ILLEGAL TURN! CORRECTED VERSION BELOW.
Drat, I always forget about sparkshot!
But then max Setsuki is a lot of funā¦
P2T4
Tech StartingHand Workers
TECH
Steam Tank
Chaos Mirror
STARTING HAND
Senseiās Advice
Smoker
Grappling Hook
Saviour Monk
Fuzz Cuddles <- Sets draw
Foxās Den Students <- Sets draw
WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Smoker
NextHand
Foxās Den Students
Hidden Ninja
Snapback
Steam Tank
Tech 2 card(s)
Get Paid + float + scavenger - ($10)
draw 2 from Setsuki maxband
Setsuki casts Foxās Den Students, giving me 4 1/1 ninjas, and haste and stealth to all my Ninjas this turn
Worker - ($9)
Tech 2 Anarchy - ($5)
Fuzz Cuddles - ($3)
Setsuki casts Senseiās advice, giving 2 of my new ninjas +1 ATK and +1 armor this turn - ($2)
one unbuffed Ninja trades with Geiger, The other 3 break your Tech 2, your base takes 2 damage.
Float ($2)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Fuzz Cuddles (2/3, healing 2)
[B]In Play:[/B]
- Safe Attacking
- max Setsuki (3/4, costs 1 to attack)
- Ninja (1/1)
- Ninja (1/1)
- Ninja (1/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech 2 HP: 5 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 2
- Workers: 9
Thoughts
wow, Setsuki is a monster. Iāve already been on the receiving end courtesy of Hobusu - and I can confirm itās pretty great to be the one dishing it out. Senseiās advice was great to give me just enough to kill both Geiger AND his Tech 2. Just a shame I couldnāt do anything to the Argonaut as wellā¦
Despite what I said last turn, Iāve built Tech 2, and decided to go for Anarchy. There are a number of reasons for this, but mainly it just gives me good options - Iāve teched a Steam Tank for defence (and huge base damage if I can clear patrollers out of its way), but have good haste options, and perhaps even a Sanatorium to have some fun with, itād work well with my huge handsizes from Sets. Although the more reliable win condition would be to just go to Tech 3 and get some gunships out.
The funniest combo would be to build a Ninjutsu tech lab to get Foxās Den School, then make my Steam Tank an invisible Ninja, to blow up his base in a few turns. Itās much harder and less realistic than just going for gunships though.
Back to reality - I shouldnāt assume this game is won yet. Iāve only left myself with one fairly weak patroller, and he still has the Argonaut out. With Geiger dead and his Tech 2 broken, nothing hasty can come out. Stewardess could kill one of my ninja tokens, but thatās only a small inconvenience. I think the only thing Iām worried about is Undo or Forgotten Fighter to bounce Fuzz Cuddles, then Argonaut to get the revenge kill on Sets. Would be really annoying given that Iāve drawn FDS (and a load of other spells) in my 4-card hand. At least I have the tank too, surely he canāt break Tech 2? So Iād be in fair shape still, although Iād have to start worrying about Hyperions and Tricycloids. Anyway, thatās why Iāve put FC in Lookout, because Iām more concerned about it getting bounced by a spell than killed in combat.
Of course, thereās origin story too. I musnāt assume Iāll draw 2 more cards or get to play FDS. But he canāt clear much of my board I donāt think, so I should be able to do something next turn. I can bring Zane out to attack if nothing else!