[Casual] NikoBolas [Red] vs UrbanVelvet [White]

Also I believe your base should be at 14. Rickety mine, tech 2, and surplus

1 Like

I didn’t actually need to have the base damage corrected after all. GG

"P2T7


StartingHand Workers

STARTING HAND
Earthquake
Earthquake
Glorious Ninja
Snapback
Porcupine


WORKERS
Morningstar Flagbearer
Savior Monk
Safe Attacking
Smoker (1/1) *returns to hand when targetted
Fox Primus (2/2+a) *frenzy *anti-air
Grappling Hook


NextHand

Earthquake
Aged Sensei (1/1)
Fox Viper
Sensei’s Advice
Ardra’s Boulder (0+1/6)


Tech 0 card(s)
Get Paid + float + rebuild tech 2 - ($20)
Birds tap each of your tech buildings for 1 dmg
Earthquake, both your tech builds break. Earthquake and techs do 8 to your base. Rickety mine and surplus take 1 - ($15)
Earthquake again, 4 more to your base and rickety mine and surplus are destroyed. 2 more to your base, 14 total. - ($10)
Rook declares GG and thanks Zane, Vystari, and Lizzo for the match!

Float ($10)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 Rook (4/6+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Bird 1 (1/1)
  • Bird 2 (1/1)

Buildings:

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 10
  • Workers: 11
    "
1 Like

Double EQ, nice! GG WP

Wanna play again and I’ll take player 1?

1 Like

Yup, go for it! Can’t say that I was too impressed with Rickety Mine that game :frowning:

1 Like

GL HF

"P1T1


StartingHand Workers

STARTING HAND
Safe Attacking
Grappling Hook
Savior Monk
Morningstar Flagbearer
Sensei’s Advice


WORKERS
Morningstar Flagbearer


NextHand

Snapback
Fox Viper
Smoker
Fox Primus
Aged Sensei


Discard

Savior Monk
Grappling Hook
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Safe Attacking - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Grave (2/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Difficult first hand. Guess I’ll just grab safe attacking now and get a hero

"

1 Like

P2T1


StartingHand Workers

STARTING HAND
Scorch
Pillage
Bloodburn
Careless Musketeer
Bloodrage Ogre


WORKERS
Scorch


NextHand

Mad Man
Makeshift Rambaster
Nautical Dog
Bombaster
Charge


Discard

Careless Musketeer
Bloodburn
Pillage


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire BRO - ($2)
Summon Drakk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: BRO 3/2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk 1/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Here we go!

"P1T2


Tech StartingHand Workers

TECH
Ardra’s Boulder
Reversal


STARTING HAND
Aged Sensei
Snapback
Fox Viper
Smoker
Fox Primus


WORKERS
Morningstar Flagbearer
Fox Viper


NextHand

Ardra’s Boulder
Snapback
Savior Monk
Sensei’s Advice
Aged Sensei


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Fox Primus - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Primus (2/2+a) *anti air *frenzy
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Grave (2/3) *sparkshot
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Hmm, I think this will work. He can kill grave with the right cards, but he would have to go down and it wouldn’t leave me too badly off

"

1 Like

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Calypso Vystari


STARTING HAND
Bombaster
Nautical Dog
Charge
Mad Man
Makeshift Rambaster


WORKERS
Scorch
Bombaster


NextHand

Careless Musketeer
Nautical Dog
Bloodrage Ogre
Bloodburn


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Nautical Dog - ($4)
Drakk tells him to CHARGE!!! - ($2)
Nautical Dog trades with Fox Primus
BRO trades with Graves, levels to Drakk. You draw.
Drakk to midband - ($1)
Build Tech I - ($0)
Drakk hits your Tech I for 2 damage

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L4 Drakk 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Sticking with Gunpoint Taxman and Calypso this game. I think I could have won last game with a little bit tighter teching.

"

"P1T3


Tech StartingHand Workers

TECH
Sparring Partner
Speed of the Fox


STARTING HAND
Sensei’s Advice
Aged Sensei
Ardra’s Boulder
Savior Monk
Snapback
Grappling Hook


WORKERS
Morningstar Flagbearer
Fox Viper
Grappling Hook


NextHand

Smoker
Sparring Partner
Reversal
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Ardra’s Boulder - ($3)
Savior Monk - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (0/6+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout: Aged Sensei (1/1)

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Okay, hopefully that’s enough to keep my tech 1 safe for the turn. I’ll bet he rushes the tech 2 since I got little damage on the board. I’m going to keep speed of the fox around in case he leaves me an opening for a hero kill or something

"

