Casual: petE (Black) vs Shadow (Purple)

Your Base is on 18HP

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Dark Pact
Bone Collector


STARTING HAND
Poisonblade Rogue
Gunpoint Taxman
Bone Collector
Deteriorate
Skeletal Archery


WORKERS
Summon Skeletons
Graveyard
Poisonblade Rogue


[/spoiler][/details]

[details=NextHand][spoiler]
Skeleton Javelineer
Thieving Imp
Jandra, the Negator
Sacrifice the Weak


[/spoiler][/details]

[details=Discard][spoiler]
Pestering Haunt
Deteriorate
Skeletal Archery
Gunpoint Taxman
Dark Pact
Bone Collector


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Deteriorate Plexus - ($5)
Vandy kills Plexus
Vandy to mid - ($3)
Bone Collector - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy lvl 3 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech1 HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts][spoiler]


He could be building an early Tech2 here. I’m not really sure how I should be playing this. Setting up for Meta likely just gets met with Origin Story. Overall rather wishing I’d opened with Garth+Skellies and put down good value units (BCs etc) rather than this Vandy + Heroes Hall line.

[/spoiler][/details]

Playing around both Black threats (Sac the weak, Deteriorate, Hooded executioner) and Zane shenanigans is really hard. This is definitely good practise.

P2T3


Tech StartingHand Workers

TECH
Immortal
Immortal


STARTING HAND
Gilded Glax
Gilded Glax
Fading Argonaut
Hardened Mox (2/1)


WORKERS
Time Spiral
Plasmodium
Hardened Mox (2/1)


NextHand

Forgotten Fighter
Temporal Research
Tinkerer


Discard

Neo Plexus (3/2)
Fading Argonaut
Immortal
Immortal


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Gilded Glax - ($5)
Gilded Glax - ($2)
Nullcraft pings Tech 1 for 1

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gilded Glax (4/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Gilded Glax (4/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

Playing around Black starter and Zane maxband every turn is exhuasting.
Plan 1) Glax + Tech 2 -> Zane max + Bonecollecter trade -> Tech death and my loss.
Plan 2) Double Glax -> Loses to nothing? but leaves me on 1 card
Plan 3) Glax + Mox -> Leaves me also on one card but loses to Max Zane.

So plan 2 it is, and then what to tech? He no longer has Disease, so Immortals deal with everything execpt gunships, which hives deal with. So straight to immortals then tech Hives? Void Stars and Nebula to finish.

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Metamorphosis
Metamorphosis


STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Sacrifice the Weak
Thieving Imp


WORKERS
Summon Skeletons
Graveyard
Poisonblade Rogue
Jandra, the Negator


[/spoiler][/details]

[details=NextHand][spoiler]
Metamorphosis
Skeletal Archery
Skeleton Javelineer
Sacrifice the Weak


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Vandy to max, +2/2 and doom on Bone Collector and tech Glaxx ($5)
Bone Collector kills SQL, makes a Skeleton
Thieving Imp, discard #1 of 3 - ($2)
Garth - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Thieving Imp (2/2)
    [B]In Play:[/B]
  • Vandy lvl 5 (4/5)
  • Bone Collector (5/1) [doomed]
  • Garth lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Trying for Metamorphosis, don’t see any other prospect of catching up in this game

[/spoiler][/details]

You still havn’t noted your tech 1 btw (which is on 4hp from nullcraft last turn)

P2T4


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Temporal Research
Forgotten Fighter
Tinkerer


WORKERS
Time Spiral
Plasmodium
Hardened Mox (2/1)
Temporal Research


NextHand

Tinkerer
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($10)
Geiger - ($8)
Nullcraft pings Imp for 1
Max Gieger, Flicker Imp - ($4)
Nullcraft kills imp
Forgotten Fighter Skeleton - ($2)
worker - ($1)
Glax kills Vandy

Float ($1)
Discard 0, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Gieger (3/4, lvl 5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1)
  • Gilded Glax (4/0, Doomed?)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

2 plays,

  1. Tech 2, but what to do with the 5 (4 if worker) gold? Surplus? Need a tower to take the edge off the meta (best case, he tutors for it and then garth can’t just blow up my tech 1, worst case he draws it and I just die)
  2. Delay Tech 2 (again), and kill Vandy. leaves me short of cards and needed to tech cards that I can still play on tech 1 mostly, as double teching hives can leave me very short of answers on my next turn. Geiger isn’t gonna live thanks to zane, but I should be able to keep my tech 1 at least (assumming no sharks).

