Casual: NikoBolas ([Necromancy]/Growth/Blood) vs IsotopeX (Mono-Black)

"P2T9


StartingHand Workers

STARTING HAND
Nebula (Tech III Cost 7)
Argonaut (3/4 readiness)
Fading Argonaut (2/1 Fading 1) 2 damage exhausted
Origin Story (Past Magic Cost 3)
Void Star (Tech II Cost 5)


WORKERS
Plasmodium
Tinkerer
Temporal Research
Forgotten Fighter
Battle Suits
Neo Plexus (2/2)


NextHand

Promise of Payment (Future Magic Cost 0)
Origin Story
Argonaut (3/4 readiness)
Xenostalker (3/3 unstoppable) 3 damage exhausted
Time Spiral


Tech 0 card(s)
Get Paid + float - ($12)
Prynn loses time rune
Prynn tells the Origin Story of Garth, The Sequel - ($9)
PREPARE FLESHLINGS! THE MOTHERSHIP HAS ARRIVED!
Summon Nebula - ($2)
Nebula activates its Futuretech Death Beam on Brave Knight
Not so brave are you now that youā€™ve had your neutrons torn apart, are you?
Nullcraft destroys Prospector, you gain a gold
Void Star destroys Tech II
Stewardess of the Undone trades with Galina Glimmer
Geiger and Prynn destroy Tech I ,Prynn gains 1 time rune
Your base takes 4 damage total
Summon Vir - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vir Lv. 1 (2/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tower
  • Nullcraft (1/1 flying) exhausted
  • Geiger Lv. 3 (2/2 sparkshot) 2 damage exhausted
  • Prynn Pasternak Lv. 7 (3/5 fading 2) exhausted
  • Void Star (5/4 flying overpower) exhausted
  • Nebula (7/6 Flying Resist 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

"

1 Like

GG, you got me :wink: That Xenostalker really was a great tech call and made me go into a tech III race that I knew I couldnā€™t win if you used Prynn properly, but I felt like it was my only chance. Well-played sir!

My first attempt with Future, and Xenostalker seemed like a great choice given your skeletons. Still, I got lucky managing to cancel out both those Tech 3 monsters. If either of those guys managed to attack, it could have been over quickly.

Yeah, I think that unfortunately when you have Peace as an option it is often the best option for tech II. I did want to try Necromancy and thought with all the tokens Corpse Catapult would be interesting. The hail-mary into GWAR was fun, but ultimately I knew that if you used Prynn properly it would be costly but ultimately a road-block. Prynn really is incredible because I donā€™t think any other hero can just cancel out a unit (even temporarily). It seems like tech III is bad against purple inherently, though if I had techā€™d a Doom Grasp at some point I could have potentially dealt with her (but never while also summoning GWAR).

Anyway, if youā€™re up for another game Iā€™d like to try switching in Blood for Peace, so it would be [Growth]/Necromancy/Blood. I think Drakk, Crashbarrows, and his Frenzy anthem will go nicely with the skeletons and tokens from Growth and Necromancy.

Frankly, that terrifies me, but sure. Iā€™m going to try Mono-Black becauseā€¦gotta try something new. Want me to go P1 this time?

Sure, sounds good!

"P1T1


Tech StartingHand Workers

TECH
Sickness (Disease Magic)
Bone Collector (Tech I)


STARTING HAND
Thieving Imp
Deteriorate
Poisonblade Rogue
Sacrifice the Weak
Graveyard


WORKERS
Poisonblade Rogue


NextHand

Pestering Haunt
Summon Skeletons
Jandra, the Negator
Skeleton Javelineer
Skeletal Archery


Discard

Deteriorate
Graveyard
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp - ($0)
Imp forces discard of card #1

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

Going for an unusual opening hereā€¦

P2T1


StartingHand Workers

STARTING HAND
Forestā€™s Favor
Ironbark Treant
Young Treant
Rich Earth
Spore Shambler


WORKERS
Spore Shambler


NextHand

Playful Panda
Verdant Tree
Rampant Growth
Tiger Cub


Discard

Forestā€™s Favor
Ironbark Treant
Young Treant


Tech 0 card(s)
Get Paid - ($5)
Upgrade Rich Earth - ($2)
Summon Arg and a wisp - ($0)
Worker

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg (1/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

This is a pretty bog-standard opening. Iā€™m planning to play a Spec Iā€™ve never even touched before, so I donā€™t have any real expectation of winning.

