Casual Mooseknuckles vs Cstick

Good game - I can’t help but feel like I won due to some lucky draws. Turn 3 was really lucky for me, and I was fortunate to draw the PGC on turn 6 with only a 2/11 chance.

P2T9:

Gold + f (14)
Crash Barrow, your base takes 1 damage at end of turn (14)
Maxband Jaina (7)
Jaina pings your face for 3

Oh duh, that’s a line.

Yeah, you had some good draws, but I messed up some too. For example, on turn 7, I should have maxed Grave; I wasn’t even considering Shoddy Glider. And I probably shouldn’t have teched Mind-Parry Monk. And I definitely should have put Grave in Lookout on turn 1.

It’s funny, I try and play these aggressive decks, but I just never set them up or make the correct plays to be aggressive. It feels like no matter what deck I’m playing I try to win an early trade/exchange, and then leverage that advantage into winning on tech.

Up for another? If so, same deck?

Sure, I’ll go again. I’ll stick with the same deck; so far I like Discipline as the 3rd spec.

Yeah, it’s pretty interesting. I’d kind of like to make a deck work that uses nullcraft + mimic synergy, but it’s a little tricky to set up. Midori is pretty clunky for me.

P1T1:

Starting Hand

Timely Messenger Helpful Turtle Fruit Ninja Flagbearer Bloom

Gold (4)
Worker (3)
Timely Messenger (2)
Jaina (0)
Ping your dome for 1
Discard 3, Draw 5

Patrol:
Leader: Level 1 Jaina (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes: Timely Messenger (1/1)
Base: 20
Other:

Economy:

Workers: 5
Hand: 5
Deck: 0
Discard: 3

Worker

Fruit Ninja

New Hand

Tenderfoot Brick Thief Older Brother Spark Wither

I’ve been thinking about which starter I should use. I’ve been using Red so far, and it’s been working out decently, but I think there are advantages to the others as well. Green is much more defensive, which would be good for helping me set up whatever I’m trying to set up. White has Snapback, which is always useful. Also, Grave is the hero that I’m most likely to play early, so the spells get a bit of a boost for that.

Red is good because it lets me be reasonably aggressive, while giving me some haste units for mimics and some stuff that goes well with Fire tech 2 as well. I think white is probably just less useful than red, but the extra defense from the green starter could really be helpful to buy time to line up Mimics/Faerie Dragons with Lobbers, or set up Firehouse/Training Grounds. What do you think?

Lining up Mimics with Nullcraft seems good. I remember that [Present]/Balance/Blood was a deck that got a reasonable amount of discussion a while back; have you tried anything like that?

P2T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Mad Man
Nautical Dog
Bombaster
Makeshift Rambaster


WORKERS
Makeshift Rambaster


NextHand

Scorch
Careless Musketeer
Pillage
Bloodburn
Charge


Discard

Mad Man
Nautical Dog
Bombaster


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Bloodrage Ogre - ($2)
Play Grave - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: L1 Grave (2/3)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2:

Tech

Lobber, Flame Arrow

Starting Hand

Tenderfoot Brick Thief Older Brother Spark Wither

Gold (5)
Worker (4)
Wither on BRO (2)
Tenderfoot (1)
Tier I (0)
Jaina kills BRO, takes 2 damage
Discard 2, rs, Draw 4

Patrol:
Leader: Timely Messenger (1/1 + a)
Elite:
Scavenger:
Technician: Tenderfoot (1/2)
Lookout:

Buildings: Tier I - 5
Units/Heroes: Level 1 jaina (2/1)
Base: 20
Other:

Economy:

Workers: 6
Hand: 4
Deck: 4
Discard: 0

Worker

Brick Thief

New Hand

Lobber Flame Arrow Spark Flagbearer

Oh GDI; I thought I already posted this.

P2T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Scorch
Charge
Pillage
Bloodburn
Careless Musketeer


WORKERS
Makeshift Rambaster
Careless Musketeer


NextHand

Pillage
Scorch
Bloodrage Ogre
Mad Man
Lobber


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Grave - ($3)
Build Tech 1 - ($1)
Grave kills the Messenger

Float ($1)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L3 Grave (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

why u did not kill PGC? imo here was best move, exp with moment peace

I saw the PGC in hand with Martial Mastery. But at that point, I was at low enough health that no matter what I did I was going to die anyway

1 Like

no worries, I’m pretty pokey over the weekend anyways.

P1T3:

Tech

Lobber, Crash Bomber

Starting Hand

Lobber Flame Arrow Spark Flagbearer

Gold (6)
Worker (5)
Lobber (4)
Jaina runs into Grave, he levels to 5
River (2)
Tenderfoot trades with Grave, River to level 3
Lobber hits your T1 for 2
Discard 2, Draw 4

Patrol:
Leader: Level 3 River (2/4 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes: Lobber (2/2)
Base: 20
Other:

Economy:

Workers: 7 + 2 float
Hand: 4
Deck: 0
Discard: 6

Worker

Flagbearer

New Hand

Older Brother Wither Helpful Turtle Bloom

P2T3


Tech StartingHand Workers

TECH
Moment’s Peace
Potent Basilisk


STARTING HAND
Scorch
Bloodrage Ogre
Pillage
Mad Man
Lobber
Charge


WORKERS
Makeshift Rambaster
Careless Musketeer
Pillage


NextHand

Lobber
Nautical Dog
Bombaster
Bloodburn


Discard

Mad Man
Bloodrage Ogre
Charge
Lobber
Scorch
Moment’s Peace
Potent Basilisk


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Play Jaina - ($5)
Play Bloodrage Ogre - ($3)
Play Charge on Bloodrage Ogre - ($1)
Play Mad Man - ($0)
BRO + Mad Man kill River, Jaina to level 3

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Jaina (2/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P1T4:

Tech

Crash Barrow x2

Starting Hand

Older Brother Wither Helpful Turtle Bloom

Gold + f (9)
Worker (8)
Tier II - Blood (4)
Drakk (2)
Older Brother (0)
Discard 2, rs, Draw 4

Patrol:
Leader: Lobber (2/2 + a)
Elite:
Scavenger:
Technician: Older Brother (2/2)
Lookout:

Buildings: Tier I - 5, Tier II (Blood) - 5
Units/Heroes: Level 1 Drakk (1/3)
Base: 20
Other:

Economy:

Workers: 8
Hand: 4
Deck: 6
Discard: 0

Worker

Bloom

New Hand

Tenderfoot Flame Arrow Spark Timely Messenger

P2T4


Tech StartingHand Workers

TECH
Wandering Mimic
Moment’s Peace


STARTING HAND
Lobber
Nautical Dog
Bloodburn
Bombaster


WORKERS
Makeshift Rambaster
Careless Musketeer
Pillage
Bloodburn


NextHand

Bombaster
Potent Basilisk
Wandering Mimic


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build Tech 2: Balance - ($3)
Level Jaina to 4 - ($2)
Jaina kills Lobber
Play Lobber - ($1)
Play Nautical Dog - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Lobber (2/2 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L4 Jaina (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P1T5:

Tech

Shoddy Glider x2

Starting Hand

Tenderfoot Flame Arrow Spark Timely Messenger

Gold (8)
Worker (7)
Level Drakk to 4 (4)
Timely Messenger (3)
Tenderfoot (2)
Older Brother trades with Lobber
Drakk kills Mad Man
Timely Messenger kills Jaina, Drakk maxbands
Discard 1, Draw 3

Patrol:
Leader:
Elite:
Scavenger:
Technician: Tenderfoot (1/2)
Lookout:

Buildings: Tier I - 5, Tier II (Blood) - 5
Units/Heroes: Level 6 Drakk (3/4)
Base: 20
Other:

Economy:

Workers: 9 + 2 float
Hand: 3
Deck: 3
Discard: 6

Worker

Spark

New Hand

Crash Bomber Crash Barrow Helpful Turtle

P2T5


Tech StartingHand Workers

TECH
Faerie Dragon
Flame Arrow


STARTING HAND
Potent Basilisk
Bombaster
Wandering Mimic
Moment’s Peace


WORKERS
Makeshift Rambaster
Careless Musketeer
Pillage
Bloodburn
Bombaster


NextHand

Lobber
Charge
Bloodrage Ogre


Discard

Lobber
Nautical Dog
Moment’s Peace
Potent Basilisk
Faerie Dragon
Flame Arrow


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Play Wandering Mimic - ($4)
Play Midori - ($2)
Play Moment’s Peace - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Midori (2/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Wandering Mimic (4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T6:

Tech

Pirate Gang Commander x2

Starting Hand

Crash Bomber Crash Barrow Helpful Turtle

Gold + f (11)
Worker (10)
Tier III (5)
River (3)
Discard 2, Draw 3, rs, Draw 1

Patrol:
Leader: Tenderfoot (1/2 + a)
Elite:
Scavenger:
Technician: Level 1 River (2/3)
Lookout:

Buildings: Tier I - 5, Tier II (Blood) - 5, Tier III - 5
Units/Heroes: Level 6 Drakk (3/4)
Base: 20
Other:

Economy:

Workers: 10 + 3 float
Hand: 4
Deck: 9
Discard: 0

Worker

Helpful Turtle

New Hand

Wither Lobber Crash Barrow Shoddy Glider

P2T6


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Tyrannosaurus Rex


STARTING HAND
Lobber
Bloodrage Ogre
Charge


WORKERS
Makeshift Rambaster
Careless Musketeer
Pillage
Bloodburn
Bombaster


NextHand

Moment’s Peace
Mad Man
Scorch
Potent Basilisk


Tech 2 card(s)
Get Paid - ($10)
Play Grave - ($8)
Maxband Midori - ($1)
Midori kills Drakk, Grave midbands
Play Lobber - ($0)
Wandering Mimic + Lobber break your Tech 2

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Grave (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Wandering Mimic (4/4)
  • Lobber (2/2)
  • L8 Midori (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

How does the lobber get past my patrol?

It doesn’t attack. It uses its exhaust ability to deal 1 damage.