P1T3
Tech StartingHand Workers
TECH
Gunpoint Taxman
Gunpoint Taxman
STARTING HAND
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Nether Drain
WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
NextHand
Sacrifice the Weak
Nether Drain
Summon Skeletons
Deteriorate
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Haunt damages Tree
Tech I - ($4)
Garth Torken - ($2)
Nether Drain from Calamandra to Garth - ($1)
Skeleton - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Skeleton Javelineer (1/1) [javelin]
-
Technician:
-
Lookout:
In Play:
- Graveyard (3)
- L3 Garth Torken (1/3)
- Skeleton (1/1)
- Pestering Haunt (1/1) Unstoppable
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Trying to raise some taxes to balance out that economic advantage, especially since Iāve felt limited by my economy in previous games.
Edit: forgot about tower. Cal will not attack and instead let the sk jav live to see another day.
[b]P2T3[/b]
Tech StartingHand Workers
TECH
Discord
Two Step
STARTING HAND
Leaping Lizard
Merfolk Prospector
Young Treant
Leaping Lizard
PP (2/2)
WORKERS
Ironbark Treant
Spore Shambler
Merfolk Prospector
NextHand
Tiger Cub
Rampant Growth
Forestās Favor
Discard
Young Treant
Discord
Two Step
Tech 2 card(s)
Get Paid + float - ($8)
worker for free
tech 2 finesse, tap tree, builds instantly - ($4)
x2 leaping lizard - ($2)
playful panda, wisp - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: LL (3/5+A)
-
Elite:
-
Scavenger: LL (3/5)
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
- Rich Earth
- Verdant Tree: 2HP
- Cal, lvl 1, (2/3)
- PP (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
Iāll resign to that, canāt keep up with your efficiency, but you did give me some good ideas.
GG WP. Up for another go?
sounds good to me! i really lucked out on that double draw.
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Playful Panda
Rampant Growth
Tiger Cub
Verdant Tree
Young Treant
WORKERS
Tiger Cub
NextHand
Forestās Favor
Spore Shambler
Rich Earth
Ironbark Treant
Merfolk Prospector
Discard
Rampant Growth
Verdant Tree
Young Treant
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
playful panda - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
P2T1
StartingHand Workers
STARTING HAND
Skeletal Archery
Graveyard
Poisonblade Rogue
Pestering Haunt
Skeleton Javelineer
WORKERS
Skeleton Javelineer
NextHand
Summon Skeletons
Jandra, the Negator
Thieving Imp
Sacrifice the Weak
Deteriorate
Discard
Skeletal Archery
Poisonblade Rogue
Graveyard
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Garth Torken - ($2)
Pestering Haunt
Skeleton - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician:
-
Lookout:
In Play:
- L1 Garth Torken (1/3)
- Pestering Haunt (1/1) Unstoppable
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
If he wants to land a kill on Garth, heāll have to skip a worker, and if the Panda takes a damage attacking, Iāll finish it off with Deteriorate.
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Huntress
Nimble Fencer
STARTING HAND
Forestās Favor
Merfolk Prospector
Rich Earth
Ironbark Treant
Spore Shambler
WORKERS
Tiger Cub
Forestās Favor
NextHand
Huntress
Spore Shambler
Ironbark Treant
Rampant Growth
Young Treant
Tech 2 card(s)
Get Paid + float - ($6)
rich earth - ($3)
worker for free
tech 1 - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: PP (2/2)
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
P2T2
Tech StartingHand Workers
TECH
Hooded Executioner
Stewardess of the Undone
STARTING HAND
Deteriorate
Sacrifice the Weak
Jandra, the Negator
Thieving Imp
Summon Skeletons
WORKERS
Skeleton Javelineer
Jandra, the Negator
NextHand
Skeletal Archery
Deteriorate
Stewardess of the Undone
Thieving Imp
Hooded Executioner
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($4)
Deteriorate Panda
Garth kills Panda
Haunt kills Wisp
Skeleton - ($3)
Float ($3)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician: Skeleton (1/1)
-
Lookout:
In Play:
- L1 Garth Torken (1/2)
- Pestering Haunt (1/1) Unstoppable
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Gonna save some gold here so I can afford to tech up next turn.
