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Casual: petE (Black) vs Shadow (Purple)


#1

@Shadow_Night_Black GLHF!

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Skeleton Javelineer
Summon Skeletons
Graveyard
Poisonblade Rogue
Jandra, the Negator


WORKERS
Graveyard


[/spoiler][/details]

[details=NextHand][spoiler]
Deteriorate
Sacrifice the Weak
Skeletal Archery
Pestering Haunt
Thieving Imp


[/spoiler][/details]

[details=Discard][spoiler]
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Javelineer - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=Thoughts][spoiler]


Might as well worker Graveyard, too risky to play against Assimilate.

[/spoiler][/details]


#2

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Plasmodium
Battle Suits
Forgotten Fighter
Neo Plexus
Temporal Research


WORKERS
Forgotten Fighter


NextHand

Fading Argonaut
Time Spiral
Nullcraft
Tinkerer


Discard

Temporal Research
Neo Plexus


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Plasmodium - ($2)
Battlesuits - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium (4/4, Forecast 3)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#3

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bone Collector
Dark Pact


STARTING HAND
Pestering Haunt
Thieving Imp
Deteriorate
Skeletal Archery
Sacrifice the Weak


WORKERS
Graveyard
Skeletal Archery


[/spoiler][/details]

[details=NextHand][spoiler]
Summon Skeletons
Deteriorate
Bone Collector
Jandra, the Negator
Sacrifice the Weak


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard #3 of 4 - ($1)
Tech 1 - ($0)
Vandy hits your Base for 2, to 18HP

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Thieving Imp (2/2)
    [B]In Play:[/B]
  • Vandy lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Imping him down to 3 cards. Teching BC and Dark Pact. Thought about Shadow Blade to go heavy discard, but seems an expensive card to play as P1 when I’ve already played a $3 Imp.

[/spoiler][/details]


#4

P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Time Spiral
Fading Argonaut
Tinkerer
Nullcraft


WORKERS
Forgotten Fighter
Time Spiral


NextHand

Temporal Research
Tinkerer
Hardened Mox


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Fargo - ($2)

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fading Argonaut (3/3, Fading 3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium (4/4, Forecast 2)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 18

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

#5

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Bone Collector
Plague Spitter


STARTING HAND
Bone Collector
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons
Deteriorate


WORKERS
Graveyard
Skeletal Archery
Summon Skeletons


[/spoiler][/details]

[details=NextHand][spoiler]
Dark Pact
Pestering Haunt
Poisonblade Rogue
Bone Collector


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deteriorate Fargo
Vandy kills Fargo
Vandy to lvl 3 - ($3)
Bone Collector - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton Javelineer (1/1 + 1)
  • :psfist: [I]Elite[/I]: Bone Collector (4/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Thieving Imp (2/2)
    [B]In Play:[/B]
  • Vandy lvl 3 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts][spoiler]


Deteriorate and Vandy clear Fargo, and don’t mind going down a card as I’m drawing Dark Pact next turn. Could deal an addition 3 damage to base or Tech1 with my two units, but prefer to patrol to avoid losing Javelineer cheaply to Nullcraft or Imp to Stewardess.

Teching the second BC plus a Plague Spitter – could be useful anti-air against Nullcraft or Future Tech2, as well as a decent SQL patrol against Hyperions.

[/spoiler][/details]


#6

You said you worked, but your worker count hasn’t changed, you also discarded and drew 1 too many cards, did you forget to move a card across?


#7

You’re right. Edited.


#8

P2T3


Tech StartingHand Workers

TECH
Tricycleoid
Now!


STARTING HAND
Hardened Mox
Temporal Research
Tinkerer
Argonaut


WORKERS
Forgotten Fighter
Time Spiral
Temporal Research


NextHand

Nullcraft
Neo Plexus
Stewardess of the Undone


Discard

Fading Argonaut (3/3, Fading 3)
Tinkerer
Tricycleoid
Now!


Tech 2 card(s)
Get Paid + float - ($9)
Tech Draw
Worker - ($8)
Mox - ($5)
Argo - ($2)

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Ago (4/4, Readiness)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium (4/4, Forecast 1)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

#9

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Gorgon
Blackhand Dozer


STARTING HAND
Poisonblade Rogue
Dark Pact
Pestering Haunt
Bone Collector
Jandra, the Negator
Deteriorate


WORKERS
Graveyard
Skeletal Archery
Summon Skeletons
Poisonblade Rogue


[/spoiler][/details]

[details=NextHand][spoiler]
Plague Spitter
Jandra, the Negator
Deteriorate
Sacrifice the Weak


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Dark Pact, my Base to 18HP, I draw 2
Bone Collector sidelines Mox, makes a Skeleton
Deteriorate Argo
Vandy kills Argo
Imp deals 2dmg to your Tech1
Bone Collector - ($5)
Tech2 Demonology - ($1)
Tech Lab Disease - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bone Collector (4/3)
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1, with Javelin)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy lvl 3 (3/1)
  • Bone Collector (3/1)
  • Thieving Imp (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech Lab HP: 4 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Vandy is left on 1HP, so may fall to Nullcraft, but he’s given decent value already (killed Fargo and Argo). I’ve $5 spare after playing the second BC, so building a Tech Lab Disease as well as Tech2 Demonz. Will give a lot of flexibility to Garth’s max.