Tech choice:
Temporal Distortion (good the turn after next, much like any tech 2)
Hives (can be delayed, he doesn’t have tech 2 yet for me to worry about his tech 3)
Stewardess (I can kinda scared of him going all in aggressive with Necromancers Bargain, and that takes horrors right out of it)
Argonaut, good defensive tech 1
Now! I’m no on cards, so cheap cards (as good as now is) are not what I need right now, nor is it esp needed in the grindout style I’m playing for)
Rewind, always good to have in the back pocker. But I rarely plan on leaving up 11 gold, nor is it gonna do much against his heros, which are just as much of a problem as his units. [though great with glax]
Origin Story/Undo, too much gold, for too little return. Vandy has been delt with, and he has no tech 2 (though that is likely to hit next turn), but even then, there is presious little I want to bounce, given Im on the defensive.)

Stewardess gives me options to deal with Bargain, and Argo to have some nice defensive seems like a good call

If your gold goes to zero, does a 4/0 Glaxx die? And if your gold stays above zero, can it be flickered by Geiger?

Yes it will die if my gold drops to 0, no it can’t be flickered by geiger if my gold remains above 0, so short of it being redoomed, I don’t think it is possible for him to be flickered at this point.

1 Like

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Doom Grasp
Disguised Monkey


STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Metamorphosis
Skeletal Archery


WORKERS
Summon Skeletons
Graveyard
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery


[/spoiler][/details]

[details=NextHand][spoiler]
Bone Collector
Pestering Haunt
Dark Pact
Deteriorate


[/spoiler][/details]

[details=Discard][spoiler]
Thieving Imp
Bone Collector
Sacrifice the Weak
Skeleton Javelineer
Metamorphosis
Doom Grasp
Disguised Monkey


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
StW, Nullcraft dies - ($5)
Skeleton - ($4)
Tech2 Anarchy - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Garth lvl 1 (1/3)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


With Meta attempt failed, this doesn’t look very hopeful. Going for Tech2 Anarchy, hope I may get the chance of building Tech3 if his low hand size gives him a bad turn,

[/spoiler][/details]

P2T5


Tech StartingHand Workers

TECH
Hive
Hive


STARTING HAND
Stewardess of the Undone
Tinkerer


WORKERS
Time Spiral
Plasmodium
Hardened Mox (2/1)
Temporal Research
Tinkerer


NextHand

Forgotten Fighter
Gilded Glax (4/4+A)


Discard

Nullcraft (1/1)
Hive
Hive


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 (Present) - ($5)
Stewardess bounces Skele, no draw for you! - ($2)
Geiger kills Garth

Float ($2)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gilded Glax (4/0 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Stewardess of the Undone (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Gieger (3/3, lvl 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
Thoughts

Hives going in, build the tech lab when they reshuffle, Choice between Stewardess to deny draw and give me some more beating sticks next turn, Tower protects me against double stealth, but I should be good against that.

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Bone Collector
Dark Pact
Pestering Haunt
Deteriorate
Metamorphosis
Gunpoint Taxman


WORKERS
Summon Skeletons
Graveyard
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Metamorphosis


[/spoiler][/details]

[details=NextHand][spoiler]
Deteriorate
Pirate Gunship
Doom Grasp
Gunpoint Taxman
Bone Collector


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
Vandy - ($7)
Dark Pact, my Base to 18HP, dr2
Zane trades with Glaxx - ($5)
Pestering Haunt
Tech3 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy (2/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


The old “build Tech3 and hope for the Big Whiff”.