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Spirit of the Panda
Spirit of the Panda
STARTING HAND
Ironbark Treant
Spore Shambler
Rampant Growth
Young Treant
Huntress
Nimble Fencer
Merfolk Prospector
WORKERS
Tiger Cub
Forestās Favor
Ironbark Treant
NextHand
Verdant Tree
Spore Shambler
Spirit of the Panda
Rampant Growth
Tech 2 card(s)
Get Paid + float - ($8)
tech draw, scav gold - ($9)
young treant, draw 1 - ($7)
huntress - ($5)
nimble fencer, kill scav skeleton - ($3)
arg, wisp - ($1)
merfolk - ($0)
worker for free
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Huntress (3/3)
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician: YT (0/2)
-
Lookout: MP (1/1)
In Play:
- Rich Earth
- NF (2/2)
- Arg, lvl 1 (1/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
P2T3
Tech StartingHand Workers
TECH
Gunpoint Taxman
Gunpoint Taxman
STARTING HAND
Hooded Executioner
Deteriorate
Skeletal Archery
Stewardess of the Undone
Thieving Imp
WORKERS
Skeleton Javelineer
Jandra, the Negator
Hooded Executioner
NextHand
Sacrifice the Weak
Poisonblade Rogue
Graveyard
Discard
Deteriorate
Thieving Imp
Gunpoint Taxman
Gunpoint Taxman
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Haunt kills Wisp
Deteriorate SQL
Stewardess of the Undone, bounce Treant - ($6)
Skeletal Archery - ($4)
Midband Garth - ($1)
Garth wounds Huntress
Skeletons snipe Huntress and Prospector
Skeleton - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Stewardess of the Undone (3/3)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Skeletal Archery
- L4 Garth Torken (2/2)
- Pestering Haunt (1/1) Unstoppable
- Skeleton (1/1) Long-range, anti-air
- Skeleton (1/1) Long-range, anti-air
- Skeleton (1/1) Long-range, anti-air
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
So much for my Tech IIā¦ Iāll gamble that he hasnāt teched a Discord, since he has Argagarg in play with no Heroesā Hall or Tech II.
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Discord
Leaping Lizard
STARTING HAND
Verdant Tree
Spirit of the Panda
Spore Shambler
Rampant Growth
WORKERS
Tiger Cub
Forestās Favor
Ironbark Treant
Spore Shambler
NextHand
PP (2/2)
Spirit of the Panda
MP (1/1)
Rampant Growth
Tech 2 card(s)
Get Paid - ($7)
worker for free
tower - ($4)
verdant tree - ($2)
Float ($2)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: NH (2/2+A)
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician: Arg, lvl 1 (1/3)
-
Lookout:
In Play:
- Rich Earth
- Verdant Tree: 3HP
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
P2T4
Tech StartingHand Workers
TECH
Sanatorium
Sanatorium
STARTING HAND
Sacrifice the Weak
Graveyard
Poisonblade Rogue
WORKERS
Skeleton Javelineer
Jandra, the Negator
Hooded Executioner
Sacrifice the Weak
NextHand
Pestering Haunt
Gunpoint Taxman
Summon Skeletons
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Haunt hits SQL
Graveyard - ($5)
Stewardess trades with SQL
Tech II: Past - ($1)
Tech Lab: Anarchy - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Skeleton (1/1A) Long-range, anti-air
-
Elite:
-
Scavenger: Skeleton (1/1) Long-range, anti-air
-
Technician: Skeleton (1/1) Long-range, anti-air
-
Lookout:
In Play:
- Skeletal Archery
- Graveyard (3)
- L4 Garth Torken (2/2)
In Graveyard:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Tech Lab HP: 4 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
Boo, Towerā¦ though at least thatās $3 thatās not going to pay for a direct threat. Switching to defense modeā¦ I considered going Tech II: Anarchy and spending my last $1 on a Skeleton, but he could bring in River to Discord next turn, so I donāt want to invest in 1 health units.
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Maestro
Blademaster
STARTING HAND
PP (2/2)
Spirit of the Panda
MP (1/1)
Rampant Growth
WORKERS
Tiger Cub
Forestās Favor
Ironbark Treant
Spore Shambler
MP (1/1)
NextHand
Discord
Huntress (3/3)
Spirit of the Panda
YT (1/2)
Leaping Lizard
Discard
NH
Rampant Growth
Spirit of the Panda
PP (2/2)
Maestro
Blademaster
Tech 2 card(s)
Get Paid + float - ($10)
worker for free
tech 2 finesse - ($6)
tap tree, builds insantly
max arg - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Arg, lvl 1 (1/5+A)
-
Elite:
-
Scavenger: WE (3/3)
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
- Rich Earth
- Verdant Tree: 3HP
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
hmm, no threat of Sk Lords right now. wait one last turn.
P2T5
Tech StartingHand Workers
TECH
Chameleon Lizzo
Chameleon Lizzo
STARTING HAND
Summon Skeletons
Pestering Haunt
Gunpoint Taxman
WORKERS
Skeleton Javelineer
Jandra, the Negator
Hooded Executioner
Sacrifice the Weak
Pestering Haunt
NextHand
Deteriorate
Sanatorium
Thieving Imp
Gunpoint Taxman
Chameleon Lizzo
Discard
Chameleon Lizzo
Summon Skeletons
Gunpoint Taxman
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Stewardess of the Undone from Graveyard, bounce Elemental - ($5)
Maxband Garth, raise Chameleon Lizzo - ($2)
Captain Zane - ($0)
Lizzo and Garth kill Argagarg
Zane kills Wisp
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Stewardess of the Undone (2/3A)
-
Elite: Skeleton (2/1) Long-range, anti-air
-
Scavenger: Skeleton (1/1) Long-range, anti-air
-
Technician: Skeleton (1/1) Long-range, anti-air
-
Lookout:
In Play:
- Skeletal Archery
- Graveyard (3)
- L7 Garth Torken (3/2)
- L3 Captain Zane (2/1) Haste
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Tech Lab HP: 4 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
Hmmā¦ Max Argagarg is a Stampede threat, but not much of oneā¦ no need to immediately remove him, but if I let Growth build board presence, thatās kind of dangerousā¦ guess Iāll spend some gold to clear it out.
