[Casual] Nekoatl [Present/Future]/Blood vs. bansa [Balance/Growth]/Strength

P2T2


Tech StartingHand Workers

TECH
Huntress
Circle of Life


STARTING HAND
Tiger Cub
Spore Shambler
Playful Panda
Merfolk Prospector
Rampant Growth


WORKERS
Verdant Tree
Spore Shambler


NextHand

Merfolk Prospector
Ironbark Treant
Rampant Growth
Circle of Life


Tech 2 card(s)
Get Paid - ($6)
Worker
Tiger Cub - ($4)
Playful Panda - ($2)
Tech I - ($1)
Midori kills Smoker

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Playful Panda (2/2)
  • L1 Midori (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

@Nekoatl 's turn

P1T3


Tech StartingHand Workers

TECH
Plague Spitter
Sparring Partner


STARTING HAND
Sparring Partner
Aged Sensei
Plague Spitter
Savior Monk
Grappling Hook


WORKERS
Safe Attacking
Fox Viper
Grappling Hook


NextHand

Snapback
Smoker
Fox Primus


Discard

Savior Monk
Plague Spitter
Sparring Partner


Tech 2 card(s)
Get Paid + float + Scavenger - ($8)
Worker - ($7)
Plague Spitter - ($4)
Orpal Gloor - ($2)
Sparring Partner - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3A) Anti-air, diseased
  • :psfist: Elite: L1 Orpal Gloor (2/3) Diseased
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Morningstar Flagbearer (2/2) Tempting target
  • Sparring Partner (2/2)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

I probably would have been better off opening with 2 Plague Spitters. On the upside, if he does max Midori, I don’t have to worry about giving away free levels. Hopefully he doesn’t have Forest’s Favor in hand.

P2T3


Tech StartingHand Workers

TECH
Potent Basilisk
Fairie Dragon


STARTING HAND
Rampant Growth
Circle of Life
Merfolk Prospector
Ironbark Treant


WORKERS
Verdant Tree
Spore Shambler
Ironbark Treant


NextHand

Forest’s Favor
Young Treant
Huntress


Discard

Circle of Life
Rampant Growth
Potent Basilisk
Fairie Dragon


Tech 2 card(s)
Get Paid + float - ($8)
Worker
Circle of Life Wisp into Centaur - ($5)
Tech II (Balance) - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Playful Panda (2/2)
  • :pschip: Technician: Tiger Cub (2/2)
  • :target: Lookout: Merfolk Prospector (1/1)

In Play:

  • Rich Earth
  • L1 Midori (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

@Nekoatl 's turn

If you’re going to Rampant Growth something, it’ll have to be the Morningstar Flagbearer, unless you kill it first.

@Nekoatl Ohhh I didn’t know it works like that, okay let me rewind my turn.

Yeah, because Rampant Growth doesn’t specify that it must target a friendly unit or hero, it can legally target the Flagbearer, and so it must. Forest’s Favor, on the other hand, can’t target opposing units, so you could use that if you have it in hand.

@Nekoatl edited

P1T4


Tech StartingHand Workers

TECH
Plague Lab
Plague Lab


STARTING HAND
Smoker
Snapback
Fox Primus


WORKERS
Safe Attacking
Fox Viper
Grappling Hook
Smoker


NextHand

Plague Spitter
Sparring Partner
Savior Monk
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Aged Sensei tutors Orpal
Sparring Partner trains Orpal
Orpal breaks Centaur’s armour and applies 2 -1/-1 runes
Morningstar Flagbearer kills Centaur
Ready Sparring Partner - ($4)
Sparring Partner trains Plague Spitter
Tech II: Disease - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (4/4A) Anti-air, diseased [1+]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Orpal Gloor (2/2) Diseased [1+, 2 damage]
  • Morningstar Flagbearer (2/1) Tempting target [1 damage]
  • Sparring Partner (2/2)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Rampaging Elephant
Rampaging Elephant


STARTING HAND
Young Treant
Huntress
Forest’s Favor


WORKERS
Verdant Tree
Spore Shambler
Ironbark Treant
Young Treant


NextHand

Rampaging Elephant
Centaur
Playful Panda


Tech 2 card(s)
Get Paid - ($8)
Midband Midori - ($4)
Forest’s Favor Tiger Cub - ($2)
Tiger Cub and Prospector trade with Splitter
Playful Panda trades with Orpal, Midori to L7
Max Midori - ($1)
Midori kills Sparring Partner
Tech Lab (Feral) - ($0)
Worker

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • L8 Midori (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

@Nekoatl 's turn

@Nekoatl Plague Splitter should cost 3?

1 Like

P1T5


Tech StartingHand Workers

TECH
Martial Mastery
Martial Mastery


STARTING HAND
Sensei’s Advice
Plague Spitter
Sparring Partner
Savior Monk


WORKERS
Safe Attacking
Fox Viper
Grappling Hook
Smoker


NextHand

Plague Lab
Snapback
Plague Lab


Discard

Plague Spitter
Sparring Partner
Sensei’s Advice
Savior Monk
Martial Mastery
Martial Mastery


Tech 2 card(s)
Get Paid - ($8)
Plague Spitter - ($5)
Sparring Partner - ($4)
Grave Stormborne - ($2)
Sensei’s Advice on Flagbearer and Sensei - ($1)
Morningstar Flagbearer and Aged Sensei break Tech II

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Plague Spitter (3/3)
  • :target: Lookout:

In Play:

  • L1 Grave Stormborne (2/3) Sparkshot
  • Morningstar Flagbearer (2/1) Tempting target [1 damage]
  • Sparring Partner (2/2)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Better plan for preventing Nature Reclaims: use Martial Mastery to check for it, and Carrion Curse to discard it when present. Bonus of slowing down his cycle.

P2T5


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Tyrannosaurus Rex


STARTING HAND
Playful Panda
Rampaging Elephant
Centaur


WORKERS
Verdant Tree
Spore Shambler
Ironbark Treant
Young Treant
Rampaging Elephant


NextHand

Merfolk Prospector
Huntress


Discard

Tyrannosaurus Rex
Tyrannosaurus Rex


Tech 2 card(s)
Get Paid - ($9)
Playful Panda - ($7)
Centaur - ($4)
Switch to Tower, my Base on 16 - ($1)
Rebuild Tech II
Worker
Midori kills Splitter

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (1/2)
  • :target: Lookout:

In Play:

  • Rich Earth
  • L8 Midori (1/2), -3/3
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 10

@Nekoatl 's turn

P1T6


Tech StartingHand Workers

TECH
Carrion Curse
Carrion Curse


STARTING HAND
Plague Lab
Plague Lab
Snapback
Fox Primus


WORKERS
Safe Attacking
Fox Viper
Grappling Hook
Smoker
Fox Primus


NextHand

Plague Spitter
Sensei’s Advice
Carrion Curse


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Plague Lab, -1/-1 rune to each of your units - ($5)
Plague Lab, -1/-1 rune to each of your units - ($2)
Aged Sensei trains Sparring Partner
Sparring Partner kills Centaur
Grave kills Midori
Orpal Gloor - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Orpal Gloor (2/3) Diseased
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plague Lab (4)
  • Plague Lab (4)
  • L3 Grave Stormborne (3/4) Sparkshot, readiness
  • Morningstar Flagbearer (2/1) Tempting target [1 damage]
  • Sparring Partner (2/1) [1 damage]
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

P2T6


StartingHand Workers

STARTING HAND
Huntress
Merfolk Prospector
Rampaging Elephant


WORKERS
Verdant Tree
Spore Shambler
Ironbark Treant
Young Treant
Rampaging Elephant


NextHand

Circle of Life
Rampant Growth
Potent Basilisk
Tiger Cub
Forest’s Favor


Discard

Tyrannosaurus Rex
Tyrannosaurus Rex
Centaur
Merfolk Prospector
Rampaging Elephant
Huntress


Tech 0 card(s)
Get Paid + float - ($11)
Max Argagarg, Wisp and WE arrive - ($5)
Midband Cali - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Argagarg (1/5A)
  • :psfist: Elite: Wisp (1/1)
  • :ps_: Scavenger: Playful Panda (2/2)
  • :pschip: Technician: Water Elemental (3/3)
  • :target: Lookout:

In Play:

  • Rich Earth
  • L3 Cali (3/4), units have resist 1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10

@Nekoatl 's turn

P1T7


Tech StartingHand Workers

TECH
Cursed Crow
Cursed Crow


STARTING HAND
Sensei’s Advice
Carrion Curse
Plague Spitter


WORKERS
Safe Attacking
Fox Viper
Grappling Hook
Smoker
Fox Primus


NextHand

Savior Monk
Snapback
Sparring Partner
Martial Mastery


Discard

Carrion Curse
Sensei’s Advice
Plague Spitter
Cursed Crow
Cursed Crow


Tech 2 card(s)
Get Paid - ($9)
Carrion Curse, discard Circle of Life and Forest’s Favor - ($6)
Sensei advises Grave
Sparring Partner trains with Grave
Ready Sparring Partner - ($4)
Sparring Partner trains with Orpal
Plauge Lab empowers my heroes - ($2)
Plauge Lab empowers my heroes - ($0)
Grave kills Argagarg

