[Casual] Nekoatl [Necromancy]/Past/Anarchy vs codexnewb [Peace/Truth]/Finesse

P1T3


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Nether Drain


WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue


NextHand

Sacrifice the Weak
Nether Drain
Summon Skeletons
Deteriorate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Haunt damages Tree
Tech I - ($4)
Garth Torken - ($2)
Nether Drain from Calamandra to Garth - ($1)
Skeleton - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1) [javelin]
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L3 Garth Torken (1/3)
  • Skeleton (1/1)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Trying to raise some taxes to balance out that economic advantage, especially since Iā€™ve felt limited by my economy in previous games.

Edit: forgot about tower. Cal will not attack and instead let the sk jav live to see another day.

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Discord
Two Step


STARTING HAND
Leaping Lizard
Merfolk Prospector
Young Treant
Leaping Lizard
PP (2/2)


WORKERS
Ironbark Treant
Spore Shambler
Merfolk Prospector


NextHand

Tiger Cub
Rampant Growth
Forestā€™s Favor


Discard

Young Treant
Discord
Two Step


Tech 2 card(s)
Get Paid + float - ($8)
worker for free
tech 2 finesse, tap tree, builds instantly - ($4)
x2 leaping lizard - ($2)
playful panda, wisp - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: LL (3/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger: LL (3/5)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree: 2HP
  • Cal, lvl 1, (2/3)
  • PP (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8

Iā€™ll resign to that, canā€™t keep up with your efficiency, but you did give me some good ideas.
GG WP. Up for another go?

sounds good to me! i really lucked out on that double draw.

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Playful Panda
Rampant Growth
Tiger Cub
Verdant Tree
Young Treant


WORKERS
Tiger Cub


NextHand

Forestā€™s Favor
Spore Shambler
Rich Earth
Ironbark Treant
Merfolk Prospector


Discard

Rampant Growth
Verdant Tree
Young Treant


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
playful panda - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • PP (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Graveyard
Poisonblade Rogue
Pestering Haunt
Skeleton Javelineer


WORKERS
Skeleton Javelineer


NextHand

Summon Skeletons
Jandra, the Negator
Thieving Imp
Sacrifice the Weak
Deteriorate


Discard

Skeletal Archery
Poisonblade Rogue
Graveyard


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Garth Torken - ($2)
Pestering Haunt
Skeleton - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Garth Torken (1/3)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

If he wants to land a kill on Garth, heā€™ll have to skip a worker, and if the Panda takes a damage attacking, Iā€™ll finish it off with Deteriorate.

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Huntress
Nimble Fencer


STARTING HAND
Forestā€™s Favor
Merfolk Prospector
Rich Earth
Ironbark Treant
Spore Shambler


WORKERS
Tiger Cub
Forestā€™s Favor


NextHand

Huntress
Spore Shambler
Ironbark Treant
Rampant Growth
Young Treant


Tech 2 card(s)
Get Paid + float - ($6)
rich earth - ($3)
worker for free
tech 1 - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: PP (2/2)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Hooded Executioner
Stewardess of the Undone


STARTING HAND
Deteriorate
Sacrifice the Weak
Jandra, the Negator
Thieving Imp
Summon Skeletons


WORKERS
Skeleton Javelineer
Jandra, the Negator


NextHand

Skeletal Archery
Deteriorate
Stewardess of the Undone
Thieving Imp
Hooded Executioner


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($4)
Deteriorate Panda
Garth kills Panda
Haunt kills Wisp
Skeleton - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L1 Garth Torken (1/2)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7

Thoughts

Gonna save some gold here so I can afford to tech up next turn.

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Spirit of the Panda
Spirit of the Panda


STARTING HAND
Ironbark Treant
Spore Shambler
Rampant Growth
Young Treant
Huntress
Nimble Fencer
Merfolk Prospector


WORKERS
Tiger Cub
Forestā€™s Favor
Ironbark Treant


NextHand

Verdant Tree
Spore Shambler
Spirit of the Panda
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($8)
tech draw, scav gold - ($9)
young treant, draw 1 - ($7)
huntress - ($5)
nimble fencer, kill scav skeleton - ($3)
arg, wisp - ($1)
merfolk - ($0)
worker for free

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: YT (0/2)
  • :target: Lookout: MP (1/1)

In Play:

  • Rich Earth
  • NF (2/2)
  • Arg, lvl 1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Hooded Executioner
Deteriorate
Skeletal Archery
Stewardess of the Undone
Thieving Imp


