[Casual] Nekoatl [Necromancy]/Past/Anarchy vs codexnewb [Peace/Truth]/Finesse

sounds good!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman
Traffic Director
Manufactured Truth


WORKERS
Porkhand Magistrate


NextHand

Building Inspector
Spectral Aven
Jail
Lawful Search
Arrest


Discard

Manufactured Truth
Reputable Newsman
Bluecoat Musketeer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
traffic director - ($2)
Oni - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni, lvl 1 (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: TD (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

rise of the mirrors!!

P2T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Graveyard
Poisonblade Rogue
Deteriorate


WORKERS
Poisonblade Rogue


NextHand

Pestering Haunt
Thieving Imp
Skeletal Archery
Summon Skeletons
Skeleton Javelineer


Discard

Deteriorate
Graveyard
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3A) Overpower
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

Thatā€™s a strong opening. Frozen would counter it with Orpal, but thatā€™s not an option here. Looks like Iā€™ll have to deviate from my script.

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Brave Knight
Nimble Fencer


STARTING HAND
Spectral Aven
Lawful Search
Building Inspector
Jail
Arrest


WORKERS
Porkhand Magistrate
Jail


NextHand

Arrest
Bluecoat Musketeer
Manufactured Truth
Spectral Aven


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
building inspector - ($2)
arrest jandra - ($0)
oni hits your base to 17

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: TD (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: BI (1/1)

In Play:

  • Oni, lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Doom Grasp
Doom Grasp


STARTING HAND
Skeletal Archery
Pestering Haunt
Summon Skeletons
Skeleton Javelineer
Thieving Imp


WORKERS
Poisonblade Rogue
Skeleton Javelineer


NextHand

Skeletal Archery
Doom Grasp
Deteriorate
Graveyard
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Thieving Imp, discard #1 of 4 - ($3)
Zane kills Traffic Director - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Captain Zane (2/1) Haste
  • Jandra, the Negator (3/3A) Overpower

Buildings:

  • :heart: Base HP: 17

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

Hmm, guess Iā€™ll avoid playing non-Demon units for the momentā€¦ thereā€™s a good chance Zaneā€™ll die next turn, but at least the Inspector will go with him. If so, Oniā€™ll likely maxband, in which case Iā€™ll want Doom Grasp to take him out.

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Two Step
Air Hammer


STARTING HAND
Spectral Aven
Bluecoat Musketeer
Manufactured Truth
Arrest


WORKERS
Porkhand Magistrate
Jail
Spectral Aven


NextHand

Nimble Fencer
Lawful Search
Brave Knight


Discard

TD (1/1+A)
Arrest
BI (1/1)
Manufactured Truth
Bluecoat Musketeer
Two Step
Air Hammer


Tech 2 card(s)
Get Paid - ($6)
discard #1
Worker - ($5)
manufactured truth, BI becomes a Jandra! - ($4)
ā€œjandraā€ trades with imp, overpower to kill zane, Oni to lvl 3
mid oni, readily hits your base to 13 - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni, lvl 5, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Deteriorate
Skeletal Archery
Sacrifice the Weak
Doom Grasp
Graveyard


WORKERS
Poisonblade Rogue
Skeleton Javelineer
Sacrifice the Weak


NextHand

Pestering Haunt
Doom Grasp
Doom Grasp
Summon Skeletons
Deteriorate


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Garth Torken - ($5)
Skeleton - ($4)
Doom Grasp, sac. Skeleton to kill Onimaru - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Jandra, the Negator (3/3) Overpower
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Garth Torken (1/3)

Buildings:

  • :heart: Base HP: 13

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Rightā€¦ MTruthā€¦ of course. Well, thatā€™s fine, too. I could be walking into another Arrest here, but better that than him spending $2 on something sticky, I guess. Iā€™m more worried about 2x Fencer, but he canā€™t afford that and Arrest next turn, so Jandra takes point.

