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[Casual] Nekoatl [Present/Future]/Blood vs. bansa [Balance/Growth]/Strength


#356

P1T5


Tech StartingHand Workers

TECH
Shadow Blade
Overeager Cadet


STARTING HAND
Manufactured Truth
Metamorphosis
Elite Training
Dark Pact
Reputable Newsman
Boot Camp
Metamorphosis
Arrest


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
Spectral Aven
Metamorphosis


NextHand

Metamorphosis
Building Inspector
Boot Camp
Arrest
Overeager Cadet


Tech 2 card(s)
Get Paid - ($8)
Dancer dies at my upkeep
Dark Pact, my Base on 15, draw 2
Metamorphosis, my units are scrificed, Soldiers arrive - ($2)
Onimaru kills Geiger
Vandy destroys Tech II, your Base on 18
Worker - ($1)
Boot Camp Vandy, exhausts and gives +1/1 to her, draw 1 - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1A), sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1), sparkshot
  • :pschip: Technician: Soldier (1/1), sparkshot
  • :target: Lookout:

In Play:

  • Jail (-/2), 1 damage
  • L5 Vandy (7/8), resist 1, readiness, invisible, +3/3
  • L8 Onimaru (6/3), frenzy 1, readiness, invisible, +2/2, 4 damage

Buildings:

  • :heart: Base HP: 17
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

#357

P2T5


Tech StartingHand Workers

TECH
Temporal Distortion
Temporal Distortion


STARTING HAND
Bloom
Wither
Harmony
Granfalloon Flagbearer
Helpful Turtle


WORKERS
Older Brother
Fruit Ninja
Tenderfoot
Timely Messenger
Helpful Turtle


NextHand

Harmony
Origin Story
Stewardess of the Undone


Discard

Harmony
Bloom
Wither
Granfalloon Flagbearer
Temporal Distortion
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($12)
Rebuild Tech II
River Montoya - ($10)
Harmony - ($8)
Wither SQL - ($6)
Bloom newly created Dancer - ($4)
Stop the Music
Tower - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Dancer (2/1A) Unstoppable
  • :psfist: Elite: L1 River Montoya (3/4)
  • :ps_: Scavenger:
  • :pschip: Technician: Dancer (3/2) Unstoppable [1+]
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

#358

Dancer from previous turn died at my upkeep from Vandy’s maxband ability


#359

Your Jail stays intact then, and I only have the 2 patrolling dancers. No other changes.


#360

P1T6


Tech StartingHand Workers

TECH
Gargoyle
Gargoyle


STARTING HAND
Building Inspector
Boot Camp
Metamorphosis
Arrest
Overeager Cadet
Dark Pact
Elite Training
Shadow Blade


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
Spectral Aven
Metamorphosis
Overeager Cadet


NextHand

Traffic Director
Boot Camp
Reputable Newsman
Gargoyle
Manufactured Truth


Tech 2 card(s)
Get Paid - ($9)
Soldiers trade with SQL Dancer
Arrest Tech Dancer, disables her - ($7)
Vandy kills River
Onimaru destroys Tower, your Base on 16
Boot Camp Vandy, gives her +1/1, draw 1 - ($6)
Tech I - ($4)
Building Inspector - ($3)
Dark Pact, my Base on 13, draw 2
Worker - ($2)

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jail (-/2), 1 damage
  • L5 Vandy (8/5), resist 1, readiness, invisible, +4/4, 4 damage
  • L8 Onimaru (6/2), frenzy 1, readiness, invisible, +2/2, 5 damage

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

#362

Dancer with rune is disabled and does not ready on your turn? Also the other Dancer died in my previous turn.


#363

P2T6


Tech StartingHand Workers

TECH
Rememberer
Rememberer


STARTING HAND
Stewardess of the Undone
Origin Story
Harmony


WORKERS
Older Brother
Fruit Ninja
Tenderfoot
Timely Messenger
Helpful Turtle


NextHand

Stewardess of the Undone
Temporal Distortion
Brick Thief
Origin Story
Spark


Tech 2 card(s)
Get Paid - ($10)
Expensive Tower - ($6)
Max Geiger - ($4)
Prynn Pasternaak - ($2)

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Max Geiger (2/3A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Prynn Pasternaak (1/3) [4 time]
  • :target: Lookout:

In Play:

  • Dancer (3/2) Unstoppable [1+]

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

#364

Just realized that Onimaru shouldn’t have taken 1 damage from Tower because it already detected Vandy. I’ll make that adjustment in the following turn.


#365

P1T7


StartingHand Workers

STARTING HAND
Manufactured Truth
Reputable Newsman
Boot Camp
Traffic Director
Gargoyle
Shadow Blade


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
Spectral Aven
Metamorphosis
Overeager Cadet


NextHand

Boot Camp
Metamorphosis
Gargoyle


Discard

Boot Camp
Manufactured Truth
Shadow Blade
Traffic Director


Tech 0 card(s)
Get Paid + float - ($12)
Vandy is detected by Tower and kills Geiger
Onimaru destroys Tower, your Base on 14
Gargoyle - ($9)
Boot Camp Gargoyle, exhausts and gives +1/1 to it, draw 1 - ($8)
Shadow Blade kills Prynn, discard 3 of 5 - ($5)
Manufactured Truth, Inspector becomes Gargoyle - ($4)
Inspector Gargoyle gains flying and kills Dancer - ($3)
Reputable Newsman - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3A), Number: 2
  • :psfist: Elite:
  • :ps_: Scavenger: L8 Onimaru (6/3), frenzy 1, readiness, invisible, +2/2, 4 damage
  • :pschip: Technician: L5 Vandy (8/2), resist 1, readiness, invisible, +4/4, 7 damage
  • :target: Lookout:

In Play:

  • Jail (-/2), 1 damage
  • Gargoyle (1/3), indestructible, +1/1
  • Building Inspector (1/1)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10

#366

I surrender, GG. I saw the Meta/Oni combo coming, and I still couldn’t handle it. Maybe I should have just powered through the Jail instead of trying to play around it, as I haven’t found Jail to be very useful when I’ve tried it.


#367

GG! Yea I didn’t find Jail useful either so it’s always my first or second worker choice. This Jail thing was totally an improvise as I didn’t have the right answer to your T1. I know you were trying to go around Jail but I still think Harmony is way too hard to set it up to make worth.


#368

I’ve found Harmony to be quite frustrating to play against when trying to push through an opponent’s patrollers on occasion, but it can certainly flub if the opponent has a way to take down River. Then again, I probably found it frustrating to deal with in conjunction with Dark Pact spam or something similar.


#369

Fun fact is nobody went to Jail whole game :slight_smile:


#370

That wasn’t an accident; I intended to clear away the jail and then start dropping units.
Now that I think back, the biggest problem with the Harmony plan in this case was that your patrollers were so resistant to spells. I might have still been okay if I had delayed my Tech I; then I’d have had enough gold to push through the resist and target Vandy, and field 3 angry dancers on turn 3, and chances are one of them or River could have finished off the Jail on turn 4. Yep, I think the blame lies with me rather than with Harmony, at least this time around.


#371

Yea, three angry dancers could be really scary and they are good blockers too. I see they could be hard to deal with. Did you want to take a little break? I am a big supporter of draft format now. Thanks for introducing me. I should have voted for draft , darn it!


#372

Sure, I could use a bit of rest and recharge. It’s been lots of fun, though, thanks for the games.


#373

@Nekoatl Guess what, draft format is selected! Come sign up. Thanks again for your intro to the draft :slight_smile: