@UrbanVelvet Ahhh, my bad. Sorry haven’t made too many of these threads lately
P1T2
Tech StartingHand Workers
TECH
Gunpoint Taxman
Rickety Mine
STARTING HAND
Pillage
Bloodburn
Scorch
Bloodrage Ogre
Nautical Dog
WORKERS
Careless Musketeer
Bloodburn
NextHand
Mad Man
Makeshift Rambaster
Gunpoint Taxman
Charge
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Hire Bloodrage Ogre (a real BRO) - ($3)
Hire Nautical Dog - ($2)
Build Tech I - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Nautical Dog 1/1
Elite:
Scavenger:
Technician: Bloodrage Ogre 3/2
Lookout: Bombaster 2/2
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 6
Thoughts
Gonna try Rickety Mine out. I vastly prefer teching 2 different cards, especially for tech I. Cuts down consistency a little, but I like having more options when you draw both. Taxman is to deal with the inevitable bird patrol.
STARTING HAND
Fox Primus
Smoker
Fox Viper
Safe Attacking
Savior Monk
WORKERS
Morningstar Flagbearer
Savior Monk
NextHand
Ardra’s Boulder
Fox Viper
Sensei’s Advice
Bird’s Nest
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Smoker - ($4)
Fox Primus - ($1)
Level Rook to 2 - ($0)
Sensei buffs rook, he safely kills SQL dog
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Fox Primus (2/2+a) *frenzy *anti-air
Elite:
Scavenger:
Technician: Smoker (1/1) *returns to hand when targetted
Lookout:
In Play:
Aged Sensei (1/1)
L2 Rook (2/4)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
He will have to lose one of those guys to remove fox primus I think, and then there’s smoker there too. Would be surprised if he killed rook so let’s birds nest. Ardras seems a safe second choice
Bloodrage Ogre
Nautical Dog
Charge
Mad Man
Calypso Vystari
War Drums
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Hire Gunpoint Taxman - ($4)
Summon Drakk - ($2)
Drakk yells “Charge” at Gunpoint Taxman - ($0)
BRO trades with Primus
Bombaster kills Smoker, you draw
Gunpoint kills Rook, lives to fight another day. Levels to Drakk.
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: L3 Drakk 1/3
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Gunpoint Taxman 3/1, Anti-Air
Bombaster 2/1
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 6
Gold:
Gold: 0
Workers: 7
Thoughts
Can kill Rook. Gonna kill Rook. It’s not too bad from a cost POV. Sucks I have to put him back up to 5 cards while I go down to 3. Still, that’s a pretty board state for this turn.
And I am sufficiently surprised. Getting ardras on technician draw was clutch there. I think I need to get some offensive pressure so I can counter. Haste Setsuki and glorious ninja is what I’ll try
Don’t mine if I do. Boulder is a huge road-block. Calypso can possibly help with that, but I’m going Fire for a durable bird (with AOE!) and Lizzo who can (usually) kill Ninjas easily.
STARTING HAND
Grappling Hook
Snapback
Fox Viper
Bird’s Nest
Smoker (1/1) *returns to hand when targetted
WORKERS
Morningstar Flagbearer
Savior Monk
Safe Attacking
Smoker (1/1) *returns to hand when targetted
NextHand
Glorious Ninja
Fox Primus (2/2+a) *frenzy *anti-air
Sensei’s Advice
Speed of the Fox
Discard
Grappling Hook
Aged Sensei (1/1)
Snapback
Fox Viper
Porcupine
Fox’s Den School
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rook - ($5)
Bird’s Nest - ($3)
Grappling Hook taxman to lookout
Sensei trades with taxman
Float ($3)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite: Ardra’s Boulder (0+1/6)
Scavenger: Bird 1 (1/1)
Technician: Bird 2 (1/1)
Lookout:
In Play:
Bird’s Nest
L1 Rook (2/4)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Ninjutsu)
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 6
Gold:
Gold: 3
Workers: 9
Thoughts
Well that trickery mine will mean he has ample money for zane maxband next turn. Hmmm. Let’s float some and hope he doesn’t have a hasted taxman coming. Or a pillage. Maybe this is a bad idea but I don’t really want to bring out Setsuki now for fear he will kill setsuki. Let’s try it I guess
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rickety ‘Odds-Tails/Evens-Heads’ Mine rolls a ‘43’, Odd. Mine gives me 3 gold then collapses. My base takes 2. - ($10)
Build a Surplus - ($5)
Drakk to the max!! - ($2)
Hire Calypso Vystari (with Haste!) - ($1)
Drakk (and Bombaster) pillage your gold! You lose 2, I gain 2, your base takes 2. Calypso liked watching that! - ($2)
Calypso sidelines Boulder…with magic?
