Casual Mooseknuckles vs Cstick

P1T4


Tech StartingHand Workers

TECH
Faerie Dragon
Faerie Dragon


STARTING HAND
Nautical Dog
Bloodburn
Tiny Basilisk
Tiny Basilisk
Charge


WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn


NextHand

Bombaster
Tiny Basilisk
Lobber
Ember Sparks


Discard

Charge
Nautical Dog
Faerie Dragon
Faerie Dragon


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Tiny Basilisk - ($4)
Build Tech 2: Balance - ($0)
Jaina pings your Tech 2 - ($0)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mad Man (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L4 Jaina (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P2T4:

Tech

R&D, Slow Time Generator

Starting Hand

Stewardess of the Undone TimeSpiral ForgottenFighters Second Chance Nullcraft

Gold (8)
Worker (7)
Geiger (5)
Forgotten Fighters on Basilisk (3)
Stewardess of the Undone, bouncing mad man (0)
Argonaut kills Jaina, Geiger midbands
Discard 2, Draw 4

Patrol:
Leader: Hardened Mox (1/1 + a)
Elite:
Scavenger: Stewardess of the Undone (2/3)
Technician: Argonaut (3/1)
Lookout:

Buildings: Tier I - 5, Tier II (Past) - 4
Units/Heroes: Level 3 Geiger (2/4)
Base: 20
Other:

Economy:

Workers: 9
Hand: 4
Deck: 0
Discard: 5

Worker

Time Spiral

New Hand

FadingArgonaut Temporal Distortion NeoPlexus BattleSuits

P1T5


Tech StartingHand Workers

TECH
Lobber
Wandering Mimic


STARTING HAND
Bombaster
Tiny Basilisk
Lobber
Ember Sparks


WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn
Bombaster


NextHand

Bloodrage Ogre
Makeshift Rambaster
Ember Sparks
Wandering Mimic


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Lobber - ($6)
Play Mad Man - ($5)
Lobber sidelines Mox - ($5)
Mad Man trades with Argonaut - ($5)
Play Tiny Basilisk - ($3)
Play Quince - ($1)

Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mirror (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lobber (2/1)
  • L1 Quince (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

P2T5:

Tech

Ebbflow Archon x2

Starting Hand

FadingArgonaut Temporal Distortion NeoPlexus BattleSuits Argonaut(techN)

Gold (9)
Worker (8)
Summon and max Prynn (0)
Prynn phases out basilisk
Stewardess breaks mirror, you draw
Geiger and Mox kill Quince, Geiger maxbands and flickers Mox
Discard 4, Draw 5

Patrol:
Leader: Hardened Mox (1/1 + a)
Elite:
Scavenger: Level 7 Prynn%2 hiding a Tiny basilisk (3/4)
Technician:
Lookout:

Buildings: Tier I - 5, Tier II (Past) - 4
Units/Heroes: Level 5 Geiger (3/4), Stewardess of the Undone (2/3)
Base: 20
Other:

Economy:

Workers: 10
Hand: 5
Deck: 0
Discard: 6

Worker

Neo Plexus

New Hand

R&D Slow Time Generator Second Chance Nullcraft ForgottenFighters

P1T6


Tech StartingHand Workers

TECH
Wandering Mimic
Potent Basilisk


STARTING HAND
Bloodrage Ogre
Makeshift Rambaster
Ember Sparks
Wandering Mimic
Nautical Dog


WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn
Bombaster
Nautical Dog


NextHand

Faerie Dragon
Charge
Faerie Dragon
Lobber


Discard

Ember Sparks
Makeshift Rambaster
Bloodrage Ogre
Wandering Mimic
Potent Basilisk


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Play Jaina - ($7)
Play Ember Sparks to deal 2 to Mox and 1 to your Tech 2 - ($4)
Play Wandering Mimic - ($0)
Wandering Mimic kills Prynn. Jaina levels. - ($0)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L3 Jaina (2/3)
  • :pschip: [I]Technician[/I]: Lobber (2/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Wandering Mimic (4/1) (haste)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P2T6:

Starting Hand

R&D Slow Time Generator Second Chance Nullcraft ForgottenFighters

Gold + scav, no techs (11)
Forgotten Fighters on basilisk (9)
Slow Time Generator (4)
Vir (2)
Geiger eats Jaina, Vir to level 3
Stewardess kills lobber
Mox kills Mimic
Discard 3, rs, Draw 5

Patrol:
Leader: Level 3 Vir (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5, Tier II (Past) - 2, Slow Time Generator - 2
Units/Heroes: Level 5 Geiger (3/2), Mox (1/1), Stewardess of the Undone (2/1)
Base: 20
Other:

Economy:

Workers: 10 + 2 float
Hand: 5
Deck: 5
Discard: 0

[details=ā€œWorkerā€][/details]

New Hand

Second Chance Nullcraft FadingArgonaut Argonaut ForgottenFighters

P1T7


Tech StartingHand Workers

TECH
Potent Basilisk


STARTING HAND
Faerie Dragon
Charge
Faerie Dragon
Lobber
Mad Man


WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn
Bombaster
Nautical Dog


NextHand

Tiny Basilisk
Ember Sparks
Wandering Mimic
Mad Man
Potent Basilisk


Tech 1 card(s)
Get Paid + Scav - ($5)
Play Lobber - ($4)
Play Faerie Dragon, putting Feather Rune on Lobber - ($0)
Lobber kills Geiger - ($0)

Discard 4, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Faerie Dragon (4/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lobber (3/1) (Feather Rune)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Edit: Spreadsheet incorrectly indicated that I teched 0 cards. I actually did tech 1 card.