[/spoiler][/details]


#10

P2T4


Tech StartingHand Workers

TECH
Hyperion
Temporal Distortion


STARTING HAND
Stewardess of the Undone
Nullcraft
Neo Plexus
Tricycleoid


WORKERS
Forgotten Fighter
Time Spiral
Temporal Research
Neo Plexus


NextHand

Tinkerer
Fading Argonaut (3/3, Fading 3)
Ago (4/4, Readiness)


Discard

Plasmodium (4/4, Forecast 1)
Tricycleoid
Hyperion
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($10)
Tech Draw
Worker - ($9)
Plasmodium Arrives
Tech 2 (Present) - ($5)
Nullcraft - ($3)
Nullcraft kills Vandy
Stewardess of the Undone, bounces Skeleton - ($0)
Plasmodium trades with Bone collector

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Stewardess of the Undone (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#11

@Shadow_Night_Black I hope your fair better than I did!


#12

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Sickness
Nether Drain


STARTING HAND
Plague Spitter
Sacrifice the Weak
Jandra, the Negator
Deteriorate


WORKERS
Graveyard
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Jandra, the Negator


[/spoiler][/details]

[details=NextHand][spoiler]
Pestering Haunt
Bone Collector
Gorgon
Dark Pact
Blackhand Dozer


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Orpal to lvl 4 - ($2)
Orpal sacrifices Javelineer to put -1/-1 on Mox, sidelines permanently
3/1 Bone Collector trades with Stewardess, makes a Skeleton
Imp and Bone Collector break Tech2, make a Skeleton, your Base to 16HP
Garth - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth lvl 1 (1/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]: Orpal lvl 4 (2/4)
    [B]In Play:[/B]
  • Bone Collector (3/3)
  • Thieving Imp (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech Lab HP: 4 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


Neither Tech2 unit in hand, but enough firepower to break his Tech2 while using Orpal’s mid to permanently sideline Mox.

[/spoiler][/details]


#13

Oops, I don’t have both Bone Collectors to make this move, will redo.


#14

P1 Turn5 take 2


[details=Tech StartingHand Workers][spoiler]
TECH
Death and Decay
Nether Drain


STARTING HAND
Plague Spitter
Sacrifice the Weak
Jandra, the Negator
Deteriorate


WORKERS
Graveyard
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Jandra, the Negator


[/spoiler][/details]

[details=NextHand][spoiler]
Blackhand Dozer
Pestering Haunt
Gorgon
Deteriorate
Dark Pact


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Orpal to max - ($0)
Orpal sacrifices Javelineer to put -1/-1 rune to kill Nullcraft, spreads to -1/1 on Stewardess and Mox (permanently sidelined)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector (3/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Orpal lvl 6 (2/5)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech Lab HP: 4 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


Unfortunately drew neither of my Tech2 units this turn. Still, his T3/4 techs haven’t cycled into deck yet, so he won’t be playing Tech2 units this turn either. So think it’s worth an expensive Orpal play that puts a -1/-1 rune on Mox, will prevent 4atk from Mox over his next 2 turns.

Teching Death and Decay – with his Tech1 on 3HP, possibility to break both tech buildings.

[/spoiler][/details]


#15

I not sure this is the right play. But it is the play which gives me the most chances I think.

P2T5


Tech StartingHand Workers

TECH
Origin Story
Ebbflow Archon


STARTING HAND
Tinkerer
Ago (4/4, Readiness)
Fading Argonaut (3/3, Fading 3)


WORKERS
Forgotten Fighter
Time Spiral
Temporal Research
Neo Plexus
Tinkerer


NextHand

Plasmodium (4/4, Forecast 1)
Hyperion
Now!


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech 3 - ($3)
Tech Lab (Past) - ($2)
Fading Argo - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3 + A, Fading 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Stewardess of the Undone (2/2)-
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox (1/0)-
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 3
  • :heart: Tech Lab HP: 4 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#16

Looks like a smart plan.
I get to play Gorgon-Dozer, sounds like a cheese.

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Zarramonde
Zarramonde


STARTING HAND
Pestering Haunt
Gorgon
Blackhand Dozer
Dark Pact
Deteriorate


WORKERS
Graveyard
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt


[/spoiler][/details]

[details=NextHand][spoiler]
Bone Collector
Plague Spitter
Sacrifice the Weak


[/spoiler][/details]

[details=Discard][spoiler]
Bone Collector
Deteriorate
Dark Pact
Zarramonde
Zarramonde


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Deteriorate Fargo
Bone Collector trades with Fargo, makes a Skeleton, -1/1 spreads to Stewardess
Sacrifice Skeleton to put -1/-1 killing Stewardess
Orpal and Imp break Tech Lab, your Base to 14HP
Gorgon - ($5)
Blackhand Dozer - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Gorgon (3/4, death touch)
  • :target: [I]Lookout[/I]: Blackhand Dozer (7/6, overpower)
    [B]In Play:[/B]
  • Orpal lvl 6 (2/5)
  • Thieving Imp (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech Lab HP: 4 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

[details=Thoughts][spoiler]


1/3 chance he drew an Archon, so think I need to break through. Can break his Tech
Lab, at the cost of going down 2 cards. I get 2 good attacking units down (Gorgon, Dozer), and still have a chance of playing Death&Decay next turn.