P1T2


Tech StartingHand Workers

TECH
Sickness (Disease Magic)
Bone Collector (Tech I)


STARTING HAND
Summon Skeletons
Pestering Haunt
Jandra, the Negator
Skeletal Archery
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Bone Collector (Tech I)
Sacrifice the Weak
Deteriorate
Skeleton Javelineer
Summon Skeletons


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra the Negator - ($1)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator (3/3+1A Overpower)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Giant Panda


STARTING HAND
Tiger Cub
Verdant Tree
Playful Panda
Rampant Growth


WORKERS
Spore Shambler
Verdant Tree


NextHand

Merfolk Prospector
Ironbark Treant
Bone Collector
Rampant Growth
Giant Panda


Tech 2 card(s)
Get Paid - ($6)
Worker
Build Tech I - ($4)
Build Tower - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Arg (2/3)
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

"P1T3


Tech StartingHand Workers

TECH
Sickness (Disease Magic)
Plague Spitter (Tech I)


STARTING HAND
Summon Skeletons
Deteriorate
Skeleton Javelineer
Bone Collector (Tech I)
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons


NextHand

Pestering Haunt
Graveyard
Plague Spitter (Tech I)
Jandra, the Negator (3/1 Overpower) 2 damage
Sickness (Disease Magic)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Orpal Glor - ($3)
Jandra kills Arg, dies
Orpal gains 2 levels
Summon Bone Collector - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Orpal Glor Lv. 3 (1/3)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

Ooh, -1/-1 counters. And I donā€™t think many games involve 3 consecutive heroes with 1/3 stats :wink:

P2T3


Tech StartingHand Workers

TECH
Doom Grasp
Kidnapping


STARTING HAND
Merfolk Prospector
Giant Panda
Ironbark Treant
Rampant Growth
Bone Collector


WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant


NextHand

Tiger Cub
Young Treant
Playful Panda
Forestā€™s Favor


Discard

Rampant Growth
Merfolk Prospector
Doom Grasp
Kidnapping


Tech 2 card(s)
Get Paid + float - ($8)
Worker
Hire Bone Collector - ($6)
Hire Giant Panda - ($3)
Summon Garth - ($1)
Garth makes a skeleton - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]: Wisp (0/1)
    [B]In Play:[/B]
  • Rich Earth
  • Garth (1/3)
  • Giant Panda (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

"P1T4


Tech StartingHand Workers

TECH
Cursed Crow (Tech II)
Gorgon (Tech II)


STARTING HAND
Graveyard
Sickness (Disease Magic)
Pestering Haunt
Plague Spitter (Tech I)
Jandra, the Negator (3/1 Overpower) 2 damage


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Pestering Haunt


NextHand

Skeleton Javelineer
Sickness (Disease Magic)
Sacrifice the Weak
Deteriorate


Discard

Sickness (Disease Magic)
Jandra, the Negator (3/1 Overpower) 2 damage
Graveyard
Cursed Crow (Tech II)
Gorgon (Tech II)


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Orpal casts Sickness on Bone Collector and Garth - ($5)
Bone Collector kills Bone Collector, takes 2 damage, summons Skeleton
Orpal kills your Technician Skelton, you draw a card
Orpal levels to midband, heals - ($4)
Thieving Imp destroys Lookout Wisp
Plague Spitter - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3+1A antiair)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Thieving Imp (2/2) exhausted
  • Orpal Glor Lv. 2 (2/4) exhausted
  • Bone Collector (3/1) 2 damage exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

I think your bone collector dies because of Tower + BC damage, thieving imp also takes 1 damage.

P2T4


Tech StartingHand Workers

TECH
Crashbarrow
Shoddy Glider


STARTING HAND
Tiger Cub
Young Treant
Forestā€™s Favor
Playful Panda
Kidnapping


WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant
Forestā€™s Favor


NextHand

Shoddy Glider
Doom Grasp
Rampant Growth
Young Treant
Merfolk Prospector


Tech 2 card(s)
Get Paid - ($8)
Worker
Draw a card for tech death
Build Tech II (Blood) - ($4)
Hire Playful Panda - ($2)
Garth makes a skeleton - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Giant Panda (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]: Wisp (0/1)
    [B]In Play:[/B]
  • Rich Earth
  • Garth- (0/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

Yes, you are correct. Damn Towerā€¦about time I got me one of those!

