This is my last turn before I go up to bed - have a great Christmas! I may actually get to take a turn first thing in the morning (in about 8 hours or so), but otherwise I won’t be online until tomorrow evening, in 20 hours or so.
P2T3
Tech StartingHand Workers
TECH
Xenostalker
Hive
STARTING HAND
Graveyard
Sacrifice the Weak
Deteriorate
Nether Drain
Skeletal Archery <- technician draw
WORKERS
Jandra, the Negator
Skeleton Javelineer
Graveyard
NextHand
Thieving Imp
Poisonblade Rogue
Sacrifice the Weak
Summon Skeletons
Plague Spitter
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
draw 1 card from Technician death
Tech 2 (Future) - ($2)
Orpal - ($0)
Orpal casts Deteriorate to kill Bloodrage Ogre.
Pestering Haunt hits your base for 1 damage
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Orpal Gloor lv 1 (1/3)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Pestering Haunt (1/1)
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Future)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 8
Thoughts
Sign, he managed to kill Garth and max Drakk - and even after Technician draw I got a hand of 3 spells, 1 building and 1 upgrade. And one of those spells I can’t play at all now. I suppose I asked for it - the black starter has only 5 units, I workered one of them, and then teched 1 unit and 1 spell instead of 2 units.
So Orpal is being brough out purely as a sacrificial victim to shield my tech buildings, (I know Vir would have done more damage in this role, but Orpal can at least cast Deteriorate for no gold, and effectively no cards because I’ll still be drawing 5 - and Orpal has a bigger disabling effect on the enemy attacker if it survives, despite doing 1 damage less), while I build by Tech 2. He might be able to destroy my Tech 2, but it would take a lucky draw I think, probably involving a Makeshift Rambaster. And I’m - unusually for me - getting my Tech 2 built at the earliest possible opportunity and going for high-value units.
I decided to have PH hit his base rather than Drakk, simply to keep him alive for another turn. (I initially whent for Tech 1, but that seems pointless.) petE may kill him anyway, but at least he’ll have done some further good even then.
So this doesn’t sound all that bad. (Although I thought that in our recent CAWS game on the turn before he completely annihilated me.) But my next hand contains 2 expensive units that I’d like to play (PS and Imp), as well as there being a 1/3 chance of me drawing a Tech 2 that I more or less would have to play (but I didn’t get one).