Sure, I want to stick with mono purple, plan on using it in the next CAFS, so trying it against many decks will be good.
LIkewise thinking of using Black next tourney, and havenāt played as it much in the past.
P2 Turn1
[details=StartingHand Workers][spoiler]
STARTING HAND
Pestering Haunt
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue
Jandra, the Negator
WORKERS
Poisonblade Rogue
[/spoiler][/details]
[details=NextHand][spoiler]
Sacrifice the Weak
Graveyard
Deteriorate
Thieving Imp
Summon Skeletons
[/spoiler][/details]
[details=Discard][spoiler]
Skeleton Javelineer
Jandra, the Negator
Skeletal Archery
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Skeleton - ($1)
Pestering Haunt - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Garth (1/3 + 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Pestering Haunt (1/1)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 6
[details=Thoughts][spoiler]
Iāve a Vandy+friends opening split, but Mox/Plasmo give a decent P2 answer. So going for Garth opener instead, try to improve how to time it.
[/spoiler][/details]
P2T1
StartingHand Workers
STARTING HAND
Battle Suits
Temporal Research
Hardened Mox
Time Spiral
Forgotten Fighter
WORKERS
Time Spiral
NextHand
Plasmodium
Neo Plexus
Fading Argonaut
Tinkerer
Nullcraft
Discard
Battle Suits
Forgotten Fighter
Temporal Research
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Mox - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Hardened Mox (1/1 + A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 6
P1 Turn2
[details=Tech StartingHand Workers][spoiler]
TECH
Bone Collector
Gunpoint Taxman
STARTING HAND
Graveyard
Deteriorate
Thieving Imp
Summon Skeletons
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Graveyard
[/spoiler][/details]
[details=NextHand][spoiler]
Deteriorate
Thieving Imp
Gunpoint Taxman
Skeletal Archery
Sacrifice the Weak
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($5)
Worker - ($4)
Haunt pings Base to 19HP
Skeleton - ($3)
Tech1 - ($1)
Float ($1)
Discard 4, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Garth lvl 1 (1/3 + 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Pestering Haunt (1/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 6
[details=Thoughts][spoiler]
Teching a Bone Collector and Gunpoint Taxman (anti-air against Nullcraft).
[/spoiler][/details]
P2T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Guilded Glax
STARTING HAND
Fading Argonaut
Tinkerer
Plasmodium
Neo Plexus
Nullcraft
WORKERS
Time Spiral
Plasmodium
NextHand
Guilded Glax
Temporal Research
Battle Suits
Neo Plexus
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($5)
Fargo - ($3)
Nullcraft - ($1)
Nullcraft kills Haunt
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Fading Argonaut (2/3 + A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Hardened Mox (1/1)
[B]In Play:[/B] - Nullcraft (1/1, Flying)
[B]Buildings:[/B] - Base HP: 19
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 7
P1 Turn3
[details=Tech StartingHand Workers][spoiler]
TECH
Steam Tank
STARTING HAND
Deteriorate
Thieving Imp
Sacrifice the Weak
Skeletal Archery
Gunpoint Taxman
WORKERS
Poisonblade Rogue
Graveyard
Skeletal Archery
[/spoiler][/details]
[details=NextHand][spoiler]
Jandra, the Negator
Bone Collector
Summon Skeletons
Steam Tank
Skeleton Javelineer
[/spoiler][/details]
Tech 1 card(s)
Get Paid + float - ($7)
Worker - ($6)
Deteriorate Fargo
Garth to max, summon Twilight Baron from discard - ($0)
Garth kills Fargo
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Twilight Baron (4/4, overpower)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Garth lvl 7 (3/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
[details=Thoughts][spoiler]
Iāve some early initiative, but he can stabilize pretty quickly, eg Stewardess/Nullcraft to get rid of my Skeletons, Argo as a solid body. Heās down a card without Battle Suits in play, so maybe heāll try Future or Past this time rather than Present. Void Star could be tricky, especially if hasted with Now!. Iāll try Anarchy this game, teching a Baron (summon this turn with Garth) and Steam Tank.
[/spoiler][/details]
P2T3
Tech StartingHand Workers
TECH
Now!
Tricycleoid
STARTING HAND
Neo Plexus
Battle Suits
Temporal Research
Guilded Glax
WORKERS
Time Spiral
Plasmodium
Temporal Research
NextHand
Forgotten Fighter
Stewardess of the Undone
Tinkerer
Discard
Fading Argonaut (2/3 + A)
Neo Plexus
Now!
