Casual Mooseknuckles vs Cstick

P2T1:

Starting Hand

Tenderfoot Timely Messenger Helpful Turtle Older Brother Wither

Gold (5)
Worker (4)
Jaina (2)
Wither on Grave (0)
Discard 3, Draw 5

Patrol:
Leader: Level 1 Jaina (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 19
Other:

Economy:

Workers: 6
Hand: 5
Deck: 0
Discard: 4

Worker

Turtle

New Hand

Brick Thief Fruit Ninja Flagbearer Spark Bloom

P1T2


Tech StartingHand Workers

TECH
Rambasa Twin
Lobber


STARTING HAND
Makeshift Rambaster
Pillage
Bombaster
Bloodrage Ogre
Nautical Dog


WORKERS
Bloodburn
Pillage


NextHand

Rambasa Twin
Lobber
Charge
Scorch
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech 1 - ($2)
Play Bloodrage Ogre - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mad Man
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Grave (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2T2:

Tech

Lobber x 2

Starting Hand

Brick Thief Fruit Ninja Flagbearer Spark Bloom

Gold (6)
Worker (5)
Brick Thief, ping your T1, I go back to 20 (3)
Tier I (2)
Spark the mad man (1)
Discard 2, rs, Draw 4

Patrol:
Leader: Brick Thief (2/1 + a)
Elite:
Scavenger:
Technician: Level 1 Jaina (2/3)
Lookout:

Buildings: Tier I - 5
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 7 + 1 float
Hand: 4
Deck: 5
Discard: 0

Worker

Flagbearer

New Hand

Wither Lobber Lobber Fruit Ninja

P1T3


Tech StartingHand Workers

TECH
Training Grounds
Vigor Adept


STARTING HAND
Scorch
Rambasa Twin
Lobber
Charge
Makeshift Rambaster


WORKERS
Bloodburn
Pillage
Scorch


NextHand

Lobber
Nautical Dog
Careless Musketeer
Bombaster


Tech 2 card(s)
Get Paid + Scavenger - ($7)
Worker - ($6)
Play Lobber - ($5)
Lobber trades with Brick Thief
Bloodrage Ogre trades with Jaina, Grave midbands
Grave hits your Tech 1 for 2
Play Rambasa Twin - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin (3/2 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Rambasa Twin (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Grave (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

I’m not convinced this is the best play, but it’s definitely the sweetest one.

P2T3:

Tech

Crash Barrow x2

Starting Hand

Wither Lobber Lobber Fruit Ninja Timely Messenger(techN)

Gold + f (8)
Drakk, level him to 4 (3)
Lobber (2)
Lobber (1)
Timely Messenger (0)
Lobber trades with bro #1
Messenger trades with bro #2
Lobber trades with Grave, Drakk maxbands
Discard 2, Draw 4

Patrol:
Leader: Level 7 Drakk (3/4 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 7
Hand: 4
Deck: 0
Discard: 8

[details=“Worker”][/details]

New Hand

Spark Bloom Tenderfoot Older Brother

P1T4


Tech StartingHand Workers

TECH
Flame Arrow
Mind-Parry Monk


STARTING HAND
Nautical Dog
Bombaster
Careless Musketeer
Lobber
Training Grounds


WORKERS
Bloodburn
Pillage
Scorch
Careless Musketeer


NextHand

Makeshift Rambaster
Charge
Mad Man
Bloodrage Ogre
Vigor Adept


Discard

Rambasa Twin
Training Grounds
Nautical Dog
Bombaster
Flame Arrow
Mind-Parry Monk


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Play Midori - ($5)
Play Lobber - ($4)
Build Tech 2: Discipline - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Midori (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Lobber (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P2T4:

Tech

Shoddy Glider x2

Starting Hand

Spark Bloom Tenderfoot Older Brother

Gold (7)
Worker (6)
Tier II - Blood (2)
Older Brother (0)
Discard 2, rs, Draw 4

Patrol:
Leader: Older Brother (2/2 + a)
Elite:
Scavenger:
Technician: Level 7 Drakk (3/4 + a)
Lookout:

Buildings: Tier I - 5, Tier II (Blood) - 5
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 8
Hand: 4
Deck: 8
Discard: 0