Bombaster Frenzies and deals 3 damage to your tech II
Drakk finishes what Bombaster started on your Ninjutsu Tech II. Your base takes 2.
Float ($2)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Calypso Vystari 2/2
Bombaster 2/1
L6 Drakk 3/4
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Fire)
Surplus HP: 4
Economy Info: Cards:
Hand: 2
Deck: 5
Disc: 4
Gold:
Gold: 3
Workers: 9
Thoughts
Calypso doing some nice work for me here - no way I was getting past that boulder without her!
STARTING HAND
Glorious Ninja
Fox Primus
Senseis Advice
Speed of the Fox
WORKERS
Morningstar Flagbearer
Savior Monk
Safe Attacking
Smoker (1/1) *returns to hand when targetted
Fox Primus (2/2+a) *frenzy *anti-air
NextHand
Speed of the Fox
Aged Sensei (1/1)
Grappling Hook
Fox’s Den School
Tech 2 card(s)
Get Paid + float + rebuild tech 2 - ($10)
Worker - ($9)
Senseis advice birds, they kill Drakk. My base takes 1 and Rook gains 2 levels - ($8)
Maxband Rook, he destroys surplus and your base takes 2 - ($3)
Float ($3)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite: Ardra’s Boulder (0+1/6)
Scavenger:
Technician:
Lookout:
In Play:
Bird’s Nest
L8 Rook (4/6)
Bird 1 (1/1)
Bird 2 (1/1)
Buildings:
Base HP: 15
Tech I HP: 5
Tech II HP: 5 (Ninjutsu)
Economy Info: Cards:
Hand: 4
Deck: 7
Disc: 0
Gold:
Gold: 3
Workers: 10
Thoughts
And he totally had the pillage. Damn me lol. Surplus gone though, that’s 5g he doesn’t get the benefit of. Him getting my tech 2 was a real pain
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Hire Bamstamper Lizzo, he stamps the Boulder for 3 - ($7)
Summon Zane - ($5)
Max Zane, he shoves the Boulder to Lookout and deals a crucial point of damage - ($1)
Bombaster destroys the Boulder, finally.
Calypso and Zane break your Tech II, your base takes 2.
Float ($1)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Bamstamper Lizzo 5/3
Lookout:
In Play:
Calypso Vystari 2/2
L6 Zane 4/4
Bombaster 2/1
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Fire)
Economy Info: Cards:
Hand: 2
Deck: 3
Disc: 7
Gold:
Gold: 1
Workers: 10
Thoughts
Ouch, he was really gung ho for killing my Surplus! Zane can save the day here, though my hand is really low. My gold…also really low. Rickety Mine sure was rickety…
My poor tech 2 building. And yes addons do damage to base when destroyed
"P2T7
StartingHand Workers
STARTING HAND
Fox’s Den School
Speed of the Fox
Aged Sensei (1/1)
Grappling Hook
WORKERS
Morningstar Flagbearer
Savior Monk
Safe Attacking
Smoker (1/1) *returns to hand when targetted
Fox Primus (2/2+a) *frenzy *anti-air
Grappling Hook
NextHand
Earthquake
Earthquake
Glorious Ninja
Snapback
Discard
Ardra’s Boulder (0+1/6)
Speed of the Fox
Foxs den school
Tech 0 card(s)
Get Paid + float + rebuild tech 2 - ($13)
Heroes hall - ($11)
Aged Sensei - ($10)
Rook marches past bambaster to hit tech 2 for 4.
Bird 1 finishes tech 2, your base takes 2
Bird 2 kills bombaster
Worker ($9)
Tech 0 card(s)
Get Paid + float - ($11)
Rebuild Tech II
Build another Rickety Mine - ($9)
Build another Surplus - ($4)
Calypso fights the Aged Sensei and wins! She takes 1, you draw.
Bamstamper hits your tech II and breaks it, 2 to your base
Zane hits your hero’s hall and breaks it “It’s just you and me Rook.” 2 more to your base
Float ($4)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Calypso Vystari 2/1
L6 Zane 4/4
Rickety Mine, HP: 3
Bamstamper Lizzo 5/3
Buildings:
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Fire)
Surplus HP: 4
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 8
Gold:
Gold: 2
Workers: 10
Thoughts
This is a tricky turn. It really comes down to whether I want to smash buildings or base. I think I still smash buildings. Here are the lines:
Calypso hits sensei, Zane and Bombaster hit Base for 9.
Calypso hits Sensei, Zane breaks Hero’s Hall and Bamstamper breaks Tech II, base takes 4.
Getting his base down to 4 sounds nice, but limiting his options is how I got to this point and I reallllly don’t want to see Setsuki next turn.
Edit: I gotta follow the rules too! No Drakk this turn.
Edit2: Base health check-up! Hmm, Double EQ is 8, Rook is 4 and Birds are lethal! Yikes…