Tricycleoid
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Nullcraft kills your scav skeleton
Battlesuits - ($5)
Guilded Glax - ($2)
Float ($2)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Gilded Glax (4/4 + A)
- [I]Elite[/I]: Hardened Mox (2 + 1/1)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Nullcraft (1/1, Flying)
- Battle Suits
[B]Buildings:[/B] - Base HP: 19
- Tech I HP: 5
- Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 0
- Disc: 4
[B]Gold:[/B] - Gold: 2
- Workers: 8
Your Tech2 is showing early.
P1 Turn4
[details=Tech StartingHand Workers][spoiler]
TECH
Chaos Mirror
Doom Grasp
STARTING HAND
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
Bone Collector
Steam Tank
WORKERS
Poisonblade Rogue
Graveyard
Skeletal Archery
Jandra, the Negator
[/spoiler][/details]
[details=NextHand][spoiler]
Sacrifice the Weak
Pestering Haunt
Gunpoint Taxman
Deteriorate
Thieving Imp
[/spoiler][/details]
[details=Discard][spoiler]
Skeleton Javelineer
Steam Tank
Summon Skeletons
Chaos Mirror
Doom Grasp
[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
Bone Collector - ($5)
Skeleton - ($4)
Tech 2 Anarchy - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Twighlight Baron (4/4 + 1, overpower)
- [I]Elite[/I]: Bone Collector (4/3)
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Garth lvl 7 (3/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 8
[details=Thoughts][spoiler]
Shame I donāt have Imp in hand to knock him down to 2 cards, Deteriorate to get me a favourable trade, or Taxman to stop that pesky Nullcraft picking of my Skeletons. So just building up this turn, look to next turn for better trades with Deteriorate in hand and Zane maxband possibilities.
Teching Chaos Mirror and Doom Grasp. Doom Grasp expensive to play, but may need reliable removal of max Geiger or a Void Star.
[/spoiler][/details]
P2T4
Tech StartingHand Workers
TECH
Hyperion
Temporal Distortion
STARTING HAND
Stewardess of the Undone
Tinkerer
Forgotten Fighter
WORKERS
Time Spiral
Plasmodium
Temporal Research
Tinkerer
NextHand
Forgotten Fighter
Hyperion
Now!
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 (Present) - ($5)
Stewardess of the Undone, Bounce Tech skele - ($2)
Nullcraft kills scav skele
Geiger - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Stewardess of the Undone (3/3 + A)
- [I]Elite[/I]: Hardened Mox (2 + 1/1)
- [I]Scavenger[/I]:
- [I]Technician[/I]: Gilded Glax (4/4)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Nullcraft (1/1, Flying)
- Battle Suits
- Geiger (2/3, lvl 1)
[B]Buildings:[/B] - Base HP: 19
- Tech I HP: 5
- Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
P1 Turn5
[details=Tech StartingHand Workers][spoiler]
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Thieving Imp
Deteriorate
Pestering Haunt
Sacrifice the Weak
Gunpoint Taxman
WORKERS
Poisonblade Rogue
Graveyard
Skeletal Archery
Jandra, the Negator
Pestering Haunt
[/spoiler][/details]
[details=NextHand][spoiler]
Doom Grasp
Steam Tank
Summon Skeletons
Bone Collector
[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($8)
Deteriorate Stewardess
Baron kills Stewardess, overpower sidelines Mox
Bone Collector suicides into Glaxx, makes a Skeleton
Zane to max, shoves Glaxx to scav and kills, we both gain $1 - ($2)
Zane and Garth break Tech2, Base to 18HP
Gunpoint Taxman - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Gunpoint Taxman (4/3)
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Garth lvl 7 (3/3)
- Zane lvl 6 (4/4)
- Twighlight Baron (4/2, overpower)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
[details=Thoughts][spoiler]
Zane and Deteriorate give me a good turn here, break his Tech2 while leaving him on 3 cards. Teching 2xGunships, will look to build Tech3 next turn.
[/spoiler][/details]
This turn failsā¦
You canāt bring out second hero with Tech2 down
That tech 2 kill ends me. Without prynn I canāt deal with this. Getting greedy last turn with Geiger to pick up some hero levels while forgetting about Zane was so punishing.
On for another? Iād stick with the same deck, unless youāre more in the mood for a different matchup.
stick with it. Mind if you go first again? that seems to be when I have the most problems
GLHF!