Teching 2xZarramonde, untargetable by Archon.


[/spoiler][/details]


#17

16, my base was on 18, you didn’t do the two damage when you corrected your turn.

P2T6


Tech StartingHand Workers

TECH
Ebbflow Archon


STARTING HAND
Now!
Plasmodium (4/4, Forecast 1)
Hyperion
Tricycleoid


WORKERS
Forgotten Fighter
Time Spiral
Temporal Research
Neo Plexus
Tinkerer


NextHand

Ago (4/4, Readiness)
Nullcraft
Temporal Distortion
Ebbflow Archon


Discard

Fading Argonaut (3/3 + A, Fading 3)
Stewardess of the Undone (2/2)-
Now!
Tricycleoid
Hyperion
Plasmodium (4/4, Forecast 1)
Ebbflow Archon


Tech 1 card(s)
Get Paid - ($10)
Tech Draw
Tricyleoid - ($5)
Gieger - ($3)
Now! Tricycleoid! - ($2)
Tricyleoid trades with Dozer, Imp Dies
Rebuild Tech Lab - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Geiger (2/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

#18

P1 Turn7


[details=StartingHand Workers][spoiler]
STARTING HAND
Bone Collector
Sacrifice the Weak
Plague Spitter
Death and Decay
Nether Drain


WORKERS
Graveyard
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt
Plague Spitter


[/spoiler][/details]

[details=NextHand][spoiler]
Death and Decay
Thieving Imp
Nether Drain
Skeleton Javelineer
Sacrifice the Weak


[/spoiler][/details]
Tech 0 card(s)
Get Paid + float - ($11)
Garth - ($9)
Gorgon kill Geiger, Garth to lvl 3
Garth to lvl 4 - ($8)
Garth makes and sacs a Skeleton to draw - ($7)
Orpal sacs Gorgon, I draw
Tech 3 - ($2)
Worker - ($1)
Orpal hits your Base to 14HP

Float ($1)
Discard 4, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Garth lvl 1 (1/3)
    [B]In Play:[/B]
  • Orpal lvl 6 (2/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

[details=Thoughts][spoiler]


Whiffed the 3/6 chance of drawing Death and Decay, which would have worked out well for me.

Think I need to build Tech3 and draw as much as possible to maximize chances of a Zarra in hand next turn (untargetable by Archon).

Crummy draw – neither of the 2 Zarramondes, nor Dark Pack to help draw into them.


[/spoiler][/details]


#19

The battle of the Tech 3 begins!, Now if only if yours couldn’t blow up mine… :stuck_out_tongue:
P2T7


Tech StartingHand Workers

TECH
Second Chances
Now!


STARTING HAND
Nullcraft
Ebbflow Archon
Ago (4/4, Readiness)
Temporal Distortion
Origin Story


WORKERS
Forgotten Fighter
Time Spiral
Temporal Research
Neo Plexus
Tinkerer
Ago (4/4, Readiness)


NextHand

Now!
Plasmodium (4/4, Forecast 1)
Tricycleoid
Now!
Fading Argonaut (3/3 + A, Fading 3)


Tech 2 card(s)
Get Paid + float - ($11)
Tech Draw
Ebbflow Archon - ($3)
Worker - ($2)
Archon Bounces Garth - ($1)
Archon Bounces Orpal

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Ebbflow Archon (7/7, Fading 5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

#20

No Zarra, but StW bails me out for a turn.

P1 Turn8


[details=StartingHand Workers][spoiler]
STARTING HAND
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
Nether Drain
Death and Decay


WORKERS
Graveyard
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt
Plague Spitter


[/spoiler][/details]

[details=NextHand][spoiler]
Bone Collector
Blackhand Dozer
Gorgon
Dark Pact
Zarramonde


[/spoiler][/details]

[details=Discard][spoiler]
Sacrifice the Weak
Skeleton Javelineer
Nether Drain
Death and Decay


[/spoiler][/details]
Tech 1 card(s)
Get Paid + float - ($12)
Garth - ($10)
Sacrifice the Weak, Archon dies - ($8)
Imp, discard #2 of 6 ($5)
Skeleton - ($4)
Orpal - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Orpal lvl 1 (1/3)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]: Garth lvl 1 (1/3)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 11

[details=Thoughts][spoiler]


Putting bodies in patrol to stop his Present Tech2 units if he miss Archon draw.

[/spoiler][/details]