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Air Hammer
Discord


STARTING HAND
Nimble Fencer
Lawful Search
Brave Knight


WORKERS
Porkhand Magistrate
Jail
Spectral Aven
Lawful Search


NextHand

Reputable Newsman
Air Hammer
Manufactured Truth


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
tech 2 peace - ($4)
quince, mirror - ($2)
nimbe fencer - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: NF (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror (0/1)
  • :pschip: Technician: Quince, lvl 1 (1/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Hooded Executioner
Hooded Executioner


STARTING HAND
Summon Skeletons
Pestering Haunt
Doom Grasp
Deteriorate
Doom Grasp


WORKERS
Poisonblade Rogue
Skeleton Javelineer
Sacrifice the Weak
Summon Skeletons


NextHand

Thieving Imp
Gunpoint Taxman
Skeletal Archery


Discard

Deteriorate
Doom Grasp
Doom Grasp
Hooded Executioner
Hooded Executioner


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Skeleton - ($6)
Doom Grasp, sacrifice Skeleton to kill Fencer - ($2)
Deteriorate Mirror
Jandra kills Quince
Tech I - ($0)
Pestering Haunt

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Garth Torken (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jandra, the Negator (3/2) Overpower
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

I donā€™t really like using Doom Grasp on a $2 unit, but throw Quince into the bargain, and I think itā€™s worth it.

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Generalā€™s Hammer
Generalā€™s Hammer


STARTING HAND
Reputable Newsman
Air Hammer
Manufactured Truth
Air Hammer


WORKERS
Porkhand Magistrate
Jail
Spectral Aven
Lawful Search
Manufactured Truth


NextHand

Bluecoat Musketeer
Arrest
TD (1/1+A)


Discard

NF (2/3)
Reputable Newsman
Generalā€™s Hammer
Generalā€™s Hammer


Tech 2 card(s)
Get Paid - ($8)
scav gold, tech draw - ($9)
worker - ($8)
air hammer - ($4)
air hammer - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Air Hammer (3/3)
  • :pschip: Technician: Air Hammer (3/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

Hereā€™s hoping the Imp discard is a Two Stepā€¦

P2T5


Tech StartingHand Workers

TECH
Second Chances
Second Chances


STARTING HAND
Gunpoint Taxman
Thieving Imp
Skeletal Archery


WORKERS
Poisonblade Rogue
Skeleton Javelineer
Sacrifice the Weak
Summon Skeletons


NextHand

Second Chances
Gunpoint Taxman
Graveyard


Tech 2 card(s)
Get Paid - ($9)
Thieving Imp, discard #2 of 3 - ($6)
Garth and Jandra break Tech II
Haunt reduces Tech I to 4 HP
Gunpoint Taxman - ($4)
Tech II: Past - ($0)
Tech Lab: Anarchy

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician: Gunpoint Taxman (3/3) Anti-air, greed
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Unstoppable
  • L5 Garth Torken (2/4)
  • Jandra, the Negator (3/2) Overpower

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Eww, I predict one of those Hammers is gonna take out Jandraā€¦ but at least I can have the Taxman bring him down when he doesā€¦ unless, of course, Two Step buffs them both and they just break my base, but thereā€™s nothing I can do about that, with both Grasps and both Executioners out of reach.

crazy game

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Free Speech
Brave Knight


STARTING HAND
Arrest
Bluecoat Musketeer
TD (1/1+A)


WORKERS
Porkhand Magistrate
Jail
Spectral Aven
Lawful Search
Manufactured Truth


NextHand

Discord
Brave Knight
BI (1/1)
Two Step


Discard

NF (2/3)
Reputable Newsman
Generalā€™s Hammer
Generalā€™s Hammer
Arrest
Air Hammer (3/3)
TD (1/1)
Bluecoat Musketeer
Free Speech
Brave Knight


Tech 2 card(s)
Get Paid - ($9)
discard #2
rebuild tech 2, base to 18
max Oni, summon soldiers - ($0)
air hammer 2 trades with jandra, she takes taxman and haunt with her.
air hammer 1 hits your base to 8

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician: Soldier (1/1)
  • :target: Lookout: Oni lvl 8 (4/5)

In Play:

  • Air Hammer (3/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 9
1 Like

P2T6


Tech StartingHand Workers

TECH
Shimmer Ray
Shimmer Ray


STARTING HAND
Graveyard
Gunpoint Taxman
Second Chances


WORKERS
Poisonblade Rogue
Skeleton Javelineer
Sacrifice the Weak
Summon Skeletons
Graveyard