[/spoiler][/details]

P2T6


Tech StartingHand Workers

TECH
Nebula
Nebula


STARTING HAND
Gilded Glax (4/4+A)
Forgotten Fighter


WORKERS
Time Spiral
Plasmodium
Hardened Mox (2/1)
Temporal Research
Tinkerer


NextHand

Argonaut (4/4, Readiness)
Neo Plexus (3/2)
Immortal


Discard

Nullcraft (1/1)
Hive
Hive
Gilded Glax (4/0 + A)
Forgotten Fighter
Nebula
Nebula


Tech 2 card(s)
Get Paid + float - ($12)
Gilded Glax - ($9)
Vir - ($7)
Gieger and Stewardess kill Vandy, Vir to lvl 3
Tech 3 - ($2)

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gilded Glax (4/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Gieger (3/1, lvl 1)
  • Stewardess of the Undone (3/1)
  • Vir (2/3, lvl 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

P1 Turn7


[details=StartingHand Workers][spoiler]
STARTING HAND
Bone Collector
Gunpoint Taxman
Doom Grasp
Pirate Gunship
Deteriorate


WORKERS
Summon Skeletons
Graveyard
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Metamorphosis


[/spoiler][/details]

[details=NextHand][spoiler]
Sacrifice the Weak
Disguised Monkey
Thieving Imp
Skeleton Javelineer
Pirate Gunship


[/spoiler][/details]

[details=Discard][spoiler]
Pestering Haunt
Gunpoint Taxman
Doom Grasp
Deteriorate


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($10)
Pirate Gunship, breaks Tech2, obliterates Stewardess - ($4)
Garth - ($2)
Haunt trades with Geiger, Garth to lvl 3
Bone Collector - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bone Collector (4/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 3 (1/3)
  • Pirate Gunship (7/6, flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


Looks like I got lucky with his draw.

[/spoiler][/details]

P2T7


StartingHand Workers

STARTING HAND
Argonaut (4/4, Readiness)
Immortal
Neo Plexus (3/2)


WORKERS
Time Spiral
Plasmodium
Hardened Mox (2/1)
Temporal Research
Tinkerer


NextHand

Immortal
Nebula
Fading Argonaut
Hive
Immortal


Tech 0 card(s)
Get Paid + float - ($12)
Worker - ($11)
Tech Lab (Future)
Rebuild Tech 2
Max Prynn - ($3)
Trash Gunship - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gilded Glax (4/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Vir (2/3, lvl 3)
  • :pschip: [I]Technician[/I]: Prynn (3/5, lvl 7, Fading 2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

Think you’ve played this better than me, has only gone my way through good draws and your unlucky one T6.

P1 Turn8


[details=StartingHand Workers][spoiler]
STARTING HAND
Thieving Imp
Skeleton Javelineer
Sacrifice the Weak
Disguised Monkey
Pirate Gunship


WORKERS
Summon Skeletons
Graveyard
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Metamorphosis


[/spoiler][/details]

[details=NextHand][spoiler]
Thieving Imp
Metamorphosis
Sacrifice the Weak
Dark Pact
Bone Collector


[/spoiler][/details]
Tech 1 card(s)
Get Paid - ($10)
Gunship #2, kills Prynn, Gunship #1 back in play, Garth to lvl 5 - ($4)
Gunship #1 kills Glaxx
Disguised Monkey - ($2)
Garth to max, summon Marauder from discard - ($0)
Garth and Marauder break Tech2
Bone Collector and Monkey break Tech3, make Skeleton

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 3 (1/3)
  • Pirate Gunship #1 (7/6, flying)
  • Pirate Gunship #2 (7/6, flying)
  • Bone Collector (3/3)
  • Disguised Monkey (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]



[/spoiler][/details]

"

GG, my mistake this game was teching the Immortals T3 instead of the Hives, though I suppose that was only a mistake as I didn’t think about how long my cycle times were gonna be from such a low hand size. My best solution to anarchy in the past has always worked out better with Future, but the Immortals of Present tempted me with their ability to deal with Sac triggers and Zarramonde. Glax can do that almost as well, and I can grab the Immortals later if needed. I think the main problem I had was not knowing which tech 3 you were going to rush, as the answers to one dont help with the other, and with my low hand size, you could build both techs before I could respond. T5 patrolling the Glax in front to brunt a Zane offensive need to me being unable to break Tech 3 that turn, which was the deal breaker. I made serveral small mistakes (but far better then last time at least) that lead to this downfall. That is a very deadly deck you have there!

