
Deteriorate
Skeleton Javelineer
Death and Decay
Death and Decay


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Sac the Weak; kill Panda - ($4)
Orpal kills Galina
Vandy hits base for 6
Tech 1 - ($3)

Float ($3)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal L6 (4/4 + A, readiness, invis)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy L5 (6/6, spark, readiness, invis)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

Not destroying Tech 2 is inviting a potent basilisk to the party, but if we can get some Death and Decay out there in time then maybe it doesn’t matter . (…post draw… D and D, cool. Got two of them but that might not be a bad outcome, assuming Orpal can survive another turn

"

"P1T5


Tech StartingHand Workers

TECH
T Rex
T Rex


STARTING HAND
Rampant Growth
Young Treant
Potent Basilisk
Molac
Spore Shambler


WORKERS
Tiger Cub
Forest’s Favor
Ironbark Treant
Merfolk Prospector
Spore Shambler


NextHand

Mirkwood Allies
Giant Panda (2/4+A)
Potent Basilisk
Playful Panda (2/2)


Tech 2 card(s)
Get Paid - ($8)
scav gold - ($9)
worker for free
potent basilisk - ($5)
mid Cal - ($3)
rampant growth Cal - ($1)
Cal 5/4+AA kills Orpal, takes -2 runes, maxbands

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Potent Basilisk (3/5)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree 3HP
  • Cal, lvl 5, (2/3) [-2 runes]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

hmmm, i think i need to go down on cards to get orpal out of here. that will help me only draw 1. hopefully guarantee a t rex in 2 turns.

"

P2T5


Tech StartingHand Workers

TECH
Cursed Ghoul
Gorgon


STARTING HAND
Skeleton Javelineer
Summon Skeletons
Deteriorate
Death and Decay
Death and Decay


WORKERS
Skeletal Archery
Jandra, the Negator
Thieving Imp
Deteriorate


NextHand

Metamorphosis
Pestering Haunt
Metamorphosis
Graveyard


Discard

Summon Skeletons
Death and Decay
Death and Decay
Cursed Ghoul
Gorgon


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Summon Skeletons - ($7)
Tech 2 Disease - ($3)
Skeleton Javelineer - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Sk Jav (1/1 + 1 Atk)+
  • :ps_: Scavenger: Skel (1/1)
  • :pschip: Technician: Skel (1/1)
  • :target: Lookout:

In Play:

  • Vandy L5 (6/6, spark, readiness, invis)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Orpal dying is pretty much the end, but I'll play it out anyhow…

"P1T6


Tech StartingHand Workers

TECH
feral strike
feral strike


STARTING HAND
Playful Panda (2/2)
Mirkwood Allies
Potent Basilisk
Giant Panda (2/4+A)


WORKERS
Tiger Cub
Forest’s Favor
Ironbark Treant
Merfolk Prospector
Spore Shambler
Playful Panda (2/2)


NextHand

T Rex
T Rex
Young Treant
Galina Glimmer (2/2)


Discard

Giant Panda
Mirkwood Allies
feral strike
feral strike


Tech 2 card(s)
Get Paid + float - ($10)
worker for free
tech 3 - ($5)
potent basilisk - ($1)
Cal kills scav

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Potent Basilisk (3/5)
  • :pschip: Technician: Potent Basilisk (3/5)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree 3HP
  • Cal, lvl 5, (2/2) [-2 runes]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

use t rex next turn to get at potential maxband orpal. teching feral strike JUST in case Cal survives.

"

your base should be 14 btw, from a Vandy strike on T4

P2T6


Tech StartingHand Workers

TECH
Death Rites
Death Rites


STARTING HAND
Metamorphosis
Graveyard
Metamorphosis
Pestering Haunt


WORKERS
Skeletal Archery
Jandra, the Negator
Thieving Imp
Deteriorate


NextHand

Dark Pact
Poisonblade Rogue
Death Rites
Dark Pact


Tech 2 card(s)
Get Paid + float - ($11)
Scav Gold - ($12)
Orpal - ($10)
Garth - ($8)
Metamorphosis - ($2)
Garth brings Gorgon into play
Pestering Haunt
Garth makes a skeleton - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gorgon (2/4 + A, deathtouch, draw on death)
  • :psfist: Elite: Skel (1/1)
  • :ps_: Scavenger: Skel (1/1)
  • :pschip: Technician: Sk Jav (1/1 + 1 Atk)+
  • :target: Lookout:

In Play:

  • Vandy L5 (6/6, spark, readiness, invis)
  • Garth Max (5/6, ready, invis)
  • Orpal Max (4/7, ready, invis)
  • Pestering Haunt (1/1 unstoppable)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Somehow managed to survive an uneventful turn and re-establish my demon heroes. If they survive this turn, it's GG