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Casual: Shadowfury333([Feral]/Fire/Ninjutsu) vs Jadiel([Anarchy]/Future/Truth)

P1T1


StartingHand Workers

STARTING HAND
Forest’s Favor
Playful Panda
Ironbark Treant
Tiger Cub
Merfolk Prospector


WORKERS
Playful Panda


NextHand

Rampant Growth
Young Treant
Rich Earth
Verdant Tree
Spore Shambler


Discard

Tiger Cub
Forest’s Favor
Merfolk Prospector


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Ironbark Treant - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

I need something to hold the line against haste, but otherwise I guess I’m going to have to figure out their style choice first

@Jadiel, your turn

@Shadowfury333 GL, HF :slight_smile:

P2T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Nautical Dog
Scorch
Makeshift Rambaster
Pillage


WORKERS
Scorch


NextHand

Bombaster
Bloodburn
Mad Man
Careless Musketeer


Discard

Makeshift Rambaster
Pillage


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
BRO - ($2)
Nautical Dog - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog (1/1, Frenzy)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Behind the Ferns
Firebat


STARTING HAND
Young Treant
Verdant Tree
Rampant Growth
Rich Earth
Spore Shambler


WORKERS
Playful Panda
Rich Earth


NextHand

Verdant Tree
Merfolk Prospector
Firebat
Tiger Cub
Behind the Ferns


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra - ($2)
Tech I - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Calamandra Moss (Lv1, 2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Maybe I’m putting too much stock in Behind the Ferns, but it seems to be the main synergy of this spec combo.

@Jadiel, your turn

P2T2


Tech StartingHand Workers

TECH
Spectral Hound
Gunpoint Taxman


STARTING HAND
Careless Musketeer
Bombaster
Mad Man
Bloodburn


WORKERS
Scorch
Bloodburn


NextHand

Nautical Dog
Spectral Hound
Careless Musketeer
Charge


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Zane - ($4)
Madman - ($3)
Zane and BRO kill Treant
Nautical Dog and Madman trade with Calamandra, you draw 1, Zane to Lvl 3
Midband Zane - ($2)
Tech I - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodrage Ogre (3/1)
  • Lvl4 Zane (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Centaur
Ember Sparks


STARTING HAND
Merfolk Prospector
Tiger Cub
Behind the Ferns
Firebat
Verdant Tree
Spore Shambler


WORKERS
Playful Panda
Rich Earth
Tiger Cub


NextHand

Ironbark Treant
Rampant Growth
Forest’s Favor
Centaur
Young Treant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spore Shambler - ($2)
Firebat - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spore Shambler (2/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Firebat (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

I honestly want to just forfeit at this point, but I guess I might as well play it out.

@Jadiel, your turn

P2T3


Tech StartingHand Workers

TECH
Omegacron
Omegacron


STARTING HAND
Charge
Nautical Dog
Careless Musketeer
Spectral Hound
Gunpoint Taxman


WORKERS
Scorch
Bloodburn
Careless Musketeer


NextHand

Makeshift Rambaster
Pillage
Bombaster
Mad Man


Discard

Bloodrage Ogre
Omegacron
Omegacron
Charge
Nautical Dog


Tech 2 card(s)
Get Paid - ($7)
BRO suicides into Shambler
Max Zane, pushing Shambler to SCAV, we both get 1g - ($6)
Zane kills Firebat, we both draw
Gunpoint Taxman - ($4)
Spectral Hound - ($3)
Worker - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Spectral Hound (3/3)
  • :target: [I]Lookout[/I]: Gunpoint Taxman (3/3)
    [B]In Play:[/B]
  • Lvl6 Zane (4/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Masked Raccoon
Porcupine


STARTING HAND
Forest’s Favor
Rampant Growth
Young Treant
Centaur
Ironbark Treant
Behind the Ferns


WORKERS
Playful Panda
Rich Earth
Tiger Cub
Rampant Growth


NextHand

Merfolk Prospector
Porcupine
Spore Shambler
Ember Sparks
Verdant Tree


Tech 2 card(s)
Get Paid - ($7)
Scavenger - ($8)
Worker - ($7)
Centaur - ($4)
Ironbark Treant - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Centaur (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

I’m not sure what to T2, but I guess NInjutsu has the best ways to stay alive while still synergizing with Behind the Ferns.