P2T3


Tech StartingHand Workers

TECH
Flame Arrow
Chameleon Lizzo


STARTING HAND
Bloodrage Ogre
Nautical Dog
Bloodburn
Careless Musketeer


WORKERS
Scorch
Bombaster
Bloodburn


NextHand

Mad Man
Pillage
Calypso Vystari
Makeshift Rambaster


Discard

Careless Musketeer
Nautical Dog
Flame Arrow
Chameleon Lizzo


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire BRO - ($4)
Build a Tower - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: BRO 3/2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L4 Drakk 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Ok, let’s see how well I can think through this board. He hasn’t played a hero yet. He’s either afraid I could snipe it (Valid) or he didn’t draw something he wanted to play with the hero. My intuition is that he’s going to go for another Sets -> Speed of the Fox and maybe be confident enough to tech in her ult. Which means I should be thinking about a tower here. Sure, let’s go with that :slight_smile:

"P1T4


Tech StartingHand Workers

TECH
Training Grounds
Focus Master


STARTING HAND
Smoker
Reversal
Sensei’s Advice
Sparring Partner


WORKERS
Morningstar Flagbearer
Fox Viper
Grappling Hook
Smoker


NextHand

Snapback
Speed of the Fox
Fox Primus (2/2+a) *anti air


Discard

Reversal
Sensei’s Advice
Training Grounds
Focus Master


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Grave - ($4)
Reversal BRO, he dies - ($1)
Aged Sensei buffs Savior Monk who kills Drakk. Takes 1 dmg after the armor (senseis plus safe attacking). Grave midbands from the lvls
Sparring Partner - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (0/6+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Savior Monk (2/1)
  • Aged Sensei (1/1)
  • L3 Grave (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Not sure I understand the tower choice. If he breaks through this ill be surprised

"

Nice Reversal!

Current Output:
P2T4


Tech StartingHand Workers

TECH
Maximum Anarchy
Maximum Anarchy


STARTING HAND
Mad Man
Calypso Vystari
Makeshift Rambaster
Pillage


WORKERS
Scorch
Bombaster
Bloodburn
Makeshift Rambaster


NextHand

Mad Man
Gunpoint Taxman
Bloodrage Ogre
Maximum Anarchy
Charge


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech II (Anarchy) - ($4)

Float ($4)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 9
Thoughts

Yeah, this isn’t looking great. The only way I can think to punish an aggro player is with a board wipe. Let’s see if it works!

You must have had a really rough hand for that turn huh?

"P1T5


Tech StartingHand Workers

TECH
Training Grounds
Young Lightning Dragon


STARTING HAND
Speed of the Fox
Snapback
Fox Primus (2/2+a) *anti air


WORKERS
Morningstar Flagbearer
Fox Viper
Grappling Hook
Smoker
Fox Primus (2/2+a) *anti air


NextHand

Speed of the Fox
Training Grounds
Sensei’s Advice
Snapback


Tech 2 card(s)
Get Paid + healing - ($8)
Worker - ($7)
Tech 2 Discipline - ($3)
Savior Monk and Sparring Partner safely destroy your tower, your base takes 2
Sparring partner readies and spars with grave - ($1)
Sensei buffs Grave, he destroys your tech 2. Your base takes 2

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (0/6+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Savior Monk (2/2)
  • Aged Sensei (1/1)
  • L3 Grave (4/5) + *readiness *sparkshot
  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

He must have had a really awkward hand to not put anything out at all

"

It was rather awful and it looked like I was going to lose any hero I played after building Tech II.

Invalid Turn

P2T5


Tech StartingHand Workers

TECH
Bloodlust
Pirate Gunship


STARTING HAND
Gunpoint Taxman
Charge
Bloodrage Ogre
Maximum Anarchy
Mad Man


WORKERS
Scorch
Bombaster
Bloodburn
Makeshift Rambaster
Charge


NextHand

Careless Musketeer
Calypso Vystari
Nautical Dog
Maximum Anarchy


Discard

Maximum Anarchy
Bloodrage Ogre
Mad Man
Bloodlust
Pirate Gunship


Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Summon Zane - ($10)
Max Zane - ($6)
Zane goes full anarchy! Boom! - ($2)
Hire Gunpoint Taxman - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3, anti-air
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

He predictably tech’d up, but focused on rebuilding his hand rather than commiting more to the board. Smart.

Maximum anarchy requires zane to be Max level at start of turn (and it only costs 3,but you under charged yourself for zane maxband by 1 anyway)

Ahh, my bad. I thought it had the same clause as Judgment Day for some reason. GG! :slight_smile:

Not going to replay your turn?

Heh, well I tech’d in 2 Maximum Anarchies AND skipped a turn under false assumptions - I think it would be very generous to say I could win this game. Maybe someone could, but I do not see it.

Wanna play again? Disappointing it came down to a misassumption about the card