Casual Mooseknuckles vs Cstick

P1T1:

Starting Hand

Other 5

Gold (4)
Worker (3)
Thieving Imp (0)

Patrol:
Leader:
Elite:
Scavenger: Thieving Imp (2/2)
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 5
Hand: 5
Deck: 0
Discard: 3

Worker

Poisonblade Rogue

New Hand

Pestering Haunt Skeleton Javelineer Jandra Graveyard Sacrifice the weak

P2T1


StartingHand Workers

STARTING HAND
Careless Musketeer
Charge
Pillage (Discarded)
Bloodburn
Bombaster


WORKERS
Careless Musketeer


NextHand

Nautical Dog
Makeshift Rambaster
Scorch
Bloodrage Ogre


Discard

Pillage
Bloodburn
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Bombaster - ($2)
Play Jaina - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bombaster
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Jaina (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2:

Tech

Bone Collector x 2

Starting Hand

Pestering Haunt Skeleton Javelineer Jandra Graveyard Sacrifice the weak

Gold (5)
Worker (4)
Tier I (2)
Quince (0)
Pestering Haunt (0)

Patrol:
Leader: Thieving Imp (2/2 + a)
Elite:
Scavenger: mirror (1/1)
Technician:
Lookout:

Buildings:
Units/Heroes: Level 1 Quince (1/3), Pestering Haunt (1/1)
Base: 20
Other:

Economy:

Workers: 6
Hand: 5
Deck: 3
Discard: 0

Worker

Jandra

New Hand

Skeletal Archery Deteriorate Skeleton Javelineer Graveyard Bone Collector

P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Ember Sparks


STARTING HAND
Makeshift Rambaster
Scorch
Nautical Dog
Bloodrage Ogre


WORKERS
Careless Musketeer
Makeshift Rambaster


NextHand

Mad Man
Bloodburn
Ember Sparks
Nautical Dog


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Bloodrage Ogre - ($3)
Build Tech 1 - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bloodrage Ogre (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Jaina (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

P1T3:

Tech

Spectral Hound x2

Starting Hand

Skeletal Archery Deteriorate Skeleton Javelineer Graveyard Bone Collector

Gold (6)
Worker (5)
Bone Collector (3)
Deteriorate on Bombaster (2)
Thieving Imp kills Bombaster, takes 1 damage
Pestering Haunt hits T1 for 1
Discard 2, Draw 3, rs, Draw 1

Patrol:
Leader: Bone Collector (3/3 + a)
Elite:
Scavenger: mirror (0/1)
Technician:
Lookout:

Buildings:
Units/Heroes: Level 1 Quince (1/3), Pestering Haunt (1/1), Thieving Imp (2/1)
Base: 20
Other:

Economy:

Workers: 7 + 2 float
Hand: 4
Deck: 4
Discard: 0

Worker

Skeletal Archery

New Hand

Summon Skeletons Sacrifice the weak Bone Collector Deteriorate

P2T3


Tech StartingHand Workers

TECH
Momentā€™s Peace
Firehouse


STARTING HAND
Mad Man
Bloodburn
Ember Sparks
Nautical Dog


WORKERS
Careless Musketeer
Makeshift Rambaster
Nautical Dog


NextHand

Tiny Basilisk
Pillage
Charge
Scorch


Discard

Bombaster
Bloodrage Ogre
Ember Sparks
Bloodburn
Mad Man
Momentā€™s Peace
Firehouse


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
BRO hits Bone Collector
Play Ember Sparks, killing the Bone collector and Mirror and dealing 1 to your Tech 1 - ($4)
Jaina kills the Thieving Imp
Midband Jaina - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L4 Jaina (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

P1T4:

Tech

Macciatus, Doom Grasp

Starting Hand

Summon Skeletons Sacrifice the weak Bone Collector Deteriorate

Gold + f + scav (10)
Worker (9)
Bone Collector (7)
Tier II - Truth (3)
summon a mirror (1)
Haunt and Quince hit your T1 for 2
Discard 2, Draw 4

Patrol:
Leader: Bone Collector (3/3 + a)
Elite:
Scavenger: mirror (0/1)
Technician:
Lookout:

Buildings: Tier I - 4, Tier II (Truth) - 5
Units/Heroes: Level 1 Quince (1/3), Pestering Haunt (1/1)
Base: 20
Other:

Economy:

Workers: 8 + 1 float
Hand: 4
Deck: 0
Discard: 6

Worker

Summon Skeletons

New Hand

Spectral Hound Spectral Hound Skeleton Javelineer Graveyard

P2T4


Tech StartingHand Workers

TECH
Momentā€™s Peace
Firehouse


STARTING HAND
Tiny Basilisk
Pillage
Charge
Scorch


WORKERS
Careless Musketeer
Makeshift Rambaster
Nautical Dog
Pillage


NextHand

Firehouse
Firehouse
Bloodrage Ogre
Ember Sparks


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech 2: Fire - ($4)
Play Tiny Basilisk - ($2)
Exhaust Jaina to kill the Mirror

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L4 Jaina (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

Aw, this sucks. I didnā€™t line up Firehouse and Momentā€™s Peace.

