STARTING HAND
Mad Man
Bloodburn
Ember Sparks
Nautical Dog
WORKERS
Careless Musketeer
Makeshift Rambaster
Nautical Dog
NextHand
Tiny Basilisk
Pillage
Charge
Scorch
Discard
Bombaster
Bloodrage Ogre
Ember Sparks
Bloodburn
Mad Man
Momentās Peace
Firehouse
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
BRO hits Bone Collector
Play Ember Sparks, killing the Bone collector and Mirror and dealing 1 to your Tech 1 - ($4)
Jaina kills the Thieving Imp
Midband Jaina - ($1)
Spectral Hound Spectral Hound Skeleton Javelineer Graveyard Deteriorate(ironically from skeletonā¦.)
Gold + f + scav (10)
Maxband Garth, grab Macciatus, The Whisperer (2)
Bone Collector trades with tiny basilisk, creates a skeleton
sacrifice skeleton, rs, draw a card
Spectral Hound (1)
Worker (0)
Quince hits your T1 for 1
Haunt hits your T2 for 1
Discard 3, Draw 5
STARTING HAND
Mad Man
Scorch
Bloodburn
Momentās Peace
WORKERS
Careless Musketeer
Makeshift Rambaster
Nautical Dog
Pillage
Bloodburn
NextHand
Charge
Bombaster
Momentās Peace
Discard
Tiny Basilisk
Ember Sparks
Firehouse
Hotter Fire
Hotter Fire
Bloodrage Ogre
Mad Man
Scorch
Momentās Peace
Bamstamper Lizzo
Bamstamper Lizzo
Tech 2 card(s)
Get Paid + Scavenger - ($10)
Worker - ($9)
Play Midori - ($7)
Play Scorch on your Midori - ($3)
Play Mad Man and run him into Midori - ($2)
Firehouse kills Midori, mine to level 3
Firehouse kills Pestering Haunt
Firehouse deals 2 to Garth
Eyes of the Chancellor Bone Collector Spectral Roc Doom Grasp Thieving Imp Sacrifice the weak(techN)
Gold, tech 2 cards (10)
Skeleton, sacrifice it for a card (9)
Worker (8)
Eyes of the Chancellor (5)
Spectral Roc (1)
Eyes of the Chancellor makes bird invis
Discard 3, Draw 5
WORKERS
Careless Musketeer
Makeshift Rambaster
Nautical Dog
Pillage
Bloodburn
NextHand
Scorch
Hotter Fire
Momentās Peace
Bloodrage Ogre
Tech 0 card(s)
Get Paid + float - ($12)
Firehouse kills Garth, Midori to level 5
Midori hits your Tech 2 for 3
Firehouse breaks your Tech 2
Firehouse deals 2 to your Tech 1
Play Jaina - ($10)
Build a Tower - ($7)
Play Momentās Peace - ($5)
STARTING HAND
Hotter Fire
Momentās Peace
Bloodrage Ogre
Scorch
WORKERS
Careless Musketeer
Makeshift Rambaster
Nautical Dog
Pillage
Bloodburn
NextHand
Bamstamper Lizzo
Mad Man
Charge
Hotter Fire
Discard
Scorch
Bloodrage Ogre
Momentās Peace
Tech 0 card(s)
Get Paid + float - ($15)
Play Hotter Fire - ($12)
Play Scorch on Bone Collector - ($9)
Firehouse kills Bone Collector
Jaina attacks your Tech 3
Firehouse breaks your Tech 3
Midori attacks your Tech 2
Firehouse breaks your Tech 2
Firehouse breaks your Tech 1
Tower detects your Spectral Roc
Firehouse kills your Spectral Roc
Build Tech 3 - ($4)
So far, I like Fire/Balance/X a lot. I think the two specs have a lot of synergy together. However, I donāt think I like Truth for the third spec very much. It does have some synergies with both specs: Hallucination/Dreamscape + Fire spells can control the board pretty well, and Midori makes a bunch of the illusions bigger. But I think what the deck is missing is a good early combat hero and some beef at tech 1, which Truth doesnāt help with. So I think something like Discipline, Strength, or Feral might fit better. What do you think?
Iām not sure which deck I want to play. I have a couple of ideas. Let me know which deck you want to play against:
Fire/Balance/X, as discussed above
[Feral]/Necromancy/Anarchy. I think I talked about this deck idea briefly with you a while ago on the old forums.
Iād say to keep rolling with fire/balance. Some of the synergies are interesting (moments peace and firehouse feels a little cute to me, but wandering mimic and haste has some cool potential.