WORKERS
Skeleton Javelineer
Jandra, the Negator
Hooded Executioner


NextHand

Sacrifice the Weak
Poisonblade Rogue
Graveyard


Discard

Deteriorate
Thieving Imp
Gunpoint Taxman
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Haunt kills Wisp
Deteriorate SQL
Stewardess of the Undone, bounce Treant - ($6)
Skeletal Archery - ($4)
Midband Garth - ($1)
Garth wounds Huntress
Skeletons snipe Huntress and Prospector
Skeleton - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Stewardess of the Undone (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • L4 Garth Torken (2/2)
  • Pestering Haunt (1/1) Unstoppable
  • Skeleton (1/1) Long-range, anti-air
  • Skeleton (1/1) Long-range, anti-air
  • Skeleton (1/1) Long-range, anti-air

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

So much for my Tech IIā€¦ Iā€™ll gamble that he hasnā€™t teched a Discord, since he has Argagarg in play with no Heroesā€™ Hall or Tech II.

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Discord
Leaping Lizard


STARTING HAND
Verdant Tree
Spirit of the Panda
Spore Shambler
Rampant Growth


WORKERS
Tiger Cub
Forestā€™s Favor
Ironbark Treant
Spore Shambler


NextHand

PP (2/2)
Spirit of the Panda
MP (1/1)
Rampant Growth


Tech 2 card(s)
Get Paid - ($7)
worker for free
tower - ($4)
verdant tree - ($2)

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: NH (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Arg, lvl 1 (1/3)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree: 3HP

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Sanatorium
Sanatorium


STARTING HAND
Sacrifice the Weak
Graveyard
Poisonblade Rogue


WORKERS
Skeleton Javelineer
Jandra, the Negator
Hooded Executioner
Sacrifice the Weak


NextHand

Pestering Haunt
Gunpoint Taxman
Summon Skeletons


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Haunt hits SQL
Graveyard - ($5)
Stewardess trades with SQL
Tech II: Past - ($1)
Tech Lab: Anarchy - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A) Long-range, anti-air
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1) Long-range, anti-air
  • :pschip: Technician: Skeleton (1/1) Long-range, anti-air
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Graveyard (3)
  • L4 Garth Torken (2/2)

In Graveyard:

  • Stewardess of the Undone

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Boo, Towerā€¦ though at least thatā€™s $3 thatā€™s not going to pay for a direct threat. Switching to defense modeā€¦ I considered going Tech II: Anarchy and spending my last $1 on a Skeleton, but he could bring in River to Discord next turn, so I donā€™t want to invest in 1 health units.

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Maestro
Blademaster


STARTING HAND
PP (2/2)
Spirit of the Panda
MP (1/1)
Rampant Growth


WORKERS
Tiger Cub
Forestā€™s Favor
Ironbark Treant
Spore Shambler
MP (1/1)


NextHand

Discord
Huntress (3/3)
Spirit of the Panda
YT (1/2)
Leaping Lizard


Discard

NH
Rampant Growth
Spirit of the Panda
PP (2/2)
Maestro
Blademaster


Tech 2 card(s)
Get Paid + float - ($10)
worker for free
tech 2 finesse - ($6)
tap tree, builds insantly
max arg - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg, lvl 1 (1/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger: WE (3/3)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree: 3HP

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

hmm, no threat of Sk Lords right now. wait one last turn.

P2T5


Tech StartingHand Workers

TECH
Chameleon Lizzo
Chameleon Lizzo


STARTING HAND
Summon Skeletons
Pestering Haunt
Gunpoint Taxman


WORKERS
Skeleton Javelineer
Jandra, the Negator
Hooded Executioner
Sacrifice the Weak
Pestering Haunt


NextHand

Deteriorate
Sanatorium
Thieving Imp
Gunpoint Taxman
Chameleon Lizzo


Discard

Chameleon Lizzo
Summon Skeletons
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Stewardess of the Undone from Graveyard, bounce Elemental - ($5)
Maxband Garth, raise Chameleon Lizzo - ($2)
Captain Zane - ($0)
Lizzo and Garth kill Argagarg
Zane kills Wisp

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (2/3A)
  • :psfist: Elite: Skeleton (2/1) Long-range, anti-air
  • :ps_: Scavenger: Skeleton (1/1) Long-range, anti-air
  • :pschip: Technician: Skeleton (1/1) Long-range, anti-air
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Graveyard (3)
  • L7 Garth Torken (3/2)
  • L3 Captain Zane (2/1) Haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Hmmā€¦ Max Argagarg is a Stampede threat, but not much of oneā€¦ no need to immediately remove him, but if I let Growth build board presence, thatā€™s kind of dangerousā€¦ guess Iā€™ll spend some gold to clear it out.

