Metamorphosis
Building Inspector
Boot Camp
Arrest
Overeager Cadet
Tech 2 card(s)
Get Paid - ($8)
Dancer dies at my upkeep
Dark Pact, my Base on 15, draw 2
Metamorphosis, my units are scrificed, Soldiers arrive - ($2)
Onimaru kills Geiger
Vandy destroys Tech II, your Base on 18
Worker - ($1)
Boot Camp Vandy, exhausts and gives +1/1 to her, draw 1 - ($0)
Traffic Director
Boot Camp
Reputable Newsman
Gargoyle
Manufactured Truth
Tech 2 card(s)
Get Paid - ($9)
Soldiers trade with SQL Dancer
Arrest Tech Dancer, disables her - ($7)
Vandy kills River
Onimaru destroys Tower, your Base on 16
Boot Camp Vandy, gives her +1/1, draw 1 - ($6)
Tech I - ($4)
Building Inspector - ($3)
Dark Pact, my Base on 13, draw 2
Worker - ($2)
Just realized that Onimaru shouldn’t have taken 1 damage from Tower because it already detected Vandy. I’ll make that adjustment in the following turn.
I surrender, GG. I saw the Meta/Oni combo coming, and I still couldn’t handle it. Maybe I should have just powered through the Jail instead of trying to play around it, as I haven’t found Jail to be very useful when I’ve tried it.
GG! Yea I didn’t find Jail useful either so it’s always my first or second worker choice. This Jail thing was totally an improvise as I didn’t have the right answer to your T1. I know you were trying to go around Jail but I still think Harmony is way too hard to set it up to make worth.
I’ve found Harmony to be quite frustrating to play against when trying to push through an opponent’s patrollers on occasion, but it can certainly flub if the opponent has a way to take down River. Then again, I probably found it frustrating to deal with in conjunction with Dark Pact spam or something similar.
That wasn’t an accident; I intended to clear away the jail and then start dropping units.
Now that I think back, the biggest problem with the Harmony plan in this case was that your patrollers were so resistant to spells. I might have still been okay if I had delayed my Tech I; then I’d have had enough gold to push through the resist and target Vandy, and field 3 angry dancers on turn 3, and chances are one of them or River could have finished off the Jail on turn 4. Yep, I think the blame lies with me rather than with Harmony, at least this time around.
Yea, three angry dancers could be really scary and they are good blockers too. I see they could be hard to deal with. Did you want to take a little break? I am a big supporter of draft format now. Thanks for introducing me. I should have voted for draft , darn it!