NextHand

Skeletal Archery
Hooded Executioner


Discard

Jandra, the Negator
Thieving Imp
Gunpoint Taxman
Pestering Haunt
Shimmer Ray


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Worker - ($9)
Second Chances - ($7)
Gunpoint Taxman - ($5)
Garth kills SQL
Maxband Garth, fetch Shimmer Ray - ($3)
Skeleton - ($2)

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Shimmer Ray (3/4A) Flying [2 time]
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Gunpoint Taxman (3/3) Anti-air, greed
  • :target: Lookout:

In Play:

  • Second Chances
  • L7 Garth Torken (3/4)

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 10

Thoughts

This is so wasteful, but losing this much base HP is freaking scary, and the Ray is my only option to stop itā€¦ If he has Art of War in hand, Iā€™m screwed regardless, though.

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Brave Knight
Discord
Two Step
BI (1/1)


WORKERS
Porkhand Magistrate
Jail
Spectral Aven
Lawful Search
Manufactured Truth


NextHand

NF (2/3)
Reputable Newsman
Bluecoat Musketeer
BI (1/1)


Tech 2 card(s)
Get Paid - ($9)
river - ($7)
discord, kills SK, weaken GPT - ($5)
Two Step the Soldiers - ($3)
Soldier 1 kills GPT, takes 1
Oni frenzy hits your base to 3
Soldier 2 hits your base for 3 and the game!!

Float ($3)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Air Hammer (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger: River, lvl 1, (2/3)
  • :pschip: Technician:
  • :target: Lookout: Oni lvl 8 (4/5)

In Play:

  • Two Step
  • Soldier (3/2) dancing
  • Soldier (3/3) dancing

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9
1 Like

dang, looking at your teched cards, it looks like youā€™re doing some pretty experimental stuff. mind if i switch things up with my codex to also try something new, etcā€¦?

1 Like

Sure, play anything you like. :slightly_smiling_face:

ill try [feral]/growth/finesse.

Alright, guess itā€™s my turn to start.

P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Poisonblade Rogue
Graveyard
Skeletal Archery
Pestering Haunt


WORKERS
Jandra, the Negator


NextHand

Deteriorate
Thieving Imp
Skeleton Javelineer
Sacrifice the Weak


Discard

Skeletal Archery
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Pestering Haunt
Graveyard - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 5

Thoughts

Not really sure how Finesse is supposed to fit into that, except perhaps to get access to Discord? Well, not having to face off against Balance is helpful, as Nature Reclaims would completely derail my build. Going with the Graveyard/Haunt opening in hopes of catching a beefy unit like Ironbark with StW.

GLHF!!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Tiger Cub
Forestā€™s Favor
Rich Earth
Playful Panda
Ironbark Treant


WORKERS
Ironbark Treant


NextHand

Verdant Tree
Young Treant
Merfolk Prospector
Spore Shambler
Rampant Growth


Discard

Forestā€™s Favor
PP (2/2)
Tiger Cub


Tech 0 card(s)
Get Paid - ($5)
rich earth - ($2)
worker for free
Cal - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cal, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

GL HF.

P1T2


Tech StartingHand Workers

TECH
Nether Drain
Nether Drain


STARTING HAND
Sacrifice the Weak
Thieving Imp
Deteriorate
Skeleton Javelineer


WORKERS
Jandra, the Negator
Thieving Imp


NextHand

Nether Drain
Summon Skeletons
Skeletal Archery
Poisonblade Rogue


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Haunt reduces base to 19 HP
Tower - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1) [javelin]
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

I think she may be aiming for my Graveyard. I need a Tower to block Stealth, which really throws a wrench into my long- and short-term plans. Well, Iā€™ll just roll with it.

darn towerā€¦

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Leaping Lizard
Leaping Lizard


STARTING HAND
Young Treant
Merfolk Prospector
Rampant Growth
Spore Shambler
Verdant Tree


WORKERS
Ironbark Treant
Spore Shambler


NextHand

Leaping Lizard
PP (2/2)
Leaping Lizard
Merfolk Prospector
Young Treant


Tech 2 card(s)
Get Paid - ($6)
worker for free
tech 1 - ($5)
verdant tree - ($3)
mid Cal - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cal, lvl 3, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree: 3HP

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7