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Grave Stormborne (6/6A) Sparkshot, readiness [3+, 1 damage]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Orpal Gloor (4/6) Diseased [3+]
  • :target: Lookout:

In Play:

  • Plague Lab (4)
  • Plague Lab (4)
  • Morningstar Flagbearer (2/1) Tempting target [1 damage]
  • Sparring Partner (2/1) [1 damage]
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Well, this is a surprisingly awkward situation. If he’s willing to trade hero for hero, I won’t be able to count on casting Carrion Curse next turn, and I can’t count on being able to use Snapback to pull in Midori and kill him. All things considered, I think it’s safer to lose Grave and gamble on drawing Carrion Curse.

@Nekoatl made a stupid mistake I thought my Tech II was Feral… technically a GG but if you are okay just continuing for fun, can I redo my turn?

P2T7


Tech StartingHand Workers

TECH
Feral Strike
Feral Strike


STARTING HAND
Forest’s Favor
Potent Basilisk
Circle of Life
Tiger Cub
Rampant Growth


WORKERS
Verdant Tree
Spore Shambler
Ironbark Treant
Young Treant
Rampaging Elephant


NextHand

Huntress
Fairie Dragon
Tyrannosaurus Rex
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($11)
Max Cali - ($9)
Potent Basilisk - ($5)
Tech III - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5A)
  • :psfist: Elite: Wisp (1/1)
  • :ps_: Scavenger: Water Elemental (3/3)
  • :pschip: Technician: Playful Panda (2/2)
  • :target: Lookout:

In Play:

  • Rich Earth
  • L5 Cali (4/5), units have resist 1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

@Nekoatl 's turn if you want to continue for fun, I didn’t play Potent Basilisk and teched Moss Ancient thinking my Tech II was Feral so that was a GG. I realized it after I posted, this is rewinding back to T7 and taking my turn again.

No worries, it’s just a casual game, and this situation is interesting. Let’s keep going.

P1T8


Tech StartingHand Workers

TECH
Sickness
Sickness


STARTING HAND
Martial Mastery
Snapback
Sparring Partner
Savior Monk
Martial Mastery
Plague Spitter


WORKERS
Safe Attacking
Fox Viper
Grappling Hook
Smoker
Fox Primus
Snapback


NextHand

Sickness
Carrion Curse
Sparring Partner
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($9)
Martial Mastery - ($8)
Savior Monk - ($6)
Sparring Partner buff Morningstar Flagbearer
Aged Sensei advises Morningstar Flagbearer
Plague Lab strengthens my forces. - ($4)
Plague Lab strengthens my forces. - ($2)
Morningstar Flagbearer trades with Potent Basilisk
Orpal kills Playful Panda
Grave kills Water Elemental, sparkshots Wisp
Midband Orpal - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Grave Stormborne (8/4) Sparkshot, readiness [5+, 5 damage]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2) Healing 1
  • :target: Lookout:

In Play:

  • Plague Lab (4)
  • Plague Lab (4)
  • L4 Orpal Gloor (7/9) Diseased [5+, 3 damage]
  • Sparring Partner (2/1) [1 damage]
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

P2T8


StartingHand Workers

STARTING HAND
Fairie Dragon
Tyrannosaurus Rex
Forest’s Favor
Huntress
Rampaging Elephant


WORKERS
Verdant Tree
Spore Shambler
Ironbark Treant
Young Treant
Rampaging Elephant
Rampaging Elephant


NextHand

Rampant Growth
Tiger Cub
Feral Strike
Tyrannosaurus Rex


Discard

Potent Basilisk
Playful Panda
Forest’s Favor
Huntress
Fairie Dragon


Tech 0 card(s)
Get Paid + scav + tech - ($11)
Tyrannosaurus Rex, destroys Savior Monk and Sparring Partner - ($3)
Forest’s Favor on Cali - ($1)
Cali trades with Grave, Orpal to L6
Worker

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tyrannosaurus Rex (10/10A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 11

@Nekoatl 's turn

@Nekoatl Cali traded with Grave my last turn.

1 Like