P2T4


Tech StartingHand Workers

TECH
Free Speech
Gunpoint Taxman


STARTING HAND
Bombaster
Makeshift Rambaster
Pillage
Mad Man
Nautical Dog


WORKERS
Scorch
Bloodburn
Careless Musketeer
Pillage


NextHand

Omegacron
Bloodrage Ogre
Charge
Omegacron
Free Speech


Discard

Makeshift Rambaster
Bombaster
Mad Man


Tech 2 card(s)
Get Paid + float - ($10)
Hound attacks Treant
Taxman kills Treant, I steal your gold - ($11)
Zane trades with Centaur, we both draw
Worker - ($10)
Tech II - Future - ($6)
Quince & Mirror - ($4)
Nautical Dog - ($3)
Quince makes another Mirror - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror (0/1)
  • :pschip: [I]Technician[/I]: Nautical Dog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Spectral Hound (3/2)
  • Gunpoint Taxman (3/2)
  • L1 Quince (1/3)
  • Mirror (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

"P1T5


Tech StartingHand Workers

TECH
Murkwood Allies
Flying Fox


STARTING HAND
Ember Sparks
Verdant Tree
Merfolk Prospector
Spore Shambler
Porcupine
Masked Raccoon


WORKERS
Playful Panda
Rich Earth
Tiger Cub
Rampant Growth
Verdant Tree


NextHand

Firebat
Behind the Ferns
Young Treant
Masked Raccoon
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Jaina - ($6)
Ember Sparks, hitting Spectral Hound for 1 (dies from targeting) and Gunpoint Taxman for 2. Both die. - ($3)
Tower - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jaina (Lv1, 2/3+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Playing multicolour is hard. Interesting, but really hard.

@Jadiel, your turn

Ember Sparks can only target patrollers or buildings.

Oh. Then I concede. Good Game.

I’m not sure if my mistake was my spec choices, or my opening being insufficiently prepared for the red starter and Zane, but I see no way to recover at this point.

GG, WP :slight_smile:

Want to play another?

Sure, but not immediately. I guess I’d go first, so I’ll ping you.

Sure, just post your first turn whenever you’re ready. Feel free to change deck if you want.

P1T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Ironbark Treant
Spore Shambler
Rich Earth
Tiger Cub


WORKERS
Rich Earth


NextHand

Verdant Tree
Rampant Growth
Forest’s Favor
Young Treant
Playful Panda


Discard

Tiger Cub
Spore Shambler
Merfolk Prospector


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Ironbark Treant - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant 1/2+3A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

Same start as last game, but I think the issue was forgetting the damage that can happen T2.

@Jadiel, took me a bit, but I’m ready again.

@Shadowfury333 Sorry for the delay! GL, HF

P2T1


StartingHand Workers

STARTING HAND
Scorch
Mad Man
Bombaster
Makeshift Rambaster
Charge


WORKERS
Charge


NextHand

Nautical Dog
Careless Musketeer
Pillage
Bloodburn
Bloodrage Ogre


Discard

Makeshift Rambaster
Scorch
Mad Man


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bombaster (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Inverse Power Ninja
Behind the Ferns


STARTING HAND
Playful Panda
Rampant Growth
Verdant Tree
Young Treant
Forest’s Favor


WORKERS
Rich Earth
Verdant Tree


NextHand

Tiger Cub
Merfolk Prospector
Young Treant
Rampant Growth
Behind the Ferns


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Playful Panda - ($2)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp 0/1+1A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Ironbark Treant 1/2+2A
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

@Jadiel, your turn

P2T2


Tech StartingHand Workers

TECH
Spectral Hound
Surprise Attack


STARTING HAND
Bloodburn
Careless Musketeer
Pillage
Nautical Dog
Bloodrage Ogre


WORKERS
Charge
Bloodburn


NextHand

Surprise Attack
Spectral Hound
Careless Musketeer
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bloodrage Ogre - ($5)
Tech I - ($3)
Nautical Dog - ($2)
Bombaster kills Wisp

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bombaster (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Huntress
Hidden Ninja


STARTING HAND
Rampant Growth
Behind the Ferns
Young Treant
Merfolk Prospector
Tiger Cub
Forest’s Favor


WORKERS
Rich Earth
Verdant Tree
Forest’s Favor


NextHand

Spore Shambler
Huntress
Tiger Cub
Inverse Power Ninja
Behind the Ferns


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Young Treant (Draw card) - ($3)
Merfolk Prospector - ($2)
Calamandra Moss - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant 1/2+3A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Playful Panda 2/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Young Treant 0/2
    [B]In Play:[/B]
  • Merfolk Prospector 1/1
  • Calamandra Moss 2/3 Lv1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

@Jadiel, your turn

P2T3


Tech StartingHand Workers

TECH
Omegacron
Omegacron


STARTING HAND
Makeshift Rambaster
Careless Musketeer
Spectral Hound
Surprise Attack


WORKERS
Charge
Bloodburn
Careless Musketeer


NextHand

Mad Man
Scorch
Pillage


Discard

Surprise Attack
Makeshift Rambaster
Omegacron
Omegacron


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Zane - ($6)
Surprise Attack - ($1)
Spectral Hound - ($0)
Ogre & Bombaster kill Treant
Shark #1 trades with Panda, you get 1g
Dog kills Treant
Shark #2 trades with Calamandra, Zane to L3
Zane kills Prospector

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Spectral Hound (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bombaster (2/1)
  • Nautical Dog (1/1)
  • Bloodrage Ogre (3/1)
  • L3 Zane (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8