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Maestro
Blademaster
STARTING HAND
YT (1/2)
Discord
Huntress (3/3)
Leaping Lizard
Spirit of the Panda
WORKERS
Tiger Cub
Forestās Favor
Ironbark Treant
Spore Shambler
MP (1/1)
Huntress (3/3)
NextHand
Blademaster
YT (1/2)
NH
Blademaster
Tech 2 card(s)
Get Paid + float - ($11)
scav gold - ($12)
worker for free
leaping lizard - ($11)
river - ($9)
discord, kill skeletons - ($7)
max Cal - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Leaping Lizard (3/5+A) resist 1
-
Elite:
-
Scavenger: River lvl 1 (2/3)
-
Technician: Cal, lvl 5, (4/5)
-
Lookout:
In Play:
- Rich Earth
- Verdant Tree: 3HP
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
so i think win condition is maestro/blade master for free.
P2T6
Tech StartingHand Workers
TECH
Second Chances
Second Chances
STARTING HAND
Thieving Imp
Deteriorate
Gunpoint Taxman
Sanatorium
Sanatorium
WORKERS
Skeleton Javelineer
Jandra, the Negator
Hooded Executioner
Sacrifice the Weak
Pestering Haunt
Deteriorate
NextHand
Summon Skeletons
Second Chances
Gunpoint Taxman
Sanatorium
Poisonblade Rogue
Tech 2 card(s)
Get Paid + Scavenger - ($11)
Worker - ($10)
Max Zane, expensively shove Lizard to Lookout and damage it - ($6)
Zane kills River - ($7)
Garth dies to Calamandra
Prynn Pasternaak - ($5)
Stewardess trades with Calamandra
Sanatorium - ($1)
Float ($1)
Discard 4, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: L3 Prynn Pasternaak (1/3A) [4 time]
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Skeletal Archery
- Sanatorium (4)
- Graveyard (3)
- L6 Captain Zane (4/1) Haste, greedy
In Graveyard:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Tech Lab HP: 4 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
He paid to maxband Calamandra now, threatening Feral Strike. Choosing to patrol with her suggests that maybe that threat is hollow, and he just wants the extra damage and health on her, plus the resist on Lizard I guess, but do I want to risk it? Not really, especially considering Calamandra is plenty dangerous on her own. This, unfortunately, means that Garth will be unavailable to resummon next turn, but I have no urgent need of him. So exciting to finally get a Sanatorium in play!
well, i got the draw i needed with that treant. sorry to break the sanitorium thoughā¦
[b]P1T7[/b]
StartingHand Workers
STARTING HAND
Blademaster
Blademaster
YT (1/2)
NH
Maestro
PP (2/2)
WORKERS
Tiger Cub
Forestās Favor
Ironbark Treant
Spore Shambler
MP (1/1)
Huntress (3/3)
NextHand
Spirit of the Panda
Discord
Spirit of the Panda
Discard
PP (2/2)
Tech 0 card(s)
Get Paid + float - ($12)
scav gold, tech draw - ($13)
tree heals lizard 1
tech 3, tap, builds instantly - ($8)
young treant, draw 1 - ($6)
maestro - ($3)
nimble fencer (free)
blademaster, free
blademaster, free
Arg, wisp - ($1)
Bladmaster swift strike kills prynn, arg to lvl 4
fencer swift strike kills zane, arg max
lizard breaks graveyard
BM breaks sanitorium
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Arg, lvl 5, (1/5+A)
-
Elite: YT (1/2)
-
Scavenger: Wisp (0/1)
-
Technician: Maestro (3/5)
-
Lookout: WE (3/3)
In Play:
- Rich Earth
- VT: 3HP
- BM (7/5)
- BM (7/5)
- LL (3/5)
- NF (2/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
1 Like
Nah, thatās fair. GG WP, and good job protecting your infrastructure long enough to set that up. Iām really having trouble finding a way to deal with Finesse with this deck, between Discord efficienty clearing out any Skeletons I might raise, the extremely efficient unit, and haste. After giving up on the Skeleton army idea, I thought to turn my Graveyard into a swiss-army knife of tech 0-I unitsā¦ Imp, Execution, and Stewardess, to provide various utility, but none of those are really effective at dealing with those Lizards and hasty Virtuosos. The only other opening strategy I can think of would be to use Detonate and Marauder to try to keep you from reaching 8 workers, but Iāve tried that in the past and found it to be so expensive in the short term to survive my opponentās tech 0-I pressure, so I think Iāll just give up and return Sanatorium to the list of cool cards that never seem to work in practice. Thanks for the games!
yeah, sanitorium is SO hard to make work. ive never had much success with it either. i hope youāll discover the secret recipe!!
Alright, youāve motivated me to devise a different approachā¦ [Anarchy/Blood]/Truth. Care to try it?
you got it! ill run [finesse]/peace/anarchy. P1 to you!