I think that the lobber would just die if you made it a faerie, right? It would be 3/1 with 1 damage.

No, you killed the lobber with one damage last turn with stewardess. This is a new lobber that I played from my hand.

1 Like

my bad

P2T7:

Tech

Rememberer x2

Starting Hand

Second Chance Nullcraft FadingArgonaut Argonaut ForgottenFighters

Gold + f, two techs, look at top card of draw pile (6)
Stewardess of the Undone trades with Faerie Dragon
Vir kills Lobber
Maxband Vir (2)
Discard 5, Draw 5

Patrol:
Leader:
Elite: Mox (2/1)
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5, Tier II (Past) - 2, Slow Time Generator - 2
Units/Heroes: 6/7 Mech two turns in the future, Level 7 Vir (3/5)
Base: 20
Other:

Economy:

Workers: 10 + 2 float
Hand: 5
Deck: 0
Discard: 8

[details=ā€œWorkerā€][/details]

New Hand

R&D Temporal Distortion BattleSuits Ebbflow Archon Ebbflow Archon

Stewardess canā€™t attack Faerie Dragon because she doesnā€™t have anti-air.

letā€™s try this againā€¦

I think being cute with STG is going to cost me

P2T7:

Tech

Shimmer Ray x2

Starting Hand

Second Chance Nullcraft FadingArgonaut Argonaut ForgottenFighters

Gold + f, two techs, look at top card of draw pile (6)
Maxband Vir (2)
Nullcraft (0)
Vir and Stewardess break your T2
Mox hits your T1 for 1
Discard 4, Draw 5

Patrol:
Leader:
Elite: Nullcraft (2/1)
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5, Tier II (Past) - 2, Slow Time Generator - 2
Units/Heroes: 6/7 Mech two turns in the future, Level 7 Vir (3/5), Stewardess of the Undone (2/1)
Base: 20
Other:

Economy:

Workers: 10 + 2 float
Hand: 5
Deck: 0
Discard: 7

[details=ā€œWorkerā€][/details]

New Hand

R&D Temporal Distortion BattleSuits Ebbflow Archon Ebbflow Archon

P1T8


StartingHand Workers

STARTING HAND
Tiny Basilisk
Ember Sparks
Wandering Mimic
Mad Man
Potent Basilisk


WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn
Bombaster
Nautical Dog


NextHand

Faerie Dragon
Tiny Basilisk
Lobber
Potent Basilisk
Makeshift Rambaster


Discard

Lobber
Potent Basilisk
Mad Man
Wandering Mimic
Ember Sparks


Tech 0 card(s)
Get Paid - ($4)
Lobber trades with Nullcraft - ($4)
Play Tiny Basilisk - ($2)
Play Quince - ($0)
Faerie Dragon kills Stewardess - ($0)

Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Quince (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Faerie Dragon (4/2)
  • Mirror (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

To clarify, you do not have 2 float, because you played the Nullcraft. I assume that the 2 float you mentioned was leftover from the previous version of the turn, right?

Also, I think your Tech 2 is at 3 health, not 2. It was at 4 on turn 5, then next turn I played Ember Sparks and dealt 1 to it (and the other 2 to the Mox).

Oh god, this feels so bad. Mistakes were madeā€¦

P2T8:

Tech

Knights of the Conclave x2

Starting Hand

R&D Temporal Distortion BattleSuits Ebbflow Archon Ebbflow Archon

Gold, two techs(4)
Discard 5, rs, Draw 5

Patrol:
Leader: Mox (1/1 + a)
Elite:
Level 7 Vir (3/5)
Technician:
Lookout:

Buildings: Tier I - 5, Tier II (Past) - 2, Slow Time Generator - 2
Units/Heroes: 6/7 Mech one turn in the future
Base: 20
Other:

Economy:

Workers: 10 + 2 float
Hand: 5
Deck: 10
Discard: 0

[details=ā€œWorkerā€][/details]

New Hand

R&D Temporal Distortion FadingArgonaut Argonaut Nullcraft

P1T9


Tech StartingHand Workers

TECH
Gemscout Owl
Gemscout Owl


STARTING HAND
Faerie Dragon
Tiny Basilisk
Lobber
Potent Basilisk
Makeshift Rambaster


WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn
Bombaster
Nautical Dog


NextHand

Charge
Bloodrage Ogre
Wandering Mimic
Gemscout Owl
Gemscout Owl


Tech 2 card(s)
Get Paid - ($4)
Faerie Dragon breaks your Tech 2 - ($4)
Play Faerie Dragon, putting a rune on Tiny Basilisk - ($0)
Tiny Basilisk kills Vir. Quince midbands - ($0)

Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Quince (1/4)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Faerie Dragon (4/2)
    [B]In Play:[/B]
  • Faerie Dragon (4/2)
  • Tiny Basilisk (3/1) (feather rune)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

haha, youā€™ve got me. Nice game!

Good game. Iā€™m not sure what you were trying to accomplish with Slow Time Generator and Second Chances. My deck ran like I wanted it to this game. I think thereā€™s a lot of synergy between Balance and Fire. Iā€™m still not sure about Truth as the third spec (notice that I didnā€™t tech any Truth cards this game).

Tiny Basilisk is so good.

Yeah, I donā€™t really know what I was thinking. Iā€™ve wanted to try some second chances + temporal distortion shenanigans. Then I felt like the mox would be relevant, so I may as well tech a STG. Neither decision was wiseā€¦

If you still want to play, Iā€™ll switch to [Necro]/Balance/Truth and take my first turn tomorrow.

Oh, that sounds cool. Iā€™ll stick with the same deck.