Tech 0 card(s)
Get Paid + float - ($12)
Tyrannosaurus Rex 2, destroys Flagbearer and Crow - ($3)
Tyrannosaurus Rex attacks Orpal on HP 1
Argagarg, Wisp arrives - ($1)
Tech 2 card(s)
Get Paid - ($10)
Carrion Curse, discard Circle of Life - ($7)
Plague Spitter - ($4)
Sparring Partner trains Plague Spitter
Plague Lab, -1/-1 rune to T-Rex, +1/+1 runes to Orpal and Spitter - ($2)
Plague Lab, -1/-1 rune to T-Rex, +1/+1 runes to Orpal and Spitter - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Plague Spitter (6/6A) [3+]
Elite:
Scavenger:
Technician: Aged Sensei (1/1)
Lookout:
In Play:
Plague Lab (4)
Plague Lab (4)
L6 Orpal Gloor (9/3) Diseased [7+, 9 damage]
Sparring Partner (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Disease)
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 13
Gold:
Gold: 0
Workers: 10
Thoughts
Nail-biting action! I can’t have Orpal kill Argagarg, without Sensei to soak the Tower damage, the 1/1 T-Rex would be able to finish him off, and Sensei is busy soaking Overpower damage and getting me a card.
STARTING HAND
Circle of Life
Merfolk Prospector
Centaur
WORKERS
Verdant Tree
Spore Shambler
Ironbark Treant
Young Treant
Rampaging Elephant
Rampaging Elephant
Merfolk Prospector
NextHand
Rampant Growth
Playful Panda
Feral Strike
Tech 0 card(s)
Get Paid + float - ($12)
Tyrannosaurus Rex 2 kills Splitter and Sensei
Tyrannosaurus Rex deals 1 to Partner and dies, -1 rune on Wisp and T-Rex 2
Argagarg kills Partner
Max Argagarg, WE arrives - ($8)
Max Cali - ($2)
Worker
If you suicide your T-Rex, Orpal’s maxband ability will force you to put a -1/-1 rune on each of 2 of your other units (you don’t have to pay the resist cost, though).
Tech 0 card(s)
Get Paid - ($10)
Grave Stormborne - ($8)
Martial Mastery - ($7)
Expensive Sickness, -1/-1 runes to Water Elemental and Calamandra - ($4)
Plague Lab adds runes to all who have one - ($2)
Plague Lab adds runes to all who have one, Water Elemental dies, resist protects T-Rex - ($0)
Orpal kills Calamandra
Hmm, looks like I put 1 too many damage on him. Calamandra was (1/2) with 3 -1/-1 runes when Orpal attacked, plus the Tower is 2 damage, but I added 3 instead for some reason. Adjusted damage on him this turn to compensate.
Oh man, what I wouldn’t give for a card draw right now; Death and Decay would secure the win, and Carrion Curse would give me at least a pretty good idea of what to play around (switching to Surplus was a good choice). Also, I meant to tech Gorgons but got confused on the names and entered Cursed Ghouls into the spreadsheet, caught the error, and fixed it… but apparently the fix got rolled back and I didn’t notice, so I’m swapping them now. Good thing this isn’t a tournament.
STARTING HAND
Huntress
Feral Strike
Feral Strike
Playful Panda
Tyrannosaurus Rex
Potent Basilisk
WORKERS
Verdant Tree
Spore Shambler
Ironbark Treant
Young Treant
Rampaging Elephant
Rampaging Elephant
Merfolk Prospector
Tiger Cub
Playful Panda
NextHand
Circle of Life
Fairie Dragon
Feral Strike
Centaur
Rampant Growth
Discard
Huntress
Feral Strike
Tyrannosaurus Rex
Tech 0 card(s)
Get Paid + surplus - ($13)
Boost Feral Strike, fetch Moss Ancients and put them into play - ($5)
Cali kills River, Midori to L5
3 Squirrels trade with Grave, Midori to L7
3 Squirrels trade with Splitter
Max Midori - ($4)
T-Rex kills S Monk and deal 8 to your Base on 8
Midory deals 4 to your Base on 4
Potent Basilisk - ($0)
Worker
I think that’s the sound of the fat lady singing. GG WP! That was intense. The Plague Labs did some good work for me, but it was a mistake to bring them out as early as I did… they’re so expensive to operate that they ground my economy to a halt. I’m up for another game as P2 if you are.
@Nekoatl GG! i think that was the most turns I played in a game, 13+ runes omg, really good game and interesting match up, yes I am down, I will take my turn shortly,