P1T5:

Tech

Eyes of the Chancellor, Spectral Roc

Starting Hand

Spectral Hound Spectral Hound Skeleton Javelineer Graveyard Deteriorate(ironically from skeletonā€¦.)

Gold + f + scav (10)
Maxband Garth, grab Macciatus, The Whisperer (2)
Bone Collector trades with tiny basilisk, creates a skeleton
sacrifice skeleton, rs, draw a card
Spectral Hound (1)
Worker (0)
Quince hits your T1 for 1
Haunt hits your T2 for 1
Discard 3, Draw 5

Patrol:
Leader: Level 7 Garth (3/4 + a)
Elite:
Scavenger:
Technician: Level 1 Quince (1/3)
Lookout:

Buildings: Tier I - 4, Tier II (Truth) - 5
Units/Heroes: Pestering Haunt (1/1), Macciatus the whisperer (2/2), Spectral Hound (4/4)
Base: 20
Other:

Economy:

Workers: 9
Hand: 5
Deck: 2
Discard: 3

Worker

Skeleton Javelineer

New Hand

Eyes of the Chancellor Bone Collector Spectral Roc Doom Grasp Thieving Imp

P2T5


Tech StartingHand Workers

TECH
Hotter Fire
Hotter Fire


STARTING HAND
Bloodrage Ogre
Firehouse
Ember Sparks
Firehouse


WORKERS
Careless Musketeer
Makeshift Rambaster
Nautical Dog
Pillage


NextHand

Scorch
Bloodburn
Mad Man


Discard

Tiny Basilisk
Ember Sparks
Firehouse
Hotter Fire
Hotter Fire


Tech 2 card(s)
Get Paid + float - ($11)
Ember Sparks kills Quince, Jaina to level 6 - ($8)
Maxband Jaina - ($7)
Exhaust Jaina to kill Macciatus
Play Quince - ($5)
Play Bloodrage Ogre - ($3)
Play Firehouse - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror (0/1)
  • :pschip: [I]Technician[/I]: L1 Quince (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Jaina (4/3)
  • :heart: Firehouse HP: 4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Your tech buildings are at 2 and 4 from last turn btw.

P1T6:

Tech

Eyes of the Chancellor, Doom Grasp

Starting Hand

Eyes of the Chancellor Bone Collector Spectral Roc Doom Grasp Thieving Imp Sacrifice the weak(techN)

Gold (9)
Midori (7)
Skeleton (6)
Doom Grasp on Jaina, sacrificing skeleton, Midori to level 3 (2)
Worker (1)
Spectral Hound trades with BRO
Pestering Haunt kills Mirror
Garth kills Quince, Midori to level 5
Discard 4, Draw 1, rs, Draw 4

Patrol:
Leader: Level 5 Midori (3/4 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 4, Tier II (Truth) - 5
Units/Heroes: Pestering Haunt (1/1), Level 7 Garth (3/3)
Base: 20
Other:

Economy:

Workers: 10 + 1 float
Hand: 5
Deck: 8
Discard: 0

Worker

Thieving Imp

New Hand

Bone Collector Spectral Hound Eyes of the Chancellor Doom Grasp Spectral Roc

P2T6


Tech StartingHand Workers

TECH
Bamstamper Lizzo
Bamstamper Lizzo


STARTING HAND
Mad Man
Scorch
Bloodburn
Momentā€™s Peace


WORKERS
Careless Musketeer
Makeshift Rambaster
Nautical Dog
Pillage
Bloodburn


NextHand

Charge
Bombaster
Momentā€™s Peace


Discard

Tiny Basilisk
Ember Sparks
Firehouse
Hotter Fire
Hotter Fire
Bloodrage Ogre
Mad Man
Scorch
Momentā€™s Peace
Bamstamper Lizzo
Bamstamper Lizzo


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Worker - ($9)
Play Midori - ($7)
Play Scorch on your Midori - ($3)
Play Mad Man and run him into Midori - ($2)
Firehouse kills Midori, mine to level 3
Firehouse kills Pestering Haunt
Firehouse deals 2 to Garth

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Midori (2/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • :heart: Firehouse HP: 4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 4 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 11
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

P1T7:

Tech

Nature Reclaims x2

Starting Hand

Eyes of the Chancellor Bone Collector Spectral Roc Doom Grasp Thieving Imp Sacrifice the weak(techN)

Gold, tech 2 cards (10)
Skeleton, sacrifice it for a card (9)
Worker (8)
Eyes of the Chancellor (5)
Spectral Roc (1)
Eyes of the Chancellor makes bird invis
Discard 3, Draw 5

Patrol:
Leader: Invisible Spectral Roc (4/5 + a)
Elite:
Scavenger:
Technician: Level 7 Garth (3/1)
Lookout:

Buildings: Tier I - 4, Tier II (Truth) - 5
Units/Heroes:
Base: 20
Other: Eyes of the Chancellor

Economy:

Workers: 11 + 1 float
Hand: 5
Deck: 2
Discard: 6

Worker

Sacrifice the weak

New Hand

Deteriorate Macciatus Bone Collector Spectral Hound Doom Grasp

P2T7


StartingHand Workers

STARTING HAND
Momentā€™s Peace
Charge
Bombaster


WORKERS
Careless Musketeer
Makeshift Rambaster
Nautical Dog
Pillage
Bloodburn


NextHand

Scorch
Hotter Fire
Momentā€™s Peace
Bloodrage Ogre


Tech 0 card(s)
Get Paid + float - ($12)
Firehouse kills Garth, Midori to level 5
Midori hits your Tech 2 for 3
Firehouse breaks your Tech 2
Firehouse deals 2 to your Tech 1
Play Jaina - ($10)
Build a Tower - ($7)
Play Momentā€™s Peace - ($5)

Float ($5)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Jaina (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Firehouse
  • L5 Midori (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 4 (Fire)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 5
  • Workers: 10

P1T8:

Tech

Liberty Gryphon x2

Starting Hand

See last round, forgot to copy

Gold + f, rebuild T2, tech 2 cards (11)
Worker (10)
Bone Collector (8)
Tier III (3)
Make Spectral Roc invisible
Discard 3, Draw 2, rs, Draw 3

Patrol:
Leader: Bone Collector (3/3 + a)
Elite:
Scavenger: Invisible Spectral Roc (4/5)
Technician:
Lookout:

Buildings: Tier I - 2, Tier II (Truth) - 5, Tier III - 5
Units/Heroes:
Base: 18
Other: Eyes of the Chancellor

Economy:

Workers: 12 + 3 float
Hand: 5
Deck: 8
Discard: 0

Worker

Deteriorate

New Hand

Graveyard Eyes of the Chancellor Nature Reclaims Doom Grasp Liberty Gryphon

P2T8


StartingHand Workers

STARTING HAND
Hotter Fire
Momentā€™s Peace
Bloodrage Ogre
Scorch


WORKERS
Careless Musketeer
Makeshift Rambaster
Nautical Dog
Pillage
Bloodburn


NextHand

Bamstamper Lizzo
Mad Man
Charge
Hotter Fire


Discard

Scorch
Bloodrage Ogre
Momentā€™s Peace


Tech 0 card(s)
Get Paid + float - ($15)
Play Hotter Fire - ($12)
Play Scorch on Bone Collector - ($9)
Firehouse kills Bone Collector
Jaina attacks your Tech 3
Firehouse breaks your Tech 3
Midori attacks your Tech 2
Firehouse breaks your Tech 2
Firehouse breaks your Tech 1
Tower detects your Spectral Roc
Firehouse kills your Spectral Roc
Build Tech 3 - ($4)

Float ($4)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Firehouse
  • L5 Midori (3/4)
  • Hotter Fire
  • L1 Jaina (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 4 (Fire)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10

nice game! I definitely underestimated the firehouse.

Iā€™ll switch to [finesse]/fire/blood. Your turn to go first.

So far, I like Fire/Balance/X a lot. I think the two specs have a lot of synergy together. However, I donā€™t think I like Truth for the third spec very much. It does have some synergies with both specs: Hallucination/Dreamscape + Fire spells can control the board pretty well, and Midori makes a bunch of the illusions bigger. But I think what the deck is missing is a good early combat hero and some beef at tech 1, which Truth doesnā€™t help with. So I think something like Discipline, Strength, or Feral might fit better. What do you think?

Iā€™m not sure which deck I want to play. I have a couple of ideas. Let me know which deck you want to play against:

  • Fire/Balance/X, as discussed above
  • [Feral]/Necromancy/Anarchy. I think I talked about this deck idea briefly with you a while ago on the old forums.
  • Balance/Necromancy/Past (undecided starter).
  • [Future]/Ninjutsu/Feral.

Go ahead and pick one, and Iā€™ll play that deck.

Iā€™d say to keep rolling with fire/balance. Some of the synergies are interesting (moments peace and firehouse feels a little cute to me, but wandering mimic and haste has some cool potential.

Okay, Iā€™ll use discipline as the third spec. Coincidentally, this team is Midori + his mentees.

P1T1


StartingHand Workers

STARTING HAND
Charge
Mad Man
Bloodburn
Careless Musketeer
Scorch


WORKERS
Bloodburn


NextHand

Bombaster
Makeshift Rambaster
Pillage
Bloodrage Ogre
Nautical Dog


Discard

Charge
Scorch
Careless Musketeer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Grave - ($1)
Play Mad Man - ($0)
Mad Man hits your base for 1

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Grave (2/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Mad Man (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5