Casual: petE (mono-Red) vs robinz ([Necro]/Disease/Future)

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Tricycloid
Undo


STARTING HAND
Nullcraft
Temporal Research
Stewardess of the Undone
Argonaut
Hardened Mox


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter
Hardened Mox


[/spoiler][/details]

[details=NextHand][spoiler]
Tricycloid
Origin Story
Neo Plexus
Hyperion
Time Spiral


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
Geiger kills Calypso Vystari, sparkshot kills Sensei, you gain $1
Argonaut - ($4)
Tech II Present - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Argonaut (4/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Geiger lvl 5 (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Still behind, but at least have Tech I and II built, and can get rid of Setsuki next turn with Origin Story or (if he doesnā€™t kill Geiger with Hidden Ninja) by flickering Tricycloid. If he drew FDS itā€™s pretty well GG.

[/spoiler][/details]

ILLEGAL TURN! CORRECTED VERSION BELOW.

Drat, I always forget about sparkshot!

But then max Setsuki is a lot of funā€¦

P2T4


Tech StartingHand Workers

TECH
Steam Tank
Chaos Mirror


STARTING HAND
Senseiā€™s Advice
Smoker
Grappling Hook
Saviour Monk
Fuzz Cuddles <- Sets draw
Foxā€™s Den Students <- Sets draw


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Smoker


NextHand

Foxā€™s Den Students
Hidden Ninja
Snapback
Steam Tank


Tech 2 card(s)
Get Paid + float + scavenger - ($10)
draw 2 from Setsuki maxband
Setsuki casts Foxā€™s Den Students, giving me 4 1/1 ninjas, and haste and stealth to all my Ninjas this turn
Worker - ($9)
Tech 2 Anarchy - ($5)
Fuzz Cuddles - ($3)
Setsuki casts Senseiā€™s advice, giving 2 of my new ninjas +1 ATK and +1 armor this turn - ($2)
one unbuffed Ninja trades with Geiger, The other 3 break your Tech 2, your base takes 2 damage.

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Fuzz Cuddles (2/3, healing 2)
    [B]In Play:[/B]
  • Safe Attacking
  • max Setsuki (3/4, costs 1 to attack)
  • Ninja (1/1)
  • Ninja (1/1)
  • Ninja (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech 2 HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

wow, Setsuki is a monster. Iā€™ve already been on the receiving end courtesy of Hobusu - and I can confirm itā€™s pretty great to be the one dishing it out. Senseiā€™s advice was great to give me just enough to kill both Geiger AND his Tech 2. Just a shame I couldnā€™t do anything to the Argonaut as wellā€¦

Despite what I said last turn, Iā€™ve built Tech 2, and decided to go for Anarchy. There are a number of reasons for this, but mainly it just gives me good options - Iā€™ve teched a Steam Tank for defence (and huge base damage if I can clear patrollers out of its way), but have good haste options, and perhaps even a Sanatorium to have some fun with, itā€™d work well with my huge handsizes from Sets. Although the more reliable win condition would be to just go to Tech 3 and get some gunships out.

The funniest combo would be to build a Ninjutsu tech lab to get Foxā€™s Den School, then make my Steam Tank an invisible Ninja, to blow up his base in a few turns. Itā€™s much harder and less realistic than just going for gunships though.

Back to reality - I shouldnā€™t assume this game is won yet. Iā€™ve only left myself with one fairly weak patroller, and he still has the Argonaut out. With Geiger dead and his Tech 2 broken, nothing hasty can come out. Stewardess could kill one of my ninja tokens, but thatā€™s only a small inconvenience. I think the only thing Iā€™m worried about is Undo or Forgotten Fighter to bounce Fuzz Cuddles, then Argonaut to get the revenge kill on Sets. Would be really annoying given that Iā€™ve drawn FDS (and a load of other spells) in my 4-card hand. At least I have the tank too, surely he canā€™t break Tech 2? So Iā€™d be in fair shape still, although Iā€™d have to start worrying about Hyperions and Tricycloids. Anyway, thatā€™s why Iā€™ve put FC in Lookout, because Iā€™m more concerned about it getting bounced by a spell than killed in combat.