Worker

Bloom

New Hand

Shoddy Glider Brick Thief Crash Barrow Crash Barrow

P1T5


Tech StartingHand Workers

TECH
Vigor Adept
Moment’s Peace


STARTING HAND
Charge
Bloodrage Ogre
Vigor Adept
Mad Man
Makeshift Rambaster


WORKERS
Bloodburn
Pillage
Scorch
Careless Musketeer


NextHand

Bombaster
Vigor Adept
Training Grounds
Charge
Moment’s Peace


Tech 2 card(s)
Get Paid - ($8)
Midori + Lobber kill Older Brother
Play Jaina - ($6)
Play Vigor Adept - ($2)
Play Charge on Vigor Adept - ($0)
Vigor Adept kills Drakk, Midori to level 3

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Jaina (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Vigor Adept (5/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Midori (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P2T5:

Tech

Kidnapping, Ember Sparks

Starting Hand

Shoddy Glider Brick Thief Crash Barrow Crash Barrow

Gold (8)
Worker (7)
Crash Barrow (4)
Timely Messenger (3)
River (1)
Crash Barrow clears your board, River to level 3
Timely Messenger trades with Midori, River to level 5
Discard 2, Draw 4

Patrol:
Leader:
Elite:
Scavenger:
Technician: Level 5 River (3/4)
Lookout:

Buildings: Tier I - 5, Tier II (Blood) - 5
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 9 + 1 float
Hand: 4
Deck: 3
Discard: 7

Worker

Brick Thief

New Hand

Spark Tenderfoot Wither Lobber

P1T6


Tech StartingHand Workers

TECH
Moment’s Peace
Martial Mastery


STARTING HAND
Bombaster
Training Grounds
Vigor Adept
Moment’s Peace
Charge


WORKERS
Bloodburn
Pillage
Scorch
Careless Musketeer
Charge


NextHand

Makeshift Rambaster
Nautical Dog
Rambasa Twin
Flame Arrow


Discard

Vigor Adept
Moment’s Peace
Bombaster
Moment’s Peace
Martial Mastery


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Play Vigor Adept - ($4)
Play Training Grounds - ($3)
Play Grave - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vigor Adept (5/5+A)
  • :psfist: [I]Elite[/I]: L1 Grave (4/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • :heart: Training Grounds HP: 4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

P2T6:

Tech

Pirate Gang Commander

Starting Hand

Spark Tenderfoot Wither Lobber

Gold + f (10)
Worker (9)
Tier III (4)
Tenderfoot (4)
Jaina (2)
Discard 2, Draw 3, rs, Draw 1

Patrol:
Leader:
Elite:
Scavenger: Level 1 Jaina (2/3)
Technician: Tenderfoot (1/2)
Lookout: Level 5 River (3/4)

Buildings: Tier I - 5, Tier II (Blood) - 5, Tier III - 5
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 10 + 2 float
Hand: 4
Deck: 10
Discard: 0

Worker

Wither

New Hand

Lobber Fruit Ninja Shoddy Glider Pirate Gang Commander

P1T7


Tech StartingHand Workers

TECH
Martial Mastery
Heroes’ Monument


STARTING HAND
Flame Arrow
Rambasa Twin
Makeshift Rambaster
Nautical Dog


WORKERS
Bloodburn
Pillage
Scorch
Careless Musketeer
Charge
Nautical Dog


NextHand

Bloodrage Ogre
Mind-Parry Monk
Lobber
Mad Man


Discard

Vigor Adept
Moment’s Peace
Bombaster
Moment’s Peace
Martial Mastery
Flame Arrow
Makeshift Rambaster
Martial Mastery
Heroes’ Monument


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Grave kills Jaina and midbands
Vigor Adept kills River, Grave to level 5
Play Rambasa Twin - ($5)
Play Midori - ($3)
Exhaust Training Grounds to maxband Midori

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Twin (3/2)
  • :pschip: [I]Technician[/I]: L8 Midori (5/5)
  • :target: [I]Lookout[/I]: Vigor Adept (5/2)
    [B]In Play:[/B]
  • :heart: Training Grounds HP: 4
  • L5 Grave (4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10

P2T7:

Starting Hand

Lobber Fruit Ninja Shoddy Glider Pirate Gang Commander

Gold + f + scav, no techs (13)
Drakk, level him to 4 (7)
Pirate Gang Commander (2)
Lobber (1)
Shoddy Glider (1)
Glider kills Grave, Drakk maxbands, your base takes 1 damage
Lobber trades with SQL bro, your base takes 1 damage
Tenderfoot trades with Vigor Adept, your base takes 1 damage
Discard 1, Draw 3