"P1T5


Tech StartingHand Workers

TECH
Spreading Plague
Plague Lab


STARTING HAND
Deteriorate
Skeleton Javelineer
Sickness (Disease Magic)
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Pestering Haunt
Skeleton Javelineer


NextHand

Graveyard
Deteriorate
Sacrifice the Weak
Gorgon (Tech II)
Sickness (Disease Magic)


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II (Disease) - ($4)
Orpal sacrifices Skeleton to put -1/-1 rune on Panda
Tower - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3+1A antiair)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/1) exhausted
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal Glor Lv. 4 (2/4) exhausted
  • Tower
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

Oohh, good timing on that Tower. Drakk is here! :smiling_imp:

"P2T5


Tech StartingHand Workers

TECH
Ogre recruiter
Pirate Gang Commander


STARTING HAND
Doom Grasp
Merfolk Prospector
Rampant Growth
Young Treant
Shoddy Glider


WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant
Forestā€™s Favor
Rampant Growth


NextHand

Crashbarrow
Bone Collector
Tiger Cub
Kidnapping


Discard

Shoddy Glider
Doom Grasp
Merfolk Prospector
Young Treant
Ogre recruiter
Pirate Gang Commander


Tech 2 card(s)
Get Paid + float - ($10)
Worker
Summon Drakk, drinker of rum, stirrer of pots - ($8)
Drakk to 4, heā€™s screaming and hollerinā€™ - ($5)
Hire Shoddy Glider - ($4)
Shoddy Glider frenzies and attacks (4/1) your Plague Spitter SL, they trade.
A wisp frenzies (1/1) and trades with Thieving Imp. You get a gold.
Playful Panda frenzies (3/2) and attacks Tech II (Disease) for 3 damage, taking 1 damage.
A skeleton frenzies (2/1) and attacks tech II for 2 damage destroying it and dying to the Tower. Your base takes 2 damage.
Giant Panda- frenzies (2/3) and attacks Tech I for 2 damage, takes 1 damage.
Garth in his feeble state casts Doom Grasp, sacrificing the last wisp, to choke out Orpal. Drakk gets 2 levels, goes to max. - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Garth- (0/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L6 Drakk (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Giant Panda- (1/2)
  • Playful Panda (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Well, things HAD been going well before that psycho Drakk came aroundā€¦

P1T6


Tech StartingHand Workers

TECH
Doom Grasp (Necro Magic)
Nether Drain (Necro Magic)


STARTING HAND
Deteriorate
Graveyard
Sickness (Disease Magic)
Gorgon (Tech II)
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Pestering Haunt
Skeleton Javelineer
Graveyard


NextHand

Sickness (Disease Magic)
Plague Lab
Cursed Crow (Tech II)
Jandra, the Negator (3/1 Overpower) 2 damage
Spreading Plague


Discard

Plague Spitter (3/3+1A antiair)
Thieving Imp (2/1) exhausted
Deteriorate
Sickness (Disease Magic)
Gorgon (Tech II)
Sacrifice the Weak
Doom Grasp (Necro Magic)
Nether Drain (Necro Magic)


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Scavenger - ($10)
Rebuild Tech II
Summon Garth - ($8)
Garth Deteriorates the Playful Panda
Garth makes a Skeleton - ($7)
Garth maxbands, brings the Thieving Imp BACK FROM THE GRAAAAAAAAAVE! - ($1)
Thieving Imp forces discard #3

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tower
  • Garth Lv. 7 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "

GG! Drakk turned the tide for me. :wink:

P2T6


StartingHand Workers

STARTING HAND
Crashbarrow
Kidnapping
Tiger Cub
Bone Collector


WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant
Forestā€™s Favor
Rampant Growth


NextHand

Young Treant
Tiger Cub
Playful Panda


Tech 0 card(s)
Get Paid - ($10)
Discard for thieving imp.
Hire Bone Collector (with Haste thanks to Drakk!) - ($8)
Hire Crashbarrow - ($5)
Giant Panda- frenzies and attacks (2/2) SL Skeleton (1/1+A), killing him but dying in the process.
Crashbarrow frenzies (7/2) and attacks Thieving Imp (2/2), overpowers 5 damage onto Tech II (Disease), destroying it. You get a gold and your base takes 2 damage.
Bone Collector frenzies (4/3) and attacks Garth (3/4), they trade. My Garth gets 2 levels.
Drakk (3/4) attacks your Tech I, destroying it and takes 1 damage. Your base takes 2 damage.
Max Garth, fetching the Crashbarrow from the discard. - ($1)
Zombarrow frenzies and attacks your base for 7 damage.
Garth- (2/3) attacks your base for 2 damage.
Garth makes a skeleton - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • L6 Drakk (3/3)
  • L7 Garth- (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Yeah, no way Iā€™m coming back. Which is a shame because next turn was about to involve the Black Plague and a measles outbreak and Captain Trips.

Yeah, I think Orpal is really scary! I was worried you would max-band him one turn and start destroying tokens. Would you like to play another one? Iā€™m thinking of experimenting with a different starter deck.