Of course, thereā€™s origin story too. I musnā€™t assume Iā€™ll draw 2 more cards or get to play FDS. But he canā€™t clear much of my board I donā€™t think, so I should be able to do something next turn. I can bring Zane out to attack if nothing else!


1 Like

Are you going to pay for that?

1 Like

oops, thatā€™s a good point! Sorryā€¦

I mean yes, obviously Iā€™m still going to pay for it. It just clearly means Iā€™ll have to change the rest of the turn a littleā€¦

1 Like

@petE, apologies again, please see the new turn below. Itā€™s much the same - I floated 2 on the illegal turn, so to pay 4 for FDS I have not played Fuzz Cuddles, and not floated anything. I have also put Sets as my squad leader in order to force you to do more than just attack her with Argonaut to kill her off!

Iā€™ve also redone my next draw (I had to because Iā€™ve played one fewer card this turn, but Iā€™d have done it anyway because I shouldnā€™t plan a turn with knowledge of what my next draw will be).

I actually saw your concession before you withdrew it - presumably because you also noticed that Iā€™d failed to pay for FDS. Iā€™m sure the game will keep going a bit longer now :wink:

P2T4


Tech StartingHand Workers

TECH
Steam Tank
Chaos Mirror


STARTING HAND
Senseiā€™s Advice
Smoker
Grappling Hook
Saviour Monk
Fuzz Cuddles
Foxā€™s Den Students


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Smoker


NextHand

Calypso Vystari
Foxā€™s Den Students
Snapback
Hidden Ninja
Chaos Mirror


Tech 2 card(s)
Get Paid + float + scavenger - ($10)
draw 2 from Setsuki maxband
Setsuki casts Foxā€™s Den Students, giving me 4 1/1 ninjas, and haste and stealth to all my Ninjas - ($6)
Worker - ($5)
Tech 2 Anarchy - ($1)
Setsuki casts Senseiā€™s advice, giving +1 attack and +1 armour to 2 of my new ninjas - ($0)
2 buffed and 1 unbuffed ninja break your Tech 2, your base takes 2 damage
the remaining Ninja trades with Geiger

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: max Setsuki (3/4+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • ninja (1/1)
  • ninja (1/1)
  • ninja (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech 2 HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
1 Like

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Ebbflow Archon
Ebbflow Archon


STARTING HAND
Hyperion
Origin Story
Time Spiral
Neo Plexus
Tricycloid


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter
Hardened Mox
Time Spiral


[/spoiler][/details]

[details=NextHand][spoiler]
Temporal Research
Undo
Nullcraft
Fading Argonaut


[/spoiler][/details]

[details=Discard][spoiler]
Origin Story
Hyperion
Tricycloid
Ebbflow Archon
Ebbflow Archon


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Prynn - ($5)
Origin Story on Setsuki - ($2)
Neo Plexus - ($0)
Argonaut deals 4 dmg to your Tech II
Tech II rebuilds

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Prynn (1/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Argonaut (4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


I get to bounce Setsuki and deal 4 dmg to Tech II, unfortunately Nullcraft not in hand to add the extra ping. I can break his Tech II next turn with Nullcraft, but thatā€™s not much good if he just teched in Gunships and builds Tech III this turn (quite likely, why else choose Anarchy?). So teching in 2 x Archons, but would need freakishly good draws to win a Tech III race.

[/spoiler][/details]

Where is Prynn? Is she patrolling?

And it looks like you rebuilt your Tech 2 (I canā€™t imagine why you wouldnā€™t!), but you didnā€™t mention it in your list of actions.

And while Iā€™m asking questions, just to confirm one rules thing: I can resummon Setsuki this turn if I want to, right? Because she didnā€™t actually die, and Origin Story doesnā€™t say anything about having to wait a turn to bring them back, which eg. Snapback does.