Patrol:
Leader: Pirate (2/2)
Elite:
Scavenger: Pirate (2/2)
Technician: Pirate (2/2)
Lookout:

Buildings: Tier I - 5, Tier II (Blood) - 5, Tier III - 5
Units/Heroes: Level 6 Drakk (3/4), Pirate Gang Commander (6/6)
Base: 20
Other:

Economy:

Workers: 10 + 1 float
Hand: 3
Deck: 7
Discard: 4

[details=“Worker”][/details]

New Hand

Older Brother Shoddy Glider Crash Barrow

P1T8


StartingHand Workers

STARTING HAND
Mind-Parry Monk
Mad Man
Bloodrage Ogre
Lobber


WORKERS
Bloodburn
Pillage
Scorch
Careless Musketeer
Charge
Nautical Dog


NextHand

Martial Mastery
Mad Man
Martial Mastery


Tech 0 card(s)
Get Paid + float - ($13)
Build a Tower - ($10)
Play Jaina - ($8)
Play Mind-Parry Monk - ($3)
Play Lobber - ($2)
Exhaust Training Grounds to maxband Jaina
Midori kills Drakk
Rambasa Twin trades with SQL Pirate
Play Bloodrage Ogre - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mind-Parry Monk (5/4+A)
  • :psfist: [I]Elite[/I]: Lobber (2/2)
  • :ps_: [I]Scavenger[/I]: Bloodrage Ogre (3/2)
  • :pschip: [I]Technician[/I]: L7 Jaina (5/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • :heart: Training Grounds HP: 4
  • L8 Midori (5/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Note: I also added in the Drakk damage from my turn 5.

P2T8:

Starting Hand

Older Brother Shoddy Glider Crash Barrow

Gold + f, no techs (13)
Crash Barrow (13)
Shoddy Glider (13)
River + Jaina (9)
Surplus (4)
Crash barrow trades with Monk, overpowers Jaina for 1, your base takes 1 damage
Pirate #1 trades with Jaina, your base takes 1 damage, River to level 3
Pirate #2 trades with BRO, your base takes 1 damage
Shoddy Glider kills Lobber, your base takes 1 damage
Commander hits your face for 6
Discard 1, Draw 3

Patrol:
Leader: Level 3 River (2/4 + a)
Elite:
Scavenger:
Technician: Level 1 Jaina (2/3)
Lookout:

Buildings: Tier I - 5, Tier II (Blood) - 5, Tier III - 5, Surplus - 4
Units/Heroes: Pirate Gang Commander (6/5)
Base: 20
Other:

Economy:

Workers: 10 + 4 float
Hand: 3
Deck: 4
Discard: 7

[details=“Worker”][/details]

New Hand

Lobber Crash Barrow Pirate Gang Commander

Commander would die to the tower.

I forgot to list it in my end of turn summary, but I did build it.

OK, in that case I’ll hit your face for 6

If you’re not killing Midori, River will be at level 3 instead of 5. Is that okay?

Yeah, and PGC will have 5 health. I’ll edit.

P1T9


Tech StartingHand Workers

TECH
Versatile Style
Versatile Style


STARTING HAND
Mad Man (Discard)
Martial Mastery
Martial Mastery
Moment’s Peace (MM)
Moment’s Peace (MM)


WORKERS
Bloodburn
Pillage
Scorch
Careless Musketeer
Charge
Nautical Dog


NextHand

Vigor Adept
Bombaster
Makeshift Rambaster
Heroes’ Monument


Discard

Mind-Parry Monk
Lobber
Bloodrage Ogre
Mad Man
Martial Mastery
Versatile Style
Versatile Style
Moment’s Peace
Moment’s Peace
Martial Mastery


Tech 2 card(s)
Get Paid - ($10)
Play Grave - ($8)
Play Martial Mastery: Discard 1, Draw 2, look at your hand - ($7)
Midori breaks your Tech 3
Play Moment’s Peace - ($5)
Build Tech 3 - ($0)
Exhaust Training Grounds to maxband Grave

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L7 Grave (5/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • :heart: Training Grounds HP: 4
  • L8 Midori (5/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 4
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10