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Maestro
Blademaster


STARTING HAND
YT (1/2)
Discord
Huntress (3/3)
Leaping Lizard
Spirit of the Panda


WORKERS
Tiger Cub
Forestā€™s Favor
Ironbark Treant
Spore Shambler
MP (1/1)
Huntress (3/3)


NextHand

Blademaster
YT (1/2)
NH
Blademaster


Tech 2 card(s)
Get Paid + float - ($11)
scav gold - ($12)
worker for free
leaping lizard - ($11)
river - ($9)
discord, kill skeletons - ($7)
max Cal - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (3/5+A) resist 1
  • :psfist: Elite:
  • :ps_: Scavenger: River lvl 1 (2/3)
  • :pschip: Technician: Cal, lvl 5, (4/5)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree: 3HP

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

so i think win condition is maestro/blade master for free.

P2T6


Tech StartingHand Workers

TECH
Second Chances
Second Chances


STARTING HAND
Thieving Imp
Deteriorate
Gunpoint Taxman
Sanatorium
Sanatorium


WORKERS
Skeleton Javelineer
Jandra, the Negator
Hooded Executioner
Sacrifice the Weak
Pestering Haunt
Deteriorate


NextHand

Summon Skeletons
Second Chances
Gunpoint Taxman
Sanatorium
Poisonblade Rogue


Tech 2 card(s)
Get Paid + Scavenger - ($11)
Worker - ($10)
Max Zane, expensively shove Lizard to Lookout and damage it - ($6)
Zane kills River - ($7)
Garth dies to Calamandra
Prynn Pasternaak - ($5)
Stewardess trades with Calamandra
Sanatorium - ($1)

Float ($1)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Prynn Pasternaak (1/3A) [4 time]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Sanatorium (4)
  • Graveyard (3)
  • L6 Captain Zane (4/1) Haste, greedy

In Graveyard:

  • Stewardess of the Undone

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11

Thoughts

He paid to maxband Calamandra now, threatening Feral Strike. Choosing to patrol with her suggests that maybe that threat is hollow, and he just wants the extra damage and health on her, plus the resist on Lizard I guess, but do I want to risk it? Not really, especially considering Calamandra is plenty dangerous on her own. This, unfortunately, means that Garth will be unavailable to resummon next turn, but I have no urgent need of him. So exciting to finally get a Sanatorium in play!

well, i got the draw i needed with that treant. sorry to break the sanitorium thoughā€¦

[b]P1T7[/b]
StartingHand Workers

STARTING HAND
Blademaster
Blademaster
YT (1/2)
NH
Maestro
PP (2/2)


WORKERS
Tiger Cub
Forestā€™s Favor
Ironbark Treant
Spore Shambler
MP (1/1)
Huntress (3/3)


NextHand

Spirit of the Panda
Discord
Spirit of the Panda


Discard

PP (2/2)


Tech 0 card(s)
Get Paid + float - ($12)
scav gold, tech draw - ($13)
tree heals lizard 1
tech 3, tap, builds instantly - ($8)
young treant, draw 1 - ($6)
maestro - ($3)
nimble fencer (free)
blademaster, free
blademaster, free
Arg, wisp - ($1)
Bladmaster swift strike kills prynn, arg to lvl 4
fencer swift strike kills zane, arg max
lizard breaks graveyard
BM breaks sanitorium

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg, lvl 5, (1/5+A)
  • :psfist: Elite: YT (1/2)
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Maestro (3/5)
  • :target: Lookout: WE (3/3)

In Play:

  • Rich Earth
  • VT: 3HP
  • BM (7/5)
  • BM (7/5)
  • LL (3/5)
  • NF (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 1

Gold:

  • Gold: 1
  • Workers: 10
1 Like

Nah, thatā€™s fair. GG WP, and good job protecting your infrastructure long enough to set that up. Iā€™m really having trouble finding a way to deal with Finesse with this deck, between Discord efficienty clearing out any Skeletons I might raise, the extremely efficient unit, and haste. After giving up on the Skeleton army idea, I thought to turn my Graveyard into a swiss-army knife of tech 0-I unitsā€¦ Imp, Execution, and Stewardess, to provide various utility, but none of those are really effective at dealing with those Lizards and hasty Virtuosos. The only other opening strategy I can think of would be to use Detonate and Marauder to try to keep you from reaching 8 workers, but Iā€™ve tried that in the past and found it to be so expensive in the short term to survive my opponentā€™s tech 0-I pressure, so I think Iā€™ll just give up and return Sanatorium to the list of cool cards that never seem to work in practice. Thanks for the games!

yeah, sanitorium is SO hard to make work. ive never had much success with it either. i hope youā€™ll discover the secret recipe!!

Alright, youā€™ve motivated me to devise a different approachā€¦ [Anarchy/Blood]/Truth. Care to try it?

you got it! ill run [finesse]/peace/anarchy. P1 to you!