Actually, Iā€™m going to ask this on the rules questions thread - I wasnā€™t going to bother for something so simple, but I have a more subtle question thatā€™s related to actions I might want to do this turn (so Iā€™ll hide that bit), so I may as well ask everything at once :slight_smile:

Oops. Edited ā€“ Prynn in SQL, and Tech II does rebuild.

I believe a hero can return the turn immediately after being bounced by Origin Story. (Thatā€™s not the case with Snapback, for which the card specifies otherwise). So you can play Setsuki this turn.

1 Like

In the qute likely event that I donā€™t get to make another move now before tomorrow, I wish you a happy new year :slight_smile:

P2T5


Tech StartingHand Workers

TECH
Surprise Attack
Disguised Monkey


STARTING HAND
Snapback
Hidden Ninja
Calypso Vystari
Chaos Mirror
Foxā€™s Den Students


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Smoker
Hidden Ninja


NextHand

Senseiā€™s Advice
Saviour Monk
Grappling Hook
Fuzz Cuddles


Discard

Chaos Mirror
Snapback
Foxā€™s Den Students
Surprise Attack
Disguised Monkey


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
summon Zane - ($6)
Zane casts Chaos Mirror, to swap the ATK values of one of my ninjas and your Argonaut. The ninja becomes a 3/1, and Argonaut a 2/4 (due to battle suits) - ($4)
that ninja, and an ordinary 1/1 one, kill Prynn - taking no damage due to Safe Attacking
Zane gets 2 free levels
max Zane, shoving Neo Plexus to Scavenger and dealing 1 damage to him - ($1)
my 3rd ninja trades with Neo Plexus, we both get 1 gold

  • ($2)
    Zane kills Argonaut, taking only 2 damage
    Calypso Vystari - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Calypso Vystari (2+1/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Ninja 1/1
  • Ninja 1/1
  • max Zane (4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

I donā€™t know if I like spending so much to clear his board, and leave his Tech 2 intact. If Iā€™d had even 1 more attack to spare to break Tech 2 again, instead of killing the Argonaut, Iā€™d probably have done that. But I think clearing his board is important, heā€™s getting a lot of extra attack from his battle suits - and Iā€™ve kept a fair bit on my board.

I have to assume a Tricycloid will appear to break my Tech 2 and kill either Zane or both of my ninjas. And/or a Hyperion, perhaps in combination with Geiger casting Now! on something else - or FF to bounce Vystari and then Hyperion to attack Zane/Tech 2. Really thereā€™s no way I can stop him doing quite a lot - I could have broken his Tech 2 again with both HN and CM (with Zane plus a ninja mirroring Argonaut), but that would have left most of his units and heroes alive, and used up all my cash without getting a new patroller out. I definitely donā€™t feel ahead in this game any more - but Iā€™m not certainly behind either. It depends on what he has in hand, and what he does with it.

I didnā€™t want to worker HN, especially as Iā€™ve not managed to play it yet - but there was nothing better to worker in that hand, and this doesnā€™t feel like the time to stop investing in my economy, while I feel very cash-limited. (Next hand looks OK - no Tech 2s so it doesnā€™t matter so much if he breaks that, and a nice mix of useful spells and Tech 0/Tech 1 units.)

Iā€™d like to build Tech 3 next turn (if I still have a Tech 2), and/or get Sets out and max her again. But I may not have the cash - all will depend on what he does. I donā€™t expect him to make my life easy!


1 Like

Happy New Year to you.

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Origin Story
Argonaut


STARTING HAND
Nullcraft
Fading Argonaut
Temporal Research
Undo


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter
Hardened Mox
Time Spiral
Temporal Research


[/spoiler][/details]

[details=NextHand][spoiler]
Undo
Hyperion
Stewardess of the Undone


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
Nullcraft, breaks your Tech II, your Base to 18HP - ($7)
Build Tech III - ($2)
Fading Argonaut - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fading Argonaut (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1, flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

FA is actually a 3/3, isnā€™t he?