P1 Turn1
[details=StartingHand Workers][spoiler]
STARTING HAND
Deteriorate
Thieving Imp
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
WORKERS
Summon Skeletons
[/spoiler][/details]
[details=NextHand][spoiler]
Jandra, the Negator
Sacrifice the Weak
Pestering Haunt
Graveyard
Poisonblade Rogue
[/spoiler][/details]
[details=Discard][spoiler]
Deteriorate
Skeletal Archery
Thieving Imp
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Javelineer - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Vandy (2/3 + 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton Javelineer (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
[details=Thoughts][spoiler]
Try Vandy for a change.
[/spoiler][/details]
You are not alone.
Trying something new here, I think this and watching Ericf in the tourney / blue v black matchup series may have taught me a valuable lesson against black, but Iām not sure I understood it or that I know how to work itā¦
P2T1
StartingHand Workers
STARTING HAND
Forgotten Fighter
Nullcraft
Time Spiral
Tinkerer
Fading Argonaut
WORKERS
Time Spiral
NextHand
Neo Plexus
Temporal Research
Hardened Mox
Battle Suits
Plasmodium
Discard
Forgotten Fighter
Fading Argonaut
Tinkerer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft - ($2)
Nullcraft kills the skele Jav, you get a gold
Float ($2)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Nullcraft (1/1)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 2
- Workers: 6
Thoughts
Plan 1) Fargo + Nullcraft: I need to be able to stay up on cards, being hit with an imp is gonna hurt, but if he imps he canāt kill Fargo (assuming a tech 1). If he doesnāt need/want a tech 1 the SL is really bad, which is very possible with vandy. Plans 2) Nullcraft. Get me around the hand descruction but
I would love to just drop a Plasmodium/Battlesuits here and say go, intending to reclaim tempo later, but that is not an option for me.
P1 Turn2
[details=Tech StartingHand Workers][spoiler]
TECH
Gunpoint Taxman
Bone Collector
STARTING HAND
Sacrifice the Weak
Pestering Haunt
Graveyard
Poisonblade Rogue
Jandra, the Negator
WORKERS
Summon Skeletons
Graveyard
[/spoiler][/details]
[details=NextHand][spoiler]
Bone Collector
Poisonblade Rogue
Deteriorate
Gunpoint Taxman
Skeletal Archery
[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($6)
Worker - ($5)
Vandy hits your Base to 18HP
Pestering Haunt
Tech1 - ($3)
Heroes Hall - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy lvl 1 (2/3)
- Pestering Haunt (1/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 6
[details=Thoughts][spoiler]
Iāll try going with a Heroesā Hall here. Garth and Zane give me plenty of options, and heāll need to worry about Meta whether or not I go for it. Not sure though if this will just crash from poor economy, given Iām P1 multicolour vs P2 mono.
[/spoiler][/details]
P2T2
Tech StartingHand Workers
TECH
Gilded Glax
Gilded Glax
STARTING HAND
Plasmodium
Temporal Research
Hardened Mox
Battle Suits
Neo Plexus
WORKERS
Time Spiral
Plasmodium
NextHand
Gilded Glax
Fading Argonaut
Gilded Glax
Hardened Mox (2/1)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Battlesuits - ($5)
Neoplexus - ($3)
Tech 1 - ($2)
Nullcraft kills Haunt
Float ($2)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Neo Plexus (3/2)
[B]In Play:[/B] - Battle Suits
- Nullcraft (1/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 7
Thoughts
I need to keep my tech 1 up. Without it I have no options as purple.
Option 1) Mox + suits: loses to deteriate/Max Zane -> tech 1 down (skips worker on second)
Option 2) Mox + Neo(Tech): loses to Deterioate + Shadowblade (he skips worker): not the worst, but not great either
Option 3) Neo + Suits: loses to Shadowblade or Max zane + Deteriorate. Putting plexus into lookout prevents the second option, but again leaves me down on cards.
Option 2 makes me the safest, but also leaves me in the worse position if he doesnāt have the answer. Vand into Plexus then mid for heal + play units/max vandy and threaten meta. I canāt deal with meta right now. I donāt think he teched shadowblade so lets go with 3
Avoiding teching Stewardess as I donāt think itās gonna get much value as PetE is good enough to play around it.
Origin story is just too expensive to deal with a vandy at this point. Defo in next turn though.