Hmm. Where I brought out Savior Monk, and floated one, you brought out flag bearer.
... I'm really interested in learning your "why" thought afterwards. Both are 2/2's, and both are, at least initially, the target of any spells that would be cast.
Alright, toss my tech cards in for turn 2, and ...
Wow, Vortoss Emblem is next to useless against mono-white's targeting.
How do you play purple starter without going down on cards? Forecast 3 on a start-of-game card? You can bring it out next turn at a cost of 2 cards next turn, with no unit brought out this turn. ... Temporal Research seems to be the only good card draw, and it's barely +1/2 card per turn (and getting it turn 1 is bad luck).
Seer is absolutely wonderful in mono-purple (time runes everywhere), but with only 1 purple spec?
Plasmodium seems to be something to bring out around the tech 1 level, not the tech 0 level -- at T1, you have other unit abilities and spells to speed it up / hold the line. But it gets targeted like a T0 instead of a T1 ...
Ok, more thoughts. I'm realizing that I really don't understand purple.
Forgotten fighter would, at cost 2, counter flag bearer, cost 3. That's +1g to me, which should be favorable. So that looks like a good play. Except that you have to have Pyrnn out, and there's no way to defend her this early. And, since it puts it in your hand, you can play 2 units next turn.
Plasmodium, along with tinkerer already out, and seer arriving, makes a good turn 3-4ish play
Fading argonaut is just a good early unit -- 2/3 for 2. Defends thrice, or attacks twice.
Battle suits is ... Seer, stewardess. And three T0 units. Ohh, focus master and mind parry monk. So if I go Discipline, it is worth it.
Neo plexus is just the basic 2/2 g2. It's a straight +1g over flag bearer.
Ideas: You've probably got a +1 to play next turn. Grave and smoker +1 can take out Pyrnn, so just removing flag bearer isn't a good idea. Putting a unit on the patrol zone is better.
Now, as I think about purple's play, I realize: You can expect stewardess. So you can expect to get a card back in your hand, so you can expect to go down a card. ... Why did I not take advantage of that? How did I not -- it's an automatic? Or, you can expect to be able to play 2 units in response to stewardess. ... Right, its' a "may", so I can choose not to if I don't want to, or I can bring my own T0 ... if I had a T0 worth replaying, or if I just wanted to upgrade a weak unit (** like a near faded argonaut **).
More to the point, if my opponent is keeping a 5 card hand, stewardess of the undone is basically "Remove a T0 unit, and face two better units next turn". The more I look at this, the less useful she seems in any sort of competitive play. Yes, if she lets me make a surgical strike the turn she arrives (which is what you did), but it's like borrowing from the future with more trouble coming out later.
In fact, with all the bounce abilities, the first rule of playing against purple seems to be never go down on cards, as purple will give you your extra cards to play.
So what's the trick for purple starter?