EDIT: and your base should be on 18

Right on both counts, edited.

Turns out I just about have time for one more turn (guests arriving in ~40 minutes).

P2T6


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Fuzz Cuddles
Senseiā€™s Advice
Saviour Monk
Grappling Hook


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Smoker
Hidden Ninja
Saviour Monk


NextHand

Aged Sensei
Steam Tank
Chaos Mirror


Tech 2 card(s)
Get Paid + float - ($11)
rebuild Tech 2
Setsuki - ($9)
Setsuki casts Senseiā€™s advice on the two ninjas, giving them +1 attack and +1 armour - ($8)
Calypso Vystari taps to sideline FA
Zane and one Ninja destroy your Tech 2, your base to 16HP
The other ninja deals 2 damage to your Tech 3
Setsuki to maxband - ($3)
Fuzz Cuddles - ($1)
worker - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fuzz Cuddles (2/2+1A, healing 2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: max Setsuki (3/4)
    [B]In Play:[/B]
  • Safe Attacking
  • Ninja 1/1
  • Ninja 1/1
  • max Zane (4/2)
  • Calypso Vystari (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

I hope my inexperience is not showing. This is almost the first time Iā€™ve got so deep into the midgame without it being basically obvious whoā€™s going to win.

His turn didnā€™t go as I expected at all. Not attacking anything at all was a pleasant surprise, apart from the nullcraft doing the work of finishing off my Tech 2. I donā€™t mind that, since I didnā€™t have any Tech 2s anyway (not that he knew that) and it comes back at 5HP - although it would have been nice to build my Tech 3. Nullcraft took me by surprise though, when of course it shouldnā€™t - I still have no Flying or Anti-air in my deck! But it only does 1 damage per turn, which I think I can shrug off if I can get enough damage through.

Itā€™s nice to actually use CVā€™s ability once in a game, if only to show that it wasnā€™t a completely wasted tech choice. That lets me get to his tech buildings - I hope Iā€™ve made the right decision in taking out Tech 2. Iā€™m surprised he went Tech 3 at all, playing Present, because itā€™s generally regarded as having ridiculously strong Tech 2 options but a relatively weak Tech 3. Mind you, Octavian is quite scary - if it appears, I basically have 1 turn to kill it, or then he basically wins. (About all I could do while everything of mine is exhausted is to cast some spells - of which FDS is the only one that would be particularly relevant. Of course I might still get the FDS/CM combo, which would be great with an 8-ATK unit on the board.) But on balance Iā€™m more worried about the tech 2s, and he is more likely to have those in his 3-card hand. Plus 8 gold wonā€™t leave him able to do much else, and depending on what I draw as my 3rd card (and 2 more from Sets if he leaves her alive, which I think heā€™ll have to - the worry is Origin Story again) I may be able to do 8 damage to it in any case.

This could be the turn which decides the game, I hope Iā€™ve made the right choices!

(Also, youā€™ll note Iā€™m teching in gunships, because I should have enough cash to go Tech 3, and Iā€™d like to get to quick base damage fast! Knowing my luck Iā€™ll probably draw both with Sets next turnā€¦)


1 Like

P1 Turn7


[details=StartingHand Workers][spoiler]
STARTING HAND
Stewardess of the Undone
Undo
Hyperion


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter
Hardened Mox
Time Spiral
Temporal Research


[/spoiler][/details]

[details=NextHand][spoiler]
Argonaut
Origin Story
Neo Plexus
Tricycloid


[/spoiler][/details]

[details=Discard][spoiler]
Undo
Fading Argonaut
Stewardess of the Undone
Hyperion


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($10)
Remove rune from Fading Argonaut
Rebuild Tech II
Prynn, to lvl 2 - ($7)
Undo, Fuzz Cuddles returns to your hand - ($4)
Fading Argonaut suicides into Setsuki
Nullcraft kills Setsuki, Prynn to lvl 4
Vir - ($2)
Tech Lab Past - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Prynn lvl 4 (2/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vir lvl 1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1, flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 3
  • :heart: Tech Lab HP: 4 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