EDIT: Looking over your thoughts, I don’t think you realise the power you had from that hero’s hall. It was forcing me to continuously play defensive and not take the greedy tech 2 plays etc, as most of the time a max band zane would have smashed me into oblivion if I had done so (much like last game, hence a lot of care this game)

1 Like

It’s funny how the game looks different from each player’s perspective. I felt I was lagging most of the game, with the multicolour penalty + P1 weaker econ + early spend on heroes hall + your solid Tech1 stats + playing around removal + you not giving me chances to make favourable trades. Felt lucky to get away with it, though most likely helped by hand size problems you’ve faced in these games – I guess because there’s always an early turn when you go down a card to play Battle Suits, and Black pressure makes it less easy to play heroes early. Tricky matchup for Purple…

Happy to play on it you are. I’ll go back to mono-Black – with Anarchy it’s just too tempting to take the easy route and rush for Gunships.

1 Like

Happy to keep playing, without you having disease (and the plague spitter, the card I hate most going against black as purple) it felt like a very different matchup. Happy to go first if you want. I’m interested by what purple removal you were playing around though, as the very few pieces I have I don’t rate highly at all (apart from stewardess).

1 Like

Meant that you were playing around Black removal effectively (eg Glaxxs, Nullcraft that can’t be deteriorated). Also good point that Spitters are good in this matchup, decent answer to Immortals.

[Demonz]/Necro/Anarchy it is then, over to you.

Also love nullcraft in that it deals with skeletons very well and protects my larger units from sac the weak.
P1T1


StartingHand Workers

STARTING HAND
Time Spiral
Forgotten Fighter
Battle Suits
Fading Argonaut
Temporal Research


WORKERS
Time Spiral


NextHand

Hardened Mox
Plasmodium
Neo Plexus
Tinkerer
Nullcraft


Discard

Forgotten Fighter
Temporal Research
Fading Argonaut


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Battlesuits - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Thieving Imp
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer
Graveyard


WORKERS
Graveyard


[/spoiler][/details]

[details=NextHand][spoiler]
Poisonblade Rogue
Deteriorate
Pestering Haunt
Sacrifice the Weak
Skeletal Archery


[/spoiler][/details]

[details=Discard][spoiler]
Thieving Imp
Jandra, the Negator
Summon Skeletons


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Skeleton - ($1)
Javelineer - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton Javelineer (1/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Good opening split with both Deteriorate and StW in T2 hand.

[/spoiler][/details]

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Gilded Glax


STARTING HAND
Nullcraft
Plasmodium
Tinkerer
Neo Plexus
Hardened Mox


WORKERS
Time Spiral
Plasmodium


NextHand

Tinkerer
Fading Argonaut
Temporal Research
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($4)
Nullcraft - ($2)
Nullcraft kills skeleton
Neoplexus - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Neo Plexus (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Two choices, Nullcraft/Neo or Mox. Nullcraft allows me to keep that skeleton spam down. Garth instead of Vandy/Zane means I don’t have to deal with as much aggression. Blacks starting units arn’t know for their defensive qualites, but garth allows him to chump block till the cows come home. Mox could lead to a tech 1 break if he has a deterorate and Maxs garth (skipping worker and can’t use max ability), but that seems like a good trade for me. Mox is the less aggressive play, but given he has anarchy as a tech 3 option, maybe I should be more aggresive? Going Future Tech 2 (Void Stars and Hives later).