P2T7


StartingHand Workers

STARTING HAND
Aged Sensei
Steam Tank
Chaos Mirror


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Smoker
Hidden Ninja
Saviour Monk


NextHand

Snapback
Surprise Attack
Disguised Monkey
Pirate Gunship


Discard

Chaos Mirror
Fuzz Cuddles
Aged Sensei


Tech 0 card(s)
Get Paid - ($11)
Tech 3 - ($6)
Steam Tank - ($3)
Zane casts Chaos Mirror again, swapping the attack of one of my ninjas with that of Vir. - ($1)
Calypso Vystari taps to sideline Prynn.
my 2 ninjas cleanly kill Vir. You draw a card,
Zane breaks your Tech 3, your base to 14.
no worker this turn

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Steam Tank (3/6+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Ninja 1/1
  • Ninja 1/1
  • max Zane (4/2)
  • Calypso Vystari (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
Thoughts

OK, a Past tech lab. NOW things make sense. If Octavian is scary, Ebbflow Archon is pretty much game over as soon as he appears, providing he has any kind of board at all.

So, #1 priority is break his Tech 3 (or tech lab, but the Tech 3 has fewer HP remaining and also stops Octavian in the event of him having teched that as well). No, let me restate that. #1 priority is to build my own Tech 3, because Iā€™m certainly going to need gunships to win this game. Breaking his Tech 3 is #2 priority. #3 is trying to go back up on cards so I have some chance of drawing gunships. Oh, and trying to protect my Tech 3.

Thankfully, despite a 3-card hand, I had a way to break his Tech 3. I like Calypso Vystari already, why does no-one else use her? A bargain for 1 gold if youā€™re playing any spells at all (she is very fragile though, I am thankful my opponent didnā€™t kill her). And drawing into my Chaos Mirror again was very lucky - but Iā€™m not going to admit that to him yet, for all he knows I have 2 of them floating around the deck.

The difficulty is balancing protection against card draw. My Steam Tank finally came out, so thatā€™s enough protection - unless of course he plays undo again, or Rewind. Oh, and Prynnā€™s maxband. Iā€™d have loved a second patroller, especially in Technician, but I had to exhaust everything I had to break his Tech 3. Oh well, thereā€™s no way you can cater for every possibility in this game unless youā€™re in a completely dominating position. Iā€™m not - this game is now a right old slugfest. And I love it :smiley:

Obviously Iā€™ve stopped teching and Iā€™ve stopped workering now. Weā€™re at the business end of the game - I donā€™t want anything else in my deck to slow down my progress to gunships, and I donā€™t want to spend coins and a precious card to get 1 extra gold on each of what is likely to be very few remaining turns.

Hooray, the shuffle fairy was on my side again - a gunship in my next hand! (Even better to only get 1, so I can have another go next turn if he does break Tech 3.) And some sharks and a monkey, for more options in case he breaks Tech 3. Surely he canā€™t break both Tech 2 and Tech 3 AND kill Zane, so I should be able to at least do SOMETHING good next turn.


P1 Turn8


[details=Tech StartingHand Workers][spoiler]
TECH
Tricycloid
Hyperion


STARTING HAND
Tricycloid
Neo Plexus
Argonaut
Origin Story
Origin Story (technician draw)


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter
Hardened Mox
Time Spiral
Temporal Research


[/spoiler][/details]

[details=NextHand][spoiler]
Tricycloid
Argonaut
Neo Plexus
Ebbflow Archon
Ebbflow Archon


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($11)
Remove time rune from Prynn
Tricycloid, arrives with 3 runes - ($6)
Move 1 Trycycloid rune to deal 1 dmg to your Tech III
Move 2 Tricycloid runes to kill Zane, Prynn to lv 6
Prynn to maxband - ($5)
Remove 2 runes from Prynn to trash Steam Tank
Prynn and Nullcraft break your Tech III, your Base to 16HP, add rune to Prynn
Argonaut - ($2)
Geiger - ($0)
Rebuild Tech III

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Prynn lvl 7 (3/5) [2 time runes, trashed: Steam Tank]
  • :pschip: [I]Technician[/I]: Tricycloid (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1, flying)
  • Geiger lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Edit: adjusted my Tech III HP to 5

[details=Thoughts][spoiler]


If my Tech III + Tech Lab survive his turn, Iā€™ll win with Ebbflow Archon. But he can still break these with if he draws stealth from Anarchy Tech II units and Hidden Ninja. So teching in another Tricycloid + Hyperion to maximize the chance I can keep breaking Tech III in combination with Geigerā€™s maxband.

[/spoiler][/details]

Since I was just short of being able to break your Tech Lab this turn, I think the game basically comes down to one thing: do you have an Archon in hand?

(Iā€™m guessing yes, but I might get lucky :slight_smile: )

P2T8


StartingHand Workers

STARTING HAND
Pirate Gunship
Disguised Monkey
Snapback
Surprise Attack


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Smoker
Hidden Ninja
Saviour Monk


NextHand

Senseiā€™s Advice
Foxā€™s Den Students
Pirate Gunship
Grappling Hook


Discard

Chaos Mirror
Fuzz Cuddles
Aged Sensei
Snapback
Pirate Gunship
Surprise Attack


Tech 0 card(s)
Get Paid + float - ($12)
rebuild Tech 3
Setsuki - ($10)
Setsuki casts Snapback to replace Prynn with Vir. Steam Tank returns to play. - ($7)
Disgused Monkey, kills Geiger and takes 2 damage. Setsuki to level 3. - ($5)
Setsuki to max

  • ($2)
    Orpal - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Steam Tank (3/6+1A)
  • :psfist: [I]Elite[/I]: lvl 1 Orpal (1+1/3, deals damage as -1/-1 runes)
  • :ps_: [I]Scavenger[/I]: Calypso Vystari (2/2)
  • :pschip: [I]Technician[/I]: Ninja 1/1
  • :target: [I]Lookout[/I]: max Setsuki (3/4)
    [B]In Play:[/B]
  • Safe Attacking
  • Ninja 1/1
  • Disguised Monkey (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

That was pretty harsh. Not only Tech 3 broken (because that was inevitable), but Zane dead too just when I had sharks in hand. And however I worked it out, I ended up a few damage short of breaking his Tech Lab.

So Iā€™ve done what I can, getting rid of Prynn for a turn, killing off Geiger (so no Temporal Distortion or flickering shenanigans), and loading my patrol zone. But he can still win next turn if he has Ebbflow Archon in hand. If not, Iā€™m alive and fighting, because I donā€™t see how he can break that patrol zone, and I have another Gunship next turn, as well as FDS (if Sets is still alive) and a couple of useful spells.


Afraid I do get to play an Archon ā€“ though you get a pretty good Chaos Mirror target.

P1 Turn9


[details=StartingHand Workers][spoiler]
STARTING HAND
Ebbflow Archon
Argonaut
Ebbflow Archon
Neo Plexus
Tricycloid


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter
Hardened Mox
Time Spiral
Temporal Research


[/spoiler][/details]

[details=NextHand][spoiler]
Origin Story
Origin Story
Hyperion
Undo
Hyperion


[/spoiler][/details]

[details=Discard][spoiler]
Ebbflow Archon
Argonaut
Tricycloid


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($10)
Neo Plexus - ($8)
Ebbflow Archon, arrives with 7 time runes - ($0)
Remove 5 runes from Archon to bounce your 5 patrollers
Argonaut and Nullcraft break your Tech III, your base to 14HP
Tricycloid kills Ninja

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Neo Plexus (3/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1, flying)
  • Tricycloid (3/2)
  • Ebbflow Archon (10/10) [2 time runes]
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 3
  • :heart: Tech Lab HP: 4 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

If you donā€™t mind, I just want to reconsider the patrolling (maybe need to patrol the Archon)

Sure, reconsider it :slight_smile: